From: hgn Date: Tue, 21 Dec 2021 11:02:16 +0000 (+0000) Subject: publish build X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=commitdiff_plain;h=5299d3ec447aadc2becebdcd4c494541d8012b6d publish build --- diff --git a/fishladder.c b/fishladder.c index 9a567df..81c2b82 100644 --- a/fishladder.c +++ b/fishladder.c @@ -1,6 +1,6 @@ // Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved -//#define VG_CAPTURE_MODE +#define VG_CAPTURE_MODE #define VG_STEAM #define VG_STEAM_APPID 1218140U #include "vg/vg.h" @@ -142,7 +142,8 @@ struct title_start, title_count, desc_start, desc_count, score_start, score_count, - time_start, time_count + time_start, time_count, + grid_start, grid_count ; #pragma pack(push,1) @@ -518,13 +519,15 @@ static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, invUv[0] = 1.0f / (float)font->width; invUv[1] = 1.0f / (float)font->height; + u16 base_idx = start * 4; + const char *_c = str; char c; while( (c = *(_c ++)) ) { if( c == '\n' ) { - cursor[1] += size * 1.25f; + cursor[1] -= size * 1.25f; cursor[0] = origin[0]; } else if( c >= 32 && c <= 126 ) @@ -560,12 +563,12 @@ static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, vt[3].colour = 0xffffffff; // Emit indices - ind[0] = count*4; - ind[1] = count*4+1; - ind[2] = count*4+2; - ind[3] = count*4; - ind[4] = count*4+2; - ind[5] = count*4+3; + ind[0] = base_idx+count*4; + ind[1] = base_idx+count*4+1; + ind[2] = base_idx+count*4+2; + ind[3] = base_idx+count*4; + ind[4] = base_idx+count*4+2; + ind[5] = base_idx+count*4+3; cursor[0] += (float)pch->advance * invScale; count ++; @@ -582,16 +585,15 @@ static u32 gen_text_buffer( const char *str, struct sdf_font *font, v2f origin, ); glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo ); - glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof( u16 ), text_buffers.indices ); + glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices ); return count; } static void gen_level_text( struct cmp_level *pLevel ) { - text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 1.0f, text_buffers.title_start ); - text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 0.5f, text_buffers.desc_start ); - text_buffers.desc_count = 0; + text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start ); + text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start ); } static int map_load( const char *str, const char *name ) @@ -816,30 +818,20 @@ static int map_load( const char *str, const char *name ) // Level selection area - // Beginner - for( int y = 16+2; y < 16+2+4; y ++ ) - { - u8 *px = &info_buffer[((y*64)+16-1)*4]; - px[0] = 0x10; - } - - // Intermediate - for( int y = 16+2; y < 16+2+6; y ++ ) + for( int i = 0; i < vg_list_size( button_grids ); i ++ ) { - for( int x = 0; x < 3; x ++ ) + struct button_grid *grid = &button_grids[ i ]; + + for( int y = 0; y < grid->dims[1]; y ++ ) { - u8 *px = &info_buffer[((y*64)+16-5+x)*4]; - px[0] = 0x10; + for( int x = 0; x < grid->dims[0]; x ++ ) + { + u8 *px = &info_buffer[((y+16+grid->origin[1])*64+16+x+grid->origin[0])*4]; + px[0] = 0x10; + } } } - // Expert - for( int x = 1; x < 5; x ++ ) - { - u8 *px = &info_buffer[((16*64)+16-5+x)*4]; - px[0] = 0x10; - } - info_buffer[(((16+world.h-3)*64)+world.w+16-1)*4] = 0x30; info_buffer[(((16+world.h-2)*64)+world.w+16-1)*4] = 0x30; @@ -1091,6 +1083,25 @@ static void career_pass_level( struct cmp_level *lvl, int score, int upload ) } if( lvl->unlock ) career_unlock_level( lvl->unlock ); + + if( lvl->achievement ) + { + sw_set_achievement( lvl->achievement ); + } + + // Check ALL maps to trigger master engineer + for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) + { + struct serializable_set *set = &career_serializable[i]; + + for( int j = 0; j < set->count; j ++ ) + { + if( set->pack[j].completed_score == 0 ) + return; + } + } + + sw_set_achievement( "MASTER_ENGINEER" ); } } @@ -1107,7 +1118,7 @@ static void career_load(void) // Blank save state memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) ); - encoded.in_map = -1; + encoded.in_map = 0; encoded.levels[0].unlocked = 1; // Load and copy data into encoded @@ -2197,39 +2208,6 @@ static void level_selection_buttons(void) { v3f tutorial_colour = { 0.204f, 0.345f, 0.553f }; v3f locked_colour = { 0.2f, 0.2f, 0.2f }; - - struct button_grid - { - v3f primary_colour; - v2i origin; - v2i dims; - struct cmp_level *levels; - int count; - } - grids[] = - { - { - .primary_colour = { 0.204f, 0.345f, 0.553f }, - .origin = { -1, 2 }, - .dims = { 1, 4 }, - .levels = cmp_levels_tutorials, - .count = vg_list_size( cmp_levels_tutorials ) - }, - { - .primary_colour = { 0.304f, 0.245f, 0.553f }, - .origin = { -5, 2 }, - .dims = { 3, 6 }, - .levels = cmp_levels_basic, - .count = vg_list_size( cmp_levels_basic ) - }, - { - .primary_colour = { 0.553f, 0.345f, 0.204f }, - .origin = { -4, 0 }, - .dims = { 4, 1 }, - .levels = cmp_levels_grad, - .count = vg_list_size( cmp_levels_grad ) - } - }; v2f tex_coord = { 0.0f, 0.0f }; v4f final_colour = { 0.0f, 0.0f, 0.0f, 0.2f }; @@ -2240,9 +2218,9 @@ static void level_selection_buttons(void) if( vg_get_button_down( "primary" ) ) select_from = NULL; - for( int i = 0; i < vg_list_size( grids ); i ++ ) + for( int i = 0; i < vg_list_size( button_grids ); i ++ ) { - struct button_grid *grid = &grids[i]; + struct button_grid *grid = &button_grids[i]; int j = 0; @@ -2267,7 +2245,11 @@ static void level_selection_buttons(void) else final_colour[3] = 0.2f; } - else v3_copy( locked_colour, final_colour ); + else + { + v3_copy( locked_colour, final_colour ); + final_colour[3] = 0.2f; + } v2i_add( grid->origin, (v2i){ x,y }, button_pos ); int is_hovering = v2i_eq( (v2i){world.tile_x, world.tile_y}, button_pos ); @@ -2293,7 +2275,12 @@ static void level_selection_buttons(void) } if( world.pCmpLevel == lvl ) - final_colour[3] += fabsf(sinf( vg_time * 2.0f )) * 0.2f; + { + final_colour[3] += 0.15f + fabsf(sinf( vg_time * 2.0f )) * 0.05f; + + if( lvl->completed_score ) + final_colour[3] += 0.1f; + } wbutton_draw( (v2i){ grid->origin[0] + x, grid->origin[1] + y }, tex_coord, final_colour ); } @@ -2529,9 +2516,13 @@ void vg_render(void) vg_tex2d_bind( &tex_ubuntu, 0 ); glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 ); + glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f ); glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) ); glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) ); + glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f ); + glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) ); + // WIRES // ======================================================================================================== //glDisable(GL_BLEND); @@ -2781,381 +2772,7 @@ void vg_render(void) */ } -static ui_colourset flcol_list_a = { - .main = 0xff877979, - .hover = 0xffa09393, - .active = 0xffbfb1b0 -}; -static ui_colourset flcol_list_b = { - .main = 0xff7c6e6e, - .hover = 0xffa09393, - .active = 0xffbfb1b0 -}; - -static ui_colourset flcol_list_complete_a = { - .main = 0xff62a064, - .hover = 0xff8dc18f, - .active = 0xffb2ddb3 -}; - -static