X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=blobdiff_plain;f=steam%2Fsteamworks_thin.h;fp=steam%2Fsteamworks_thin.h;h=0000000000000000000000000000000000000000;hp=5c6397bb667707abf805d01af9ce6cf0dadb1c4f;hb=30490c4c08d5c0f811017a901aa9e25a95be7c40;hpb=3363633178b1eea582304742ad1202487af0feb1 diff --git a/steam/steamworks_thin.h b/steam/steamworks_thin.h deleted file mode 100644 index 5c6397b..0000000 --- a/steam/steamworks_thin.h +++ /dev/null @@ -1,848 +0,0 @@ -/* - steamworks_thin.h - simple wrapper / macro set for building steamworks apps in pure C - Usage: - Put the latest steam_api.dll in your build folder - link against -lsteam_api - - all functions are prefixed with sw_ -*/ - -#ifndef STEAMWORKS_H -#define STEAMWORKS_H - -#include -#include - -GLuint _localplayer_image; -char _localplayer_name[128]; - -#ifndef NO_STEAM - -#ifndef VOYAGER_RELEASE_MODE - #define STRUCTURE_PACK_CHECK -#endif - -/*______________________________________________________________________________________________________________________________ - - ENUMS -______________________________________________________________________________________________________________________________*/ - -typedef enum{ - - k_ESteamIPTypeIPv4 = 0, - k_ESteamIPTypeIPv6 = 1, - -} ESteamIPType_t; - -typedef enum{ - - k_ESNetSocketConnectionTypeNotConnected = 0, - k_ESNetSocketConnectionTypeUDP = 1, - k_ESNetSocketConnectionTypeUDPRelay = 2, - -} ESNetSocketConnectionType_t; - -//----------------------------------------------------------------------------- -// Purpose: Base values for callback identifiers, each callback must -// have a unique ID. -//----------------------------------------------------------------------------- - -enum { k_iSteamUserCallbacks = 100 }; -enum { k_iSteamGameServerCallbacks = 200 }; -enum { k_iSteamFriendsCallbacks = 300 }; -enum { k_iSteamBillingCallbacks = 400 }; -enum { k_iSteamMatchmakingCallbacks = 500 }; -enum { k_iSteamContentServerCallbacks = 600 }; -enum { k_iSteamUtilsCallbacks = 700 }; -enum { k_iClientFriendsCallbacks = 800 }; -enum { k_iClientUserCallbacks = 900 }; -enum { k_iSteamAppsCallbacks = 1000 }; -enum { k_iSteamUserStatsCallbacks = 1100 }; -enum { k_iSteamNetworkingCallbacks = 1200 }; -enum { k_iSteamNetworkingSocketsCallbacks = 1220 }; -enum { k_iSteamNetworkingMessagesCallbacks = 1250 }; -enum { k_iSteamNetworkingUtilsCallbacks = 1280 }; -enum { k_iClientRemoteStorageCallbacks = 1300 }; -enum { k_iClientDepotBuilderCallbacks = 1400 }; -enum { k_iSteamGameServerItemsCallbacks = 1500 }; -enum { k_iClientUtilsCallbacks = 1600 }; -enum { k_iSteamGameCoordinatorCallbacks = 1700 }; -enum { k_iSteamGameServerStatsCallbacks = 1800 }; -enum { k_iSteam2AsyncCallbacks = 1900 }; -enum { k_iSteamGameStatsCallbacks = 2000 }; -enum { k_iClientHTTPCallbacks = 2100 }; -enum { k_iClientScreenshotsCallbacks = 2200 }; -enum { k_iSteamScreenshotsCallbacks = 2300 }; -enum { k_iClientAudioCallbacks = 2400 }; -enum { k_iClientUnifiedMessagesCallbacks = 2500 }; -enum { k_iSteamStreamLauncherCallbacks = 2600 }; -enum { k_iClientControllerCallbacks = 2700 }; -enum { k_iSteamControllerCallbacks = 2800 }; -enum { k_iClientParentalSettingsCallbacks = 2900 }; -enum { k_iClientDeviceAuthCallbacks = 3000 }; -enum { k_iClientNetworkDeviceManagerCallbacks = 3100 }; -enum { k_iClientMusicCallbacks = 3200 }; -enum { k_iClientRemoteClientManagerCallbacks = 3300 }; -enum { k_iClientUGCCallbacks = 3400 }; -enum { k_iSteamStreamClientCallbacks = 3500 }; -enum { k_IClientProductBuilderCallbacks = 3600 }; -enum { k_iClientShortcutsCallbacks = 3700 }; -enum { k_iClientRemoteControlManagerCallbacks = 3800 }; -enum { k_iSteamAppListCallbacks = 3900 }; -enum { k_iSteamMusicCallbacks = 4000 }; -enum { k_iSteamMusicRemoteCallbacks = 4100 }; -enum { k_iClientVRCallbacks = 4200 }; -enum { k_iClientGameNotificationCallbacks = 4300 }; -enum { k_iSteamGameNotificationCallbacks = 4400 }; -enum { k_iSteamHTMLSurfaceCallbacks = 4500 }; -enum { k_iClientVideoCallbacks = 4600 }; -enum { k_iClientInventoryCallbacks = 4700 }; -enum { k_iClientBluetoothManagerCallbacks = 4800 }; -enum { k_iClientSharedConnectionCallbacks = 4900 }; -enum { k_ISteamParentalSettingsCallbacks = 5000 }; -enum { k_iClientShaderCallbacks = 5100 }; -enum { k_iSteamGameSearchCallbacks = 5200 }; -enum { k_iSteamPartiesCallbacks = 5300 }; -enum { k_iClientPartiesCallbacks = 5400 }; -enum { k_iSteamSTARCallbacks = 5500 }; -enum { k_iClientSTARCallbacks = 5600 }; -enum { k_iSteamRemotePlayCallbacks = 5700 }; -enum { k_iClientCompatCallbacks = 5800 }; -enum { k_iSteamChatCallbacks = 5900 }; - -// Steam universes. Each universe is a self-contained Steam instance. -typedef enum { - k_EUniverseInvalid = 0, - k_EUniversePublic = 1, - k_EUniverseBeta = 2, - k_EUniverseInternal = 3, - k_EUniverseDev = 4, - // k_EUniverseRC = 5, // no such universe anymore - k_EUniverseMax -} EUniverse_t; - -typedef enum{ - // Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare). - // The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or - // there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again. - k_EP2PSendUnreliable = 0, - - // As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first - // packet sent to a remote host almost guarantees the packet will be dropped. - // This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets - k_EP2PSendUnreliableNoDelay = 1, - - // Reliable message send. Can send up to 1MB of data in a single message. - // Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data. - k_EP2PSendReliable = 2, - - // As above, but applies the Nagle algorithm to the send - sends will accumulate - // until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm). - // Useful if you want to send a set of smaller messages but have the coalesced into a single packet - // Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then - // do a normal k_EP2PSendReliable to force all the buffered data to be sent. - k_EP2PSendReliableWithBuffering = 3, - -} EP2PSend_t; - -// list of possible errors returned by SendP2PPacket() API -// these will be posted in the P2PSessionConnectFail_t callback -typedef enum { - k_EP2PSessionErrorNone = 0, - k_EP2PSessionErrorNotRunningApp = 1, // target is not running the same game - k_EP2PSessionErrorNoRightsToApp = 2, // local user doesn't own the app that is running - k_EP2PSessionErrorDestinationNotLoggedIn = 3, // target user isn't connected to Steam - k_EP2PSessionErrorTimeout = 4, // target isn't responding, perhaps not calling AcceptP2PSessionWithUser() - // corporate firewalls can also block this (NAT traversal is not firewall traversal) - // make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction - k_EP2PSessionErrorMax = 5 -} EP2PSessionError_t; - -typedef enum { - - k_EFriendFlagNone = 0x00, - k_EFriendFlagBlocked = 0x01, - k_EFriendFlagFriendshipRequested = 0x02, - k_EFriendFlagImmediate = 0x04, // "regular" friend - k_EFriendFlagClanMember = 0x08, - k_EFriendFlagOnGameServer = 0x10, - // k_EFriendFlagHasPlayedWith = 0x20, // not currently used - // k_EFriendFlagFriendOfFriend = 0x40, // not currently used - k_EFriendFlagRequestingFriendship = 0x80, - k_EFriendFlagRequestingInfo = 0x100, - k_EFriendFlagIgnored = 0x200, - k_EFriendFlagIgnoredFriend = 0x400, - // k_EFriendFlagSuggested = 0x800, // not used - k_EFriendFlagChatMember = 0x1000, - k_EFriendFlagAll = 0xFFFF, - -} EFriendFlags_t; - -// size limits on Rich Presence data -enum { k_cchMaxRichPresenceKeys = 30 }; -enum { k_cchMaxRichPresenceKeyLength = 64 }; -enum { k_cchMaxRichPresenceValueLength = 256 }; - -/*______________________________________________________________________________________________________________________________ - - STEAM TYPES -______________________________________________________________________________________________________________________________*/ - -// Redefube class pointers to void -typedef void ISteamFriends; -typedef void ISteamUserStats; -typedef void ISteamUtils; -typedef void ISteamUser; -typedef void ISteamNetworking; - -typedef int32_t HSteamPipe; -typedef int32_t HSteamUser; - -typedef int