#include "common.h"
-static struct vg_loader
-{
- /* Synchronization */
- vg_semaphore sem_loading;
- vg_mutex mux_status;
+static struct vg_shader _shader_loader =
+{
+ .name = "[vg] loader",
+ .link = NULL,
+ .vs =
+ {
+ .orig_file = NULL,
+ .static_src = ""
+ "layout (location=0) in vec2 a_co;"
+ "out vec2 aUv;"
+ "void main()"
+ "{"
+ "gl_Position = vec4(a_co*2.0-1.0,0.0,1.0);"
+ "aUv = a_co;"
+ "}"
+ },
+ .fs =
+ {
+ .orig_file = NULL,
+ .static_src =
+
+ "out vec4 FragColor;"
+ "uniform float uTime;"
+ "in vec2 aUv;"
+
+ "void main()"
+ "{"
+ "float dither=fract(dot(vec2(171.0,231.0),gl_FragCoord.xy)/71.0)-0.5;"
+ "float grad = 1.0-(aUv.y*0.5+0.5);"
+ "float fmt1 = step( 0.5, grad+dither );"
- enum loader_status
- {
- k_loader_status_loading,
- k_loader_status_complete,
- k_loader_status_fail
+ "vec3 col = 0.5+0.5*sin( uTime + aUv.xyx + vec3(0.0,2.0,4.0) );"
+
+ "FragColor = vec4(col*grad*fmt1,1.0);"
+ "}"
}
- status;
+};
+static struct vg_loader
+{
/* Shutdown steps */
struct loader_free_step
{
void (*fn_free)(void *);
void *data;
}
- *step_buffer;
- u32 step_count, step_cap, step_action;
+ step_buffer[16];
+ u32 step_count, step_action;
+
+ GLuint vao, vbo;
}
vg_loader;
-static int vg_loader_init(void)
+VG_STATIC void vg_loader_init(void)
{
- vg_semaphore_init( &vg_loader.sem_loading, 0 );
- vg_mutex_init( &vg_loader.mux_status );
- return 1;
+ float quad[] = { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f };
+
+ glGenVertexArrays( 1, &vg_loader.vao );
+ glGenBuffers( 1, &vg_loader.vbo );
+ glBindVertexArray( vg_loader.vao );
+ glBindBuffer( GL_ARRAY_BUFFER, vg_loader.vbo );
+ glBufferData( GL_ARRAY_BUFFER, sizeof(quad), quad, GL_STATIC_DRAW );
+ glBindVertexArray( vg_loader.vao );
+ glVertexAttribPointer( 0, 2, GL_FLOAT, GL_FALSE, sizeof(float)*2, (void*)0 );
+ glEnableVertexAttribArray( 0 );
+
+ VG_CHECK_GL_ERR();
+
+ if( !vg_shader_compile( &_shader_loader ) )
+ vg_fatal_exit_loop( "failed to compile shader" );
}
-static void vg_loader_free(void)
+VG_STATIC void vg_loader_free(void)
{
- vg_semaphore_wait( &vg_loader.sem_loading );
- vg_semaphore_free( &vg_loader.sem_loading );
- vg_mutex_free( &vg_loader.mux_status );
+ vg_info( "vg_loader_free\n" );
+ glDeleteVertexArrays( 1, &vg_loader.vao );
+ glDeleteBuffers( 1, &vg_loader.vbo );
for( int i=0; i<vg_loader.step_count; i++ )
{
struct loader_free_step *step =
&vg_loader.step_buffer[vg_loader.step_count -1 -i];
+ vg_info( " -> %p\n", step->fn_free );
step->fn_free( step->data );
}
- free( vg_loader.step_buffer );
+ vg_info( "done\n" );
}
-static enum loader_status vg_loader_status(void)
-{
- enum loader_status answer;
-
- vg_mutex_lock( &vg_loader.mux_status );
- answer = vg_loader.status;
- vg_mutex_unlock( &vg_loader.mux_status );
-
- return answer;
-}
-
-static float hue_to_rgb( float p, float q, float t )
+VG_STATIC float hue_to_rgb( float p, float q, float t )
{
if(t < 0.0f) t += 1.0f;
if(t > 1.0f) t -= 1.0f;
return p;
}
-static void vg_loader_render(void)
+VG_STATIC void vg_render_log(void)
{
- float h = vg_fractf(vg_time*0.1),
- s = 0.2f,
- l = 0.1f, //* (0.5f+vg_fractf(vg_time*40.0)*0.5f),
- q = l < 0.5f ? l * (1.0f + s) : l + s - l * s,
- p = 2.0f * l - q,
- r = hue_to_rgb( p, q, h + 1.0f/3.0f ),