ui_colourset flcol_list_complete_b = { - .main = 0xff79b37b, - .hover = 0xff8dc18f, - .active = 0xffb2ddb3 -}; - -static ui_colourset flcol_list_locked = { - .main = 0xff655959, - .hover = 0xff655959, - .active = 0xff655959 -}; - -static struct -{ - SteamLeaderboard_t steam_leaderboard; - int leaderboard_show; - - struct leaderboard_player - { - // Internal - u64_steamid id; - i32 score; - int is_local_player; - - // To be displayed - char score_text[ 16 ]; - char player_name[ 48 ]; - GLuint texture; // Not dynamic - } - leaderboard_players[10]; - int leaderboard_count; - - struct - { - struct cmp_level *level; - - i32 score; - int is_waiting; - } - upload_request; - - struct cmp_level *level_selected; -} -ui_data; - -void vg_ui(void) -{ - /* - // UI memory - static int pack_selection = 0; - static struct pack_info - { - struct cmp_level *levels; - u32 level_count; - const char *name; - } - pack_infos[] = - { - { - .levels = cmp_levels_tutorials, - .level_count = vg_list_size(cmp_levels_tutorials), - .name = "Training" - }, - { - .levels = cmp_levels_basic, - .level_count = vg_list_size(cmp_levels_basic), - .name = "Main" - }, - { - .levels = cmp_levels_grad, - .level_count = vg_list_size(cmp_levels_tutorials), - .name = "Expert" - } - }; - - // UI Code - ui_global_ctx.cursor[0] = 0; - ui_global_ctx.cursor[1] = 0; - ui_global_ctx.cursor[2] = 256; - - gui_fill_y(); - - ui_global_ctx.id_base = 4 << 16; - - gui_new_node(); - { - gui_capture_mouse( 9999 ); - gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); - - gui_text( "ASSIGNMENTS", 32, 0 ); - - ui_global_ctx.cursor[1] += 30; - ui_global_ctx.cursor[3] = 25; - - gui_new_node(); - { - ui_rect_pad( ui_global_ctx.cursor, 2 ); - ui_global_ctx.cursor[2] = 84; - - for( int i = 0; i < 3; i ++ ) - { - int pack_is_unlocked = pack_infos[i].levels[0].unlocked; - - if( i == pack_selection || !pack_is_unlocked ) - gui_override_colours( &flcol_list_locked ); - - if( gui_button( 2000 + i ) == k_button_click && pack_is_unlocked ) - pack_selection = i; - - ui_global_ctx.cursor[1] += 2; - gui_text( pack_is_unlocked? pack_infos[i].name: "???", 24, 0 ); - gui_end_right(); - - gui_reset_colours(); - } - } - gui_end_down(); - - ui_global_ctx.cursor[3] = 500; - - // DRAW LEVEL SELECTION LIST - { - struct cmp_level *levels = pack_infos[ pack_selection ].levels; - int count = pack_infos[ pack_selection ].level_count; - - static struct ui_scrollbar sb = { - .bar_height = 400 - }; - - ui_px view_height = ui_global_ctx.cursor[3]; - ui_px level_height = 50; - - // Level scroll view - gui_new_node(); - { - gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); - gui_set_clip( ui_global_ctx.cursor ); - - ui_global_ctx.cursor[2] = 14; - gui_align_right(); - - ui_px content_height = count*level_height; - if( content_height > view_height ) - { - ui_scrollbar( &ui_global_ctx, &sb, 1 ); - ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height ); - } - else - { - gui_fill_rect( ui_global_ctx.cursor, 0xff807373 ); - } - - ui_global_ctx.cursor[2] = 240; - ui_global_ctx.cursor[3] = level_height; - gui_align_left(); - - for( int i = 0; i < count; i ++ ) - { - struct cmp_level *lvl_info = &levels[i]; - - if( lvl_info->unlocked ) - { - if( lvl_info->completed_score != 0 ) - gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b ); - else - gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b ); - } - else - gui_override_colours( &flcol_list_locked ); - - if( lvl_info->unlocked ) - { - if( gui_button( 2 + i ) == k_button_click ) - { - ui_data.level_selected = &levels[i]; - ui_data.leaderboard_show = 0; - - if( pack_selection >= 1 ) - sw_find_leaderboard( ui_data.level_selected->map_name ); - } - - ui_global_ctx.override_colour = 0xffffffff; - gui_text( lvl_info->title, 24, 0 ); - ui_global_ctx.cursor[1] += 18; - gui_text( lvl_info->completed_score>0? "passed": "incomplete", 24, 0 ); - } - else - { - gui_button( 2 + i ); - - ui_global_ctx.override_colour = 0xff786f6f; - gui_text( "???", 24, 0 ); - ui_global_ctx.cursor[1] += 18; - gui_text( "locked", 24, 0 ); - } - - gui_end_down(); - } - - gui_reset_colours(); - gui_release_clip(); - } - gui_end_down(); - } - } - gui_end_right(); - - // Selected level UI - // ============================================================ - - if( ui_data.level_selected ) - { - ui_global_ctx.cursor[0] += 16; - ui_global_ctx.cursor[1] += 16; - ui_global_ctx.cursor[2] = 512-40; - ui_global_ctx.cursor[3] = 560-16; - - gui_new_node(); - { - gui_capture_mouse( 9999 ); - - gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); - ui_global_ctx.cursor[1] += 4; - gui_text( ui_data.level_selected->title, 24, 0 ); - - ui_global_ctx.cursor[1] += 30; - ui_rect_pad( ui_global_ctx.cursor, 8 ); - ui_global_ctx.cursor[3] = 300; - - gui_new_node(); - { - gui_fill_rect( ui_global_ctx.cursor, 0xff655959 ); - } - gui_end_down(); - - //ui_text_use_paragraph( &ui_global_ctx ); - ui_global_ctx.cursor[1] += 2; - - gui_text( ui_data.level_selected->description, 16, 0 ); - //ui_text_use_title( &ui_global_ctx ); - - // Buttons at the bottom - ui_global_ctx.cursor[3] = 25; - ui_global_ctx.cursor[2] = 80; - - gui_align_bottom(); - ui_global_ctx.cursor[1] -= 8; - - if( gui_button( 3000 ) == k_button_click ) - { - ui_data.level_selected = NULL; - } - gui_text( "BACK", 24, k_text_alignment_center ); - gui_end(); - - gui_align_right(); - ui_global_ctx.cursor[2] = 170; - ui_global_ctx.cursor[0] -= 8 + 170 + 2; - - { - gui_override_colours( &flcol_list_locked ); - if( gui_button( 3001 ) == k_button_click ) - vg_error( "UNIMPLEMENTED\n" ); - - ui_global_ctx.override_colour = 0xff888888; - - gui_text( "RESTORE SOLUTION", 24, k_text_alignment_center ); - gui_end_right(); - ui_global_ctx.override_colour = 0xffffffff; - } - - ui_global_ctx.cursor[0] += 2; - ui_global_ctx.cursor[2] = 80; - - { - gui_override_colours( &flcol_list_complete_a ); - if( gui_button( 3002 ) == k_button_click ) - { - if( console_changelevel( 1, &ui_data.level_selected->map_name ) ) - { - world.pCmpLevel = ui_data.level_selected; - - ui_data.level_selected = NULL; - ui_data.leaderboard_show = 0; - } - } - gui_text( "PLAY", 24, k_text_alignment_center ); - gui_end(); - } - - gui_reset_colours(); - } - gui_end_right(); - - if( ui_data.leaderboard_show ) - { - ui_global_ctx.cursor[0] += 16; - ui_global_ctx.cursor[2] = 350; - ui_global_ctx.cursor[3] = 25; - - // If has results - gui_new_node(); - { - gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d ); - gui_text( "FRIEND LEADERBOARD", 24, 0 ); - } - gui_end_down(); - - ui_global_ctx.cursor[1] += 2; - - gui_new_node(); - { - ui_global_ctx.cursor[3] = 32+8; - - for( int i = 0; i < ui_data.leaderboard_count; i ++ ) - { - gui_new_node(); - { - gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main ); - - ui_global_ctx.cursor[0] += 4; - ui_global_ctx.cursor[1] += 4; - - // 1,2,3 ... - static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }; - gui_text( places[i], 24, 0 ); - ui_global_ctx.cursor[0] += 32; - - struct leaderboard_player *player = &ui_data.leaderboard_players[i]; - - // Players image - ui_global_ctx.cursor[2] = 32; - ui_global_ctx.cursor[3] = 32; - - gui_new_node(); - { - gui_push_image( ui_global_ctx.cursor, player->texture ); - } - gui_end_right(); - - // Players name - gui_text( player->player_name, 24, 0 ); - - ui_global_ctx.cursor[2] = 50; - gui_align_right(); - - gui_text( player->score_text, 24, k_text_alignment_right ); - } - gui_end_down(); - - ui_global_ctx.cursor[1] += 2; - } - } - gui_end(); - } - } - */ -} +void vg_ui(void) {} void leaderboard_dispatch_score(void) { @@ -3277,6 +2894,8 @@ static int console_credits( int argc, char const *argv[] ) vg_info( " miniaudio MIT0 miniaud.io\n" ); vg_info( " QOI MIT phoboslab.org\n" ); vg_info( " STB library MIT nothings.org\n" ); + vg_info( " Weiholmir JustFredrik\n" ); + vg_info( " Ubuntu Regular ubuntu.com\n" ); return 0; } @@ -3533,7 +3152,9 @@ void vg_start(void) // Work out the counts for each 'segment' u32 desc_max_size = 0, title_max_size = 0, score_max_size = 10, - time_max_size = 10 + time_max_size = 10, + + size_level_texts = 6*9*7 ; for( int i = 0; i < vg_list_size( career_serializable ); i ++ ) @@ -3553,7 +3174,8 @@ void vg_start(void) title_max_size + desc_max_size + score_max_size + - time_max_size; + time_max_size + + size_level_texts; u32 total_faces = total_characters * 2, total_vertices = total_characters * 4, @@ -3561,7 +3183,8 @@ void vg_start(void) // Working buffer u32 work_buffer_total_chars = - VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ); + VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) ); + u32 total_work_faces = work_buffer_total_chars * 2, total_work_vertices = work_buffer_total_chars * 4, total_work_indices = total_work_faces * 3; @@ -3570,12 +3193,14 @@ void vg_start(void) text_buffers.desc_count = 0; text_buffers.score_count = 0; text_buffers.time_count = 0; + text_buffers.grid_count = size_level_texts; // Calculate offsets text_buffers.title_start = 0; - text_buffers.desc_start = title_max_size; + text_buffers.desc_start = text_buffers.title_start + title_max_size; text_buffers.score_start = text_buffers.desc_start + desc_max_size; text_buffers.time_start = text_buffers.score_start + score_max_size; + text_buffers.grid_start = text_buffers.time_start + time_max_size; // Opengl glGenVertexArrays(1, &text_buffers.vao); @@ -3608,6 +3233,32 @@ void vg_start(void) // Offline memory text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) ); text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) ); + + char label[8]; + for( int i = 1; i < 7; i ++ ) + label[i] = ' '; + label[7] = 0x00; + + // Reset grid + for( int x = 0; x < 6; x ++ ) + { + for( int y = 0; y < 9; y ++ ) + { + label[0] = ' '; + + if( x == 0 ) + { + if( y != 8 ) + label[0] = 'A' + y; + } + else if( y == 8 ) + { + label[0] = '0' + x; + } + + gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 ); + } + } } // Restore gamestate diff --git a/fishladder_resources.h b/fishladder_resources.h index 431c8d8..bfdf3a2 100644 --- a/fishladder_resources.h +++ b/fishladder_resources.h @@ -578,21 +578,19 @@ SHADER_DEFINE( shader_sdf, // VERTEX "layout (location=0) in vec2 a_co;" "layout (location=1) in vec2 a_uv;" - "layout (location=2) in vec4 a_colour;" "uniform mat3 uPv;" "" "out vec2 aTexCoords;" - "out vec4 aColour;" "" "void main()" "{" "gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );" "aTexCoords = a_uv;" - "aColour = a_colour;" "}", // FRAGMENT "uniform sampler2D uTexGlyphs;" + "uniform vec4 uColour;" "out vec4 FragColor;" "" "in vec2 aTexCoords;" @@ -601,11 +599,11 @@ SHADER_DEFINE( shader_sdf, "void