bad char
[vg.git] / src / shader.c
index 9dee03e50609d6518a289c51f8acec026755cd4d..934d30d28c1ee2ead86f7a16632a136c637540ea 100644 (file)
@@ -46,6 +46,7 @@ static int compile_subshader( FILE *header, char *name )
             {
                start += 8;
                struct uniform *uf = &uniform_buffer[ uniform_count ++ ];
+               uf->array = 0;
                for( int i=0;; i++ )
                {
                   if( start[i] == '\0' )