Refactor, GLFW->SDL
[vg.git] / src / vg / vg_steam_utils.h
diff --git a/src/vg/vg_steam_utils.h b/src/vg/vg_steam_utils.h
deleted file mode 100644 (file)
index e20c340..0000000
+++ /dev/null
@@ -1,68 +0,0 @@
-#ifndef VG_STEAM_UTILS_H
-#define VG_STEAM_UTILS_H
-
-#include "vg_steam.h"
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
- #pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
-#endif 
-
-/* ... */
-
-#pragma pack(pop)
-
-typedef void ISteamUtils;
-typedef void ISteamInput;
-
-ISteamUtils *SteamAPI_SteamUtils_v010(void);
-ISteamUtils *SteamAPI_SteamUtils(void)
-{
-   return SteamAPI_SteamUtils_v010();
-}
-
-int SteamAPI_ISteamUtils_SetWarningMessageHook( 
-      ISteamUtils *self, void( *fn_print )(int, const char *) );
-
-
-ISteamInput *SteamAPI_SteamInput_v006(void);
-ISteamInput *SteamAPI_SteamInput(void)
-{
-   return SteamAPI_SteamInput_v006();
-}
-
-typedef u64 InputHandle_t;
-
-typedef enum ESteamInputType ESteamInputType;
-enum ESteamInputType
-{
-   k_ESteamInputType_Unknown,
-   k_ESteamInputType_SteamController,
-   k_ESteamInputType_XBox360Controller,
-   k_ESteamInputType_XBoxOneController,
-   k_ESteamInputType_GenericGamepad,
-   k_ESteamInputType_PS4Controller,
-   k_ESteamInputType_AppleMFiController,
-   k_ESteamInputType_AndroidController,
-   k_ESteamInputType_SwitchJoyConPair,
-   k_ESteamInputType_SwitchJoyConSingle,
-   k_ESteamInputType_SwitchProController,
-   k_ESteamInputType_MobileTouch,
-   k_ESteamInputType_PS3Controller,
-   k_ESteamInputType_PS5Controller,
-   k_ESteamInputType_SteamDeckController,      // Added in SDK 153
-   k_ESteamInputType_Count,
-   k_ESteamInputType_MaximumPossibleValue = 255,
-};
-
-int SteamAPI_ISteamInput_Init( ISteamInput* self, int bExplicitlyCallRunFrame );
-int SteamAPI_ISteamInput_Shutdown( ISteamInput* self );
-InputHandle_t SteamAPI_ISteamInput_GetControllerForGamepadIndex( 
-                  ISteamInput* self, int nIndex );
-ESteamInputType SteamAPI_ISteamInput_GetInputTypeForHandle( 
-                  ISteamInput* self, InputHandle_t inputHandle );
-void SteamAPI_ISteamInput_RunFrame( ISteamInput* self, int bReservedValue );
-
-
-#endif /* VG_STEAM_UTILS_H */