From 638d6ecd580b58ee2fc35d24e8af46b28fd9d675 Mon Sep 17 00:00:00 2001 From: hgn Date: Tue, 7 Dec 2021 05:16:50 +0000 Subject: [PATCH] save file .sv2 format read/write --- fishladder.c | 288 ++++++++++++++++++++++++++++++----------- fishladder_resources.h | 35 ++++- vg/vg.h | 4 + vg/vg_ui.h | 25 +++- 4 files changed, 267 insertions(+), 85 deletions(-) diff --git a/fishladder.c b/fishladder.c index 3b2c09f..ecd4681 100644 --- a/fishladder.c +++ b/fishladder.c @@ -49,68 +49,87 @@ const char *level_pack_1[] = { }; #pragma pack(push,1) -struct career_state +struct dcareer_state { u32 version; + i32 total_unlocked; + + u32 reserved[14]; - struct career_level + struct dlevel_state { - u32 score; - u32 time; - u32 completed; + i32 score; + i32 reserved[3]; } - levels[ vg_list_size( level_pack_1 ) ]; -} -career = { .version = 1 }; + levels[ NUM_CAMPAIGN_LEVELS ]; +}; #pragma pack(pop) static void career_serialize(void) { - vg_asset_write( "sav/game.sav", &career, sizeof( struct career_state ) ); + struct dcareer_state encoded; + encoded.version = 2; + encoded.total_unlocked = career_local.total_unlocked; + + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + { + struct cmp_level *lvl = &set->pack[j]; + struct dlevel_state *dest = &encoded.levels[lvl->serial_id]; + + dest->score = lvl->completed_score; + dest->reserved[0] = 0; + dest->reserved[1] = 0; + dest->reserved[2] = 0; + } + } + + vg_asset_write( "sav/game.sv2", &encoded, sizeof( struct dcareer_state ) ); } static void career_load(void) { i64 sz; - struct career_state *cr = vg_asset_read_s( "sav/game.sav", &sz ); + struct dcareer_state encoded; + memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) ); - memset( (void*)career.levels, 0, vg_list_size(level_pack_1) * sizeof(struct career_level) ); + // Load and copy data into encoded + void *cr = vg_asset_read_s( "sav/game.sv2", &sz ); if( cr ) { - if( sz > sizeof( struct career_state ) ) + if( sz > sizeof( struct dcareer_state ) ) vg_warn( "This save file is too big! Some levels will be lost\n" ); - if( sz <= offsetof( struct career_state, levels ) ) + if( sz <= offsetof( struct dcareer_state, levels ) ) { - vg_error( "This save file is too small to have a header\n" ); + vg_warn( "This save file is too small to have a header. Creating a blank one\n" ); free( cr ); return; } - u32 const size_header = offsetof(struct career_state, levels); - u32 const size_levels = sizeof(struct career_state)-size_header; - u32 const size_levels_input = sz - size_header; - - memcpy( (void*)career.levels, (void*)cr->levels, size_levels_input ); - - if( sz < sizeof( struct career_state ) ) - { - memset( ((void*)career.levels) + size_levels_input, 0, size_levels-size_levels_input ); - } - + memcpy( (void*)&encoded, cr, VG_MIN( sizeof( struct dcareer_state ), sz ) ); free( cr ); - vg_success( "Loaded save file... Info:\n" ); - - for( int i = 0; i < vg_list_size( career.levels ); i ++ ) - { - struct career_level *lvl = &career.levels[i]; - vg_info( "Score: %u, Time: %u, Completed: %u\n", lvl->score, lvl->time, lvl->completed ); - } } else - { vg_info( "No save file... Using blank one\n" ); + + // Decode everything from dstate + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + { + struct cmp_level *lvl = &set->pack[j]; + struct dlevel_state *src = &encoded.levels[lvl->serial_id]; + + lvl->completed_score = src->score; + // ... + } } } @@ -393,6 +412,46 @@ static void io_reset(void) } } +int random_noise[] = { +0x46,0xD5,0xB8,0xD3,0xF2,0xE5,0xCC,0x07,0xD0,0xB3,0x7A,0xA2,0xC3,0xDA,0xDC,0x7F,0xE0,0xB7,0x42,0xA0,0xBF,0x41,0x92,0x32,0x6F,0x0D,0x45,0xC7,0x54,0xDB,0x30,0xC2, +0xD5,0xDA,0x55,0x09,0xDE,0x74,0x48,0x20,0xE1,0x24,0x5C,0x4D,0x6F,0x36,0xD8,0xE9,0x8D,0x8F,0x54,0x99,0x98,0x51,0xFE,0xDB,0x26,0x04,0x65,0x57,0x56,0xF3,0x53,0x30, +0x3D,0x16,0xC0,0xB6,0xF2,0x47,0xCF,0x62,0xB0,0x6C,0x8F,0x4F,0x8C,0x4C,0x17,0xF0,0x19,0x7E,0x2D,0x81,0x8D,0xFB,0x10,0xD3,0x49,0x50,0x60,0xFD,0x38,0x15,0x3B,0xEE, +0x05,0xC1,0xCF,0x62,0x97,0x75,0xDF,0x4E,0x4D,0x89,0x5E,0x88,0x5C,0x30,0x8C,0x54,0x1D,0x39,0x41,0xEA,0xA2,0x63,0x12,0x1B,0x8E,0x35,0x22,0x9B,0x98,0xA3,0x7F,0x80, +0xD6,0x27,0x94,0x66,0xB5,0x1D,0x7E,0xDF,0x96,0x28,0x38,0x3A,0xA0,0xE8,0x71,0x09,0x62,0x5E,0x9D,0x53,0x58,0x1B,0x7D,0x0D,0x2D,0x99,0x77,0x83,0xC3,0x89,0xC2,0xA2, +0xA7,0x1D,0x78,0x80,0x37,0xC1,0x87,0xFF,0x65,0xBF,0x2C,0xF1,0xE5,0xB3,0x09,0xE0,0x25,0x92,0x83,0x0F,0x8A,0x57,0x3C,0x0B,0xC6,0xBC,0x44,0x16,0xE3,0xCE,0xC3,0x0D, +0x69,0xD3,0xC6,0x99,0xB8,0x46,0x44,0xC4,0xF3,0x1E,0xBF,0xF5,0xB4,0xDB,0xFB,0x93,0xA1,0x7B,0xC9,0x08,0x77,0x22,0xE5,0x02,0xEF,0x9E,0x90,0x94,0x8A,0xA6,0x3D,0x7E, +0xA2,0xA0,0x10,0x82,0x47,0x5C,0xAA,0xF8,0x2F,0x0D,0x9F,0x76,0xDA,0x99,0x0F,0xCB,0xE2,0x02,0x0C,0x75,0xCA,0x35,0x29,0xA6,0x49,0x83,0x6D,0x91,0xB4,0xEC,0x31,0x69, +0xBA,0x13,0xF3,0xC7,0x21,0x06,0xC8,0x79,0xEF,0xB1,0x9C,0x6A,0xEE,0x64,0x9A,0xDC,0x1E,0xC6,0x18,0x93,0xA9,0x7E,0x89,0x7D,0x96,0xE5,0x44,0xB8,0x00,0x15,0xAF,0x8C, +0x78,0x8F,0xA8,0x05,0xA7,0x07,0x25,0x9A,0xC8,0x5D,0x90,0x1A,0x41,0x53,0x30,0xD3,0x24,0x33,0x71,0xB4,0x50,0x6E,0xE4,0xEA,0x0D,0x2B,0x6D,0xF5,0x17,0x08,0x74,0x49, +0x71,0xC2,0xAC,0xF7,0xDC,0xB2,0x7E,0xCC,0xB6,0x1B,0xB8,0xA9,0x52,0xCF,0x6B,0x51,0xD2,0x4E,0xC9,0x43,0xEE,0x2E,0x92,0x24,0xBB,0x47,0x4D,0x0C,0x3E,0x21,0x53,0x19, +0xD4,0x82,0xE2,0xC6,0x93,0x85,0x0A,0xF8,0xFA,0x04,0x07,0xD3,0x1D,0xEC,0x03,0x66,0xFD,0xB1,0xFB,0x8F,0xC5,0xDE,0xE8,0x29,0xDF,0x23,0x09,0x9D,0x7C,0x43,0x3D,0x4D, +0x89,0xB9,0x6F,0xB4,0x6B,0x4A,0x51,0xC3,0x94,0xF4,0x7C,0x5E,0x19,0x87,0x79,0xC1,0x80,0x0C,0x45,0x12,0xEC,0x95,0xF3,0x31,0x68,0x42,0xE1,0x06,0x57,0x0E,0xA7,0xFB, +0x78,0x96,0x87,0x23,0xA5,0x20,0x7A,0x09,0x3A,0x45,0xE6,0xD9,0x5E,0x6A,0xD6,0xAA,0x29,0x50,0x92,0x4E,0xD0,0xB5,0x91,0xC2,0x9A,0xCF,0x07,0xFE,0xB2,0x15,0xEB,0xE4, +0x84,0x40,0x14,0x47,0xFA,0x93,0xB9,0x06,0x69,0xDB,0xBD,0x4E,0xEA,0x52,0x9B,0xDE,0x5B,0x50,0x36,0xAB,0xB3,0x1F,0xD2,0xCD,0x9C,0x13,0x07,0x7E,0x8B,0xED,0x72,0x62, 