fixed flicker
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index 0e9e3e55fe1022fa1123a6dc8dd8f2d56b504c4f..5cae23e045981fc934f9083a3e6018c4cd4655fc 100644 (file)
--- a/vg.h
+++ b/vg.h
@@ -568,8 +568,7 @@ VG_STATIC int _vg_crashscreen(void)
    return 0;
 }
 
-VG_STATIC void _vg_gameloop(void)
-{
+VG_STATIC void _vg_gameloop(void){
    //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
 
    vg.time_hp = SDL_GetPerformanceCounter();
@@ -619,8 +618,8 @@ VG_STATIC void _vg_gameloop(void)
       }
 
       if( vg.loader_ring > 0.01f ){
-         vg.loader_ring -= vg.time_frame_delta * 0.5f;
          _vg_loader_render_ring( vg.loader_ring );
+         vg.loader_ring -= vg.time_frame_delta * 0.5f;
       }
 
       vg.time_frame_delta = 0.0;