VG_STATIC void vg_update_post(void);
VG_STATIC void vg_render(void);
-VG_STATIC void vg_ui(void);
+VG_STATIC void vg_gui(void);
struct vg
{
vg.engine_stage = k_engine_stage_ui;
{
ui_prerender();
- vg_ui();
+ vg_gui();
ui_postrender();
#if 0
ui_begin( vg.window_x, vg.window_y );
/* FIXME */
audio_debug_ui( vg.pv );
- vg_ui();
+ vg_gui();
_vg_console_draw();
ui_resolve();