SDL_AtomicUnlock( &vg.sl_status );
}
-static void _vg_load_full( void *data )
-{
+static void _vg_load_full( void *data ){
vg_preload();
+ vg_tex2d_replace_with_error( &vg.tex_missing );
+ vg_ui.tex_bg = vg.tex_missing;
/* internal */
- vg_tex2d_replace_with_error( &vg.tex_missing );
vg_loader_step( vg_input_init, vg_input_free );
vg_loader_step( vg_lines_init, NULL );
#ifndef VG_NO_AUDIO