fluff
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index 35fb4fdee01b394db40be870a40b72138a7b01e9..132f338275933833d2a0545e6c1dfd3cb5376b9f 100644 (file)
--- a/vg.h
+++ b/vg.h
 |IMP| |        |.------------- vg_start(void) ---------------'
 |   | |        |
 |   | |        v
-|IMP| |   vg_update(void)
+|IMP| |   vg_pre_update(void)
 |   | |        |                                     
 |   | |  .-----+. 
-|   | | |        |
+|   | | |        |   called 0x to 8x
 |   | | |        v
-|IMP| |  '- vg_update_fixed(void)
+|IMP| |  '- vg_fixed_update(void)
 |   | |          |
 |   | |       .-'
 |   | |      |
 |   | |      v
-|IMP| |   vg_update_post(void)
+|IMP| |   vg_post_update(void)
 |   | |      |
 |   | |      v
 |IMP| |   vg_render(void)
@@ -89,9 +89,9 @@ VG_STATIC void vg_launch_opt(void);
 VG_STATIC void vg_start(void);
 
 VG_STATIC void vg_framebuffer_resize(int w, int h);
-VG_STATIC void vg_update(void);
-VG_STATIC void vg_update_fixed(void);
-VG_STATIC void vg_update_post(void);
+VG_STATIC void vg_pre_update(void);
+VG_STATIC void vg_fixed_update(void);
+VG_STATIC void vg_post_update(void);
 
 VG_STATIC void vg_render(void);
 VG_STATIC void vg_gui(void);
@@ -391,7 +391,7 @@ VG_STATIC void _vg_gameloop_update(void)
    vg_profile_begin( &vg_prof_update );
 
    vg.engine_stage = k_engine_stage_update;
-   vg_update();
+   vg_pre_update();
 
    /* Fixed update loop */
    vg.engine_stage = k_engine_stage_update_fixed;
@@ -401,11 +401,9 @@ VG_STATIC void _vg_gameloop_update(void)
    vg.time_fixed_accumulator += vg.time_delta;
 
    while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){
-      vg_update_fixed();
+      vg_fixed_update();
       vg_lines.allow_input = 0;
-
       vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED;
-      //vg.accumulator  = VG_MAX( 0.0, vg.accumulator );
 
       vg.fixed_iterations ++;
       if( vg.fixed_iterations == 8 ){
@@ -416,7 +414,7 @@ VG_STATIC void _vg_gameloop_update(void)
    vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED;
 
    vg.engine_stage = k_engine_stage_update;
-   vg_update_post();
+   vg_post_update();
    vg_profile_end( &vg_prof_update );
 }
 
@@ -568,8 +566,7 @@ VG_STATIC int _vg_crashscreen(void)
    return 0;
 }
 
-VG_STATIC void _vg_gameloop(void)
-{
+VG_STATIC void _vg_gameloop(void){
    //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
 
    vg.time_hp = SDL_GetPerformanceCounter();
@@ -619,8 +616,8 @@ VG_STATIC void _vg_gameloop(void)
       }
 
       if( vg.loader_ring > 0.01f ){
-         vg.loader_ring -= vg.time_frame_delta * 0.5f;
          _vg_loader_render_ring( vg.loader_ring );
+         vg.loader_ring -= vg.time_frame_delta * 0.5f;
       }
 
       vg.time_frame_delta = 0.0;
@@ -700,11 +697,6 @@ VG_STATIC void _vg_init_window( const char *window_name )
        display_index = 0, 
        mode_index = 0;
 
-#ifdef VG_DEVWINDOW
-   vg.window_x = 1600;
-   vg.window_y = 1000;
-#else
-
    SDL_DisplayMode video_mode;
    if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
       vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
@@ -715,6 +707,10 @@ VG_STATIC void _vg_init_window( const char *window_name )
    vg.display_refresh_rate = video_mode.refresh_rate;
    vg.window_x = video_mode.w;
    vg.window_y = video_mode.h;
+
+#ifdef VG_DEVWINDOW
+   vg.window_x = 1200;
+   vg.window_y = 880;
 #endif
 
 #ifndef _WIN32
@@ -732,7 +728,9 @@ VG_STATIC void _vg_init_window( const char *window_name )
 #ifdef VG_DEVWINDOW
          0, 0, vg.window_x, vg.window_y, 
          SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
-      ))){}
+      ))){
+      SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
+   }
 #else
                                      0, 0,
                                      vg.window_x, vg.window_y,