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[vg.git] / vg_build.h
1 #include <stdlib.h>
2 #include <stdio.h>
3 #include <unistd.h>
4
5 #include "vg_log.h"
6
7 struct compiler_info
8 {
9 char name[64],
10 file[512],
11 link[512],
12 library[512],
13 include[512],
14 build_dir[512],
15 executable[512];
16
17 enum optimization_profile
18 {
19 k_optimization_profile_debug,
20 k_optimization_profile_release
21 }
22 optimization_profile;
23
24 enum target_file
25 {
26 k_target_file_game,
27 k_target_file_server
28 }
29 target_file;
30
31 enum compiler
32 {
33 k_compiler_clang,
34 k_compiler_gcc,
35 k_compiler_mingw
36 }
37 compiler;
38 }
39
40 static vg_compiler;
41
42 void vg_build_syscall(const char *fmt, ...)
43 {
44 va_list args;
45 va_start( args, fmt );
46
47 char call[4096];
48 vsnprintf( call, vg_list_size( call ), fmt, args );
49
50 va_end( args );
51
52 puts( call );
53
54 if( system(call) )
55 exit(0);
56 }
57
58 void vg_build_object( const char *file )
59 {
60 strcat( vg_compiler.file, file );
61 }
62
63 void vg_build_library_dir( const char *ldir )
64 {
65 strcat( vg_compiler.library, ldir );
66 }
67
68 void vg_build_link( const char *link )
69 {
70 strcat( vg_compiler.link, link );
71 }
72
73 void vg_build_include( const char *inc )
74 {
75 strcat( vg_compiler.include, inc );
76 }
77
78 const char *vg_compiler_str(void)
79 {
80 return (const char *[]){ "clang", "gcc", "i686-w64-mingw32-gcc" }
81 [vg_compiler.compiler];
82 }
83
84 void vg_build_start( const char *name, enum compiler compiler )
85 {
86 vg_compiler.file[0] = '\0';
87 vg_compiler.link[0] = '\0';
88 vg_compiler.include[0] = '\0';
89 vg_compiler.library[0] = '\0';
90 vg_compiler.compiler = compiler;
91
92 strcpy( vg_compiler.name, name );
93
94 snprintf( vg_compiler.build_dir, 512,
95 "bin/%s-%s",
96 name,
97 vg_compiler_str() );
98
99 vg_build_syscall( "mkdir -p %s", vg_compiler.build_dir );
100 vg_build_include( "-I. -I./vg " );
101 vg_build_library_dir( "-L. " );
102 }
103
104 void vg_build_add_link_for_graphics(void)
105 {
106 if( (vg_compiler.compiler == k_compiler_gcc) ||
107 (vg_compiler.compiler == k_compiler_clang ) )
108 {
109 vg_build_link( "-lSDL2 -lGL -lX11 -lXxf86vm -lXrandr -lXi -ldl " );
110 }
111 else
112 {
113 vg_build_link( "-lmingw32 -lSDL2main -lSDL2 -lopengl32 -mwindows " );
114 }
115
116 vg_build_object( "vg/dep/glad/glad.c " );
117 vg_build_link( "-lm -pthread " );
118 }
119
120 void vg_build_add_link_for_game(void)
121 {
122 if( (vg_compiler.compiler == k_compiler_gcc) ||
123 (vg_compiler.compiler == k_compiler_clang ) )
124 {
125 vg_build_link( "-lsteam_api " );
126 }
127 else
128 {
129 vg_build_library_dir( "-L./vg/dep/sdl " );
130 vg_build_link( "vg/dep/steam/steam_api.dll " );
131 }
132
133 vg_build_include( "-I./vg/dep " );
134 vg_build_library_dir( "-L./vg/dep/steam " );
135 }
136
137 void vg_build_bin_dependency_file( const char *src )
138 {
139 vg_build_syscall( "cp %s %s", src, vg_compiler.build_dir );
140 }
