fluff
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index 0be8031aec1d230718ef78a2cb3e9add81797c5a..132f338275933833d2a0545e6c1dfd3cb5376b9f 100644 (file)
--- a/vg.h
+++ b/vg.h
 |IMP| |        |.------------- vg_start(void) ---------------'
 |   | |        |
 |   | |        v
-|IMP| |   vg_update(void)
+|IMP| |   vg_pre_update(void)
 |   | |        |                                     
 |   | |  .-----+. 
-|   | | |        |
+|   | | |        |   called 0x to 8x
 |   | | |        v
-|IMP| |  '- vg_update_fixed(void)
+|IMP| |  '- vg_fixed_update(void)
 |   | |          |
 |   | |       .-'
 |   | |      |
 |   | |      v
-|IMP| |   vg_update_post(void)
+|IMP| |   vg_post_update(void)
 |   | |      |
 |   | |      v
 |IMP| |   vg_render(void)
 #ifndef VG_HEADER_H
   #define VG_HEADER_H
 
+  const char *vg_get_basepath(void);
+
   #include "vg_platform.h"
   #include "vg_mem.h"
-
-  #ifndef _WIN32
-    #include <execinfo.h>
-  #endif
-
-VG_STATIC void vg_print_backtrace(void)
-{
-#ifndef _WIN32
-
-   void *array[20];
-   char **strings;
-   int size, i;
-
-   size = backtrace( array, 20 );
-   strings = backtrace_symbols( array, size );
-
-   if( strings != NULL ){
-      vg_error( "---------------- gnu backtrace -------------\n" );
-
-      for( int i=0; i<size; i++ )
-         vg_info( "%s\n", strings[i] );
-
-      vg_error( "---------------- gnu backtrace -------------\n" );
-   }
-
-   free( strings );
-
-#endif
-}
   
   #ifdef VG_GAME
     #include "dep/glad/glad.h"
-    #include "submodules/SDL/include/SDL.h"
+    #include "dep/sdl/include/SDL.h"
     #include "vg_stdint.h"
     
     void vg_register_exit( void( *funcptr )(void), const char *name );
@@ -95,7 +68,6 @@ VG_STATIC void vg_print_backtrace(void)
     #include "vg_io.h"
     #include "vg_log.h"
     #include "vg_steam.h"
-    #include <setjmp.h>
 
   //#define VG_SYNC_DEBUG
   #ifdef VG_SYNC_DEBUG
@@ -117,29 +89,28 @@ VG_STATIC void vg_launch_opt(void);
 VG_STATIC void vg_start(void);
 
 VG_STATIC void vg_framebuffer_resize(int w, int h);
-VG_STATIC void vg_update(void);
-VG_STATIC void vg_update_fixed(void);
-VG_STATIC void vg_update_post(void);
+VG_STATIC void vg_pre_update(void);
+VG_STATIC void vg_fixed_update(void);
+VG_STATIC void vg_post_update(void);
 
 VG_STATIC void vg_render(void);
 VG_STATIC void vg_gui(void);
 
-struct vg
-{
+struct vg{
    /* Engine sync */
    SDL_Window     *window;
    SDL_GLContext  gl_context;
+   const char     *base_path;
 
    SDL_sem *sem_loader;        /* allows only one loader at a time */
-
    jmp_buf env_loader_exit;
 
    SDL_threadID  thread_id_main,
                  thread_id_loader;
+   void         *thread_data;
 
    SDL_SpinLock sl_status;
-   enum engine_status
-   {
+   enum engine_status{
       k_engine_status_none,
       k_engine_status_load_internal,
       k_engine_status_running,
@@ -156,8 +127,7 @@ struct vg
    int display_refresh_rate,
        fps_limit;             /* 0: use vsync, >0: cap fps to this, no vsync */
 
-   enum vsync_feature
-   {
+   enum vsync_feature{
       k_vsync_feature_disabled=0,
       k_vsync_feature_enabled=1,
       k_vsync_feature_enabled_adaptive=2,
@@ -182,8 +152,7 @@ struct vg
 
    int fixed_iterations;
 
