bad char
[vg.git] / vg_m.h
1 /* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
2
3 #ifndef VG_M_H
4 #define VG_M_H
5
6 #include "vg_platform.h"
7 #include <math.h>
8 #include <stdlib.h>
9
10 #define VG_PIf 3.14159265358979323846264338327950288f
11 #define VG_TAUf 6.28318530717958647692528676655900576f
12
13 static u32 vg_ftu32( float a )
14 {
15 u32 *ptr = (u32 *)(&a);
16 return *ptr;
17 }
18
19 static int vg_isinff( float a )
20 {
21 return ((vg_ftu32(a)) & 0x7FFFFFFFU) == 0x7F800000U;
22 }
23
24 static int vg_isnanf( float a )
25 {
26 return !vg_isinff(a) && ((vg_ftu32(a)) & 0x7F800000U) == 0x7F800000U;
27 }
28
29 static int vg_validf( float a )
30 {
31 return ((vg_ftu32(a)) & 0x7F800000U) != 0x7F800000U;
32 }
33
34 static inline float vg_minf( float a, float b )
35 {
36 return a < b? a: b;
37 }
38
39 static inline float vg_maxf( float a, float b )
40 {
41 return a > b? a: b;
42 }
43
44 static inline float vg_clampf( float a, float min, float max )
45 {
46 return vg_minf( max, vg_maxf( a, min ) );
47 }
48
49 static inline float vg_signf( float a )
50 {
51 return a < 0.0f? -1.0f: 1.0f;
52 }
53
54 static inline float vg_fractf( float a )
55 {
56 return a - floorf( a );
57 }
58
59 static float stable_force( float current, float diff )
60 {
61 float fnew = current + diff;
62
63 if( fnew * current < 0.0f )
64 return 0.0f;
65
66 return fnew;
67 }
68
69 static inline int vg_min( int a, int b )
70 {
71 return a < b? a: b;
72 }
73
74 static inline int vg_max( int a, int b )
75 {
76 return a > b? a: b;
77 }
78
79 static inline float vg_rad( float deg )
80 {
81 return deg * VG_PIf / 180.0f;
82 }
83
84 /*
85 * Vector 3
86 */
87 static inline void v2_copy( v2f a, v2f b )
88 {
89 b[0] = a[0]; b[1] = a[1];
90 }
91
92 static inline void v2_zero( v2f a )
93 {
94 a[0] = 0.f; a[1] = 0.f;
95 }
96
97 static inline void v2i_copy( v2i a, v2i b )
98 {
99 b[0] = a[0]; b[1] = a[1];
100 }
101
102 static inline int v2i_eq( v2i a, v2i b )
103 {
104 return ((a[0] == b[0]) && (a[1] == b[1]));
105 }
106
107 static inline void v2i_add( v2i a, v2i b, v2i d )
108 {
109 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
110 }
111
112 static inline void v2i_sub( v2i a, v2i b, v2i d )
113 {
114 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
115 }
116
117 static inline void v2_minv( v2f a, v2f b, v2f dest )
118 {
119 dest[0] = vg_minf(a[0], b[0]);
120 dest[1] = vg_minf(a[1], b[1]);
121 }
122
123 static inline void v2_maxv( v2f a, v2f b, v2f dest )
124 {
125 dest[0] = vg_maxf(a[0], b[0]);
126 dest[1] = vg_maxf(a[1], b[1]);
127 }
128
129 static inline void v2_sub( v2f a, v2f b, v2f d )
130 {
131 d[0] = a[0]-b[0]; d[1] = a[1]-b[1];
132 }
133
134 static inline float v2_dot( v2f a, v2f b )
135 {
136 return a[0] * b[0] + a[1] * b[1];
137 }
138
139 static inline float v2_cross( v2f a, v2f b )
140 {
141 return a[0]*b[1] - a[1]*b[0];
142 }
143
144 static inline void v2_add( v2f a, v2f b, v2f d )
145 {
146 d[0] = a[0]+b[0]; d[1] = a[1]+b[1];
147 }
148
149 static inline void v2_muls( v2f a, float s, v2f d )
150 {
151 d[0] = a[0]*s; d[1] = a[1]*s;
152 }
153
154 static inline void v2_divs( v2f a, float s, v2f d )
155 {
156 d[0] = a[0]/s; d[1] = a[1]/s;
157 }
158
159 static inline void v2_mul( v2f a, v2f b, v2f d )
160 {
161 d[0] = a[0]*b[0];
162 d[1] = a[1]*b[1];
163 }
164
165 static inline void v2_div( v2f a, v2f b, v2f d )
166 {
167 d[0] = a[0]/b[0]; d[1] = a[1]/b[1];
168 }
169
170 static inline void v2_muladd( v2f a, v2f b, v2f s, v2f d )
171 {
172 d[0] = a[0]+b[0]*s[0];
173 d[1] = a[1]+b[1]*s[1];
174 }
175
176 static inline void v2_muladds( v2f a, v2f b, float s, v2f d )
177 {
178 d[0] = a[0]+b[0]*s;
179 d[1] = a[1]+b[1]*s;
180 }
181
182 static inline float v2_length2( v2f a )
183 {
184 return a[0]*a[0] + a[1]*a[1];
185 }
186
187 static inline float v2_length( v2f a )
188 {
189 return sqrtf( v2_length2( a ) );
190 }
191
192 static inline float v2_dist2( v2f a, v2f b )
193 {
194 v2f delta;
195 v2_sub( a, b, delta );
196 return v2_length2( delta );
197 }
198
199 static inline float v2_dist( v2f a, v2f b )
200 {
201 return sqrtf( v2_dist2( a, b ) );
202 }
203
204 static inline void v2_lerp( v2f a, v2f b, float t, v2f d )
205 {
206 d[0] = a[0] + t*(b[0]-a[0]);
207 d[1] = a[1] + t*(b[1]-a[1]);
208 }
209
210 static inline void v2_normalize( v2f a )
211 {
212 v2_muls( a, 1.0f / v2_length( a ), a );
213 }
214
215 static void v2_normalize_clamp( v2f a )
216 {
217 float l2 = v2_length2( a );
218 if( l2 > 1.0f )
