while( SteamAPI_ManualDispatch_GetNextCallback( pipe, &callback ) )
{
- vg_log( "steamworks_event::callback( %i )\n", callback.m_iCallback );
+ vg_low( "steamworks_event::callback( %i )\n", callback.m_iCallback );
/* Check for dispatching API call results */
if( callback.m_iCallback == k_iSteamAPICallCompleted )