From dfe098a9fda63d24cd83b95bed1630bb816f9846 Mon Sep 17 00:00:00 2001 From: hgn Date: Wed, 1 Dec 2021 15:01:22 +0000 Subject: [PATCH] allowed background travel --- fishladder.c | 354 ++++++++++++++++++++++++++++++--------------------- 1 file changed, 208 insertions(+), 146 deletions(-) diff --git a/fishladder.c b/fishladder.c index 37d2469..8fccfb5 100644 --- a/fishladder.c +++ b/fishladder.c @@ -126,7 +126,11 @@ enum cell_type k_cell_type_ramp_right = 3, k_cell_type_ramp_left = 6, k_cell_type_split = 7, - k_cell_type_merge = 13 + k_cell_type_merge = 13, + k_cell_type_con_r = 1, + k_cell_type_con_u = 2, + k_cell_type_con_l = 4, + k_cell_type_con_d = 8 }; v3f colour_sets[] = @@ -188,6 +192,14 @@ static void use_mesh( struct mesh *m ) glBindVertexArray( m->vao ); } +enum e_fish_state +{ + k_fish_state_soon_dead = -1, + k_fish_state_dead = 0, + k_fish_state_alive, + k_fish_state_bg +}; + struct world { #pragma pack(push,1) @@ -252,7 +264,7 @@ struct world { v2i pos; v2i dir; - int alive; + enum e_fish_state state; char payload; float death_time; v2f physics_v; @@ -959,10 +971,15 @@ void vg_free(void) map_free(); } +static int world_check_pos_ok( v2i co ) +{ + return (co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2)? 0: 1; +} + static int cell_interactive( v2i co ) { // Bounds check - if( co[0] < 2 || co[0] >= world.w-2 || co[1] < 2 || co[1] >= world.h-2 ) + if( !world_check_pos_ok( co ) ) return 0; // Flags check @@ -1340,106 +1357,149 @@ void vg_update(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == -1 ) - fish->alive = 0; + if( fish->state == k_fish_state_soon_dead ) + fish->state = k_fish_state_dead; - if( fish->alive != 1 ) + if( fish->state < k_fish_state_alive ) continue; struct cell *cell_current = pcell( fish->pos ); - // Apply to output - if( cell_current->state & FLAG_OUTPUT ) + if( fish->state == k_fish_state_alive ) { - for( int j = 0; j < arrlen( world.io ); j ++ ) + // Apply to output + if( cell_current->state & FLAG_OUTPUT ) + { + for( int j = 0; j < arrlen( world.io ); j ++ ) + { + struct cell_terminal *term = &world.io[j]; + + if( term->id == fish->pos[1]*world.w + fish->pos[0] ) + { + struct terminal_run *run = &term->runs[ world.sim_run ]; + if( run->recv_count < vg_list_size( run->recieved ) ) + run->recieved[ run->recv_count ++ ] = fish->payload; + + break; + } + } + + fish->state = k_fish_state_dead; + continue; + } + + if( cell_current->config == k_cell_type_split ) { - struct cell_terminal *term = &world.io[j]; + // Flip flop L/R + fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; + fish->dir[1] = 0; - if( term->id == fish->pos[1]*world.w + fish->pos[0] ) + if( !(cell_current->state & FLAG_TARGETED) ) + cell_current->state ^= FLAG_FLIP_FLOP; + } + else if( cell_current->config == k_cell_type_merge ) + { + // Can only move up + fish->dir[0] = 0; + fish->dir[1] = -1; + } + else + { + struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } ); + if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) ) { - struct terminal_run *run = &term->runs[ world.sim_run ]; - if( run->recv_count < vg_list_size( run->recieved ) ) - run->recieved[ run->recv_count ++ ] = fish->payload; + // Try other directions for valid, so down, left, right.. + v2i dirs[] = {{1,0},{-1,0},{0,-1}}; + //vg_info( "Trying some other directions...\n" ); - break; + for( int j = 0; j < vg_list_size(dirs); j ++ ) + { + if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) ) + continue; + + if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) ) + { + fish->dir[0] = dirs[j][0]; + fish->dir[1] = dirs[j][1]; + } + } } } - fish->alive = 0; - continue; - } - - if( cell_current->config == k_cell_type_split ) - { - // Flip flop L/R - fish->dir[0] = cell_current->state&FLAG_FLIP_FLOP?1:-1; - fish->dir[1] = 0; + fish->pos[0] += fish->dir[0]; + fish->pos[1] += fish->dir[1]; - if( !(cell_current->state & FLAG_TARGETED) ) - cell_current->state ^= FLAG_FLIP_FLOP; - } - else if( cell_current->config == k_cell_type_merge ) - { - // Can only move up - fish->dir[0] = 0; - fish->dir[1] = -1; - } - else - { - struct cell *cell_next = pcell( (v2i){ fish->pos[0]+fish->dir[0], fish->pos[1]+fish->dir[1] } ); - if( !