219 v2_muls( a, 1.0f/sqrtf(l2), a );
220 }
221
222 static inline void v2_floor( v2f a, v2f b )
223 {
224 b[0] = floorf( a[0] );
225 b[1] = floorf( a[1] );
226 }
227
228 /*
229 * Vector 3
230 */
231 static inline void v3_zero( v3f a )
232 {
233 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f;
234 }
235
236 static inline void v3_copy( v3f a, v3f b )
237 {
238 b[0] = a[0]; b[1] = a[1]; b[2] = a[2];
239 }
240
241 static inline void v3_add( v3f a, v3f b, v3f d )
242 {
243 d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; d[2] = a[2]+b[2];
244 }
245
246 static inline void v3_sub( v3f a, v3f b, v3f d )
247 {
248 d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; d[2] = a[2]-b[2];
249 }
250
251 static inline void v3_mul( v3f a, v3f b, v3f d )
252 {
253 d[0] = a[0]*b[0]; d[1] = a[1]*b[1]; d[2] = a[2]*b[2];
254 }
255
256 static inline void v3_div( v3f a, v3f b, v3f d )
257 {
258 d[0] = b[0]!=0.0f? a[0]/b[0]: INFINITY;
259 d[1] = b[1]!=0.0f? a[1]/b[1]: INFINITY;
260 d[2] = b[2]!=0.0f? a[2]/b[2]: INFINITY;
261 }
262
263 static inline void v3_muls( v3f a, float s, v3f d )
264 {
265 d[0] = a[0]*s; d[1] = a[1]*s; d[2] = a[2]*s;
266 }
267
268 static inline void v3_fill( v3f a, float v )
269 {
270 a[0] = v;
271 a[1] = v;
272 a[2] = v;
273 }
274
275 static inline void v3_divs( v3f a, float s, v3f d )
276 {
277 if( s == 0.0f )
278 v3_fill( d, INFINITY );
279 else
280 {
281 d[0] = a[0]/s;
282 d[1] = a[1]/s;
283 d[2] = a[2]/s;
284 }
285 }
286
287 static inline void v3_muladds( v3f a, v3f b, float s, v3f d )
288 {
289 d[0] = a[0]+b[0]*s; d[1] = a[1]+b[1]*s; d[2] = a[2]+b[2]*s;
290 }
291
292 static inline void v3_muladd( v2f a, v2f b, v2f s, v2f d )
293 {
294 d[0] = a[0]+b[0]*s[0];
295 d[1] = a[1]+b[1]*s[1];
296 d[2] = a[2]+b[2]*s[2];
297 }
298
299 static inline float v3_dot( v3f a, v3f b )
300 {
301 return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
302 }
303
304 static inline void v3_cross( v3f a, v3f b, v3f dest )
305 {
306 v3f d;
307 d[0] = a[1]*b[2] - a[2]*b[1];
308 d[1] = a[2]*b[0] - a[0]*b[2];
309 d[2] = a[0]*b[1] - a[1]*b[0];
310 v3_copy( d, dest );
311 }
312
313 static inline float v3_length2( v3f a )
314 {
315 return v3_dot( a, a );
316 }
317
318 static inline float v3_length( v3f a )
319 {
320 return sqrtf( v3_length2( a ) );
321 }
322
323 static inline float v3_dist2( v3f a, v3f b )
324 {
325 v3f delta;
326 v3_sub( a, b, delta );
327 return v3_length2( delta );
328 }
329
330 static inline float v3_dist( v3f a, v3f b )
331 {
332 return sqrtf( v3_dist2( a, b ) );
333 }
334
335 static inline void v3_normalize( v3f a )
336 {
337 v3_muls( a, 1.f / v3_length( a ), a );
338 }
339
340 static inline float vg_lerpf( float a, float b, float t )
341 {
342 return a + t*(b-a);
343 }
344
345 static inline double vg_lerp( double a, double b, double t )
346 {
347 return a + t*(b-a);
348 }
349
350 /* correctly lerp around circular period -pi -> pi */
351 static float vg_alerpf( float a, float b, float t )
352 {
353 float d = fmodf( b-a, VG_TAUf ),
354 s = fmodf( 2.0f*d, VG_TAUf ) - d;
355 return a + s*t;
356 }
357
358 static inline void v3_lerp( v3f a, v3f b, float t, v3f d )
359 {
360 d[0] = a[0] + t*(b[0]-a[0]);
361 d[1] = a[1] + t*(b[1]-a[1]);
362 d[2] = a[2] + t*(b[2]-a[2]);
363 }
364
365 static inline void v3_minv( v3f a, v3f b, v3f dest )
366 {
367 dest[0] = vg_minf(a[0], b[0]);
368 dest[1] = vg_minf(a[1], b[1]);
369 dest[2] = vg_minf(a[2], b[2]);
370 }
371
372 static inline void v3_maxv( v3f a, v3f b, v3f dest )
373 {
374 dest[0] = vg_maxf(a[0], b[0]);
375 dest[1] = vg_maxf(a[1], b[1]);
376 dest[2] = vg_maxf(a[2], b[2]);
377 }
378
379 static inline float v3_minf( v3f a )
380 {
381 return vg_minf( vg_minf( a[0], a[1] ), a[2] );
382 }
383
384 static inline float v3_maxf( v3f a )
385 {
386 return vg_maxf( vg_maxf( a[0], a[1] ), a[2] );
387 }
388
389 static inline void v3_floor( v3f a, v3f b )
390 {
391 b[0] = floorf( a[0] );
392 b[1] = floorf( a[1] );
393 b[2] = floorf( a[2] );
394 }
395
396 static inline void v3_ceil( v3f a, v3f b )
397 {
398 b[0] = ceilf( a[0] );
399 b[1] = ceilf( a[1] );
400 b[2] = ceilf( a[2] );
401 }
402
403 static inline void v3_negate( v3f a, v3f b )
404 {
405 b[0] = -a[0];
406 b[1] = -a[1];
407 b[2] = -a[2];
408 }
409
410 static inline void v3_rotate( v3f v, float angle, v3f axis, v3f d )
411 {
412 v3f v1, v2, k;
413 float c, s;
414
415 c = cosf( angle );
416 s = sinf( angle );
417
418 v3_copy( axis, k );
419 v3_normalize( k );