E_iCallBack_t; - -typedef uint32_t SNetSocket_t; // CreateP2PConnectionSocket() -typedef uint32_t SNetListenSocket_t; // CreateListenSocket() - -typedef uint64_t uint64_steamid; -typedef uint64_t SteamAPICall_t; - -/*______________________________________________________________________________________________________________________________ - - PACKING: 1 Byte -______________________________________________________________________________________________________________________________*/ - -#pragma pack( push, 1 ) - -typedef struct -{ - // 64 bits total - union { - struct SteamIDComponent_t - { -#ifdef VALVE_BIG_ENDIAN - EUniverse_t m_EUniverse : 8; // universe this account belongs to - unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference - unsigned int m_unAccountInstance : 20; // dynamic instance ID - uint32_t m_unAccountID : 32; // unique account identifier -#else - uint32_t m_unAccountID : 32; // unique account identifier - unsigned int m_unAccountInstance : 20; // dynamic instance ID - unsigned int m_EAccountType : 4; // type of account - can't show as EAccountType, due to signed / unsigned difference - EUniverse_t m_EUniverse : 8; // universe this account belongs to -#endif - } m_comp; - - uint64_t m_unAll64Bits; - }; -} CSteamID; - -typedef struct{ - union { - - uint32_t m_unIPv4; // Host order - uint8_t m_rgubIPv6[16]; // Network order! Same as inaddr_in6. (0011:2233:4455:6677:8899:aabb:ccdd:eeff) - - // Internal use only - uint64_t m_ipv6Qword[2]; // big endian - - }; - - ESteamIPType_t m_eType; - -} SteamIPAddress_t; - -#pragma pack(pop) - -/*______________________________________________________________________________________________________________________________ - - PACKING: Some kind of strange alignment thing -______________________________________________________________________________________________________________________________*/ - -#if defined(__linux__) || defined(__APPLE__) -// The 32-bit version of gcc has the alignment requirement for uint64 and double set to -// 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. -// The 64-bit version of gcc has the alignment requirement for these types set to -// 8 meaning that unless we use #pragma pack(4) our structures will get bigger. -// The 64-bit structure packing has to match the 32-bit structure packing for each platform. - #define VALVE_CALLBACK_PACK_SMALL -#else - #define VALVE_CALLBACK_PACK_LARGE -#endif - -#if defined( VALVE_CALLBACK_PACK_SMALL ) - #pragma pack( push, 4 ) -#elif defined( VALVE_CALLBACK_PACK_LARGE ) - #pragma pack( push, 8 ) -#else - #error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx -#endif - -typedef struct{ - - uint8_t m_bConnectionActive; // true if we've got an active open connection - uint8_t m_bConnecting; // true if we're currently trying to establish a connection - uint8_t m_eP2PSessionError; // last error recorded (see enum above) - uint8_t m_bUsingRelay; // true if it's going through a relay server (TURN) - int32_t m_nBytesQueuedForSend; - int32_t m_nPacketsQueuedForSend; - uint32_t m_nRemoteIP; // potential IP:Port of remote host. Could be TURN server. - uint16_t m_nRemotePort; // Only exists for compatibility with older authentication api's - -} P2PSessionState_t; - -typedef struct { - - HSteamUser m_hSteamUser; // Specific user to whom this callback applies. - int m_iCallback; // Callback identifier. (Corresponds to the k_iCallback enum in the callback structure.) - uint8_t *m_pubParam; // Points to the callback structure - int m_cubParam; // Size of the data pointed to by m_pubParam - -} CallbackMsg_t; - -typedef struct { - - SteamAPICall_t m_hAsyncCall; - int m_iCallback; - uint32_t m_cubParam; - -} SteamAPICallCompleted_t; -#define SW_CBID_SteamAPICallCompleted (k_iSteamUtilsCallbacks + 3) - - -// callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API -// in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them -typedef struct { - - CSteamID m_steamIDRemote; // user who wants to talk to us - -} P2PSessionRequest_t; -#define SW_CBID_P2PSessionRequest (k_iSteamNetworkingCallbacks + 2) - - -// callback notification - packets can't get through to the specified user via the SendP2PPacket() API -// all packets queued packets unsent at this point will be dropped -// further attempts to send will retry making the connection (but will be dropped if we fail again) -typedef struct { - - CSteamID m_steamIDRemote; // user we were sending packets to - uint8_t m_eP2PSessionError; // EP2PSessionError indicating why we're having trouble - -} P2PSessionConnectFail_t; -#define SW_CBID_P2PSessionConnectFail (k_iSteamNetworkingCallbacks + 3) - -// callback notification - status of a socket has changed -// used as part of the CreateListenSocket() / CreateP2PConnectionSocket() -typedef struct { - - SNetSocket_t m_hSocket; // the socket used to send/receive data to the remote host - SNetListenSocket_t m_hListenSocket; // this is the server socket that we were listening on; NULL if this was an outgoing connection - CSteamID m_steamIDRemote; // remote steamID we have connected to, if it has one - int m_eSNetSocketState; // socket state, ESNetSocketState - -} SocketStatusCallback_t; -#define SW_CBID_SocketStatusCallback (k_iSteamNetworkingCallbacks + 1) - -//----------------------------------------------------------------------------- -// Purpose: called when the user tries to join a game from their friends list -// rich presence will have been set with the "connect" key which is set here -//----------------------------------------------------------------------------- -typedef struct { - CSteamID m_steamIDFriend; // the friend they did the join via (will be invalid if not directly via a friend) - char m_rgchConnect[k_cchMaxRichPresenceValueLength]; -} GameRichPresenceJoinRequested_t; -#define SW_CBID_GameRichPresenceJoinRequested (k_iSteamFriendsCallbacks + 37) - -// Making SURE we have alignment -#ifdef STRUCTURE_PACK_CHECK -typedef struct { - uint32_t m_u32; - uint64_t m_u64; - uint16_t m_u16; - double m_d; -} ValvePackingSentinel_t; -#endif - -#pragma pack( pop ) - -#ifndef NO_STEAM - -/*______________________________________________________________________________________________________________________________ - - Forward linker declerations. Type: cdecl (obviously) -______________________________________________________________________________________________________________________________*/ - -void SteamAPI_Shutdown(); -int SteamAPI_Init(); -int SteamAPI_RestartAppIfNecessary( uint32_t unOwnAppID ); - -void SteamAPI_ManualDispatch_Init(); -void SteamAPI_ManualDispatch_RunFrame( HSteamPipe hSteamPipe ); -int SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe hSteamPipe, CallbackMsg_t *pCallbackMsg ); -void SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe hSteamPipe ); -int SteamAPI_ManualDispatch_GetAPICallResult( HSteamPipe hSteamPipe, SteamAPICall_t hSteamAPICall, void *pCallback, int cubCallback, int iCallbackExpected, int *pbFailed ); - - -char *SteamAPI_ISteamFriends_GetPersonaName( ISteamFriends *self ); -const char *SteamAPI_ISteamFriends_GetFriendPersonaName( ISteamFriends *self, uint64_steamid steamIDFriend ); -uint64_steamid SteamAPI_ISteamUser_GetSteamID( ISteamUser *self ); -int SteamAPI_ISteamFriends_SetRichPresence( ISteamFriends* self, const char * pchKey, const char * pchValue ); -int SteamAPI_ISteamFriends_HasFriend( ISteamFriends* self, uint64_steamid steamIDFriend, int iFriendFlags ); -int SteamAPI_ISteamFriends_GetSmallFriendAvatar ( ISteamFriends *self, uint64_steamid steamIDFriend ); // 32x32 -int SteamAPI_ISteamFriends_GetMediumFriendAvatar ( ISteamFriends *self, uint64_steamid steamIDFriend ); -int SteamAPI_ISteamFriends_GetLargeFriendAvatar ( ISteamFriends *self, uint64_steamid steamIDFriend ); -int SteamAPI_ISteamUtils_GetImageSize( ISteamUtils *self, int iImage, uint32_t *pnWidth, uint32_t *pnHeight ); -int SteamAPI_ISteamUtils_GetImageRGBA( ISteamUtils *self, int iImage, uint8_t *pubDest, int nDestBufferSize ); -int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self, const char *pchName ); - -HSteamPipe