settings menu & texsheet
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index aa86ab547a27e3cb84d106b0154c6f36246bdc54..919f6f3b878049b68f55afb749eddf904d7c37c1 100644 (file)
--- a/vg.h
+++ b/vg.h
@@ -98,6 +98,12 @@ static void vg_post_update(void);
 static void vg_render(void);
 static void vg_gui(void);
 
+enum quality_profile{
+   k_quality_profile_high = 0,
+   k_quality_profile_low = 1,
+   k_quality_profile_min = 2
+};
+
 struct vg{
    /* Engine sync */
    SDL_Window     *window;
@@ -128,7 +134,11 @@ struct vg{
 
    int display_refresh_rate,
        fps_limit,
-       vsync;
+       vsync,
+       screen_mode,
+       display_index;
+
+   int settings_open;
 
    enum vsync_feature{
       k_vsync_feature_disabled=0,
@@ -138,7 +148,7 @@ struct vg{
    }
    vsync_feature;
 
-   double mouse_pos[2];
+   i32 mouse_pos[2];
    v2f mouse_delta,
        mouse_wheel;
 
@@ -166,12 +176,13 @@ struct vg{
    engine_stage;
 
    /* graphics */
+#ifdef VG_3D
    m4x4f pv;
-   enum quality_profile{
-      k_quality_profile_high = 0,
-      k_quality_profile_low = 1,
-   }
-   quality_profile;
+#else
+   m3x3f pv;
+#endif
+
+   i32 quality_profile;
 
    float loader_ring;
    GLuint tex_missing;
@@ -244,6 +255,7 @@ static void vg_checkgl( const char *src_info );
 #include "vg_lines.h"
 #include "vg_loader.h"
 #include "vg_opt.h"
+#include "vg_settings_menu.h"
 
 /* Diagnostic */
 static struct vg_profile vg_prof_update = {.name="update()"},
@@ -396,8 +408,7 @@ static void _vg_process_events(void)
       }
    }
 
-   vg.mouse_pos[0] += vg.mouse_delta[0];
-   vg.mouse_pos[1] += vg.mouse_delta[1];
+   SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
 }
 
 static void _vg_gameloop_update(void)
@@ -453,21 +464,24 @@ static void _vg_gameloop_render(void)
       }
       else vg_gui();
 
+      if( vg.settings_open )
+         vg_settings_gui();
+
       /* vg tools */
 #ifndef VG_NO_AUDIO
       audio_debug_ui( vg.pv );
 #endif
 
                /* profiling */
-      int frame_target = vg.display_refresh_rate;
-      if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
-      vg_profile_drawn( 
-            (struct vg_profile *[]){
-               &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
-            (1.0f/(float)frame_target)*1000.0f, 
-            (ui_rect){ 4, 4, 250, 0 }, 0
-      );
       if( vg_profiler ){
+         int frame_target = vg.display_refresh_rate;
+         if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
+         vg_profile_drawn( 
+               (struct vg_profile *[]){
+                  &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+               (1.0f/(float)frame_target)*1000.0f, 
+               (ui_rect){ 4, 4, 250, 0 }, 0, 0
+         );
          char perf[256];
          
          snprintf( perf, 255, 
@@ -494,6 +508,20 @@ static void _vg_gameloop_render(void)
    vg_profile_end( &vg_prof_render );
 }
 
+static void aaaaaaaaaaaaaaaaa( ui_rect r ){
+   int frame_target = vg.display_refresh_rate;
+   if( !vg.vsync ) frame_target = vg.fps_limit;
+
+   vg_profile_drawn( 
+         (struct vg_profile *[]){
+            &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+         (1.0f/(f32)frame_target)*1500.0f, 
+         r, 0, 1
+   );
+
+   ui_fill( (ui_rect){ r[0], r[1] + (r[3]*2)/3, r[2], 1 }, ui_colour(k_ui_fg) );
+}
+
 static void vg_changevsync(void){
    if( vg.vsync && (vg.vsync_feature != k_vsync_feature_error) ){
       /* turn on vsync if not enabled */
@@ -537,7 +565,7 @@ static void vg_changevsync(void){
 }
 
 static int vg_framefilter( double dt ){
-   if( vg.fps_limit < 25 ) vg.fps_limit = 25;
+   if( vg.fps_limit < 24 ) vg.fps_limit = 24;
    if( vg.fps_limit > 300 ) vg.fps_limit = 300;
 
    double min_frametime = 1.0/(double)vg.fps_limit;
@@ -731,8 +759,8 @@ static void _vg_init_window( const char *window_name )
    vg.window_y = video_mode.h;
 
 #ifdef VG_DEVWINDOW
-   vg.window_x = 1200;
-   vg.window_y = 880;
+   vg.window_x = 1280;
+   vg.window_y = 720;
 #endif
 
 #ifndef _WIN32
@@ -752,6 +780,7 @@ static void _vg_init_window( const char *window_name )
          SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
       ))){
       SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
+      vg.screen_mode = 2;
    }
 #else
                                      0, 0,
@@ -759,7 +788,8 @@ static void _vg_init_window( const char *window_name )
 
                                      SDL_WINDOW_FULLSCREEN_DESKTOP | 
                                      SDL_WINDOW_OPENGL |
-                                     SDL_WINDOW_INPUT_GRABBED 
+                                     SDL_WINDOW_INPUT_GRABBED |
+                                     SDL_WINDOW_RESIZABLE
                                      )))
    {
       if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
@@ -775,6 +805,8 @@ static void _vg_init_window( const char *window_name )
    }
 
    SDL_RaiseWindow( vg.window );
+   SDL_SetWindowMinimumSize( vg.window, 1280, 720 );
+   SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
 
    vg_info( "CreateContext\n" );
 
@@ -854,6 +886,7 @@ static void vg_enter( int argc, char *argv[], const char *window_name ){
    
    vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
    vg_console_reg_var( "vsync", &vg.vsync, k_var_dtype_i32, VG_VAR_PERSISTENT );
+   vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );
    _vg_init_window( window_name );
 
    vg_async_init();