- vg_build_new( "physics" );
- vg_add_source( "physics.c" );
- vg_add_graphics();
- vg_add_game_stuff();
- vg_compile( "physics" );
+ struct vg_project project;
+ struct vg_env env = vg_test_env;
+
+ vg_project_init( &project, &vg_test_env, "labs" );
+ vg_project_new_target( &project, "physics", k_obj_type_exe );
+ vg_add_engine( &project, NULL );
+ vg_add_source( &project, "physics.c" );
+ vg_compile_project( &project );