- g = hue_to_rgb( p, q, h ),
- b = hue_to_rgb( p, q, h - 1.0f/3.0f );
-
- glClearColor( r, g, b, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
-
-
-
- ui_begin( &ui_global_ctx, vg_window_x, vg_window_y );
-
+ ui_begin( vg.window_x, vg.window_y );
+ vg_mutex_lock( &log_print_mutex );
int const fh = 14;
- int lines_screen_max = ((vg_window_y/fh)-2),
+ int lines_screen_max = ((vg.window_y/fh)-2),
lines_max_draw = VG_MIN( lines_screen_max, vg_list_size(vg_log.buffer) ),
lines_to_draw = VG_MIN( lines_max_draw, vg_log.buffer_line_count );
int ptr = vg_log.buffer_line_current;
- ui_global_ctx.cursor[0] = 0;
- ui_global_ctx.cursor[1] = lines_to_draw*fh;
- ui_global_ctx.cursor[3] = fh;
- ui_fill_x( &ui_global_ctx );
+ vg_uictx.cursor[0] = 0;
+ vg_uictx.cursor[1] = lines_to_draw*fh;
+ vg_uictx.cursor[3] = fh;
+ ui_fill_x();
for( int i=0; i<lines_to_draw; i ++ )
{
if( ptr < 0 )
ptr = vg_list_size( vg_log.buffer )-1;
- ui_text( &ui_global_ctx, ui_global_ctx.cursor,
- vg_log.buffer[ptr], vg_console.scale, 0 );
-
- ui_global_ctx.cursor[1] -= fh*vg_console.scale;
+ ui_text( vg_uictx.cursor, vg_log.buffer[ptr], 1, 0 );
+ vg_uictx.cursor[1] -= fh;
}
- ui_resolve( &ui_global_ctx );
- ui_draw( &ui_global_ctx, NULL );
+ vg_mutex_unlock( &log_print_mutex );
+
+ ui_resolve();
+ ui_draw( NULL );
}
+VG_STATIC void vg_loader_render(void)
+{
+ glViewport( 0,0, vg.window_x, vg.window_y );
+ glBindFramebuffer( GL_FRAMEBUFFER, 0 );
+ glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
+ glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
-static int vg_load_full(void);
+ glUseProgram( _shader_loader.id );
+ glUniform1f( glGetUniformLocation( _shader_loader.id, "uTime" ), vg.time );
-static void vg_loader_thread(void * nothing)
-{
- /* Run client loader */
- int res = vg_load_full();
+ glBindVertexArray( vg_loader.vao );
+ glDrawArrays( GL_TRIANGLES, 0, 6 );
- /* Propogate status */
- vg_mutex_lock( &vg_loader.mux_status );
- if( res )
- {
- vg_loader.status = k_loader_status_complete;
- }
- else
- {
- vg_loader.status = k_loader_status_fail;
- }
- vg_mutex_unlock( &vg_loader.mux_status );
+ vg_render_log();
+}
- vg_semaphore_post( &vg_loader.sem_loading );
+
+VG_STATIC void vg_load_full(void);
+
+VG_STATIC void vg_loader_thread(void * nothing)
+{
+ vg_thread_info.gl_context_level = 0;
+ vg_thread_info.purpose = k_thread_purpose_loader;
+ vg_set_thread_name( "[vg] Loader" );
+
+ /* Run client loader */
+ vg_load_full();
+ vg_semaphore_post( &vg.sem_loader );
}
-static void vg_loader_start(void)
+VG_STATIC void vg_loader_start(void)
{
+ vg_semaphore_wait( &vg.sem_loader );
vg_thread_run( vg_loader_thread, NULL );
}
-static void vg_free_libc_malloced( void *data )
+/* this is maybe probably unused now */
+VG_STATIC void vg_free_libc_malloced( void *data )
{
free( data );
}
-static int vg_loader_push_free_step( struct loader_free_step step )
+VG_STATIC void vg_loader_push_free_step( struct loader_free_step step )
{
- void *buf = buffer_reserve( vg_loader.step_buffer, vg_loader.step_count,
- &vg_loader.step_cap, 1,
- sizeof( struct loader_free_step ) );
-
- if( !buf )
- return 0;
+ if( vg_loader.step_count == vg_list_size(vg_loader.step_buffer) )
+ vg_fatal_exit_loop( "Too many free steps" );
