Refactor, GLFW->SDL
[vg.git] / src / vg / vg_steam_user_stats.h
diff --git a/src/vg/vg_steam_user_stats.h b/src/vg/vg_steam_user_stats.h
deleted file mode 100644 (file)
index 1b5691f..0000000
+++ /dev/null
@@ -1,44 +0,0 @@
-#ifndef VG_STEAM_USER_STATS_H
-#define VG_STEAM_USER_STATS_H
-
-#include "vg_steam.h"
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
- #pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
-#endif 
-
-typedef struct UserStatsReceived_t UserStatsReceived_t;
-struct UserStatsReceived_t
-{
-       u64                m_nGameID;           // Game these stats are for
-       EResult         m_eResult;              // Success / error fetching the stats
-       CSteamID           m_steamIDUser;       // The user for whom the stats are retrieved for
-};
-enum { k_iUserStatsReceived = k_iSteamUserStatsCallbacks + 1 };
-
-#pragma pack(pop)
-
-typedef void ISteamUserStats;
-ISteamUserStats *SteamAPI_SteamUserStats_v012(void);
-ISteamUserStats *SteamAPI_SteamUserStats(void)
-{
-   return SteamAPI_SteamUserStats_v012();
-}
-
-int SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self );
-
-int SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats *self,
-                                             const char *pchName, 
-                                             int *pbAchieved );
-
-int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self,
-                                             const char *pchName );
-
-int SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats *self,
-                                               const char *pchName );
-
-int SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self );
-
-#endif /* VG_STEAM_USER_STATS_H */