u32 vert_size = vertex_buffer_size*sizeof(struct ui_vert),
inds_size = index_buffer_size *sizeof(u16);
- vg_uictx.vertex_buffer =
- vg_create_linear_allocator(vg_mem.rtmemory,vert_size);
-
- vg_uictx.indice_buffer =
- vg_create_linear_allocator(vg_mem.rtmemory,inds_size);
+ vg_uictx.vertex_buffer = vg_linear_alloc( vg_mem.rtmemory, vert_size );
+ vg_uictx.indice_buffer = vg_linear_alloc( vg_mem.rtmemory, inds_size );
/* font
* -----------------------------------------------------