SteamAPI_GetHSteamPipe(); -HSteamUser SteamAPI_GetHSteamUser(); - -/* NETWORKING INTERFACES --------------------------*/ - -int /* SendP2PPacket */ SteamAPI_ISteamNetworking_SendP2PPacket( ISteamNetworking *self, - uint64_steamid steamIDRemote, - const void *pubData, - uint32_t cubData, - EP2PSend_t eP2PSendType, - int nChannel -); - -int /* IsP2PPacketAvailable */ SteamAPI_ISteamNetworking_IsP2PPacketAvailable( ISteamNetworking *self, - uint32_t *pcubMsgSize, - int nChannel -); - -int /* ReadP2PPacket */ SteamAPI_ISteamNetworking_ReadP2PPacket( ISteamNetworking *self, - void *pubDest, - uint32_t cubDest, - uint32_t *pcubMsgSize, - CSteamID *psteamIDRemote, - int nChannel -); - -int /* AcceptP2PSessionWithUser */ SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( ISteamNetworking *self, - uint64_steamid steamIDRemote -); - -int /* CloseP2PSessionWithUser */ SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( ISteamNetworking *self, - uint64_steamid steamIDRemote -); - -int /* CloseP2PChannelWithUser */ SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( ISteamNetworking *self, - uint64_steamid steamIDRemote, - int nChannel -); - -int /* GetP2PSessionState */ SteamAPI_ISteamNetworking_GetP2PSessionState( ISteamNetworking *self, - uint64_steamid steamIDRemote, - P2PSessionState_t *pConnectionState -); - -int /* AllowP2PPacketRelay */ SteamAPI_ISteamNetworking_AllowP2PPacketRelay( ISteamNetworking *self, - int bAllow -); - -SNetListenSocket_t /* CreateListenSocket */ SteamAPI_ISteamNetworking_CreateListenSocket( ISteamNetworking *self, - int nVirtualP2PPort, - SteamIPAddress_t nIP, - uint16_t nPort, - int bAllowUseOfPacketRelay -); - -SNetSocket_t /* CreateP2PConnectionSocket */ SteamAPI_ISteamNetworking_CreateP2PConnectionSocket( ISteamNetworking *self, - uint64_steamid steamIDTarget, - int nVirtualPort, - int nTimeoutSec, - int bAllowUseOfPacketRelay -); - -SNetSocket_t /* CreateConnectionSocket */ SteamAPI_ISteamNetworking_CreateConnectionSocket( ISteamNetworking *self, - SteamIPAddress_t nIP, - uint16_t nPort, - int nTimeoutSec -); - -int /* DestroySocket */ SteamAPI_ISteamNetworking_DestroySocket( ISteamNetworking *self, - SNetSocket_t hSocket, - int bNotifyRemoteEnd -); - -int /* DestroyListenSocket */ SteamAPI_ISteamNetworking_DestroyListenSocket( ISteamNetworking *self, - SNetListenSocket_t hSocket, - int bNotifyRemoteEnd -); - -int /* SendDataOnSocket */ SteamAPI_ISteamNetworking_SendDataOnSocket( ISteamNetworking *self, - SNetSocket_t hSocket, - void *pubData, - uint32_t cubData, - int bReliable -); - -int /* IsDataAvailableOnSocket */ SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( ISteamNetworking *self, - SNetSocket_t hSocket, - uint32_t *pcubMsgSize -); - -int /* RetrieveDataFromSocket */ SteamAPI_ISteamNetworking_RetrieveDataFromSocket( ISteamNetworking *self, - SNetSocket_t hSocket, - void *pubDest, - uint32_t cubDest, - uint32_t *pcubMsgSize -); - -int /* IsDataAvailable */ SteamAPI_ISteamNetworking_IsDataAvailable( ISteamNetworking *self, - SNetListenSocket_t hListenSocket, - uint32_t *pcubMsgSize, - SNetSocket_t *phSocket -); - -int /* RetrieveData */ SteamAPI_ISteamNetworking_RetrieveData( ISteamNetworking *self, - SNetListenSocket_t hListenSocket, - void *pubDest, - uint32_t cubDest, - uint32_t *pcubMsgSize, - SNetSocket_t *phSocket -); - -int /* GetSocketInfo */ SteamAPI_ISteamNetworking_GetSocketInfo( ISteamNetworking *self, - SNetSocket_t hSocket, - CSteamID *pSteamIDRemote, - int *peSocketStatus, - SteamIPAddress_t *punIPRemote, - uint16_t *punPortRemote -); - -int /* GetListenSocketInfo */ SteamAPI_ISteamNetworking_GetListenSocketInfo( ISteamNetworking *self, - SNetListenSocket_t hListenSocket, - SteamIPAddress_t *pnIP, - uint16_t *pnPort -); - -ESNetSocketConnectionType_t /* GetSocketConnectionType */ SteamAPI_ISteamNetworking_GetSocketConnectionType( ISteamNetworking *self, - SNetSocket_t hSocket -); - -int /* GetMaxPacketSize */ SteamAPI_ISteamNetworking_GetMaxPacketSize( ISteamNetworking *self, - SNetSocket_t hSocket -); - -#define sw_SteamAPI_Shutdown