-   enum engine_stage
-   {
+   enum engine_stage{
       k_engine_stage_none,
       k_engine_stage_update,
       k_engine_stage_update_fixed,
@@ -194,8 +163,7 @@ struct vg
 
    /* graphics */
    m4x4f pv;
-   enum quality_profile
-   {
+   enum quality_profile{
       k_quality_profile_high = 0,
       k_quality_profile_low = 1,
    }
@@ -204,6 +172,9 @@ struct vg
    float loader_ring;
 }
 VG_STATIC vg = { .time_rate = 1.0 };
+const char *vg_get_basepath(void){
+   return vg.base_path;
+}
 
 enum vg_thread_purpose
 {
@@ -237,6 +208,14 @@ VG_STATIC enum vg_thread_purpose vg_thread_purpose(void)
    }
 }
 
+VG_STATIC void vg_assert_thread( enum vg_thread_purpose required ){
+   enum vg_thread_purpose purpose = vg_thread_purpose();
+
+   if( purpose != required ){
+      vg_fatal_error( "thread_purpose must be %u not %u\n", required, purpose );
+   }
+}
+
 VG_STATIC void _vg_opengl_sync_init(void)
 {
    vg.sem_loader = SDL_CreateSemaphore(1);
@@ -252,7 +231,6 @@ VG_STATIC void vg_checkgl( const char *src_info );
 #include "vg_shader.h"
 #include "vg_tex.h"
 #include "vg_input.h"
-#include "vg_ui.h"
 #include "vg_imgui.h"
 #include "vg_lines.h"
 #include "vg_loader.h"
@@ -304,7 +282,7 @@ void async_internal_complete( void *payload, u32 size )
    SDL_AtomicUnlock( &vg.sl_status );
 }
 
-VG_STATIC void _vg_load_full(void)
+VG_STATIC void _vg_load_full( void *data )
 {
    vg_preload();
 
@@ -332,7 +310,33 @@ VG_STATIC void _vg_process_events(void)
    SDL_Event event;
    while( SDL_PollEvent( &event ) ){
       if( event.type == SDL_KEYDOWN ){
-         console_proc_key( event.key.keysym );
+         if( vg_console.enabled && 
+               (vg_ui.focused_control_type != k_ui_control_modal) ){
+            if( event.key.keysym.sym == SDLK_ESCAPE ||
+                event.key.keysym.sym == SDLK_BACKQUOTE ){
+               vg_console.enabled = 0;
+               ui_defocus_all();
+            }
+            else if( (event.key.keysym.mod & KMOD_CTRL) && 
+                      event.key.keysym.sym == SDLK_n ){
+               _console_suggest_next();
+            }
+            else if( (event.key.keysym.mod & KMOD_CTRL ) &&
+                      event.key.keysym.sym == SDLK_p ){
+               _console_suggest_prev();
+            }
+            else{
+               _ui_proc_key( event.key.keysym );
+            }
+         }
+         else{
+            if( event.key.keysym.sym == SDLK_BACKQUOTE ){
+               vg_console.enabled = 1;
+            }
+            else {
+               _ui_proc_key( event.key.keysym );
+            }
+         }
       }
       else if( event.type == SDL_MOUSEWHEEL ){
          vg.mouse_wheel[0] += event.wheel.preciseX;
@@ -374,7 +378,7 @@ VG_STATIC void _vg_process_events(void)
          }
       }
       else if( event.type == SDL_TEXTINPUT ){
-         console_proc_utf8( event.text.text );
+         ui_proc_utf8( event.text.text );
       }
    }
 
@@ -387,7 +391,7 @@ VG_STATIC void _vg_gameloop_update(void)
    vg_profile_begin( &vg_prof_update );
 
    vg.engine_stage = k_engine_stage_update;
-   vg_update();
+   vg_pre_update();
 
