vg.accumulator += vg.time_delta;
vg.fixed_iterations = 0;
+ vg_lines.allow_input = 1;
while( vg.accumulator >= (VG_TIMESTEP_FIXED-0.00125) )
{
vg_update_fixed( loaded );
+ vg_lines.allow_input = 0;
vg.accumulator -= VG_TIMESTEP_FIXED;
vg.accumulator = VG_MAX( 0.0, vg.accumulator );
break;
}
}
+ vg_lines.allow_input = 1;
/*
* Rendering