3d options
[vg.git] / src / vg / vg_lines.h
index b6f52bd385a685358b7ab3e429de9da1e460c058..c3d94722d6efca492a38418696cf87965768ee48 100644 (file)
@@ -1,17 +1,30 @@
-// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
+/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
 
-SHADER_DEFINE( vg_line_shader, 
+#ifdef VG_3D
+ typedef v3f line_co;
+#else
+ typedef v2f line_co;
+#endif
 
-       // VERTEX
+SHADER_DEFINE( vg_line_shader, 
+#ifdef VG_3D
+       "uniform mat4 uPv;"
+       "layout (location=0) in vec3 a_co;"
+#else
+       "uniform mat3 uPv;"
        "layout (location=0) in vec2 a_co;"
+#endif
        "layout (location=1) in vec4 a_colour;"
-       "uniform mat3 uPv;"
        ""
        "out vec4 s_colour;"
        ""
        "void main()"
        "{"
+#ifdef VG_3D
+       "       vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
+#else
        "       vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
+#endif
        "  s_colour = a_colour;"
        "       gl_Position = vert_pos;"
        "}",
@@ -33,7 +46,12 @@ struct
 {
        struct vg_lines_vert
        {
+#ifdef VG_3D
+      v3f co;
+#else
                v2f co;
+#endif
+
                u32 colour;
        }
        *buffer;
@@ -89,15 +107,23 @@ static void vg_lines_free(void)
        free( vg_lines.buffer );
 }
 
-static void vg_lines_drawall(float* projection)
+static void vg_lines_drawall( float* projection )
 {
        SHADER_USE( vg_line_shader );
-       glUniformMatrix3fv( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, projection );
-       
+
+#ifdef VG_3D
+   glUniformMatrix4fv
+#else
+       glUniformMatrix3fv
+#endif
+   ( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, projection );
+
        glBindVertexArray( vg_lines.vao );
        glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
        
-       glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx * sizeof(struct vg_lines_vert), vg_lines.buffer );
+       glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx * 
+         sizeof(struct vg_lines_vert), vg_lines.buffer );
+
        glEnable( GL_BLEND );
        glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
        glBlendEquation( GL_FUNC_ADD );
@@ -108,26 +134,37 @@ static void vg_lines_drawall(float* projection)
        vg_lines.draw_idx = 0;
 }
 
-static void vg_line2( v2f from, v2f to, u32 fc, u32 tc )
+static void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
 {
-       struct vg_lines_vert *v = vg_lines.buffer + vg_lines.draw_idx;
+       struct vg_lines_vert *v = &vg_lines.buffer[vg_lines.draw_idx];
+
+#ifdef VG_3D
+       v3_copy( from, v[0].co );
+       v3_copy( to, v[1].co );
+#else
        v2_copy( from, v[0].co );
        v2_copy( to, v[1].co );
+#endif
+
        v[0].colour = fc;
        v[1].colour = tc;
        
        vg_lines.draw_idx += 2;
 }
 
-static void vg_line( v2f from, v2f to, u32 colour )
+static void vg_line( line_co from, line_co to, u32 colour )
 {
        vg_line2( from, to, colour, colour );
 }
 
-static void vg_line_box( v2f min, v2f max, u32 colour )
+static void vg_line_box( line_co min, line_co max, u32 colour )
 {
+#ifdef VG_3D
+   /* TODO... */
+#else
        vg_line( min, (v2f){min[0],max[1]}, colour );
        vg_line( (v2f){min[0],max[1]}, max, colour );
        vg_line( max, (v2f){max[0],min[1]}, colour );
        vg_line( (v2f){max[0],min[1]}, min, colour );
+#endif
 }