    /* Fixed update loop */
    vg.engine_stage = k_engine_stage_update_fixed;
@@ -397,11 +401,9 @@ VG_STATIC void _vg_gameloop_update(void)
    vg.time_fixed_accumulator += vg.time_delta;
 
    while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){
-      vg_update_fixed();
+      vg_fixed_update();
       vg_lines.allow_input = 0;
-
       vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED;
-      //vg.accumulator  = VG_MAX( 0.0, vg.accumulator );
 
       vg.fixed_iterations ++;
       if( vg.fixed_iterations == 8 ){
@@ -412,7 +414,7 @@ VG_STATIC void _vg_gameloop_update(void)
    vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED;
 
    vg.engine_stage = k_engine_stage_update;
-   vg_update_post();
+   vg_post_update();
    vg_profile_end( &vg_prof_update );
 }
 
@@ -428,27 +430,27 @@ VG_STATIC void _vg_gameloop_render(void)
    vg.engine_stage = k_engine_stage_ui;
    {
       ui_prerender();
-      vg_gui();
-      ui_postrender();
-#if 0
-      ui_begin( vg.window_x, vg.window_y );
+      if( vg_console.enabled ){ 
+         vg_ui.ignore_input_frames = 10;
+         vg_gui();
+         vg_ui.ignore_input_frames = 0;
+         vg_ui.wants_mouse = 1;
+         _vg_console_draw();
+      }
+      else vg_gui();
 
-      /* TODO */
-      ui_set_mouse( vg.mouse_pos[0], vg.mouse_pos[1], 0 );
+      /* vg tools */
+      audio_debug_ui( vg.pv );
 
+               /* profiling */
       int frame_target = vg.display_refresh_rate;
-
-      if( vg.fps_limit > 0 ){
-         frame_target = vg.fps_limit;
-      }
-      
+      if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
       vg_profile_drawn( 
             (struct vg_profile *[]){
                &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
             (1.0f/(float)frame_target)*1000.0f, 
             (ui_rect){ 4, 4, 250, 0 }, 0
       );
-
       if( vg_profiler ){
          char perf[256];
          
@@ -458,11 +460,7 @@ VG_STATIC void _vg_gameloop_render(void)
                "samples: %d\n"
                "iterations: %d (acc: %.3fms%%)\n"
                "time: real(%.2f) delta(%.2f) rate(%.2f)\n"
-#ifdef _WIN32
-               "      extrap(%.2f) frame(%.2f) spin( %llu )\n",
-#else
-               "      extrap(%.2f) frame(%.2f) spin( %lu )\n",
-#endif
+               "      extrap(%.2f) frame(%.2f) spin( "PRINTF_U64" )\n",
                vg.window_x, vg.window_y, 
                frame_target, (1.0f/(float)frame_target)*1000.0f,
                vg.samples, 
@@ -472,17 +470,9 @@ VG_STATIC void _vg_gameloop_render(void)
                vg.time_fixed_extrapolate, vg.time_frame_delta,
                vg.time_spinning );
 
-         ui_text( (ui_rect){258, 4+24+12+12,0,0},perf, 1,0);
+         ui_text( (ui_rect){258, 4+24+12+12,900,900},perf,1,0,k_ui_align_left);
       }
-
-      /* FIXME */
-      audio_debug_ui( vg.pv );
-      vg_gui();
-      _vg_console_draw();
-      
-      ui_resolve();
-      ui_draw( NULL );
-#endif
+      ui_postrender();
    }
 
    vg_profile_end( &vg_prof_render );
@@ -576,8 +566,7 @@ VG_STATIC int _vg_crashscreen(void)
    return 0;
 }
 
-VG_STATIC void _vg_gameloop(void)
-{
+VG_STATIC void _vg_gameloop(void){
    //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
 
    vg.time_hp = SDL_GetPerformanceCounter();
@@ -627,8 +616,8 @@ VG_STATIC void _vg_gameloop(void)
       }
 
       if( vg.loader_ring > 0.01f ){
-         vg.loader_ring -= vg.time_frame_delta * 0.5f;
          _vg_loader_render_ring( vg.loader_ring );
+         vg.loader_ring -= vg.time_frame_delta * 0.5f;
       }
 
       vg.time_frame_delta = 0.0;
@@ -676,6 +665,15 @@ VG_STATIC void _vg_init_window( const char *window_name )
    SDL_InitSubSystem( SDL_INIT_AUDIO );
    SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER );
 