main()" "{" "vec4 glyph = texture( uTexGlyphs, aTexCoords );" - "FragColor = vec4( aColour.rgb, smoothstep( 0.48, 0.52, glyph.r ) * aColour.a );" + "FragColor = vec4( uColour.rgb, smoothstep( 0.46, 0.54, glyph.r ) * uColour.a );" //"FragColor = glyph;" "}" , - UNIFORMS({ "uPv", "uTexGlyphs" }) + UNIFORMS({ "uPv", "uTexGlyphs", "uColour" }) ) void vg_register(void) @@ -643,6 +641,7 @@ struct cmp_level const char *map_name; const char *title; const char *description; + const char *achievement; int unlocked; int completed_score; @@ -664,7 +663,7 @@ static struct cmp_level cmp_levels_tutorials[] = .title = "PRINCIPLE 1", .map_name = "cmp_t01", .description = - "Utilize basic transport methods", + "", ._unlock = 1, .is_tutorial = 1 @@ -675,8 +674,7 @@ static struct cmp_level cmp_levels_tutorials[] = .title = "PRINCIPLE 2", .map_name = "cmp_t02", .description = - "Utilize the twisty turny(TM) piece to split the marble\n" - "stream into two", + "", ._unlock = 2, .is_tutorial = 1, @@ -687,7 +685,7 @@ static struct cmp_level cmp_levels_tutorials[] = .title = "PRINCIPLE 3", .map_name = "cmp_t03", .description = - "Merge transport into one path", + "", ._unlock = 12, .is_tutorial = 1 @@ -698,11 +696,11 @@ static struct cmp_level cmp_levels_tutorials[] = .title = "PRINCIPLE 4", .map_name = "cmp_t04", .description = - "Some stages require multiple runs to succeed in order to\n" - "pass", + "", ._unlock = 6, - .is_tutorial = 1 + .is_tutorial = 1, + .achievement = "TUTORIALS" } }; @@ -714,9 +712,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "PATCH", .map_name = "cmp_b04", .description = - "For some reason, the division module our intern built\n" - "for us is sending twice as many yellows as needed. Send\n" - "the excess to be recycled!", + "", ._unlock = 7, ._linked = 3 @@ -727,8 +723,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "SUBDIVISION 1", .map_name = "cmp_b01", .description = - "Sometimes getting the desired amount takes dividing up\n" - "the input and recombining it.", + "", ._linked = 4, ._unlock = 5 @@ -749,8 +744,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "RESTRUCTURE", .map_name = "cmp_b03", .description = - "It is possible to swap these values using simple\n" - "division and addition.", + "", ._unlock = 8 }, @@ -760,8 +754,9 @@ static struct cmp_level cmp_levels_basic[] = .title = "PATTERNS 1", .map_name = "cmp_b05", .description = - "Replicate the pattern", + "", + ._unlock = 15, ._linked = 8 }, // r2 GM @@ -770,7 +765,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "PATTERNS 2", .map_name = "cmp_b06", .description = - "Replicate MORE", + "", ._unlock = 15 }, @@ -780,12 +775,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "PRINCIPLE 5", .map_name = "cmp_b10", .description = - "The sharp engineers among you may have already spotted\n" - "and utilized this part of the system\n" - "\n" - "We forgot to include the relevant principle tasks as\n" - "of your training package, you will now be tasked to\n" - "complete them", + "", ._unlock = 16, .is_tutorial = 1 @@ -796,8 +786,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "ROUTING PROBLEM", .map_name = "cmp_routing", .description = - "Things can get a little chaotic on tight boards, do your\n" - "best to utilize principle 5 to get the job done\n", + "", ._linked = 9 }, @@ -807,10 +796,11 @@ static struct cmp_level cmp_levels_basic[] = .title = "MIGHTY CONSUMER", .map_name = "cmp_b07", .description = - "Build a greedy system", + "", ._linked = 10, - ._unlock = 11 + ._unlock = 