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+0xA3,0x1E,0xFC,0xE0,0x82,0x30,0x27,0x93,0x71,0x35,0x75,0x77,0xBA,0x78,0x10,0x33,0xCD,0xAB,0xCF,0x8E,0xAD,0xF9,0x32,0xC9,0x15,0x9F,0xD6,0x6D,0xA8,0xAE,0xB1,0x3F, +0x90,0xEB,0xD4,0xF9,0x31,0x81,0xA3,0x53,0x99,0x4B,0x3C,0x93,0x3B,0xFE,0x55,0xFF,0x25,0x9F,0xCC,0x07,0xC5,0x2C,0x14,0xA7,0xA4,0x1E,0x6C,0xB6,0x91,0x2A,0xE0,0x3E, +0x7F,0x39,0x0A,0xD9,0x24,0x3C,0x01,0xA0,0x30,0x99,0x8E,0xB8,0x1D,0xF9,0xA7,0x78,0x86,0x95,0x35,0x0E,0x21,0xDA,0x7A,0x7B,0xAD,0x9F,0x4E,0xF6,0x63,0x5B,0x96,0xBB, +0x87,0x36,0x3F,0xA7,0x1A,0x66,0x91,0xCD,0xB0,0x3B,0xC0,0x4F,0x54,0xD2,0x5F,0xBB,0x38,0x89,0x1C,0x79,0x7E,0xA2,0x02,0xE4,0x80,0x84,0x1E,0x33,0xAB,0x74,0xFA,0xBE, +0x31,0x46,0x2E,0xC5,0x15,0xB9,0x12,0xE9,0xD3,0x73,0x43,0xEA,0x74,0x11,0xA7,0xC0,0xD5,0xD8,0x39,0x08,0x9F,0x4F,0xC7,0x71,0x25,0x09,0x51,0x65,0xD6,0xA8,0x02,0x1F +}; + +static int hash21i( v2i p, u32 umod ) +{ + return random_noise[ (random_noise[p[1] & 1023] + p[0]) & 1023 ] & umod; +} + static void map_reclassify( v2i start, v2i end, int update_texbuffer ); static int map_load( const char *str, const char *name ) { @@ -599,13 +658,65 @@ static int map_load( const char *str, const char *name ) // Update data texture to fill out the background { u8 info_buffer[64*64*4]; - for( int i = 0; i < 64*64; i ++ ) + for( int x = 0; x < 64; x ++ ) + { + for( int y = 0; y < 64; y ++ ) + { + u8 *px = &info_buffer[((x*64)+y)*4]; + + px[0] = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ); + px[1] = 0; + px[2] = 0; + px[3] = 0; + } + } + + // Random walks.. kinda + for( int i = 0; i < arrlen(world.io); i ++ ) { - u8 *px = &info_buffer[i*4]; - px[0] = 255; - px[1] = 0; - px[2] = 0; - px[3] = 0; + struct cell_terminal *term = &world.io[ i ]; + int posx = term->id % world.w; + int posy = (term->id - posx)/world.w; + + v2i turtle; + v2i turtle_dir; + int original_y; + + turtle[0] = 16+posx; + turtle[1] = 16+posy; + + turtle_dir[0] = 0; + turtle_dir[1] = posy <= 4? -1: 1; + original_y = turtle_dir[1]; + + for( int i = 0; i < 100; i ++ ) + { + info_buffer[((turtle[1]*64)+turtle[0])*4] = 0; + + v2i_add( turtle_dir, turtle, turtle ); + + if( turtle[0] == 0 ) break; + if( turtle[0] == 63 ) break; + if( turtle[1] == 0 ) break; + if( turtle[1] == 63 ) break; + + int random_value = hash21i( turtle, 0xFF ); + if( random_value > 255-40 && !turtle_dir[0] ) + { + turtle_dir[0] = -1; + turtle_dir[1] = 0; + } + else if( random_value > 255-80 && !turtle_dir[0] ) + { + turtle_dir[0] = 1; + turtle_dir[1] = 0; + } + else if( random_value > 255-100 ) + { + turtle_dir[0] = 0; + turtle_dir[1] = original_y; + } + } } glBindTexture( GL_TEXTURE_2D, world.background_data ); @@ -1189,7 +1300,7 @@ static void map_reclassify( v2i start, v2i end, int update_texbuffer ) else { if( cell->state & FLAG_WALL ) - height = 255; + height = 0xFF-0x3F + hash21i( (v2i){x,y}, 0x3F ); config = 0xF; } @@ -1759,7 +1870,7 @@ void vg_update(void) // Copy into career data if( world.pCmpLevel ) { - if( world.score > world.pCmpLevel->completed_score ) + if( world.score < world.pCmpLevel->completed_score || world.pCmpLevel->completed_score == 0 ) leaderboard_set_score( world.pCmpLevel, world.score ); world.pCmpLevel->completed_score = world.score; @@ -2283,6 +2394,7 @@ static struct // Internal u64_steamid id; i32 score; + int is_local_player; // To be displayed char score_text[ 16 ]; @@ -2346,7 +2458,7 @@ void vg_ui(void) gui_new_node(); { gui_capture_mouse( 9999 ); - gui_fill_rect( ui_global_ctx.cursor, 0xff5577ff ); + gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); gui_text( "ASSIGNMENTS", 8, 0 ); @@ -2434,7 +2546,9 @@ void vg_ui(void) { ui_data.level_selected = &levels[i]; ui_data.leaderboard_show = 0; - sw_find_leaderboard( ui_data.level_selected->map_name ); + + if( pack_selection >= 1 ) + sw_find_leaderboard( ui_data.level_selected->map_name ); } ui_global_ctx.override_colour = 0xffffffff; @@ -2498,7 +2612,7 @@ void vg_ui(void) ui_text_use_title( &ui_global_ctx ); // Buttons at the bottom - ui_global_ctx.cursor[3] = 30; + ui_global_ctx.cursor[3] = 25; ui_global_ctx.cursor[2] = 80; gui_align_bottom(); @@ -2508,7 +2622,7 @@ void vg_ui(void) { ui_data.level_selected = NULL; } - gui_text( "Back", 6, 0 ); + gui_text( "BACK", 6, k_text_alignment_center ); gui_end(); gui_align_right(); @@ -2519,9 +2633,12 @@ void vg_ui(void) gui_override_colours( &flcol_list_locked ); if( gui_button( 3001 ) == k_button_click ) vg_error( "UNIMPLEMENTED\n" ); - - gui_text( "Restore Solution", 6, 0 ); + + ui_global_ctx.override_colour = 0xff888888; + + gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center ); gui_end_right(); + ui_global_ctx.override_colour = 0xffffffff; } ui_global_ctx.cursor[0] += 2; @@ -2537,7 +2654,7 @@ void vg_ui(void) ui_data.level_selected = NULL; ui_data.leaderboard_show = 0; } - gui_text( "Play", 6, 0 ); + gui_text( "PLAY", 6, k_text_alignment_center ); gui_end(); } @@ -2548,50 +2665,61 @@ void vg_ui(void) if( ui_data.leaderboard_show ) { ui_global_ctx.cursor[0] += 16; - ui_global_ctx.cursor[3] = 250; + ui_global_ctx.cursor[2] = 350; + ui_global_ctx.cursor[3] = 25; // If has results gui_new_node(); { gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); + gui_text( "FRIEND LEADERBOARD", 6, 0 ); + } + gui_end_down(); + + ui_global_ctx.cursor[1] += 2; - ui_rect_pad( ui_global_ctx.cursor, 8 ); + gui_new_node(); + { + ui_global_ctx.cursor[3] = 32+8; - gui_new_node(); + for( int i = 0; i < ui_data.leaderboard_count; i ++ ) { - ui_global_ctx.cursor[3] = 32+8; - - for( int i = 0; i < ui_data.leaderboard_count; i ++ ) + gui_new_node(); { + gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main ); + + ui_global_ctx.cursor[0] += 4; + ui_global_ctx.cursor[1] += 4; + + // 1,2,3 ... + static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }; + gui_text( places[i], 7, 0 ); + ui_global_ctx.cursor[0] += 32; + + struct leaderboard_player *player = &ui_data.leaderboard_players[i]; + + // Players image + ui_global_ctx.cursor[2] = 32; + ui_global_ctx.cursor[3] = 