VG_STATIC void vg_render_log(void)
{
ui_begin( vg.window_x, vg.window_y );
+ vg_mutex_lock( &log_print_mutex );
int const fh = 14;
int lines_screen_max = ((vg.window_y/fh)-2),
vg_uictx.cursor[1] -= fh;
}
+ vg_mutex_unlock( &log_print_mutex );
+
ui_resolve();
ui_draw( NULL );
}