420 v3_muls( v, c, v1 );
421 v3_cross( k, v, v2 );
422 v3_muls( v2, s, v2 );
423 v3_add( v1, v2, v1 );
424 v3_muls( k, v3_dot(k, v) * (1.0f - c), v2);
425 v3_add( v1, v2, d );
426 }
427
428 /*
429 * Vector 4
430 */
431 static inline void v4_copy( v4f a, v4f b )
432 {
433 b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3];
434 }
435
436 static inline void v4_zero( v4f a )
437 {
438 a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; a[3] = 0.f;
439 }
440
441 static inline void v4_muls( v4f a, float s, v4f d )
442 {
443 d[0] = a[0]*s;
444 d[1] = a[1]*s;
445 d[2] = a[2]*s;
446 d[3] = a[3]*s;
447 }
448
449 static inline void v4_muladds( v4f a, v4f b, float s, v4f d )
450 {
451 d[0] = a[0]+b[0]*s;
452 d[1] = a[1]+b[1]*s;
453 d[2] = a[2]+b[2]*s;
454 d[3] = a[3]+b[3]*s;
455 }
456
457 static inline void v4_lerp( v4f a, v4f b, float t, v4f d )
458 {
459 d[0] = a[0] + t*(b[0]-a[0]);
460 d[1] = a[1] + t*(b[1]-a[1]);
461 d[2] = a[2] + t*(b[2]-a[2]);
462 d[3] = a[3] + t*(b[3]-a[3]);
463 }
464
465 static inline float v4_dot( v4f a, v4f b )
466 {
467 return a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3];
468 }
469
470 static inline float v4_length( v4f a )
471 {
472 return sqrtf( v4_dot(a,a) );
473 }
474
475 /*
476 * Matrix 2x2
477 */
478
479 #define M2X2_INDENTIY {{1.0f, 0.0f, }, \
480 { 0.0f, 1.0f, }}
481
482 #define M2X2_ZERO {{0.0f, 0.0f, }, \
483 { 0.0f, 0.0f, }}
484
485 static inline void m2x2_copy( m2x2f a, m2x2f b )
486 {
487 v2_copy( a[0], b[0] );
488 v2_copy( a[1], b[1] );
489 }
490
491 static inline void m2x2_identity( m2x2f a )
492 {
493 m2x2f id = M2X2_INDENTIY;
494 m2x2_copy( id, a );
495 }
496
497 static inline void m2x2_create_rotation( m2x2f a, float theta )
498 {
499 float s, c;
500
501 s = sinf( theta );
502 c = cosf( theta );
503
504 a[0][0] = c;
505 a[0][1] = -s;
506 a[1][0] = s;
507 a[1][1] = c;
508 }
509
510 /*
511 * Matrix 3x3
512 */
513
514 #define M3X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
515 { 0.0f, 1.0f, 0.0f, },\
516 { 0.0f, 0.0f, 1.0f, }}
517
518 #define M3X3_ZERO {{0.0f, 0.0f, 0.0f, },\
519 { 0.0f, 0.0f, 0.0f, },\
520 { 0.0f, 0.0f, 0.0f, }}
521
522
523 static inline void m3x3_copy( m3x3f a, m3x3f b )
524 {
525 v3_copy( a[0], b[0] );
526 v3_copy( a[1], b[1] );
527 v3_copy( a[2], b[2] );
528 }
529
530 static inline void m3x3_identity( m3x3f a )
531 {
532 m3x3f id = M3X3_IDENTITY;
533 m3x3_copy( id, a );
534 }
535
536 static inline void m3x3_zero( m3x3f a )
537 {
538 m3x3f z = M3X3_ZERO;
539 m3x3_copy( z, a );
540 }
541
542 static inline void m3x3_inv( m3x3f src, m3x3f dest )
543 {
544 float a = src[0][0], b = src[0][1], c = src[0][2],
545 d = src[1][0], e = src[1][1], f = src[1][2],
546 g = src[2][0], h = src[2][1], i = src[2][2];
547
548 float det = 1.f /
549 (+a*(e*i-h*f)
550 -b*(d*i-f*g)
551 +c*(d*h-e*g));
552
553 dest[0][0] = (e*i-h*f)*det;
554 dest[0][1] = -(b*i-c*h)*det;
555 dest[0][2] = (b*f-c*e)*det;
556 dest[1][0] = -(d*i-f*g)*det;
557 dest[1][1] = (a*i-c*g)*det;
558 dest[1][2] = -(a*f-d*c)*det;
559 dest[2][0] = (d*h-g*e)*det;
560 dest[2][1] = -(a*h-g*b)*det;
561 dest[2][2] = (a*e-d*b)*det;
562 }
563
564 static inline void m3x3_transpose( m3x3f src, m3x3f dest )
565 {
566 float a = src[0][0], b = src[0][1], c = src[0][2],
567 d = src[1][0], e = src[1][1], f = src[1][2],
568 g = src[2][0], h = src[2][1], i = src[2][2];
569
570 dest[0][0] = a;
571 dest[0][1] = d;
572 dest[0][2] = g;
573 dest[1][0] = b;
574 dest[1][1] = e;
575 dest[1][2] = h;
576 dest[2][0] = c;
577 dest[2][1] = f;
578 dest[2][2] = i;
579 }
580
581 static inline void m3x3_mul( m3x3f a, m3x3f b, m3x3f d )
582 {
583 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
584 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
585 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
586
587 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
588 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
589 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2];
590
591 d[0][0] = a00*b00 + a10*b01 + a20*b02;
592 d[0][1] = a01*b00 + a11*b01 + a21*b02;
593 d[0][2] = a02*b00 + a12*b01 + a22*b02;
594 d[1][0] = a00*b10 + a10*b11 + a20*b12;
595 d[1][1] = a01*b10 + a11*b11 + a21*b12;
596 d[1][2] = a02*b10 + a12*b11 + a22*b12;
597 d[2][0] = a00*b20 + a10*b21 + a20*b22;
598 d[2][1] = a01*b20 + a11*b21 + a21*b22;
599 d[2][2] = a02*b20 + a12*b21 + a22*b22;
600 }
601
602 static inline void m3x3_mulv( m3x3f m, v3f v, v3f d )
603 {
604 v3f res;
605
