return a < 0.0f? -1.0f: 1.0f;
}
+static inline float vg_fractf( float a )
+{
+ return a - floorf( a );
+}
+
static inline float vg_randf(void)
{
return (float)rand()/(float)(RAND_MAX);
b[0] = a[0]; b[1] = a[1];
}
+static inline void v2_zero( v2f a )
+{
+ a[0] = 0.f; a[1] = 0.f;
+}
+
static inline void v2i_copy( v2i a, v2i b )
{
b[0] = a[0]; b[1] = a[1];