return 0;
}
-VG_STATIC void _vg_gameloop(void)
-{
+VG_STATIC void _vg_gameloop(void){
//vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
vg.time_hp = SDL_GetPerformanceCounter();
}
if( vg.loader_ring > 0.01f ){
- vg.loader_ring -= vg.time_frame_delta * 0.5f;
_vg_loader_render_ring( vg.loader_ring );
+ vg.loader_ring -= vg.time_frame_delta * 0.5f;
}
vg.time_frame_delta = 0.0;