606 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2];
607 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2];
608 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2];
609
610 v3_copy( res, d );
611 }
612
613 static inline void m3x3_projection( m3x3f dst,
614 float const left, float const right, float const bottom, float const top )
615 {
616 float rl, tb;
617
618 m3x3_zero( dst );
619
620 rl = 1.0f / (right - left);
621 tb = 1.0f / (top - bottom);
622
623 dst[0][0] = 2.0f * rl;
624 dst[1][1] = 2.0f * tb;
625 dst[2][2] = 1.0f;
626 }
627
628 static inline void m3x3_translate( m3x3f m, v3f v )
629 {
630 m[2][0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0];
631 m[2][1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1];
632 m[2][2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2];
633 }
634
635 static inline void m3x3_scale( m3x3f m, v3f v )
636 {
637 m[0][0] = m[0][0] * v[0];
638 m[0][1] = m[0][1] * v[0];
639 m[0][2] = m[0][2] * v[0];
640
641 m[1][0] = m[1][0] * v[1];
642 m[1][1] = m[1][1] * v[1];
643 m[1][2] = m[1][2] * v[1];
644 }
645
646 static inline void m3x3_rotate( m3x3f m, float angle )
647 {
648 float m00 = m[0][0], m10 = m[1][0],
649 m01 = m[0][1], m11 = m[1][1],
650 m02 = m[0][2], m12 = m[1][2];
651 float c, s;
652
653 s = sinf( angle );
654 c = cosf( angle );
655
656 m[0][0] = m00 * c + m10 * s;
657 m[0][1] = m01 * c + m11 * s;
658 m[0][2] = m02 * c + m12 * s;
659
660 m[1][0] = m00 * -s + m10 * c;
661 m[1][1] = m01 * -s + m11 * c;
662 m[1][2] = m02 * -s + m12 * c;
663 }
664
665 /*
666 * Matrix 4x3
667 */
668
669 #define M4X3_IDENTITY {{1.0f, 0.0f, 0.0f, },\
670 { 0.0f, 1.0f, 0.0f, },\
671 { 0.0f, 0.0f, 1.0f, },\
672 { 0.0f, 0.0f, 0.0f }}
673
674 static inline void m4x3_to_3x3( m4x3f a, m3x3f b )
675 {
676 v3_copy( a[0], b[0] );
677 v3_copy( a[1], b[1] );
678 v3_copy( a[2], b[2] );
679 }
680
681 static inline void m4x3_invert_affine( m4x3f a, m4x3f b )
682 {
683 m3x3_transpose( a, b );
684 m3x3_mulv( b, a[3], b[3] );
685 v3_negate( b[3], b[3] );
686 }
687
688 static void m4x3_invert_full( m4x3f src, m4x3f dst )
689 {
690 float t2, t4, t5,
691 det,
692 a = src[0][0], b = src[0][1], c = src[0][2],
693 e = src[1][0], f = src[1][1], g = src[1][2],
694 i = src[2][0], j = src[2][1], k = src[2][2],
695 m = src[3][0], n = src[3][1], o = src[3][2];
696
697 t2 = j*o - n*k;
698 t4 = i*o - m*k;
699 t5 = i*n - m*j;
700
701 dst[0][0] = f*k - g*j;
702 dst[1][0] =-(e*k - g*i);
703 dst[2][0] = e*j - f*i;
704 dst[3][0] =-(e*t2 - f*t4 + g*t5);
705
706 dst[0][1] =-(b*k - c*j);
707 dst[1][1] = a*k - c*i;
708 dst[2][1] =-(a*j - b*i);
709 dst[3][1] = a*t2 - b*t4 + c*t5;
710
711 t2 = f*o - n*g;
712 t4 = e*o - m*g;
713 t5 = e*n - m*f;
714
715 dst[0][2] = b*g - c*f ;
716 dst[1][2] =-(a*g - c*e );
717 dst[2][2] = a*f - b*e ;
718 dst[3][2] =-(a*t2 - b*t4 + c * t5);
719
720 det = 1.0f / (a * dst[0][0] + b * dst[1][0] + c * dst[2][0]);
721 v3_muls( dst[0], det, dst[0] );
722 v3_muls( dst[1], det, dst[1] );
723 v3_muls( dst[2], det, dst[2] );
724 v3_muls( dst[3], det, dst[3] );
725 }
726
727 static inline void m4x3_copy( m4x3f a, m4x3f b )
728 {
729 v3_copy( a[0], b[0] );
730 v3_copy( a[1], b[1] );
731 v3_copy( a[2], b[2] );
732 v3_copy( a[3], b[3] );
733 }
734
735 static inline void m4x3_identity( m4x3f a )
736 {
737 m4x3f id = M4X3_IDENTITY;
738 m4x3_copy( id, a );
739 }
740
741 static inline void m4x3_mul( m4x3f a, m4x3f b, m4x3f d )
742 {
743 float
744 a00 = a[0][0], a01 = a[0][1], a02 = a[0][2],
745 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2],
746 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2],
747 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2],
748 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2],
749 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2],
750 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2],
751 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2];
752
753 d[0][0] = a00*b00 + a10*b01 + a20*b02;
754 d[0][1] = a01*b00 + a11*b01 + a21*b02;
755 d[0][2] = a02*b00 + a12*b01 + a22*b02;
756 d[1][0] = a00*b10 + a10*b11 + a20*b12;
757 d[1][1] = a01*b10 + a11*b11 + a21*b12;
758 d[1][2] = a02*b10 + a12*b11 + a22*b12;
759 d[2][0] = a00*b20 + a10*b21 + a20*b22;
760 d[2][1] = a01*b20 + a11*b21 + a21*b22;
761 d[2][2] = a02*b20 + a12*b21 + a22*b22;
762 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30;
763 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31;
764 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
