From: hgn Date: Sat, 8 Jan 2022 11:26:13 +0000 (+0000) Subject: zoom offset X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=commitdiff_plain;h=cc51e344cfe81fe418d44fcfa91e55bb1b4f89d0 zoom offset --- diff --git a/fishladder.c b/fishladder.c index d663fd7..bb3c98a 100644 --- a/fishladder.c +++ b/fishladder.c @@ -61,7 +61,8 @@ enum e_world_button k_world_button_none = -1, k_world_button_sim = 0, k_world_button_pause = 1, - k_world_button_speedy = 2 + k_world_button_speedy = 2, + k_world_button_settings = 3 }; #define FLAG_CANAL 0x1 @@ -194,9 +195,7 @@ world_static = { .mode = k_world_button_mode_toggle }, { .mode = k_world_button_mode_toggle }, { .mode = k_world_button_mode_toggle }, - { - // TODO: Settings button and menu - } + { .mode = k_world_button_mode_toggle } } }; @@ -1462,7 +1461,7 @@ static int cell_interactive( v2i co ) return 1; } -void vg_update(void) +static void vg_update(void) { // Camera // ======================================================================================================== @@ -1473,17 +1472,29 @@ void vg_update(void) static float size_current = 2.0f; static v3f origin_current = { 0.0f, 0.0f, 0.0f }; + static v2f drag_offset = { 0.0f, 0.0f }; + static v2f view_point = { 0.0f, 0.0f }; + v2f result_view; + static float view_zoom_extra = 0.0f; + + size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f; - size = ( r2 < r1? (float)(world.w+5) * 0.5f: ((float)(world.h+5) * 0.5f) / r1 ) + 0.5f; - - v3f origin; + v2f origin; + v2f vt_target; + origin[0] = floorf( -0.5f * ((float)world.w-4.5f) ); origin[1] = floorf( -0.5f * world.h ); - origin[2] = 0.0f; + // Create and clamp result view + v2_add( view_point, drag_offset, result_view ); + result_view[0] = vg_clampf( result_view[0], -view_zoom_extra, view_zoom_extra ); + result_view[1] = vg_clampf( result_view[1], -view_zoom_extra*r1, view_zoom_extra*r1 ); + + v2_add( origin, result_view, vt_target ); + // Lerp towards target - size_current = vg_lerpf( size_current, size, vg_time_delta * 6.0f ); - v2_lerp( origin_current, origin, vg_time_delta * 6.0f, origin_current ); + size_current = vg_lerpf( size_current, size - view_zoom_extra, vg_time_delta * 6.0f ); + v2_lerp( origin_current, vt_target, vg_time_delta * 6.0f, origin_current ); m3x3_projection( m_projection, -size_current, size_current, -size_current*r1, size_current*r1 ); m3x3_identity( m_view ); @@ -1498,6 +1509,82 @@ void vg_update(void) world.tile_x = floorf( world.tile_pos[0] ); world.tile_y = floorf( world.tile_pos[1] ); + // Camera dragging + static v2f drag_origin; // x/y pixel + + if( vg_get_button_down( "tertiary" ) ) + v2_copy( vg_mouse, drag_origin ); + else if( vg_get_button( "tertiary" ) ) + { + // get offset + v2_sub( vg_mouse, drag_origin, drag_offset ); + v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset ); + v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset ); + } + else + { + v2_copy( result_view, view_point ); + v2_copy( (v2f){0.0f,0.0f}, drag_offset ); + } + + // calculate relative position of mouse in view_point space + + { // Debug + v2f lwr; v2f upr; + v2f lwr1; v2f upr1; + v2f p0; v2f p1; + v2f vo; + v2f mouse_viewspace; + + float rsize = size-view_zoom_extra; + + v2_sub( (v2f){ -size + 0.1f, -size*r1 + 0.1f }, origin, lwr ); + v2_sub( (v2f){ size - 0.1f, size*r1 - 0.1f }, origin, upr ); + + v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 ); + v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 ); + + vg_line_box( lwr, upr, 0xffffff00 ); + vg_line_box( lwr1, upr1, 0xff00ff00 ); + + // Calculate vector towards mouse from vt_target + v2f mouse_delta; + v2_muls( vt_target, -1.0f, vo ); + + v2_sub( vt_target, vg_mouse_ws, mouse_delta ); + + vg_line( vo, vg_mouse_ws, 0xffffffff ); + + // Mouse Locally + v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace ); + mouse_viewspace[0] = mouse_viewspace[0]*rsize*2.0f; + mouse_viewspace[1] = (1.0f-mouse_viewspace[1])*rsize*2.0f*r1; + + v2_add( lwr1, mouse_viewspace, mouse_viewspace ); + + vg_line( mouse_viewspace, (v2f){0.0f, 0.0f}, 0xff0000ff ); + //} + + // Zoom + view_zoom_extra = vg_clampf( view_zoom_extra + vg_mouse_wheel[1], 0.0f, size - 4.0f ); + + // Zoom offset adjust + rsize = size-view_zoom_extra; + v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 ); + v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 ); + + v2f mouse_viewspace_new; + v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace_new ); + mouse_viewspace_new[0] = mouse_viewspace_new[0]*rsize*2.0f; + mouse_viewspace_new[1] = (1.0f-mouse_viewspace_new[1])*rsize*2.0f*r1; + + v2_add( lwr1, mouse_viewspace_new, mouse_viewspace_new ); + + v2f zoom_offset; + v2_sub( mouse_viewspace, mouse_viewspace_new, zoom_offset ); + v2_muladds( view_point, zoom_offset, -1.0f, view_point ); + } + // Tilemap // ======================================================================================================== if( !is_simulation_running() && !gui_want_mouse() ) @@ -2710,6 +2797,11 @@ void vg_render(void) } } + if( world_button_exec( &world_static.buttons[k_world_button_settings], (v2f){ 1.0f, 2.0f }, btn_orange, &stat )) + { + + } + level_selection_buttons(); if( vg_get_button_up( "primary" ) ) diff --git a/textures/buttons.png b/textures/buttons.png index 3842947..de20796 100644 Binary files a/textures/buttons.png and b/textures/buttons.png differ diff --git a/vg/config.h b/vg/config.h index 34df41f..6bfb311 100644 --- a/vg/config.h +++ b/vg/config.h @@ -4,7 +4,8 @@ static struct button_binding vg_button_binds[] = { { .name = "primary", .bind = GLFW_MOUSE_BUTTON_LEFT }, { .name = "secondary", .bind = GLFW_MOUSE_BUTTON_RIGHT }, - { .name = "noclip", .bind = GLFW_KEY_V, }, + { .name = "tertiary", .bind = GLFW_MOUSE_BUTTON_MIDDLE }, + { .name = "noclip", .bind = GLFW_KEY_V }, { .name = "go", .bind = GLFW_KEY_SPACE }, { .name = "prev", .bind = GLFW_KEY_N }, { .name = "next", .bind = GLFW_KEY_M } diff --git a/vg/vg.h b/vg/vg.h index 190b9e9..6e2d0ff 100644 --- a/vg/vg.h +++ b/vg/vg.h @@ -48,6 +48,7 @@ int vg_window_y = 768; #endif v2f vg_mouse; +v2f vg_mouse_wheel; v3f vg_mouse_ws; float vg_time; @@ -130,7 +131,8 @@ void vg_mouse_callback( GLFWwindow* ptrW, double xpos, double ypos ) void vg_scroll_callback( GLFWwindow* ptrW, double xoffset, double yoffset ) { - + vg_mouse_wheel[0] += xoffset; + vg_mouse_wheel[1] += yoffset; } void vg_framebuffer_resize_callback( GLFWwindow *ptrW, int w, int h ) @@ -247,6 +249,8 @@ static void vg_init( int argc, char *argv[], const char *window_name ) // Main gameloop while( !glfwWindowShouldClose( vg_window ) ) { + v2_copy( (v2f){ 0.0f, 0.0f }, vg_mouse_wheel ); + glfwPollEvents(); #ifdef VG_STEAM