X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=blobdiff_plain;f=vg%2Fvg_lines.h;fp=vg%2Fvg_lines.h;h=0000000000000000000000000000000000000000;hp=b6f52bd385a685358b7ab3e429de9da1e460c058;hb=30490c4c08d5c0f811017a901aa9e25a95be7c40;hpb=3363633178b1eea582304742ad1202487af0feb1 diff --git a/vg/vg_lines.h b/vg/vg_lines.h deleted file mode 100644 index b6f52bd..0000000 --- a/vg/vg_lines.h +++ /dev/null @@ -1,133 +0,0 @@ -// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved - -SHADER_DEFINE( vg_line_shader, - - // VERTEX - "layout (location=0) in vec2 a_co;" - "layout (location=1) in vec4 a_colour;" - "uniform mat3 uPv;" - "" - "out vec4 s_colour;" - "" - "void main()" - "{" - " vec4 vert_pos = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );" - " s_colour = a_colour;" - " gl_Position = vert_pos;" - "}", - - // FRAGMENT - "out vec4 FragColor;" - "" - "in vec4 s_colour;" - "" - "void main()" - "{" - " FragColor = s_colour;" - "}" - , - UNIFORMS({ "uPv" }) -) - -struct -{ - struct vg_lines_vert - { - v2f co; - u32 colour; - } - *buffer; - - GLuint vao, vbo; - u32 draw_idx, cap, buffer_size; -} -vg_lines; - -static void vg_lines_init(void) -{ - SHADER_INIT( vg_line_shader ); - - glGenVertexArrays( 1, &vg_lines.vao ); - glGenBuffers( 1, &vg_lines.vbo ); - glBindVertexArray( vg_lines.vao ); - - glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); - - vg_lines.cap = 10000; - vg_lines.buffer_size = vg_lines.cap * sizeof( struct vg_lines_vert ); - - glBufferData( GL_ARRAY_BUFFER, vg_lines.buffer_size, NULL, GL_DYNAMIC_DRAW ); - glBindVertexArray( vg_lines.vao ); - - glVertexAttribPointer( - 0, - sizeof( vg_lines.buffer[0].co ) / sizeof(float), - GL_FLOAT, - GL_FALSE, - sizeof( struct vg_lines_vert ), - (void *)0 - ); - glEnableVertexAttribArray( 0 ); - - glVertexAttribPointer( - 1, - 4, - GL_UNSIGNED_BYTE, - GL_TRUE, - sizeof( struct vg_lines_vert ), - (void*)(offsetof( struct vg_lines_vert, colour )) - ); - glEnableVertexAttribArray( 1 ); - vg_lines.buffer = malloc( vg_lines.buffer_size ); -} - -static void vg_lines_free(void) -{ - glDeleteVertexArrays( 1, &vg_lines.vao ); - glDeleteBuffers( 1, &vg_lines.vbo ); - - free( vg_lines.buffer ); -} - -static void vg_lines_drawall(float* projection) -{ - SHADER_USE( vg_line_shader ); - glUniformMatrix3fv( SHADER_UNIFORM( vg_line_shader, "uPv" ), 1, GL_FALSE, projection ); - - glBindVertexArray( vg_lines.vao ); - glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo ); - - glBufferSubData( GL_ARRAY_BUFFER, 0, vg_lines.draw_idx * sizeof(struct vg_lines_vert), vg_lines.buffer ); - glEnable( GL_BLEND ); - glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); - glBlendEquation( GL_FUNC_ADD ); - - glDrawArrays( GL_LINES, 0, vg_lines.draw_idx ); - - glDisable( GL_BLEND ); - vg_lines.draw_idx = 0; -} - -static void vg_line2( v2f from, v2f to, u32 fc, u32 tc ) -{ - struct vg_lines_vert *v = vg_lines.buffer + vg_lines.draw_idx; - v2_copy( from, v[0].co ); - v2_copy( to, v[1].co ); - v[0].colour = fc; - v[1].colour = tc; - - vg_lines.draw_idx += 2; -} - -static void vg_line( v2f from, v2f to, u32 colour ) -{ - vg_line2( from, to, colour, colour ); -} - -static void vg_line_box( v2f min, v2f max, u32 colour ) -{ - vg_line( min, (v2f){min[0],max[1]}, colour ); - vg_line( (v2f){min[0],max[1]}, max, colour ); - vg_line( max, (v2f){max[0],min[1]}, colour ); - vg_line( (v2f){max[0],min[1]}, min, colour ); -}