SteamAPI_Shutdown -#define sw_SteamAPI_Init() SteamAPI_Init() -#define sw_SteamAPI_RestartAppIfNecessary(...) SteamAPI_RestartAppIfNecessary( __VA_ARGS__ ) - -// This method can only be cleared correctly in first party c++ mode -// See: sw_SteamAPI_ManualDispatch_Init -// #define sw_SteamAPI_RunCallbacks() - -// Steam pipe stuff -#define sw_SteamAPI_GetHSteamPipe() SteamAPI_GetHSteamPipe() -#define sw_SteamAPI_GetHSteamUser() SteamAPI_GetHSteamUser() - -#define sw_SteamAPI_ManualDispatch_Init() SteamAPI_ManualDispatch_Init() -#define sw_SteamAPI_ManualDispatch_GetNextCallback(...) SteamAPI_ManualDispatch_GetNextCallback( __VA_ARGS__ ) -#define sw_SteamAPI_ManualDispatch_FreeLastCallback(...) SteamAPI_ManualDispatch_FreeLastCallback( __VA_ARGS__ ) -#define sw_SteamAPI_ManualDispatch_GetAPICallResult(...) SteamAPI_ManualDispatch_GetAPICallResult( __VA_ARGS__ ) -#define sw_SteamAPI_ManualDispatch_RunFrame(...) SteamAPI_ManualDispatch_RunFrame( __VA_ARGS__ ) - -#define sw_GetPersonaName(...) SteamAPI_ISteamFriends_GetPersonaName( __thinsteam_friends, ##__VA_ARGS__ ) -#define sw_GetFriendPersonaName(...) SteamAPI_ISteamFriends_GetFriendPersonaName( __thinsteam_friends, __VA_ARGS__ ) -#define sw_GetSteamID(...) SteamAPI_ISteamUser_GetSteamID( __thinsteam_user, ##__VA_ARGS__ ) -#define sw_HasFriend(...) SteamAPI_ISteamFriends_HasFriend( __thinsteam_friends, __VA_ARGS__ ) -#define sw_SetRichPresence(...) SteamAPI_ISteamFriends_SetRichPresence( __thinsteam_friends, __VA_ARGS__ ) - -#define sw_GetSmallFriendAvatar(...) SteamAPI_ISteamFriends_GetSmallFriendAvatar( __thinsteam_friends, ##__VA_ARGS__ ) -#define sw_GetMediumFriendAvatar(...) SteamAPI_ISteamFriends_GetMediumFriendAvatar( __thinsteam_friends, ##__VA_ARGS__ ) -#define sw_GetLargeFriendAvatar(...) SteamAPI_ISteamFriends_GetLargeFriendAvatar( __thinsteam_friends, ##__VA_ARGS__ ) -#define sw_GetImageSize(...) SteamAPI_ISteamUtils_GetImageSize( __thinsteam_utils, ##__VA_ARGS__ ) -#define sw_GetImageRGBA(...) SteamAPI_ISteamUtils_GetImageRGBA( __thinsteam_utils, ##__VA_ARGS__ ) - -#define sw_SetAchievement(...) SteamAPI_ISteamUserStats_SetAchievement( __thinsteam_stats, ##__VA_ARGS__ ) - -// https://partner.steamgames.com/doc/api/ISteamNetworkingUtils -#define sw_SendP2PPacket(...) SteamAPI_ISteamNetworking_SendP2PPacket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_IsP2PPacketAvailable(...) SteamAPI_ISteamNetworking_IsP2PPacketAvailable( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_ReadP2PPacket(...) SteamAPI_ISteamNetworking_ReadP2PPacket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_AcceptP2PSessionWithUser(...) SteamAPI_ISteamNetworking_AcceptP2PSessionWithUser( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_CloseP2PSessionWithUser(...) SteamAPI_ISteamNetworking_CloseP2PSessionWithUser( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_CloseP2PChannelWithUser(...) SteamAPI_ISteamNetworking_CloseP2PChannelWithUser( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_GetP2PSessionState(...) SteamAPI_ISteamNetworking_GetP2PSessionState( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_AllowP2PPacketRelay(...) SteamAPI_ISteamNetworking_AllowP2PPacketRelay( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_CreateListenSocket(...) SteamAPI_ISteamNetworking_CreateListenSocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_CreateP2PConnectionSocket(...) SteamAPI_ISteamNetworking_CreateP2PConnectionSocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_CreateConnectionSocket(...) SteamAPI_ISteamNetworking_CreateConnectionSocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_DestroySocket(...) SteamAPI_ISteamNetworking_DestroySocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_DestroyListenSocket(...) SteamAPI_ISteamNetworking_DestroyListenSocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_SendDataOnSocket(...) SteamAPI_ISteamNetworking_SendDataOnSocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_IsDataAvailableOnSocket(...) SteamAPI_ISteamNetworking_IsDataAvailableOnSocