+++ /dev/null
-#ifndef VG_STEAM_FRIENDS_H
-#define VG_STEAM_FRIENDS_H
-
-#include "vg_steam.h"
-
-#if defined( VALVE_CALLBACK_PACK_SMALL )
- ;
- #pragma pack( push, 4 )
-#elif defined( VALVE_CALLBACK_PACK_LARGE )
- #pragma pack( push, 8 )
-#endif
-
-/* ... */
-typedef struct GameOverlayActivated_t GameOverlayActivated_t;
-struct GameOverlayActivated_t
-{
- u8 m_bActive; // true if it's just been activated, false otherwise
-};
-enum { k_iGameOverlayActivated = k_iSteamFriendsCallbacks + 31 };
-
-#pragma pack(pop)
-
-typedef void ISteamFriends;
-ISteamFriends *SteamAPI_SteamFriends_v017(void);
-ISteamFriends *SteamAPI_SteamFriends(void)
-{
- return SteamAPI_SteamFriends_v017();
-}
-
-const char *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends* self );
-const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends* self,
- u64 steamIDFriend );
-
-#endif /* VG_STEAM_FRIENDS_H */