now thats a lot of damage!
[vg.git] / src / vg / vg_tex.h
index e92e5f152582258af9b0c73d59713a68f1be8764..6c7c40335a6d0e7c28ea2c57f558d89822ef9990 100644 (file)
@@ -11,9 +11,9 @@
 #define VG_TEXTURE_NEAREST     0x8
 #define VG_TEXTURE_ALLOCATED_INTERNAL 0x10
 
+/* TODO: Update this implementation */
 #define QOI_IMPLEMENTATION
-#define QOI_MALLOC vg_alloc
-#define QOI_FREE   vg_free
+#define QOI_NO_STDIO
 
 #include "phoboslab/qoi.h"
 
@@ -29,7 +29,7 @@ struct vg_sprite
        v4f uv_xywh;
 };
 
-static void vg_tex2d_bind( vg_tex2d *tex, u32 id )
+VG_STATIC void vg_tex2d_bind( vg_tex2d *tex, u32 id )
 {
    if( !(tex->flags & VG_TEXTURE_ALLOCATED_INTERNAL) )
    {
@@ -77,28 +77,44 @@ static inline void vg_tex2d_clamp(void)
        glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
 }
 
-static GLuint vg_tex2d_rgba( const char *path )
+VG_STATIC GLuint vg_tex2d_rgba( const char *path )
 {
-       i64 length;
-       u8 *src_data = vg_asset_read_s( path, &length );
-       
        GLuint texture_name;
        glGenTextures( 1, &texture_name );
        glBindTexture( GL_TEXTURE_2D, texture_name );
-       
-       if( src_data )
-       {
+
+   vg_linear_clear( vg_mem.scratch );
+   void *file = vg_file_read( vg_mem.scratch, path );
+
+   if( file )
+   {
                qoi_desc info;
-               u8 *tex_buffer = qoi_decode( src_data, length, &info, 4 );
-               
-               glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 
-            0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
-               
-               vg_free( tex_buffer );
-               vg_free( src_data );
-       }
-       else
-       {
+
+      u32 size = vg_file_size( vg_mem.scratch );
+               u8 *tex_buffer = qoi_decode( file, size, &info, 4 );
+
+      if( tex_buffer )
+      {
+         vg_info( "Texture decoded: [%u %u] %s\n", 
+                                       info.width, info.height, path );
+
+         glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, info.width, info.height, 
+                       0, GL_RGBA, GL_UNSIGNED_BYTE, tex_buffer );
+
+         /* TODO: pass through linear_alloc function */
+         QOI_FREE(tex_buffer);
+      }
+      else
+      {
+         vg_error( "File size: %u\n", size );
+         goto temp_error;
+      }
+   }
+   else
+   {
+temp_error:
+               vg_error( "Loading texture failed (%s)\n", path );
+
                u32 tex_err[4] =
                {
                        0xffff00ff,
@@ -107,15 +123,14 @@ static GLuint vg_tex2d_rgba( const char *path )
                        0xffff00ff
                };
        
-               vg_error( "Loading texture failed (%s)\n", path );
                glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 
-            0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
-       }
-       
+                     0, GL_RGBA, GL_UNSIGNED_BYTE, tex_err );
+   }
+
        return texture_name;
 }
 
-static void vg_tex2d_init( vg_tex2d *textures[], int num )
+VG_STATIC void vg_tex2d_init( vg_tex2d *textures[], int num )
 {
        for( int i=0; i<num; i ++ )
        {
@@ -148,7 +163,7 @@ static void vg_tex2d_init( vg_tex2d *textures[], int num )
        }
 }
 
-static void vg_tex2d_free( vg_tex2d *textures[], int num )
+VG_STATIC void vg_tex2d_free( vg_tex2d *textures[], int num )
 {
        for( int i = 0; i < num; i ++ )
        {