(cell_next->state & (FLAG_CANAL|FLAG_OUTPUT)) ) + struct cell *cell_entry = pcell( fish->pos ); + + if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) )) { - // Try other directions for valid, so down, left, right.. - v2i dirs[] = {{1,0},{-1,0},{0,-1}}; - //vg_info( "Trying some other directions...\n" ); - - for( int j = 0; j < vg_list_size(dirs); j ++ ) + if( world_check_pos_ok( fish->pos ) ) + fish->state = k_fish_state_bg; + else + fish->state = k_fish_state_dead; + } + else + { + if( fish->dir[0] ) { - if( (dirs[j][0] == -fish->dir[0]) && (dirs[j][1] == -fish->dir[1]) ) - continue; - - if( pcell( (v2i){ fish->pos[0]+dirs[j][0], fish->pos[1]+dirs[j][1] } )->state & (FLAG_CANAL|FLAG_OUTPUT) ) + if( cell_entry->config == k_cell_type_split || + cell_entry->config == k_cell_type_ramp_right || + cell_entry->config == k_cell_type_ramp_left ) { - fish->dir[0] = dirs[j][0]; - fish->dir[1] = dirs[j][1]; + // Special death (FALL) + /* + v2_sub( fish->physics_co, fish->physics_v, fish->physics_v ); + v2_divs( fish->physics_v, vg_time_delta, fish->physics_v ); + */ + + fish->state = k_fish_state_dead; + vg_error( "REMOVE THIS CONDITION\n" ); + continue; } } + + if( cell_entry->config == k_cell_type_split ) + { + sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); + cell_entry->state |= FLAG_FLIP_ROTATING; + } } } - - fish->pos[0] += fish->dir[0]; - fish->pos[1] += fish->dir[1]; - - struct cell *cell_entry = pcell( fish->pos ); - - if( !(cell_entry->state & (FLAG_INPUT|FLAG_CANAL|FLAG_OUTPUT) )) - fish->alive = 0; - else + else if( fish->state == k_fish_state_bg ) { - if( fish->dir[0] ) + fish->pos[0] += fish->dir[0]; + fish->pos[1] += fish->dir[1]; + + if( !world_check_pos_ok( fish->pos ) ) + fish->state = k_fish_state_dead; + else { - if( cell_entry->config == k_cell_type_split || - cell_entry->config == k_cell_type_ramp_right || - cell_entry->config == k_cell_type_ramp_left ) + struct cell *cell_entry = pcell( fish->pos ); + + if( cell_entry->state & FLAG_CANAL ) { - // Special death (FALL) - v2_sub( fish->physics_co, fish->physics_v, fish->physics_v ); - v2_divs( fish->physics_v, vg_time_delta, fish->physics_v ); - - fish->alive = -2; - vg_warn( "Special death (fall)\n" ); - continue; + if( cell_entry->config == k_cell_type_con_r || cell_entry->config == k_cell_type_con_u + || cell_entry->config == k_cell_type_con_l || cell_entry->config == k_cell_type_con_d ) + { + fish->state = k_fish_state_alive; + + fish->dir[0] = 0; + fish->dir[1] = 0; + + switch( cell_entry->config ) + { + case k_cell_type_con_r: fish->dir[0] = 1; break; + case k_cell_type_con_l: fish->dir[0] = -1; break; + case k_cell_type_con_u: fish->dir[1] = 1; break; + case k_cell_type_con_d: fish->dir[1] = -1; break; + } + } } } - - if( cell_entry->config == k_cell_type_split ) - { - sfx_set_playrnd( &audio_splitter, &audio_system_balls_important, 0, 1 ); - cell_entry->state |= FLAG_FLIP_ROTATING; - } } + else { vg_error( "fish behaviour unimplemented for behaviour type (%d)\n" ); } - if( fish->alive ) + if( fish->state >= k_fish_state_alive ) alive_count ++; } @@ -1448,7 +1508,7 @@ void vg_update(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 1 ) + if( fish->state == k_fish_state_alive ) { struct cell *cell_current = pcell( fish->pos ); @@ -1476,16 +1536,17 @@ void vg_update(void) // Third pass (collisions) for( int i = 0; i < world.num_fishes; i ++ ) { - if( world.fishes[i].alive == 1 ) + if( world.fishes[i].state == k_fish_state_alive ) { for( int j = i+1; j < world.num_fishes; j ++ ) { - if( (world.fishes[j].alive == 1) && (world.fishes[i].pos[0] == world.fishes[j].pos[0]) && + if( (world.fishes[j].state == k_fish_state_alive) && + (world.fishes[i].pos[0] == world.fishes[j].pos[0]) && (world.fishes[i].pos[1] == world.fishes[j].pos[1]) ) { // Shatter death (+0.5s) - world.fishes[i].alive = -1; - world.fishes[j].alive = -1; + world.fishes[i].state = k_fish_state_soon_dead; + world.fishes[j].state = k_fish_state_soon_dead; world.fishes[i].death_time = 0.5f; world.fishes[j].death_time = 0.5f; } @@ -1508,7 +1569,7 @@ void vg_update(void) struct fish *fish = &world.fishes[world.num_fishes++]; fish->pos[0] = posx; fish->pos[1] = posy; - fish->alive = 1; + fish->state = k_fish_state_alive; fish->payload = term->runs[ world.sim_run ].conditions[ world.sim_frame ]; int can_spawn = 0; @@ -1616,78 +1677,79 @@ void vg_update(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 0 ) + if( fish->state == k_fish_state_dead ) continue; - if( fish->alive == -1 && (world.frame_lerp > fish->death_time) ) + if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) ) continue; // Todo: particle thing? + + struct cell *cell = pcell(fish->pos); + v2f const *curve; - if( fish->alive == -2 ) + float t = world.frame_lerp; + float ti = 1.0f-t; + + v2_copy( fish->physics_co, fish->physics_v ); + + switch( cell->config ) { - v2_muladds( fish->physics_v, (v2f){ 0.0, -9.8f }, vg_time_delta, fish->physics_v ); - v2_muladds( fish->physics_co, fish->physics_v, vg_time_delta, fish->physics_co ); + case 13: + if( fish->dir[0] == 1 ) + curve = curve_12; + else + curve = curve_9; + break; + case k_cell_type_con_r: curve = curve_1; + if( fish->dir[0] == 1 ) t = ti; + break; + case k_cell_type_con_l: curve = curve_4; + if( fish->dir[0] == -1 ) t = ti; + break; + case k_cell_type_con_u: curve = curve_2; + if( fish->dir[1] == 1 ) t = ti; + break; + case k_cell_type_con_d: curve = curve_8; + if( fish->dir[1] == 1 ) t = ti; + break; + case 3: curve = curve_3; break; + case 6: curve = curve_6; break; + case 9: curve = curve_9; break; + case 12: curve = curve_12; break; + case 7: + if( t > curve_7_linear_section ) + { + t -= curve_7_linear_section; + t *= (1.0f/(1.0f-curve_7_linear_section)); + + curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1; + } + else curve = NULL; + break; + default: curve = NULL; break; } - else - { - struct cell *cell = pcell(fish->pos); - v2f const *curve; - - float t = world.frame_lerp; - - v2_copy( fish->physics_co, fish->physics_v ); - - switch( cell->config ) - { - case 13: - if( fish->dir[0] == 1 ) - curve = curve_12; - else - curve = curve_9; - break; - case 1: curve = curve_1; break; - case 4: curve = curve_4; break; - case 2: curve = curve_2; break; - case 8: curve = curve_8; break; - case 3: curve = curve_3; break; - case 6: curve = curve_6; break; - case 9: curve = curve_9; break; - case 12: curve = curve_12; break; - case 7: - if( t > curve_7_linear_section ) - { - t -= curve_7_linear_section; - t *= (1.0f/(1.0f-curve_7_linear_section)); - - curve = cell->state & FLAG_FLIP_FLOP? curve_7: curve_7_1; - } - else curve = NULL; - break; - default: curve = NULL; break; - } - if( curve ) - { - float t2 = t * t; - float t3 = t * t * t; + if( curve ) + { + float t2 = t * t; + float t3 = t * t * t; - float cA = 3.0f*t2 - 3.0f*t3; - float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t; - float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f; + float cA = 3.0f*t2 - 3.0f*t3; + float cB = 3.0f*t3 - 6.0f*t2 + 3.0f*t; + float cC = 3.0f*t2 - t3 - 3.0f*t + 1.0f; - fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0]; - fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1]; - fish->physics_co[0] += (float)fish->pos[0]; - fish->physics_co[1] += (float)fish->pos[1]; - } - else - { - v2f origin; - origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f; - origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f; - - fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t; - fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t; - } + fish->physics_co[0] = t3*curve[3][0] + cA*curve[2][0] + cB*curve[1][0] + cC*curve[0][0]; + fish->physics_co[1] = t3*curve[3][1] + cA*curve[2][1] + cB*curve[1][1] + cC*curve[0][1]; + fish->physics_co[0] += (float)fish->pos[0]; + fish->physics_co[1] += (float)fish->pos[1]; + } + else + { + v2f origin; + origin[0] = (float)fish->pos[0] + (float)fish->dir[0]*-0.5f + 0.5f; + origin[1] = (float)fish->pos[1] + (float)fish->dir[1]*-0.5f + 0.5f; + + fish->physics_co[0] = origin[0] + (float)fish->dir[0]*t; + fish->physics_co[1] = origin[1] + (float)fish->dir[1]*t; } } } @@ -1843,10 +1905,10 @@ void vg_render(void) { struct fish *fish = &world.fishes[i]; - if( fish->alive == 0 ) + if( fish->state == k_fish_state_dead || fish->state == k_fish_state_bg ) continue; - if( fish->alive == -1 && (world.frame_lerp > fish->death_time) ) + if( fish->state == k_fish_state_soon_dead && (world.frame_lerp > fish->death_time) ) continue; v4f dot_colour = { 0.0f, 0.0f, 0.0f, 1.0f }; -- 2.25.1