#ifndef VG_UI_H
#define VG_UI_H
-SHADER_DEFINE( shader_ui,
-
+static struct vg_shader _shader_ui =
+{
+ .name = "[vg] ui",
+ .link = NULL,
+ .vs =
+ {
+ .orig_file = NULL,
+ .static_src =
"layout (location=0) in vec2 a_co;"
"layout (location=1) in vec2 a_uv;"
"layout (location=2) in vec4 a_colour;"
"aWsp = a_co;"
"aClip = a_clip;"
"}",
-
- /* Fragment */
+ },
+ .fs =
+ {
+ .orig_file = NULL,
+ .static_src =
"uniform sampler2D uTexGlyphs;"
"out vec4 FragColor;"
""
"FragColor = vec4( aColour.rgb, glyph.a*clip_blend );"
"}"
- ,
- UNIFORMS({ "uPv", "uTexGlyphs" })
-)
+ }
+};
typedef i16 ui_px;
typedef u32 ui_colour;
free( image );
- SHADER_INIT( shader_ui );
+ vg_shader_register( &_shader_ui );
ui_init_context( &ui_global_ctx, 20000 );
}
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
- SHADER_USE( shader_ui );
+ glUseProgram( _shader_ui.id );
m3x3f view = M3X3_IDENTITY;
-1.0f/((float)vg_window_y*0.5f), 1.0f } );
}
- glUniformMatrix3fv( SHADER_UNIFORM( shader_ui, "uPv" ), 1,
+ /* TODO? */
+ glUniformMatrix3fv( glGetUniformLocation( _shader_ui.id, "uPv" ), 1,
GL_FALSE, (float *)view_override );
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, ui_glyph_texture );
- glUniform1i( SHADER_UNIFORM( shader_ui, "uTexGlyphs" ), 0 );
+ glUniform1i( glGetUniformLocation( _shader_ui.id, "uTexGlyphs" ), 0 );
glDrawElements( GL_TRIANGLES, num_indices_normal,
GL_UNSIGNED_SHORT, (void*)(0) );
img->image = image;
}
+struct ui_slider
+{
+ float *data;
+ float min, max;
+};
+
+struct ui_slider_vector
+{
+ float *data, min, max;
+ struct ui_slider sub[4];
+ u32 len;
+};
+
+struct ui_checkbox
+{
+ int *data;
+};
+
+static void ui_slider( ui_ctx *ctx, struct ui_slider *slider )
+{
+ ui_new_node( ctx );
+
+ ui_px slider_start = ctx->cursor[0];
+
+ float const ftotal = ctx->cursor[2],
+ fwidth = ftotal*0.25f,
+ fmove = ftotal - fwidth,
+ fstart = fwidth*0.5f,
+ frange = slider->max-slider->min,
+ fpos = (*slider->data - slider->min) / frange;
+
+ ui_fill_rect( ctx, ctx->cursor, 0xff111111 );
+ ctx->cursor[2] = fwidth;
+ ctx->cursor[0] = slider_start + fpos * fmove;
+
+ /* TODO.. */
+ u32 uid = (u32)(u64)slider->data;
+ int status = ui_button( ctx, uid );
+
+ if( ctx->capture_lock &&
+ (ctx->capture_mouse_id == ui_group_id( ctx, uid )))
+ {
+ float ui_new = ctx->mouse[0],
+ local = ui_new - (slider_start + fstart),
+ zo = vg_clampf(local / fmove,0.0f,1.0f);
+
+ *slider->data = vg_lerpf( slider->min, slider->max, zo );
+ }
+
+ ctx->cursor[0] += 4;
+ ctx->cursor[1] += 4;
+
+ char buf[12];
+ snprintf( buf, 12, "%.2f", *slider->data );
+ ui_text( ctx, ctx->cursor, buf, 1, 0 );
+ ui_end_down( ctx );
+
+ ui_end_down( ctx );
+}
+
+static void ui_slider_vector( ui_ctx *ctx, struct ui_slider_vector *slider )
+{
+ for( int i=0; i<slider->len; i++ )
+ {
+ slider->sub[i].data = &slider->data[i];
+ slider->sub[i].min = slider->min;
+ slider->sub[i].max = slider->max;
+ ui_slider( ctx, &slider->sub[i] );
+ }
+}
+
+static void ui_checkbox( ui_ctx *ctx, struct ui_checkbox *cb )
+{
+ u32 uid = (u32)(u64)cb->data;
+ if( ui_button(ctx,uid) == k_button_click )
+ *cb->data ^= 0x1;
+
+ ui_new_node(ctx);
+ ui_rect_pad( ctx->cursor, 4 );
+ if( *cb->data )
+ ui_fill_rect( ctx, ctx->cursor, 0xff00e052 );
+ else
+ ui_fill_rect( ctx, ctx->cursor, 0xff0052e0 );
+
+ ui_end(ctx);
+ ui_end_down(ctx);
+}
+
/* Shortnames */
#define gui_draw(...) ui_draw( &ui_global_ctx, __VA_ARGS__)
#define gui_current(...) ui_current( &ui_global_ctx, __VA_ARGS__)