SteamNetworkingIPAddr *address, int nOptions,
SteamNetworkingConfigValue_t *pOptions );
+
+int SteamAPI_ISteamNetworkingSockets_GetListenSocketAddress(
+ void *self, HSteamListenSocket hSocket,
+ SteamNetworkingIPAddr *address );
+
int SteamAPI_ISteamNetworkingSockets_CloseConnection(
void *self, HSteamNetConnection hPeer, int nReason, const char *pszDebug,
int bEnableLinger );