static struct vg_loader
{
- /* Synchronization */
- vg_semaphore sem_loading;
- vg_mutex mux_status;
-
- enum loader_status
- {
- k_loader_status_loading,
- k_loader_status_complete,
- k_loader_status_fail
- }
- status;
-
/* Shutdown steps */
struct loader_free_step
{
static int vg_loader_init(void)
{
- vg_semaphore_init( &vg_loader.sem_loading, 0 );
- vg_mutex_init( &vg_loader.mux_status );
return 1;
}
static void vg_loader_free(void)
{
- vg_semaphore_wait( &vg_loader.sem_loading );
- vg_semaphore_free( &vg_loader.sem_loading );
- vg_mutex_free( &vg_loader.mux_status );
+ vg_info( "vg_loader_free\n" );
for( int i=0; i<vg_loader.step_count; i++ )
{
struct loader_free_step *step =
&vg_loader.step_buffer[vg_loader.step_count -1 -i];
+ vg_info( " -> %p\n", step->fn_free );
step->fn_free( step->data );
}
- free( vg_loader.step_buffer );
-}
-
-static enum loader_status vg_loader_status(void)
-{
- enum loader_status answer;
-
- vg_mutex_lock( &vg_loader.mux_status );
- answer = vg_loader.status;
- vg_mutex_unlock( &vg_loader.mux_status );
-
- return answer;
+ vg_free( vg_loader.step_buffer );
+ vg_info( "done\n" );
}
static float hue_to_rgb( float p, float q, float t )
static void vg_loader_render(void)
{
- float h = vg_fractf(vg_time*0.1),
- s = 0.2f,
+ float h = vg_randf(),
+ s = 0.7f,
l = 0.1f, //* (0.5f+vg_fractf(vg_time*40.0)*0.5f),
q = l < 0.5f ? l * (1.0f + s) : l + s - l * s,
p = 2.0f * l - q,
}
-static int vg_load_full(void);
+static void vg_load_full(void);
static void vg_loader_thread(void * nothing)
{
- /* Run client loader */
- int res = vg_load_full();
-
- /* Propogate status */
- vg_mutex_lock( &vg_loader.mux_status );
- if( res )
- {
- vg_loader.status = k_loader_status_complete;
- }
- else
- {
- vg_loader.status = k_loader_status_fail;
- }
- vg_mutex_unlock( &vg_loader.mux_status );
+ vg_thread_info.gl_context_level = 0;
+ vg_thread_info.purpose = k_thread_purpose_loader;
+ vg_set_thread_name( "[vg] Loader" );
- vg_semaphore_post( &vg_loader.sem_loading );
+ /* Run client loader */
+ vg_load_full();
+ vg_semaphore_post( &vg.sem_loader );
}
static void vg_loader_start(void)
{
+ vg_semaphore_wait( &vg.sem_loader );
vg_thread_run( vg_loader_thread, NULL );
}
static void vg_free_libc_malloced( void *data )
{
- free( data );
+ vg_free( data );
}
-static int vg_loader_push_free_step( struct loader_free_step step )
+static void vg_loader_push_free_step( struct loader_free_step step )
{
- void *buf = buffer_reserve( vg_loader.step_buffer, vg_loader.step_count,
+ vg_loader.step_buffer =
+ buffer_reserve( vg_loader.step_buffer, vg_loader.step_count,
&vg_loader.step_cap, 1,
sizeof( struct loader_free_step ) );
- if( !buf )
- return 0;
-
- vg_loader.step_buffer = buf;
vg_loader.step_buffer[ vg_loader.step_count ++ ] = step;
- return 1;
}
+
/*
- * Schedule something to be freed
+ * Schedule something to be ran now, freed later
*/
-__attribute__((warn_unused_result))
-static int vg_loader_highwater( void( *fn_free )(void *), void *data )
+static void vg_loader_highwater( void( *fn_load )(void),
+ void( *fn_free )(void *), void *data )
{
+ if( fn_load )
+ fn_load();
+
if( fn_free )
{
struct loader_free_step step;
step.data = data;
step.fn_free = fn_free;
- if( !vg_loader_push_free_step( step ) )
- return 0;
+ vg_loader_push_free_step( step );
}
else
{
step.data = data;
step.fn_free = vg_free_libc_malloced;
- if( !vg_loader_push_free_step( step ) )
- return 0;
+ vg_loader_push_free_step( step );
}
}
- vg_mutex_lock( &vg.mux_engine_status );
-
- if( !vg.engine_running )
- {
- vg_mutex_unlock( &vg.mux_engine_status );
- return 0;
- }
-
- vg_mutex_unlock( &vg.mux_engine_status );
- return 1;
+ vg_ensure_engine_running();
}
#endif /* VG_LOADER_H */
-
-#if 0
-#ifndef LOADER_H
-#define LOADER_H
-
-#include "common.h"
-
-static struct loader
-{
- MUTEX_TYPE mux;
-
- struct loader_step
- {
- int (*fn_load)(void);
- void (*fn_free)(void);
-
- int require_opengl;
- const char *name;
- }
- *step_buffer;
- u32 step_count, step_cap, step_action,
- low_water_mark; /* What is the minumum number of systems we can have? */
-
- enum loader_status
- {
- k_loader_status_loading,
- k_loader_status_complete,
- k_loader_status_fail
- }
- status;
-
- int cancel;
-}
-loader;
-
-static void loader_add_stage( struct loader_step step )
-{
- loader.step_buffer = buffer_reserve( loader.step_buffer, loader.step_count,
- &loader.step_cap,
- 1, sizeof( struct loader_step ) );
-
- loader.step_buffer[ loader.step_count ++ ] = step;
-}
-
-static void loader_insert_stage( struct loader_step step )
-{
-
-}
-
-static void loader_cancel(void)
-{
- MUTEX_LOCK( loader.mux );
- loader.cancel = 1;
- MUTEX_UNLOCK( loader.mux );
-}
-
-static void loader_worker_thread( void *nothing )
-{
- while(1)
- {
- vg_sleep_ms( 1000.0 );
- vg_info( "... loader ....\n" );
-
- if( loader.cancel )
- {
- return;
- }
- }
-}
-
-static void loader_begin(void)
-{
- if( loader.step_count == 0 )
- {
- loader.status = k_loader_status_complete;
- return;
- }
-
- loader.status = k_loader_status_loading;
- vg_thread_run( loader_worker_thread, NULL );
-}
-
-static void loader_free(void)
-{
- /* TODO */
- for( int i=0; i<loader.step_count; i++ )
- {
- struct loader_step *step = &loader.step_buffer[ loader.step_count -i -1 ];
- if( step->fn_free )
- step->fn_free();
- }
-}
-
-/*
- * Returns 0 if loading is not happening
- * Returns 1 if we are loading something
- */
-static int loader_update(void)
-{
- MUTEX_LOCK( loader.mux );
-
- if( loader.status == k_loader_status_complete )
- {
- MUTEX_UNLOCK( loader.mux );
- return 0;
- }
- else
- {
- struct loader_step *cstep = &loader.step_buffer[ loader.step_action ];
-
- if( cstep->require_opengl )
- {
- if( !cstep->fn_load() )
- {
- loader.cancel = 1;
- MUTEX_UNLOCK( loader.mux );
-
- loader_free();
- vg_exit();
- }
-
- loader.step_action ++;
- }
-
- MUTEX_UNLOCK( loader.mux );
- return 1;
- }
-}
-
-#endif /* LOADER_H */
-#endif