return 1;
}
+static int vg_shaders_live_recompile(int argc, const char *argv[])
+{
+ vg_info( "Recompiling shaders\n" );
+ for( int i=0; i<vg_shader_count; i ++ )
+ {
+ struct vg_shader *shader = vg_shaders_active[i];
+ vg_shader_compile( shader );
+ }
+
+ return 0;
+}
+
static void vg_shader_register( struct vg_shader *shader )
{
shader->compiled = 0;