765 }
766
767 static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
768 {
769 v3f res;
770
771 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0];
772 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1];
773 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2];
774
775 v3_copy( res, d );
776 }
777
778 /*
779 * Transform plane ( xyz, distance )
780 */
781 static inline void m4x3_mulp( m4x3f m, v4f p, v4f d )
782 {
783 v3f o;
784
785 v3_muls( p, p[3], o );
786 m4x3_mulv( m, o, o );
787 m3x3_mulv( m, p, d );
788
789 d[3] = v3_dot( o, d );
790 }
791
792 /*
793 * Affine transforms
794 */
795
796 static inline void m4x3_translate( m4x3f m, v3f v )
797 {
798 v3_muladds( m[3], m[0], v[0], m[3] );
799 v3_muladds( m[3], m[1], v[1], m[3] );
800 v3_muladds( m[3], m[2], v[2], m[3] );
801 }
802
803 static inline void m4x3_scale( m4x3f m, float s )
804 {
805 v3_muls( m[0], s, m[0] );
806 v3_muls( m[1], s, m[1] );
807 v3_muls( m[2], s, m[2] );
808 }
809
810 static inline void m4x3_scalev( m4x3f m, v3f v )
811 {
812 v3_muls(m[0], v[0], m[0]);
813 v3_muls(m[1], v[1], m[1]);
814 v3_muls(m[2], v[2], m[2]);
815 }
816
817 static inline void m4x3_rotate_x( m4x3f m, float angle )
818 {
819 m4x3f t = M4X3_IDENTITY;
820 float c, s;
821
822 c = cosf( angle );
823 s = sinf( angle );
824
825 t[1][1] = c;
826 t[1][2] = s;
827 t[2][1] = -s;
828 t[2][2] = c;
829
830 m4x3_mul( m, t, m );
831 }
832
833 static inline void m4x3_rotate_y( m4x3f m, float angle )
834 {
835 m4x3f t = M4X3_IDENTITY;
836 float c, s;
837
838 c = cosf( angle );
839 s = sinf( angle );
840
841 t[0][0] = c;
842 t[0][2] = -s;
843 t[2][0] = s;
844 t[2][2] = c;
845
846 m4x3_mul( m, t, m );
847 }
848
849 static inline void m4x3_rotate_z( m4x3f m, float angle )
850 {
851 m4x3f t = M4X3_IDENTITY;
852 float c, s;
853
854 c = cosf( angle );
855 s = sinf( angle );
856
857 t[0][0] = c;
858 t[0][1] = s;
859 t[1][0] = -s;
860 t[1][1] = c;
861
862 m4x3_mul( m, t, m );
863 }
864
865 static inline void m4x3_expand( m4x3f m, m4x4f d )
866 {
867 v3_copy( m[0], d[0] );
868 v3_copy( m[1], d[1] );
869 v3_copy( m[2], d[2] );
870 v3_copy( m[3], d[3] );
871 d[0][3] = 0.0f;
872 d[1][3] = 0.0f;
873 d[2][3] = 0.0f;
874 d[3][3] = 1.0f;
875 }
876
877 static inline void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point )
878 {
879 v3f v;
880 m4x3_mulv( m, point, v );
881
882 v3_minv( box[0], v, box[0] );
883 v3_maxv( box[1], v, box[1] );
884 }
885
886 static inline void box_addpt( boxf a, v3f pt )
887 {
888 v3_minv( a[0], pt, a[0] );
889 v3_maxv( a[1], pt, a[1] );
890 }
891
892 static inline void box_concat( boxf a, boxf b )
893 {
894 v3_minv( a[0], b[0], a[0] );
895 v3_maxv( a[1], b[1], a[1] );
896 }
897
898 static inline void box_copy( boxf a, boxf b )
899 {
900 v3_copy( a[0], b[0] );
901 v3_copy( a[1], b[1] );
902 }
903
904 static inline int box_overlap( boxf a, boxf b )
905 {
906 return
907 ( a[0][0] <= b[1][0] && a[1][0] >= b[0][0] ) &&
908 ( a[0][1] <= b[1][1] && a[1][1] >= b[0][1] ) &&
909 ( a[0][2] <= b[1][2] && a[1][2] >= b[0][2] )
910 ;
911 }
912
913 static int box_within( boxf greater, boxf lesser )
914 {
915 v3f a, b;
916 v3_sub( lesser[0], greater[0], a );
917 v3_sub( lesser[1], greater[1], b );
918
919 if( (a[0] >= 0.0f) && (a[1] >= 0.0f) && (a[2] >= 0.0f) &&
920 (b[0] <= 0.0f) && (b[1] <= 0.0f) && (b[2] <= 0.0f) )
921 {
922 return 1;
923 }
924
925 return 0;
926 }
927
928 static inline void box_init_inf( boxf box )
929 {
930 v3_fill( box[0], INFINITY );
931 v3_fill( box[1], -INFINITY );
932 }
933
934 static inline void m4x3_transform_aabb( m4x3f m, boxf box )
935 {
936 v3f a; v3f b;
937
938 v3_copy( box[0], a );
939 v3_copy( box[1], b );
940 v3_fill( box[0], INFINITY );
941 v3_fill( box[1], -INFINITY );
942
943 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], a[2] } );
944 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } );
945 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } );
946 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } );
947
948 m4x3_expand_aabb_point( m, box, (v3f){ a[0], a[1], b[2] } );
949 m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } );
950 m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } );
951 m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } );
952 }
953
954 int ray_aabb( boxf box, v3f co, v3f dir, float dist )
955 {
956 v3f v0, v1;
957 float tmin, tmax;
958
959 v3_sub( box[0], co, v0 );
960 v3_sub( box[1], co, v1 );
961
962 v3_div( v0, dir, v0 );
