{
vg_acquire_thread_sync();
-#if 0
vg_function_push( (struct vg_cmd)
{
- .name = "shaders",
+ .name = "reload_shaders",
.function = vg_shaders_live_recompile
});
-#endif
vg_shaders_compile();
vg_release_thread_sync();
SDL_WINDOWPOS_UNDEFINED,
vg.window_x, vg.window_y,
- SDL_WINDOW_FULLSCREEN |
+ SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_OPENGL |
SDL_WINDOW_INPUT_GRABBED )))
{