32; + gui_new_node(); { - struct leaderboard_player *player = &ui_data.leaderboard_players[i]; - - ui_global_ctx.cursor[0] += 4; - ui_global_ctx.cursor[1] += 4; - ui_global_ctx.cursor[2] = 32; - ui_global_ctx.cursor[3] = 32; - - gui_new_node(); - { - gui_push_image( ui_global_ctx.cursor, player->texture ); - } - gui_end_right(); - - gui_text( player->player_name, 6, 0 ); - - ui_global_ctx.cursor[2] = 50; - gui_align_right(); - - gui_text( player->score_text, 6, 0 ); + gui_push_image( ui_global_ctx.cursor, player->texture ); } - gui_end_down(); + gui_end_right(); + + // Players name + gui_text( player->player_name, 7, 0 ); - ui_global_ctx.cursor[1] += 2; + ui_global_ctx.cursor[2] = 50; + gui_align_right(); + gui_text( player->score_text, 7, k_text_alignment_right ); } + gui_end_down(); + + ui_global_ctx.cursor[1] += 2; } - gui_end(); } gui_end(); } @@ -2629,7 +2757,7 @@ void leaderboard_found( LeaderboardFindResult_t *pCallback ) { if( !strcmp( recieved_name, ui_data.level_selected->map_name ) ) { - sw_download_leaderboard_entries( pCallback->m_hSteamLeaderboard, k_ELeaderboardDataRequestFriends, 0, 10 ); + sw_download_leaderboard_entries( pCallback->m_hSteamLeaderboard, k_ELeaderboardDataRequestFriends, 0, 8 ); ui_data.level_selected->steam_leaderboard = pCallback->m_hSteamLeaderboard; } } @@ -2652,7 +2780,9 @@ void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback ) if( ui_data.level_selected->steam_leaderboard == pCallback->m_hSteamLeaderboard ) { vg_info( "Recieved %d entries\n", pCallback->m_cEntryCount ); - ui_data.leaderboard_count = VG_MIN( pCallback->m_cEntryCount, 10 ); + ui_data.leaderboard_count = VG_MIN( pCallback->m_cEntryCount, 8 ); + + u64_steamid local_player = sw_get_steamid(); for( int i = 0; i < ui_data.leaderboard_count; i ++ ) { @@ -2670,6 +2800,8 @@ void leaderboard_downloaded( LeaderboardScoresDownloaded_t *pCallback ) if( player->texture == 0 ) player->texture = tex_unkown.name; + + player->is_local_player = local_player == player->id? 1: 0; } if( ui_data.leaderboard_count ) diff --git a/fishladder_resources.h b/fishladder_resources.h index fca9152..c06c17d 100644 --- a/fishladder_resources.h +++ b/fishladder_resources.h @@ -255,7 +255,7 @@ SHADER_DEFINE( shader_tile_main, "" "void main()" "{" - "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 );" + "vec3 shadowing_colour = vec3( 0.93, 0.88536, 0.8184 ) * 0.97;" "vec4 glyph = texture( uTexGlyphs, aTexCoords.xy );" "vec4 wood = texture( uTexWood, aTexCoords.zw );" "vec4 wood_secondary = texture( uTexWood, aTexCoords.zw + 0.25 );" @@ -313,7 +313,7 @@ SHADER_DEFINE( shader_background, "ao_accum -= data_this_tile.r;" - "vec3 colour_main = vec3( 0.369768, 0.3654, 0.42 );" + "vec3 colour_main = mix( vec3( 0.369768, 0.3654, 0.42 ),vec3( 0.275, 0.388, 0.553 ), data_this_tile.g );" "vec2 square_coords = fract( aTexCoords * 64.0 );" "vec2 grid_coords = abs( square_coords - 0.5 );" @@ -589,7 +589,8 @@ struct cmp_level