963 v3_div( v1, dir, v1 );
964
965 tmin = vg_minf( v0[0], v1[0] );
966 tmax = vg_maxf( v0[0], v1[0] );
967 tmin = vg_maxf( tmin, vg_minf( v0[1], v1[1] ));
968 tmax = vg_minf( tmax, vg_maxf( v0[1], v1[1] ));
969 tmin = vg_maxf( tmin, vg_minf( v0[2], v1[2] ));
970 tmax = vg_minf( tmax, vg_maxf( v0[2], v1[2] ));
971
972 return tmax >= tmin && tmin < dist && tmax > 0;
973 }
974
975 static inline void m4x3_lookat( m4x3f m, v3f pos, v3f target, v3f up )
976 {
977 v3f dir;
978 v3_sub( target, pos, dir );
979 v3_normalize( dir );
980
981 v3_copy( dir, m[2] );
982
983 v3_cross( up, m[2], m[0] );
984 v3_normalize( m[0] );
985
986 v3_cross( m[2], m[0], m[1] );
987 v3_copy( pos, m[3] );
988 }
989
990 /*
991 * Matrix 4x4
992 */
993
994 #define M4X4_IDENTITY {{1.0f, 0.0f, 0.0f, 0.0f },\
995 { 0.0f, 1.0f, 0.0f, 0.0f },\
996 { 0.0f, 0.0f, 1.0f, 0.0f },\
997 { 0.0f, 0.0f, 0.0f, 1.0f }}
998 #define M4X4_ZERO {{0.0f, 0.0f, 0.0f, 0.0f },\
999 { 0.0f, 0.0f, 0.0f, 0.0f },\
1000 { 0.0f, 0.0f, 0.0f, 0.0f },\
1001 { 0.0f, 0.0f, 0.0f, 0.0f }}
1002
1003 static void m4x4_projection( m4x4f m, float angle,
1004 float ratio, float fnear, float ffar )
1005 {
1006 float scale = tanf( angle * 0.5f * VG_PIf / 180.0f ) * fnear,
1007 r = ratio * scale,
1008 l = -r,
1009 t = scale,
1010 b = -t;
1011
1012 m[0][0] = 2.0f * fnear / (r - l);
1013 m[0][1] = 0.0f;
1014 m[0][2] = 0.0f;
1015 m[0][3] = 0.0f;
1016
1017 m[1][0] = 0.0f;
1018 m[1][1] = 2.0f * fnear / (t - b);
1019 m[1][2] = 0.0f;
1020 m[1][3] = 0.0f;
1021
1022 m[2][0] = (r + l) / (r - l);
1023 m[2][1] = (t + b) / (t - b);
1024 m[2][2] = -(ffar + fnear) / (ffar - fnear);
1025 m[2][3] = -1.0f;
1026
1027 m[3][0] = 0.0f;
1028 m[3][1] = 0.0f;
1029 m[3][2] = -2.0f * ffar * fnear / (ffar - fnear);
1030 m[3][3] = 0.0f;
1031 }
1032
1033 static void m4x4_translate( m4x4f m, v3f v )
1034 {
1035 v4_muladds( m[3], m[0], v[0], m[3] );
1036 v4_muladds( m[3], m[1], v[1], m[3] );
1037 v4_muladds( m[3], m[2], v[2], m[3] );
1038 }
1039
1040 static inline void m4x4_copy( m4x4f a, m4x4f b )
1041 {
1042 v4_copy( a[0], b[0] );
1043 v4_copy( a[1], b[1] );
1044 v4_copy( a[2], b[2] );
1045 v4_copy( a[3], b[3] );
1046 }
1047
1048 static inline void m4x4_identity( m4x4f a )
1049 {
1050 m4x4f id = M4X4_IDENTITY;
1051 m4x4_copy( id, a );
1052 }
1053
1054 static inline void m4x4_zero( m4x4f a )
1055 {
1056 m4x4f zero = M4X4_ZERO;
1057 m4x4_copy( zero, a );
1058 }
1059
1060 static inline void m4x4_mul( m4x4f a, m4x4f b, m4x4f d )
1061 {
1062 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1063 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1064 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1065 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1066
1067 b00 = b[0][0], b01 = b[0][1], b02 = b[0][2], b03 = b[0][3],
1068 b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b13 = b[1][3],
1069 b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b23 = b[2][3],
1070 b30 = b[3][0], b31 = b[3][1], b32 = b[3][2], b33 = b[3][3];
1071
1072 d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30*b03;
1073 d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31*b03;
1074 d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32*b03;
1075 d[0][3] = a03*b00 + a13*b01 + a23*b02 + a33*b03;
1076 d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30*b13;
1077 d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31*b13;
1078 d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32*b13;
1079 d[1][3] = a03*b10 + a13*b11 + a23*b12 + a33*b13;
1080 d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30*b23;
1081 d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31*b23;
1082 d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32*b23;
1083 d[2][3] = a03*b20 + a13*b21 + a23*b22 + a33*b23;
1084 d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30*b33;
1085 d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31*b33;
1086 d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32*b33;
1087 d[3][3] = a03*b30 + a13*b31 + a23*b32 + a33*b33;
1088 }
1089
1090 static inline void m4x4_mulv( m4x4f m, v4f v, v4f d )
1091 {
1092 v4f res;
1093
1094 res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2] + m[3][0]*v[3];
1095 res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2] + m[3][1]*v[3];
1096 res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2] + m[3][2]*v[3];
1097 res[3] = m[0][3]*v[0] + m[1][3]*v[1] + m[2][3]*v[2] + m[3][3]*v[3];
1098
1099 v4_copy( res, d );
