/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
+#ifndef VG_UI_H
+#define VG_UI_H
+
SHADER_DEFINE( shader_ui,
"layout (location=0) in vec2 a_co;"
#define gui_want_mouse() ui_want_mouse( &ui_global_ctx )
#define gui_push_image(...) ui_push_image( &ui_global_ctx, __VA_ARGS__ )
#define gui_reset_colours(...) ui_reset_colours( &ui_global_ctx )
+
+#endif