#include "vg_shader.h"
#include "vg_tex.h"
#include "vg_input.h"
-#include "vg_ui.h"
#include "vg_imgui.h"
#include "vg_lines.h"
#include "vg_loader.h"
/* vg tools */
audio_debug_ui( vg.pv );
- ui_postrender();
-#if 0
- ui_begin( vg.window_x, vg.window_y );
-
- /* TODO */
- ui_set_mouse( vg.mouse_pos[0], vg.mouse_pos[1], 0 );
-
+ /* profiling */
int frame_target = vg.display_refresh_rate;
-
- if( vg.fps_limit > 0 ){
- frame_target = vg.fps_limit;
- }
-
+ if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
vg_profile_drawn(
(struct vg_profile *[]){
&vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
(1.0f/(float)frame_target)*1000.0f,
(ui_rect){ 4, 4, 250, 0 }, 0
);
-
if( vg_profiler ){
char perf[256];
"samples: %d\n"
"iterations: %d (acc: %.3fms%%)\n"
"time: real(%.2f) delta(%.2f) rate(%.2f)\n"
-#ifdef _WIN32
- " extrap(%.2f) frame(%.2f) spin( %llu )\n",
-#else
- " extrap(%.2f) frame(%.2f) spin( %lu )\n",
-#endif
+ " extrap(%.2f) frame(%.2f) spin( "PRINTF_U64" )\n",
vg.window_x, vg.window_y,
frame_target, (1.0f/(float)frame_target)*1000.0f,
vg.samples,
vg.time_fixed_extrapolate, vg.time_frame_delta,
vg.time_spinning );
- ui_text( (ui_rect){258, 4+24+12+12,0,0},perf, 1,0);
+ ui_text( (ui_rect){258, 4+24+12+12,900,900},perf,1,0,k_ui_align_left);
}
-
- /* FIXME */
- vg_gui();
-
- ui_resolve();
- ui_draw( NULL );
-#endif
+ ui_postrender();
}
vg_profile_end( &vg_prof_render );