SteamNetworkingConfigValue_t *pOptions );
+EResult SteamAPI_ISteamNetworkingSockets_AcceptConnection(
+ void *self, HSteamNetConnection hConn );
+
+int SteamAPI_ISteamNetworkingSockets_CloseConnection(
+ void *self, HSteamNetConnection hPeer, int nReason, const char *pszDebug,
+ int bEnableLinger );
+
int SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress(
void *self, HSteamListenSocket hSocket,
SteamNetworkingIPAddr *address );