From 4a32e355a03254c04b5a2af3cb49db40609f8412 Mon Sep 17 00:00:00 2001 From: hgn Date: Mon, 10 Jan 2022 15:53:57 +0000 Subject: [PATCH] zoom revision --- fishladder.c | 100 ++++++++++++++++++--------------------------------- 1 file changed, 34 insertions(+), 66 deletions(-) diff --git a/fishladder.c b/fishladder.c index bb3c98a..c3f83a7 100644 --- a/fishladder.c +++ b/fishladder.c @@ -1510,81 +1510,49 @@ static void vg_update(void) world.tile_y = floorf( world.tile_pos[1] ); // Camera dragging - static v2f drag_origin; // x/y pixel - - if( vg_get_button_down( "tertiary" ) ) - v2_copy( vg_mouse, drag_origin ); - else if( vg_get_button( "tertiary" ) ) - { - // get offset - v2_sub( vg_mouse, drag_origin, drag_offset ); - v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset ); - v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset ); - } - else { - v2_copy( result_view, view_point ); - v2_copy( (v2f){0.0f,0.0f}, drag_offset ); - } - - // calculate relative position of mouse in view_point space - - { // Debug - v2f lwr; v2f upr; - v2f lwr1; v2f upr1; - v2f p0; v2f p1; - v2f vo; - v2f mouse_viewspace; + static v2f drag_origin; // x/y pixel - float rsize = size-view_zoom_extra; - - v2_sub( (v2f){ -size + 0.1f, -size*r1 + 0.1f }, origin, lwr ); - v2_sub( (v2f){ size - 0.1f, size*r1 - 0.1f }, origin, upr ); - - v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 ); - v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 ); - - vg_line_box( lwr, upr, 0xffffff00 ); - vg_line_box( lwr1, upr1, 0xff00ff00 ); - - // Calculate vector towards mouse from vt_target - v2f mouse_delta; - v2_muls( vt_target, -1.0f, vo ); - - v2_sub( vt_target, vg_mouse_ws, mouse_delta ); - - vg_line( vo, vg_mouse_ws, 0xffffffff ); + if( vg_get_button_down( "tertiary" ) ) + v2_copy( vg_mouse, drag_origin ); + else if( vg_get_button( "tertiary" ) ) + { + // get offset + v2_sub( vg_mouse, drag_origin, drag_offset ); + v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset ); + v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset ); + } + else + { + v2_copy( result_view, view_point ); + v2_copy( (v2f){0.0f,0.0f}, drag_offset ); + } + } - // Mouse Locally - v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace ); - mouse_viewspace[0] = mouse_viewspace[0]*rsize*2.0f; - mouse_viewspace[1] = (1.0f-mouse_viewspace[1])*rsize*2.0f*r1; + // Zooming + { + v2f mview_local; + v2f mview_new; + v2f mview_cur; + v2f mview_delta; + float rsize; - v2_add( lwr1, mouse_viewspace, mouse_viewspace ); + rsize = size-view_zoom_extra; - vg_line( mouse_viewspace, (v2f){0.0f, 0.0f}, 0xff0000ff ); - //} + v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local ); + v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur ); - // Zoom view_zoom_extra = vg_clampf( view_zoom_extra + vg_mouse_wheel[1], 0.0f, size - 4.0f ); - - // Zoom offset adjust - rsize = size-view_zoom_extra; - v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 ); - v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 ); - - v2f mouse_viewspace_new; - v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace_new ); - mouse_viewspace_new[0] = mouse_viewspace_new[0]*rsize*2.0f; - mouse_viewspace_new[1] = (1.0f-mouse_viewspace_new[1])*rsize*2.0f*r1; - v2_add( lwr1, mouse_viewspace_new, mouse_viewspace_new ); + // Recalculate new position + rsize = size-view_zoom_extra; + v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new ); - v2f zoom_offset; - v2_sub( mouse_viewspace, mouse_viewspace_new, zoom_offset ); - v2_muladds( view_point, zoom_offset, -1.0f, view_point ); + // Apply offset + v2_sub( mview_new, mview_cur, mview_delta ); + v2_add( mview_delta, view_point, view_point ); } - + // Tilemap // ======================================================================================================== if( !is_simulation_running() && !gui_want_mouse() ) @@ -1965,7 +1933,7 @@ static void vg_update(void) { fj = &world.fishes[j]; - if( (fj->state == k_fish_state_alive) ) + if( fj->state == k_fish_state_alive ) { v2i fi_prev; v2i fj_prev; -- 2.25.1