#pragma pack(pop)
typedef void ISteamUtils;
+typedef void ISteamInput;
+
ISteamUtils *SteamAPI_SteamUtils_v010(void);
ISteamUtils *SteamAPI_SteamUtils(void)
{
ISteamUtils *self, void( *fn_print )(int, const char *) );
+ISteamInput *SteamAPI_SteamInput_v006(void);
+ISteamInput *SteamAPI_SteamInput(void)
+{
+ return SteamAPI_SteamInput_v006();
+}
+
+typedef u64 InputHandle_t;
+
+typedef enum ESteamInputType ESteamInputType;
+enum ESteamInputType
+{
+ k_ESteamInputType_Unknown,
+ k_ESteamInputType_SteamController,
+ k_ESteamInputType_XBox360Controller,
+ k_ESteamInputType_XBoxOneController,
+ k_ESteamInputType_GenericGamepad,
+ k_ESteamInputType_PS4Controller,
+ k_ESteamInputType_AppleMFiController,
+ k_ESteamInputType_AndroidController,
+ k_ESteamInputType_SwitchJoyConPair,
+ k_ESteamInputType_SwitchJoyConSingle,
+ k_ESteamInputType_SwitchProController,
+ k_ESteamInputType_MobileTouch,
+ k_ESteamInputType_PS3Controller,
+ k_ESteamInputType_PS5Controller,
+ k_ESteamInputType_SteamDeckController, // Added in SDK 153
+ k_ESteamInputType_Count,
+ k_ESteamInputType_MaximumPossibleValue = 255,
+};
+
+int SteamAPI_ISteamInput_Init( ISteamInput* self, int bExplicitlyCallRunFrame );
+int SteamAPI_ISteamInput_Shutdown( ISteamInput* self );
+InputHandle_t SteamAPI_ISteamInput_GetControllerForGamepadIndex(
+ ISteamInput* self, int nIndex );
+ESteamInputType SteamAPI_ISteamInput_GetInputTypeForHandle(
+ ISteamInput* self, InputHandle_t inputHandle );
+void SteamAPI_ISteamInput_RunFrame( ISteamInput* self, int bReservedValue );
+
+
#endif /* VG_STEAM_UTILS_H */