+++ /dev/null
-#ifndef VG_STEAM_USER_STATS_H
-#define VG_STEAM_USER_STATS_H
-
-#include "vg_steam.h"
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
- #pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
-#endif
-
-typedef struct UserStatsReceived_t UserStatsReceived_t;
-struct UserStatsReceived_t
-{
- u64 m_nGameID; // Game these stats are for
- EResult m_eResult; // Success / error fetching the stats
- CSteamID m_steamIDUser; // The user for whom the stats are retrieved for
-};
-enum { k_iUserStatsReceived = k_iSteamUserStatsCallbacks + 1 };
-
-#pragma pack(pop)
-
-typedef void ISteamUserStats;
-ISteamUserStats *SteamAPI_SteamUserStats_v012(void);
-ISteamUserStats *SteamAPI_SteamUserStats(void)
-{
- return SteamAPI_SteamUserStats_v012();
-}
-
-int SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self );
-
-int SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats *self,
- const char *pchName,
- int *pbAchieved );
-
-int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self,
- const char *pchName );
-
-int SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats *self,
- const char *pchName );
-
-int SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self );
-
-#endif /* VG_STEAM_USER_STATS_H */