1100 }
1101
1102 static inline void m4x4_inv( m4x4f a, m4x4f d )
1103 {
1104 float a00 = a[0][0], a01 = a[0][1], a02 = a[0][2], a03 = a[0][3],
1105 a10 = a[1][0], a11 = a[1][1], a12 = a[1][2], a13 = a[1][3],
1106 a20 = a[2][0], a21 = a[2][1], a22 = a[2][2], a23 = a[2][3],
1107 a30 = a[3][0], a31 = a[3][1], a32 = a[3][2], a33 = a[3][3],
1108 det,
1109 t[6];
1110
1111 t[0] = a22*a33 - a32*a23;
1112 t[1] = a21*a33 - a31*a23;
1113 t[2] = a21*a32 - a31*a22;
1114 t[3] = a20*a33 - a30*a23;
1115 t[4] = a20*a32 - a30*a22;
1116 t[5] = a20*a31 - a30*a21;
1117
1118 d[0][0] = a11*t[0] - a12*t[1] + a13*t[2];
1119 d[1][0] =-(a10*t[0] - a12*t[3] + a13*t[4]);
1120 d[2][0] = a10*t[1] - a11*t[3] + a13*t[5];
1121 d[3][0] =-(a10*t[2] - a11*t[4] + a12*t[5]);
1122
1123 d[0][1] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1124 d[1][1] = a00*t[0] - a02*t[3] + a03*t[4];
1125 d[2][1] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1126 d[3][1] = a00*t[2] - a01*t[4] + a02*t[5];
1127
1128 t[0] = a12*a33 - a32*a13;
1129 t[1] = a11*a33 - a31*a13;
1130 t[2] = a11*a32 - a31*a12;
1131 t[3] = a10*a33 - a30*a13;
1132 t[4] = a10*a32 - a30*a12;
1133 t[5] = a10*a31 - a30*a11;
1134
1135 d[0][2] = a01*t[0] - a02*t[1] + a03*t[2];
1136 d[1][2] =-(a00*t[0] - a02*t[3] + a03*t[4]);
1137 d[2][2] = a00*t[1] - a01*t[3] + a03*t[5];
1138 d[3][2] =-(a00*t[2] - a01*t[4] + a02*t[5]);
1139
1140 t[0] = a12*a23 - a22*a13;
1141 t[1] = a11*a23 - a21*a13;
1142 t[2] = a11*a22 - a21*a12;
1143 t[3] = a10*a23 - a20*a13;
1144 t[4] = a10*a22 - a20*a12;
1145 t[5] = a10*a21 - a20*a11;
1146
1147 d[0][3] =-(a01*t[0] - a02*t[1] + a03*t[2]);
1148 d[1][3] = a00*t[0] - a02*t[3] + a03*t[4];
1149 d[2][3] =-(a00*t[1] - a01*t[3] + a03*t[5]);
1150 d[3][3] = a00*t[2] - a01*t[4] + a02*t[5];
1151
1152 det = 1.0f / (a00*d[0][0] + a01*d[1][0] + a02*d[2][0] + a03*d[3][0]);
1153 v4_muls( d[0], det, d[0] );
1154 v4_muls( d[1], det, d[1] );
1155 v4_muls( d[2], det, d[2] );
1156 v4_muls( d[3], det, d[3] );
1157 }
1158
1159 /*
1160 * Planes (double precision)
1161 */
1162 static inline void tri_to_plane( double a[3], double b[3],
1163 double c[3], double p[4] )
1164 {
1165 double edge0[3];
1166 double edge1[3];
1167 double l;
1168
1169 edge0[0] = b[0] - a[0];
1170 edge0[1] = b[1] - a[1];
1171 edge0[2] = b[2] - a[2];
1172
1173 edge1[0] = c[0] - a[0];
1174 edge1[1] = c[1] - a[1];
1175 edge1[2] = c[2] - a[2];
1176
1177 p[0] = edge0[1] * edge1[2] - edge0[2] * edge1[1];
1178 p[1] = edge0[2] * edge1[0] - edge0[0] * edge1[2];
1179 p[2] = edge0[0] * edge1[1] - edge0[1] * edge1[0];
1180
1181 l = sqrt(p[0] * p[0] + p[1] * p[1] + p[2] * p[2]);
1182 p[3] = (p[0] * a[0] + p[1] * a[1] + p[2] * a[2]) / l;
1183
1184 p[0] = p[0] / l;
1185 p[1] = p[1] / l;
1186 p[2] = p[2] / l;
1187 }
1188
1189 static inline int plane_intersect( double a[4], double b[4],
1190 double c[4], double p[4] )
1191 {
1192 double const epsilon = 1e-8f;
1193
1194 double x[3];
1195 double d;
1196
1197 x[0] = a[1] * b[2] - a[2] * b[1];
1198 x[1] = a[2] * b[0] - a[0] * b[2];
1199 x[2] = a[0] * b[1] - a[1] * b[0];
1200
1201 d = x[0] * c[0] + x[1] * c[1] + x[2] * c[2];
1202
1203 if( d < epsilon && d > -epsilon ) return 0;
1204
1205 p[0] = (b[1] * c[2] - b[2] * c[1]) * -a[3];
1206 p[1] = (b[2] * c[0] - b[0] * c[2]) * -a[3];
1207 p[2] = (b[0] * c[1] - b[1] * c[0]) * -a[3];
1208
1209 p[0] += (c[1] * a[2] - c[2] * a[1]) * -b[3];
1210 p[1] += (c[2] * a[0] - c[0] * a[2]) * -b[3];
1211 p[2] += (c[0] * a[1] - c[1] * a[0]) * -b[3];
1212
1213 p[0] += (a[1] * b[2] - a[2] * b[1]) * -c[3];
1214 p[1] += (a[2] * b[0] - a[0] * b[2]) * -c[3];
1215 p[2] += (a[0] * b[1] - a[1] * b[0]) * -c[3];
1216
1217 p[0] = -p[0] / d;
1218 p[1] = -p[1] / d;
1219 p[2] = -p[2] / d;
1220
1221 return 1;
1222 }
1223
1224 static inline double plane_polarity( double p[4], double a[3] )
1225 {
1226 return
1227 (a[0] * p[0] + a[1] * p[1] + a[2] * p[2])
1228 -(p[0]*p[3] * p[0] + p[1]*p[3] * p[1] + p[2]*p[3] * p[2])
1229 ;
1230 }
1231
1232 /* Quaternions */
1233
1234 static inline void q_identity( v4f q )
1235 {
1236 q[0] = 0.0f; q[1] = 0.0f; q[2] = 0.0f; q[3] = 1.0f;
1237 }
1238
1239 static inline void q_axis_angle( v4f q, v3f axis, float angle )
1240 {
1241 float a = angle*0.5f,
1242 c = cosf(a),
1243 s = sinf(a);
1244
1245 q[0] = s*axis[0];
1246 q[1] = s*axis[1];
1247 q[2] = s*axis[2];
1248 q[3] = c;
1249 }
1250
1251 static inline void q_mul( v4f q, v4f q1, v4f d )
1252 {
1253 v4f t;
1254 t[0] = q[3]*q1[0] + q[0]*q1[3] + q[1]*q1[2] - q[2]*q1[1];