+   char *exe_basepath = SDL_GetBasePath();
+   u32 len = vg_align8( strlen(exe_basepath)+1 );
+   char *dest  = vg_linear_alloc( vg_mem.rtmemory, len );
+   strcpy( dest, exe_basepath );
+   SDL_free( exe_basepath );
+   vg.base_path = dest;
+
+   vg_info( "Basepath: %s\n", vg.base_path );
+
    SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
    SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 3 );
@@ -699,11 +697,6 @@ VG_STATIC void _vg_init_window( const char *window_name )
        display_index = 0, 
        mode_index = 0;
 
-#ifdef VG_DEVWINDOW
-   vg.window_x = 1600;
-   vg.window_y = 1000;
-#else
-
    SDL_DisplayMode video_mode;
    if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
       vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
@@ -714,6 +707,10 @@ VG_STATIC void _vg_init_window( const char *window_name )
    vg.display_refresh_rate = video_mode.refresh_rate;
    vg.window_x = video_mode.w;
    vg.window_y = video_mode.h;
+
+#ifdef VG_DEVWINDOW
+   vg.window_x = 1200;
+   vg.window_y = 880;
 #endif
 
 #ifndef _WIN32
@@ -730,8 +727,10 @@ VG_STATIC void _vg_init_window( const char *window_name )
 
 #ifdef VG_DEVWINDOW
          0, 0, vg.window_x, vg.window_y, 
-         SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL
-      ))){}
+         SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED
+      ))){
+      SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
+   }
 #else
                                      0, 0,
                                      vg.window_x, vg.window_y,
@@ -757,6 +756,9 @@ VG_STATIC void _vg_init_window( const char *window_name )
 
    vg_info( "CreateContext\n" );
 
+   /* ????? */
+   if( SDL_IsTextInputActive() ) SDL_StopTextInput();
+
    /* 
     * OpenGL loading 
     */
@@ -795,11 +797,9 @@ VG_STATIC void _vg_init_window( const char *window_name )
 
    vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
 
-#ifdef _WIN32
+#if defined(_WIN32) || defined(VG_DEVWINDOW)
    vg.fps_limit = vg.display_refresh_rate;
 #else
-   /* request vsync by default on linux to avoid screen tearing.
-    * this does have its own issues with compositing on X11. */
    vg.fps_limit = 0;
 #endif
 }
@@ -824,6 +824,7 @@ VG_STATIC void _vg_terminate(void)
 
 VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name )
 {
+   vg_rand_seed( 461 );
    _vg_process_launch_opts_internal( argc, argv );
 
    /* Systems init */
@@ -834,10 +835,7 @@ VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name )
    _vg_init_window( window_name );
 
    vg_async_init();
-   
-#ifndef VG_DEVWINDOW
    SDL_SetRelativeMouseMode(1);
-#endif
 
    vg.thread_id_main = SDL_GetThreadID(NULL);
    
@@ -848,7 +846,7 @@ VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name )
    vg.engine_status = k_engine_status_load_internal;
 
    _vg_opengl_sync_init();
-    vg_loader_start( _vg_load_full );
+    vg_loader_start( _vg_load_full, NULL );
    _vg_gameloop();
    _vg_terminate();
 }
@@ -857,7 +855,7 @@ VG_STATIC void vg_fatal_error( const char *fmt, ... )
 {
    va_list args;
    va_start( args, fmt );
-   _vg_log_write( stderr, KRED "  fatal" KWHT "| " KRED, fmt, args );
+   _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
    va_end( args );
 
    vg_print_backtrace();
@@ -882,7 +880,7 @@ VG_STATIC void vg_fatal_error( const char *fmt, ... )
 {
    va_list args;
    va_start( args, fmt );
-   _vg_log_write( stderr, KRED "  fatal" KWHT "| " KRED, fmt, args );
+   _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
    va_end( args );
    exit(0);
 }
@@ -895,4 +893,6 @@ VG_STATIC void vg_fatal_error( const char *fmt, ... )
 u32 NvOptimusEnablement = 0x00000001;
 int AmdPowerXpressRequestHighPerformance = 1;
 
+#include "vg_log.c"
+
 #endif /* VG_HEADER_H */