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_RetrieveDataFromSocket(...) SteamAPI_ISteamNetworking_RetrieveDataFromSocket( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_IsDataAvailable(...) SteamAPI_ISteamNetworking_IsDataAvailable( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_RetrieveData(...) SteamAPI_ISteamNetworking_RetrieveData( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_GetSocketInfo(...) SteamAPI_ISteamNetworking_GetSocketInfo( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_GetListenSocketInfo(...) SteamAPI_ISteamNetworking_GetListenSocketInfo( __thinsteam_net, ##__VA_ARGS__ ) -#define sw_GetSocketConnectionType(...) SteamAPI_ISteamNetworking_GetSocketConnectionType( __thinsteam_net,##__VA_ARGS__ ) -#define sw_GetMaxPacketSize(...) SteamAPI_ISteamNetworking_GetMaxPacketSize( __thinsteam_net, ##__VA_ARGS__ ) - -#define _sw__fill( self, func, ... ) func( self, ##__VA_ARGS__ ) -#endif - -/*______________________________________________________________________________________________________________________________ - - WRAPPER LAYER -______________________________________________________________________________________________________________________________*/ - -ISteamFriends *__thinsteam_friends = NULL; -ISteamUser *__thinsteam_user = NULL; -ISteamUtils *__thinsteam_utils = NULL; -ISteamUserStats *__thinsteam_stats = NULL; -ISteamNetworking *__thinsteam_net = NULL; - -ISteamFriends *SteamAPI_SteamFriends_v017(); -ISteamUser *SteamAPI_SteamUser_v021(); -ISteamUtils *SteamAPI_SteamUtils_v009(); -ISteamUserStats *SteamAPI_SteamUserStats_v012(); -ISteamNetworking *SteamAPI_SteamNetworking_v006(); - -HSteamPipe g_hSteamPipe; - -GLuint get_player_image( uint64_steamid usr ) -{ - GLuint gl_img; - - uint32_t x = 64, y = 64; - int steam_image; - - steam_image = sw_GetMediumFriendAvatar( usr ); - sw_GetImageSize( steam_image, &x, &y ); - - unsigned char * img_buf = (unsigned char *)calloc( x * y * 4, 1 ); - - sw_GetImageRGBA( steam_image, img_buf, x * y * 4 ); - - glGenTextures( 1, &gl_img ); - glBindTexture( GL_TEXTURE_2D, gl_img ); - - glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, img_buf ); - glGenerateMipmap( GL_TEXTURE_2D ); - - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); - - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); - glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); - - free( img_buf ); - - return gl_img; -} - -int sw_vipid( uint64_steamid usr ) -{ - static uint64_steamid massiveLEGENDS[] = - { - 76561198134179460, // Spud - 76561198020563704, // Assasssin - 76561198062961277, // lopen - 76561198084693332 // ernie - }; - - for( int i = 0; i < sizeof(massiveLEGENDS)/sizeof(massiveLEGENDS[0]); i ++ ) - { - if( massiveLEGENDS[i] == usr ) - return 1; - } - - return 0; -} - -// Initialize steamworks through this function and your appid -int sw_init( uint32_t appid ) { - -#ifdef STRUCTURE_PACK_CHECK - -// This code should never fail and if it does something went wrong with the build -// Remember to undefine STRUCTURE_PACK_CHECK for publishing!!! - -#if defined(VALVE_CALLBACK_PACK_SMALL) - if( sizeof(ValvePackingSentinel_t) != 24 ){ - printf( "Struct packing error: ValvePackingSentinel_t expected 24 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t)); - return 0; - } -#elif defined(VALVE_CALLBACK_PACK_LARGE) - if( sizeof(ValvePackingSentinel_t) != 32 ){ - printf( "Struct packing error: ValvePackingSentinel_t expected 32 got %i\nThe application is built incorrectly\n", (int)sizeof(ValvePackingSentinel_t)); - return 0; - } -#else - #error ??? -#endif - -#endif - - #ifdef STEAMWORKS_VERBOSE - printf( "Initializing steamworks..\n" ); - #endif - - if( sw_SteamAPI_RestartAppIfNecessary( appid ) == 1 ){ - #ifdef STEAMWORKS_VERBOSE - printf( "Restarting via steam\n" ); - #endif - return 0; - } - - if( !sw_SteamAPI_Init() ){ - #ifdef STEAMWORKS_VERBOSE - printf( "Steamworks connection failed\n" ); - #endif - return 0; - } - - // We are using C so we have to deal with callbacks microsoft event loop style - sw_SteamAPI_ManualDispatch_Init(); - - __thinsteam_friends = SteamAPI_SteamFriends_v017(); - __thinsteam_user = SteamAPI_SteamUser_v021(); - __thinsteam_utils = SteamAPI_SteamUtils_v009(); - __thinsteam_stats = SteamAPI_SteamUserStats_v012(); - __thinsteam_net = SteamAPI_SteamNetworking_v006(); - - // This might happen if the DLL is too old - if( !