vg_run_gfx_diagnostics();
- for( int id = 0; id <= GLFW_JOYSTICK_LAST; id ++ )
- {
- if( glfwJoystickIsGamepad( id ) )
- {
- vg_gamepad_name = glfwGetGamepadName( id );
- vg_success( "Gamepad with mapping registered: %s\n", vg_gamepad_name );
-
- vg_gamepad_ready = 1;
- vg_gamepad_id = id;
-
- break;
- }
- }
-
+ vg_gamepad_init();
vg_lines_init();
vg_register_exit( &vg_lines_free, "vg_lines_free" );
ui_default_init();