static void vg_render(void);
static void vg_gui(void);
+enum quality_profile{
+ k_quality_profile_high = 0,
+ k_quality_profile_low = 1,
+ k_quality_profile_min = 2
+};
+
struct vg{
/* Engine sync */
SDL_Window *window;
int display_refresh_rate,
fps_limit,
- vsync;
+ vsync,
+ screen_mode,
+ display_index;
+
+ int settings_open;
enum vsync_feature{
k_vsync_feature_disabled=0,
}
vsync_feature;
- double mouse_pos[2];
+ i32 mouse_pos[2];
v2f mouse_delta,
mouse_wheel;
engine_stage;
/* graphics */
+#ifdef VG_3D
m4x4f pv;
- enum quality_profile{
- k_quality_profile_high = 0,
- k_quality_profile_low = 1,
- }
- quality_profile;
+#else
+ m3x3f pv;
+#endif
+
+ i32 quality_profile;
float loader_ring;
GLuint tex_missing;
#include "vg_lines.h"
#include "vg_loader.h"
#include "vg_opt.h"
+#include "vg_settings_menu.h"
/* Diagnostic */
static struct vg_profile vg_prof_update = {.name="update()"},
}
}
- vg.mouse_pos[0] += vg.mouse_delta[0];
- vg.mouse_pos[1] += vg.mouse_delta[1];
+ SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
}
static void _vg_gameloop_update(void)
}
else vg_gui();
+ if( vg.settings_open )
+ vg_settings_gui();
+
/* vg tools */
#ifndef VG_NO_AUDIO
audio_debug_ui( vg.pv );
#endif
/* profiling */
- int frame_target = vg.display_refresh_rate;
- if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
- vg_profile_drawn(
- (struct vg_profile *[]){
- &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
- (1.0f/(float)frame_target)*1000.0f,
- (ui_rect){ 4, 4, 250, 0 }, 0
- );
if( vg_profiler ){
+ int frame_target = vg.display_refresh_rate;
+ if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
+ vg_profile_drawn(
+ (struct vg_profile *[]){
+ &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+ (1.0f/(float)frame_target)*1000.0f,
+ (ui_rect){ 4, 4, 250, 0 }, 0, 0
+ );
char perf[256];
snprintf( perf, 255,
vg_profile_end( &vg_prof_render );
}
+static void aaaaaaaaaaaaaaaaa( ui_rect r ){
+ int frame_target = vg.display_refresh_rate;
+ if( !vg.vsync ) frame_target = vg.fps_limit;
+
+ vg_profile_drawn(
+ (struct vg_profile *[]){
+ &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
+ (1.0f/(f32)frame_target)*1500.0f,
+ r, 0, 1
+ );
+
+ ui_fill( (ui_rect){ r[0], r[1] + (r[3]*2)/3, r[2], 1 }, ui_colour(k_ui_fg) );
+}
+
static void vg_changevsync(void){
if( vg.vsync && (vg.vsync_feature != k_vsync_feature_error) ){
/* turn on vsync if not enabled */
}
static int vg_framefilter( double dt ){
- if( vg.fps_limit < 25 ) vg.fps_limit = 25;
+ if( vg.fps_limit < 24 ) vg.fps_limit = 24;
if( vg.fps_limit > 300 ) vg.fps_limit = 300;
double min_frametime = 1.0/(double)vg.fps_limit;
vg.window_y = video_mode.h;
#ifdef VG_DEVWINDOW
- vg.window_x = 1200;
- vg.window_y = 880;
+ vg.window_x = 1280;
+ vg.window_y = 720;
#endif
#ifndef _WIN32
SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
))){
SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
+ vg.screen_mode = 2;
}
#else
0, 0,
SDL_WINDOW_FULLSCREEN_DESKTOP |
SDL_WINDOW_OPENGL |
- SDL_WINDOW_INPUT_GRABBED
+ SDL_WINDOW_INPUT_GRABBED |
+ SDL_WINDOW_RESIZABLE
)))
{
if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
}
SDL_RaiseWindow( vg.window );
+ SDL_SetWindowMinimumSize( vg.window, 1280, 720 );
+ SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
vg_info( "CreateContext\n" );
vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
vg_console_reg_var( "vsync", &vg.vsync, k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );
_vg_init_window( window_name );
vg_async_init();