X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=blobdiff_plain;f=vg%2Fvg_gldiag.h;fp=vg%2Fvg_gldiag.h;h=0000000000000000000000000000000000000000;hp=29c246dd26ef47be542b208ef12a54eb15d88758;hb=30490c4c08d5c0f811017a901aa9e25a95be7c40;hpb=3363633178b1eea582304742ad1202487af0feb1 diff --git a/vg/vg_gldiag.h b/vg/vg_gldiag.h deleted file mode 100644 index 29c246d..0000000 --- a/vg/vg_gldiag.h +++ /dev/null @@ -1,41 +0,0 @@ -#define VG_GLDIAG_GL_GET_STRING( o, x ) fprintf( o, #x ": %s\n", glGetString( x ) ); - -static void vg_check_gl_integerv( FILE *log, GLenum name, const char *stringname ) -{ - GLint data; - glGetIntegerv( name, &data ); - fprintf( log, "%s:%d\n", stringname, data ); -} - -#define VG_GLDIAG_GL_INTEGERV( o, x ) vg_check_gl_integerv( o, x, #x ); - -static int vg_run_gfx_diagnostics(void) -{ - FILE *log = fopen( "gldiag.txt", "w" ); - if( log ) - { - VG_GLDIAG_GL_GET_STRING( log, GL_VERSION ) - VG_GLDIAG_GL_GET_STRING( log, GL_VENDOR ) - VG_GLDIAG_GL_GET_STRING( log, GL_RENDERER ) - VG_GLDIAG_GL_GET_STRING( log, GL_SHADING_LANGUAGE_VERSION ) - - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_3D_TEXTURE_SIZE ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ARRAY_TEXTURE_LAYERS ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_CLIP_DISTANCES ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COLOR_TEXTURE_SAMPLES ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COMBINED_UNIFORM_BLOCKS ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_DRAW_BUFFERS ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ELEMENTS_INDICES ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_ELEMENTS_VERTICES ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_FRAGMENT_UNIFORM_BLOCKS ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_RENDERBUFFER_SIZE ) - VG_GLDIAG_GL_INTEGERV( log, GL_MAX_UNIFORM_BLOCK_SIZE ) - VG_GLDIAG_GL_INTEGERV( log, GL_NUM_EXTENSIONS ) - VG_GLDIAG_GL_INTEGERV( log, GL_PACK_ALIGNMENT ) - - fclose( log ); - } - - return 0; -} \ No newline at end of file