vg.window_x = video_mode.w;
vg.window_y = video_mode.h;
-#ifdef VG_DEVWINDOW
- vg.window_x = 1280;
- vg.window_y = 720;
-#endif
-
#ifndef _WIN32
SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
#endif
- vg_info( "CreateWindow( %d %d @%dhz )\n", vg.window_x, vg.window_y,
- vg.display_refresh_rate );
+ u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED;
+
+#ifdef VG_DEVWINDOW
+ flags |= SDL_WINDOW_BORDERLESS;
+ vg.screen_mode = 2;
+ vg.window_x = 1280;
+ vg.window_y = 720;
+#else
+
+ if( vg.screen_mode == 2 )
+ flags |= SDL_WINDOW_RESIZABLE;
+ else if( vg.screen_mode == 1 )
+ flags |= SDL_WINDOW_FULLSCREEN;
+ else
+ flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
+
+#endif
+
+ vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
- /* TODO: Allow selecting closest video mode from launch opts */
if((vg.window = SDL_CreateWindow( window_name,
+ 0, 0, vg.window_x, vg.window_y, flags ))){
#ifdef VG_DEVWINDOW
- 0, 0, vg.window_x, vg.window_y,
- SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
- ))){
SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
- vg.screen_mode = 2;
- }
-#else
- 0, 0,
- vg.window_x, vg.window_y,
-
- SDL_WINDOW_FULLSCREEN_DESKTOP |
- SDL_WINDOW_OPENGL |
- SDL_WINDOW_INPUT_GRABBED |
- SDL_WINDOW_RESIZABLE
- )))
- {
+#endif
+
if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){
vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() );
SDL_Quit();
exit(0);
}
}
-#endif
else{
vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
exit(0);
}
vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
- vg.fps_limit = vg.display_refresh_rate;
-
-#if defined(_WIN32) || defined(VG_DEVWINDOW)
-#else
- //vg.vsync = 1;
-#endif
+ if( !vg.fps_limit) vg.fps_limit = vg.display_refresh_rate;
}
static void _vg_terminate(void)
vg_alloc_quota();
_vg_console_init();
- vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 );
- vg_console_reg_var( "vsync", &vg.vsync, k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_fps_limit", &vg.fps_limit,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_vsync", &vg.vsync,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_quality", &vg.quality_profile,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "vg_screen_mode", &vg.screen_mode,
+ k_var_dtype_i32, VG_VAR_PERSISTENT );
+ vg_console_load_autos();
+
vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );
_vg_init_window( window_name );