11, + .achievement = "MIGHTY_CONSUMER" }, { .serial_id = 10, @@ -827,7 +817,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "REVERSE", .map_name = "cmp_b09", .description = - "Reverse the incoming order. Always length 4", + "", ._unlock = 17 }, @@ -837,14 +827,7 @@ static struct cmp_level cmp_levels_basic[] = .title = "PRINCIPLE 6", .map_name = "cmp_b11", .description = - "Usually the splitter piece will flip flop between left\n" - "and right, however it can be forced to only rotate in\n" - "one direction if trigger wires are attached.\n" - "\n" - "Right click and drag from a regular block, and attach it\n" - "to a splitter. This creates a trigger.\n" - "The default state is left, and once a marble hits the\n" - "trigger it will switch to rotating that direction.", + "(Right click)", ._unlock = 18, .is_tutorial = 1 @@ -854,9 +837,7 @@ static struct cmp_level cmp_levels_basic[] = .serial_id = 18, .title = "NOT GATE", .map_name = "cmp_not", - .description = - "Test your knowledge of triggers, build an 'NOT GATE'\n" - "emulated by marble logic.", + .description = "", ._linked = 19, ._unlock = 20 @@ -866,9 +847,7 @@ static struct cmp_level cmp_levels_basic[] = .serial_id = 19, .title = "AND GATE", .map_name = "cmp_and", - .description = - "A slightly more complicated gate, but shouldn't be\n" - "too difficult for your skillset.", + .description = "", ._unlock = 20 }, @@ -877,11 +856,10 @@ static struct cmp_level cmp_levels_basic[] = .serial_id = 20, .title = "QUALIFICATION PROJECT", .map_name = "cmp_xor", - .description = - "Significantly more complicated than an AND or NOT gate,\n" - "but possible.", + .description = "", - ._unlock = 13 + ._unlock = 13, + .achievement = "GRADUATE" } }; @@ -892,10 +870,7 @@ static struct cmp_level cmp_levels_grad[] = .serial_id = 13, .title = "SORT", .map_name = "cmp_i01", - .description = - "Devise a scheme to filter and sort the inputs. If you\n" - "believe you lack the tools required to solve this one,\n" - "take a harder look at the inputs.", + .description = "", ._linked = 14 }, @@ -904,10 +879,7 @@ static struct cmp_level cmp_levels_grad[] = .serial_id = 14, .title = "THIRDS", .map_name = "cmp_i02", - .description = - "Split the inputs up into a third of their values\n" - "\n" - "Is this possible? -HG", + .description = "", ._linked = 21 }, @@ -916,9 +888,7 @@ static struct cmp_level cmp_levels_grad[] = .serial_id = 21, .title = "SIMPLE ADDITION", .map_name = "cmp_grad", - .description = - "Take the amount of yellows coming in, and add them\n" - "together. Send your result using the stream of blues.", + .description = "", ._linked = 22 }, @@ -927,8 +897,7 @@ static struct cmp_level cmp_levels_grad[] = .serial_id = 22, .title = "SECRET CODE", .map_name = "cmp_secret", - .description = - "" + .description = "" } }; @@ -982,3 +951,36 @@ static void career_local_data_init(void) } } } + +static struct button_grid +{ + v3f primary_colour; + v2i origin; + v2i dims; + struct cmp_level *levels; + int count; +} +button_grids[] = +{ + { + .primary_colour = { 0.204f, 0.345f, 0.553f }, + .origin = { -5, 0 }, + .dims = { 1, 4 }, + .levels = cmp_levels_tutorials, + .count = vg_list_size( cmp_levels_tutorials ) + }, + { + .primary_colour = { 0.304f, 0.245f, 0.553f }, + .origin = { -3, 0 }, + .dims = { 3, 6 }, + .levels = cmp_levels_basic, + .count = vg_list_size( cmp_levels_basic ) + }, + { + .primary_colour = { 0.553f, 0.345f, 0.204f }, + .origin = { -5, 7 }, + .dims = { 4, 1 }, + .levels = cmp_levels_grad, + .count = vg_list_size( cmp_levels_grad ) + } +};