1255 t[1] = q[3]*q1[1] - q[0]*q1[2] + q[1]*q1[3] + q[2]*q1[0];
1256 t[2] = q[3]*q1[2] + q[0]*q1[1] - q[1]*q1[0] + q[2]*q1[3];
1257 t[3] = q[3]*q1[3] - q[0]*q1[0] - q[1]*q1[1] - q[2]*q1[2];
1258 v4_copy( t, d );
1259 }
1260
1261 static inline void q_normalize( v4f q )
1262 {
1263 float s = 1.0f/ sqrtf(v4_dot(q,q));
1264 q[0] *= s;
1265 q[1] *= s;
1266 q[2] *= s;
1267 q[3] *= s;
1268 }
1269
1270 static inline void q_inv( v4f q, v4f d )
1271 {
1272 float s = 1.0f / v4_dot(q,q);
1273 d[0] = -q[0]*s;
1274 d[1] = -q[1]*s;
1275 d[2] = -q[2]*s;
1276 d[3] = q[3]*s;
1277 }
1278
1279 static inline void q_nlerp( v4f a, v4f b, float t, v4f d )
1280 {
1281 if( v4_dot(a,b) < 0.0f )
1282 {
1283 v4_muls( b, -1.0f, d );
1284 v4_lerp( a, d, t, d );
1285 }
1286 else
1287 v4_lerp( a, b, t, d );
1288
1289 q_normalize( d );
1290 }
1291
1292 static inline void q_m3x3( v4f q, m3x3f d )
1293 {
1294 float
1295 l = v4_length(q),
1296 s = l > 0.0f? 2.0f/l: 0.0f,
1297
1298 xx = s*q[0]*q[0], xy = s*q[0]*q[1], wx = s*q[3]*q[0],
1299 yy = s*q[1]*q[1], yz = s*q[1]*q[2], wy = s*q[3]*q[1],
1300 zz = s*q[2]*q[2], xz = s*q[0]*q[2], wz = s*q[3]*q[2];
1301
1302 d[0][0] = 1.0f - yy - zz;
1303 d[1][1] = 1.0f - xx - zz;
1304 d[2][2] = 1.0f - xx - yy;
1305 d[0][1] = xy + wz;
1306 d[1][2] = yz + wx;
1307 d[2][0] = xz + wy;
1308 d[1][0] = xy - wz;
1309 d[2][1] = yz - wx;
1310 d[0][2] = xz - wy;
1311 }
1312
1313 static void m3x3_q( m3x3f m, v4f q )
1314 {
1315 float diag, r, rinv;
1316
1317 diag = m[0][0] + m[1][1] + m[2][2];
1318 if( diag >= 0.0f )
1319 {
1320 r = sqrtf( 1.0f + diag );
1321 rinv = 0.5f / r;
1322 q[0] = rinv * (m[1][2] - m[2][1]);
1323 q[1] = rinv * (m[2][0] - m[0][2]);
1324 q[2] = rinv * (m[0][1] - m[1][0]);
1325 q[3] = r * 0.5f;
1326 }
1327 else if( m[0][0] >= m[1][1] && m[0][0] >= m[2][2] )
1328 {
1329 r = sqrtf( 1.0f - m[1][1] - m[2][2] + m[0][0] );
1330 rinv = 0.5f / r;
1331 q[0] = r * 0.5f;
1332 q[1] = rinv * (m[0][1] + m[1][0]);
1333 q[2] = rinv * (m[0][2] + m[2][0]);
1334 q[3] = rinv * (m[1][2] - m[2][1]);
1335 }
1336 else if( m[1][1] >= m[2][2] )
1337 {
1338 r = sqrtf( 1.0f - m[0][0] - m[2][2] + m[1][1] );
1339 rinv = 0.5f / r;
1340 q[0] = rinv * (m[0][1] + m[1][0]);
1341 q[1] = r * 0.5f;
1342 q[2] = rinv * (m[1][2] + m[2][1]);
1343 q[3] = rinv * (m[2][0] - m[0][2]);
1344 }
1345 else
1346 {
1347 r = sqrtf( 1.0f - m[0][0] - m[1][1] + m[2][2] );
1348 rinv = 0.5f / r;
1349 q[0] = rinv * (m[0][2] + m[2][0]);
1350 q[1] = rinv * (m[1][2] + m[2][1]);
1351 q[2] = r * 0.5f;
1352 q[3] = rinv * (m[0][1] - m[1][0]);
1353 }
1354 }
1355
1356 static int ray_tri( v3f tri[3], v3f co, v3f dir, float *dist )
1357 {
1358 float const kEpsilon = 0.00001f;
1359
1360 v3f v0, v1, h, s, q, n;
1361 float a,f,u,v,t;
1362
1363 float *pa = tri[0],
1364 *pb = tri[1],
1365 *pc = tri[2];
1366
1367 v3_sub( pb, pa, v0 );
1368 v3_sub( pc, pa, v1 );
1369 v3_cross( dir, v1, h );
1370 v3_cross( v0, v1, n );
1371
1372 if( v3_dot( n, dir ) > 0.0f ) /* Backface culling */
1373 return 0;
1374
1375 /* Parralel */
1376 a = v3_dot( v0, h );
1377 if( a > -kEpsilon && a < kEpsilon )
1378 return 0;
1379
1380 f = 1.0f/a;
1381 v3_sub( co, pa, s );
1382
1383 u = f * v3_dot(s, h);
1384 if( u < 0.0f || u > 1.0f )
1385 return 0;
1386
1387 v3_cross( s, v0, q );
1388 v = f * v3_dot( dir, q );
1389 if( v < 0.0f || u+v > 1.0f )
1390 return 0;
1391
1392 t = f * v3_dot(v1, q);
1393 if( t > kEpsilon )
1394 {
1395 *dist = t;
1396 return 1;
1397 }
1398 else return 0;
1399 }
1400
1401 static inline float vg_randf(void)
1402 {
1403 return (float)rand()/(float)(RAND_MAX);
1404 }
1405
1406 static inline void vg_rand_dir(v3f dir)
1407 {
1408 dir[0] = vg_randf();
1409 dir[1] = vg_randf();
1410 dir[2] = vg_randf();
1411
1412 v3_muls( dir, 2.0f, dir );
1413 v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir );
1414
1415 v3_normalize( dir );
1416 }
1417
1418 static inline void vg_rand_sphere( v3f co )
1419 {
1420 vg_rand_dir(co);
1421 v3_muls( co, cbrtf( vg_randf() ), co );
1422 }
1423
1424 static inline int vg_randint(int max)
1425 {
1426 return rand()%max;
1427 }
1428
1429 static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p )
1430 {
1431 float tt = t*t,
1432 ttt = tt*t;
1433
1434 v3_muls( p1, ttt, p );
1435 v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
1436 v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
1437 v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
1438 }
1439
1440 #endif /* VG_M_H */