141
142 void vg_build_symbolic_link( const char *folder, const char *bin_name )
143 {
144 char dest[512];
145 snprintf( dest, 512, "%s/%s", vg_compiler.build_dir, bin_name );
146
147 if( !access( dest, F_OK ) )
148 vg_build_syscall( "unlink %s", dest );
149
150 vg_build_syscall( "ln -srf %s %s", folder, dest );
151 }
152
153 void vg_build_copy_graphics_dependencies(void)
154 {
155 if( vg_compiler.compiler == k_compiler_mingw )
156 {
157 vg_build_bin_dependency_file( "vg/dep/sdl/SDL2.dll" );
158 }
159 }
160
161 void vg_build_copy_game_dependencies(void)
162 {
163 vg_build_bin_dependency_file(
164 "vg/submodules/SDL_GameControllerDB/gamecontrollerdb.txt" );
165
166 if( (vg_compiler.compiler == k_compiler_gcc) ||
167 (vg_compiler.compiler == k_compiler_clang) )
168 {
169 vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
170 }
171 else
172 {
173 vg_build_bin_dependency_file( "vg/dep/steam/steam_api.dll" );
174 }
175 }
176
177 void vg_build_mode_release(void)
178 {
179 vg_compiler.optimization_profile = k_optimization_profile_release;
180 }
181
182 void vg_build_mode_debug(void)
183 {
184 vg_compiler.optimization_profile = k_optimization_profile_debug;
185 }
186
187 void vg_build(void)
188 {
189 char cmd[4096];
190 cmd[0] = '\0';
191
192 /* Compiler */
193 strcat( cmd, "ccache " );
194 strcat( cmd, vg_compiler_str() );
195 strcat( cmd, " -std=gnu99 -D_REENTRANT \\\n" );
196
197 /* Debugging information */
198 if( vg_compiler.optimization_profile == k_optimization_profile_debug )
199 {
200 strcat( cmd, " -O0 -ggdb3 -fno-omit-frame-pointer " );
201
202 if( (vg_compiler.compiler == k_compiler_gcc) ||
203 (vg_compiler.compiler == k_compiler_clang ) )
204 {
205 strcat( cmd, "-rdynamic -fsanitize=address " );
206 }
207
208 strcat( cmd, "\\\n" );
209 }
210 else
211 {
212 strcat( cmd, " -O3 -DVG_RELEASE\\\n" );
213 }
214
215 /* Warnings */
216 strcat( cmd,
217 " -Wall\\\n"
218 " -Wno-unused-function -Wno-unused-variable\\\n"
219 " -Wno-unused-command-line-argument -Wno-unused-but-set-variable\\\n"
220 );
221
222 /* Include */
223 strcat( cmd, " " );
224 strcat( cmd, vg_compiler.include );
225 strcat( cmd, "\\\n" );
226
227 /* Library */
228 strcat( cmd, " " );
229 strcat( cmd, vg_compiler.library );
230 strcat( cmd, "\\\n" );
231
232 /* Targets */
233 strcat( cmd, " " );
234 strcat( cmd, vg_compiler.file );
235 strcat( cmd, "\\\n" );
236
237 /* Output */
238 strcat( cmd, " -o " );
239 vg_compiler.executable[0] = '\0';
240 strcat( vg_compiler.executable, vg_compiler.build_dir );
241 strcat( vg_compiler.executable, "/" );
242 strcat( vg_compiler.executable, vg_compiler.name );
243
244 if( vg_compiler.compiler == k_compiler_mingw )
245 strcat( vg_compiler.executable, ".exe" );
246
247 strcat( cmd, vg_compiler.executable );
248 strcat( cmd, "\\\n" );
249
250 /* Link */
251 strcat( cmd, " " );
252 strcat( cmd, vg_compiler.link );
253 strcat( cmd, "\\\n" );
254
255 strcat( cmd, " -Wl,-rpath=./" );
256
257 vg_build_syscall( cmd );
258 }