Refactor, GLFW->SDL
[vg.git] / src / vg / vg_steam_friends.h
diff --git a/src/vg/vg_steam_friends.h b/src/vg/vg_steam_friends.h
deleted file mode 100644 (file)
index 587e7fc..0000000
+++ /dev/null
@@ -1,34 +0,0 @@
-#ifndef VG_STEAM_FRIENDS_H
-#define VG_STEAM_FRIENDS_H
-
-#include "vg_steam.h"
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
- ;
- #pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
-#endif 
-
-/* ... */
-typedef struct GameOverlayActivated_t GameOverlayActivated_t;
-struct GameOverlayActivated_t
-{
-       u8 m_bActive;   // true if it's just been activated, false otherwise
-};
-enum { k_iGameOverlayActivated = k_iSteamFriendsCallbacks + 31 };
-
-#pragma pack(pop)
-
-typedef void ISteamFriends;
-ISteamFriends *SteamAPI_SteamFriends_v017(void);
-ISteamFriends *SteamAPI_SteamFriends(void)
-{
-   return SteamAPI_SteamFriends_v017();
-}
-
-const char *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends* self );
-const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends* self,
-                                                         u64 steamIDFriend );
-
-#endif /* VG_STEAM_FRIENDS_H */