#include <stdlib.h>
+#define VG_ZERO_NEW_MEM
+
static void vg_fatal_exit_loop( const char *error );
static void *vg_alloc( size_t size )
{
if( !ptr )
vg_fatal_exit_loop( "Out of memory" );
+#ifdef VG_ZERO_NEW_MEM
+ u8 *bytes = ptr;
+ for( u32 i=0; i<size; i++ )
+ {
+ bytes[i] = 0x00;
+ }
+#endif
+
return ptr;
}