VG_STATIC void vg_bake_shaders(void)
{
vg_acquire_thread_sync();
-
- vg_function_push( (struct vg_cmd)
- {
- .name = "reload_shaders",
- .function = vg_shaders_live_recompile
- });
+ vg_console_reg_cmd( "reload_shaders", vg_shaders_live_recompile, NULL );
vg_shaders_compile();
vg_release_thread_sync();