cmp_levels_tutorials[] = { .title = "PRINCIPLE 2", .map_name = "cmp_t02", - .description = "Utilize the twisty turny(TM) piece", + .description = "Utilize the twisty turny(TM) piece to split\n" + "the marble stream into two", .serial_id = 1, .unlocks = 1 @@ -605,7 +606,8 @@ struct cmp_level cmp_levels_tutorials[] = { .title = "PRINCIPLE 4", .map_name = "cmp_t04", - .description = "Some stages require multiple runs to succeed in order to pass", + .description = "Some stages require multiple runs to succeed\n" + "in order to pass", .serial_id = 12, .unlocks = 3 @@ -625,7 +627,7 @@ struct cmp_level cmp_levels_basic[] = { .title = "SUBDIVISION 2", .map_name = "cmp_b02", - .description = "Simple maths. Futher.", + .description = "Simple maths, except more.", .serial_id = 4, .unlocks = 1 @@ -806,6 +808,8 @@ struct cmp_level cmp_levels_grad[] = } }; +#define NUM_CAMPAIGN_LEVELS (vg_list_size( cmp_levels_tutorials ) + vg_list_size( cmp_levels_basic ) + vg_list_size( cmp_levels_grad )) + struct { int total_unlocked; @@ -814,3 +818,24 @@ career_local = { .total_unlocked = 1 }; + +struct serializable_set +{ + struct cmp_level *pack; + int count; +} +career_serializable[] = +{ + { + .pack = cmp_levels_tutorials, + .count = vg_list_size( cmp_levels_tutorials ) + }, + { + .pack = cmp_levels_basic, + .count = vg_list_size( cmp_levels_basic ) + }, + { + .pack = cmp_levels_grad, + .count = vg_list_size( cmp_levels_grad ) + } +}; diff --git a/vg/vg.h b/vg/vg.h index ba392bb..5d67f71 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -35,6 +35,10 @@ m3x3f vg_pv; // Engine globals GLFWwindow* vg_window; + +// 1366, 768 +// 1920, 1080 + int vg_window_x = 1366; int vg_window_y = 768; diff --git a/vg/vg_ui.h b/vg/vg_ui.h index 3e4ae5e..7e67654 100644 --- a/vg/vg_ui.h +++ b/vg/vg_ui.h @@ -573,10 +573,11 @@ static void ui_text_use_paragraph( ui_ctx *ctx ) enum text_alignment { k_text_alignment_left = 0, - k_text_alignment_center + k_text_alignment_center, + k_text_alignment_right }; -static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, enum text_alignment alignment ) +static ui_px ui_text( ui_ctx *ctx, const char *str, ui_px scale, enum text_alignment alignment ) { ui_rect text_cursor; @@ -587,6 +588,24 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, enum text_alignm u32 current_colour = ctx->override_colour; + ui_px offset = 0; + if( alignment != k_text_alignment_left ) + { + const char *pch = str; + for(;;) + { + offset += (ui_glyph_spacing_x*scale)/4; + if( !(*pch) || *pch == '\n' ) + break; + pch ++; + } + + if( alignment == k_text_alignment_right ) + text_cursor[0] = ctx->cursor[0]+ctx->cursor[2]-offset; + else + text_cursor[0] = (ctx->cursor[0]+(ctx->cursor[2]/2))-(offset/2); + } + const char *_c = str; char c; while( (c = *(_c ++)) ) @@ -655,6 +674,8 @@ static void ui_text( ui_ctx *ctx, const char *str, ui_px scale, enum text_alignm text_cursor[0] += (ui_glyph_spacing_x*scale)/4; } + + return text_cursor[0]; } // API control -- 2.25.1