- vg_loader.step_buffer = buf;
vg_loader.step_buffer[ vg_loader.step_count ++ ] = step;
- return 1;
}
+
/*
- * Schedule something to be freed
+ * Schedule something to be ran now, freed later. Checks in with engine status
*/
-__attribute__((warn_unused_result))
-static int vg_loader_highwater( void( *fn_free )(void *), void *data )
+VG_STATIC void vg_loader_highwater( void( *fn_load )(void),
+ void( *fn_free )(void *), void *data )
{
+ if( fn_load )
+ fn_load();
+
if( fn_free )
{
struct loader_free_step step;
step.data = data;
step.fn_free = fn_free;
- if( !vg_loader_push_free_step( step ) )
- return 0;
+ vg_loader_push_free_step( step );
}
else
{
step.data = data;
step.fn_free = vg_free_libc_malloced;
- if( !vg_loader_push_free_step( step ) )
- return 0;
+ vg_loader_push_free_step( step );
}
}
- vg_mutex_lock( &vg.mux_engine_status );
-
- if( !vg.engine_running )
- {
- vg_mutex_unlock( &vg.mux_engine_status );
- return 0;
- }
-
- vg_mutex_unlock( &vg.mux_engine_status );
- return 1;
+ vg_ensure_engine_running();
}
#endif /* VG_LOADER_H */
-
-#if 0
-#ifndef LOADER_H
-#define LOADER_H
-
-#include "common.h"
-
-static struct loader
-{
- MUTEX_TYPE mux;
-
- struct loader_step
- {
- int (*fn_load)(void);
- void (*fn_free)(void);
-
- int require_opengl;
- const char *name;
- }
- *step_buffer;
- u32 step_count, step_cap, step_action,
- low_water_mark; /* What is the minumum number of systems we can have? */
-
- enum loader_status
- {
- k_loader_status_loading,
- k_loader_status_complete,
- k_loader_status_fail
- }
- status;
-
- int cancel;
-}
-loader;
-
-static void loader_add_stage( struct loader_step step )
-{
- loader.step_buffer = buffer_reserve( loader.step_buffer, loader.step_count,
- &loader.step_cap,
- 1, sizeof( struct loader_step ) );
-
- loader.step_buffer[ loader.step_count ++ ] = step;
-}
-
-static void loader_insert_stage( struct loader_step step )
-{
-
-}
-
-static void loader_cancel(void)
-{
- MUTEX_LOCK( loader.mux );
- loader.cancel = 1;
- MUTEX_UNLOCK( loader.mux );
-}
-
-static void loader_worker_thread( void *nothing )
-{
- while(1)
- {
- vg_sleep_ms( 1000.0 );
- vg_info( "... loader ....\n" );
-
- if( loader.cancel )
- {
- return;
- }
- }
-}
-
-static void loader_begin(void)
-{
- if( loader.step_count == 0 )
- {
- loader.status = k_loader_status_complete;
- return;
- }
-
- loader.status = k_loader_status_loading;
- vg_thread_run( loader_worker_thread, NULL );
-}
-
-static void loader_free(void)
-{
- /* TODO */
- for( int i=0; i<loader.step_count; i++ )
- {
- struct loader_step *step = &loader.step_buffer[ loader.step_count -i -1 ];
- if( step->fn_free )
- step->fn_free();
- }
-}
-
-/*
- * Returns 0 if loading is not happening
- * Returns 1 if we are loading something
- */
-static int loader_update(void)
-{
- MUTEX_LOCK( loader.mux );
-
- if( loader.status == k_loader_status_complete )
- {
- MUTEX_UNLOCK( loader.mux );
- return 0;
- }
- else
- {
- struct loader_step *cstep = &loader.step_buffer[ loader.step_action ];
-
- if( cstep->require_opengl )
- {
- if( !cstep->fn_load() )
- {
- loader.cancel = 1;
- MUTEX_UNLOCK( loader.mux );
-
- loader_free();
- vg_exit();
- }
-
- loader.step_action ++;
- }
-
- MUTEX_UNLOCK( loader.mux );
- return 1;
- }
-}
-
-#endif /* LOADER_H */
-#endif