__thinsteam_friends | !__thinsteam_user | !__thinsteam_utils | !__thinsteam_stats | !__thinsteam_net ){ - #ifdef STEAMWORKS_VERBOSE - printf( "Interface hooks failed\n" ); - #endif - return 0; - } - - g_hSteamPipe = sw_SteamAPI_GetHSteamPipe(); - - #ifdef STEAMWORKS_VERBOSE - printf( "Steamworks ready\n" ); - #endif - - return 1; -} - -void sw_init_postgl() -{ - _localplayer_image = get_player_image( sw_GetSteamID() ); - strcpy( _localplayer_name, sw_GetPersonaName() ); -} - -/*______________________________________________________________________________________________________________________________ - - USER CODE -______________________________________________________________________________________________________________________________*/ - -// Macro Creates (args): -// Function(args) pointer definition -// Callback global pointer -// sw_SetCallback (*ptr) function - -#define _swCallbackPair( CNAME, ... ) \ -typedef void(*sw_##CNAME##Fun)( __VA_ARGS__ ); \ -sw_##CNAME##Fun CNAME = NULL; \ -void sw_Set##CNAME##Callback(sw_##CNAME##Fun d) { CNAME = d; } - -_swCallbackPair( OnSocketStatus, SNetSocket_t, SNetListenSocket_t, CSteamID, int ) -_swCallbackPair( OnP2PSessionConnectFail, CSteamID, EP2PSessionError_t ) -_swCallbackPair( OnP2PSessionRequest, CSteamID ) -_swCallbackPair( OnSteamJoinRequest, CSteamID, char * ) - -void sw_RunSteamEventLoop(void) -{ - sw_SteamAPI_ManualDispatch_RunFrame( g_hSteamPipe ); - CallbackMsg_t callback; - while( sw_SteamAPI_ManualDispatch_GetNextCallback( g_hSteamPipe, &callback ) ){ - - // Check for dispatching API call results - if( callback.m_iCallback == SW_CBID_SteamAPICallCompleted ){ - - SteamAPICallCompleted_t *pCallCompleted = (SteamAPICallCompleted_t *)&callback; - void *pTmpCallResult = malloc( pCallCompleted->m_cubParam ); - int bFailed; - - if( sw_SteamAPI_ManualDispatch_GetAPICallResult( g_hSteamPipe, pCallCompleted->m_hAsyncCall, pTmpCallResult, \ - pCallCompleted->m_cubParam, pCallCompleted->m_iCallback, &bFailed ) ){ - - // Dispatch the call result to the registered handler(s) for the - // call identified by pCallCompleted->m_hAsyncCall - - } - - free( pTmpCallResult ); - - } else { - - // Look at callback.m_iCallback to see what kind of callback it is, - // and dispatch to appropriate handler(s) - - vg_info( "steamworks_event::callback( %i )\n", callback.m_iCallback ); - - void *data = callback.m_pubParam; - - switch( callback.m_iCallback ){ - - case SW_CBID_P2PSessionRequest: if( OnP2PSessionRequest ) OnP2PSessionRequest( - ((P2PSessionRequest_t *)data)->m_steamIDRemote - ); break; - - case SW_CBID_SocketStatusCallback: if( OnSocketStatus ) OnSocketStatus( - ((SocketStatusCallback_t *)data)->m_hSocket, - ((SocketStatusCallback_t *)data)->m_hListenSocket, - ((SocketStatusCallback_t *)data)->m_steamIDRemote, - ((SocketStatusCallback_t *)data)->m_eSNetSocketState - ); break; - - case SW_CBID_P2PSessionConnectFail: if( OnP2PSessionConnectFail ) OnP2PSessionConnectFail( - ((P2PSessionConnectFail_t *)data)->m_steamIDRemote, - ((P2PSessionConnectFail_t *)data)->m_eP2PSessionError - ); break; - - case SW_CBID_GameRichPresenceJoinRequested: if( OnSteamJoinRequest ) OnSteamJoinRequest( - ((GameRichPresenceJoinRequested_t *)data)->m_steamIDFriend, - ((GameRichPresenceJoinRequested_t *)data)->m_rgchConnect - ); break; - - default: break; - - } - - } - - SteamAPI_ManualDispatch_FreeLastCallback( g_hSteamPipe ); - - } - -} - -/*______________________________________________________________________________________________________________________________ - - NO_STEAM -______________________________________________________________________________________________________________________________*/ - -#else // #define NO_STEAM -// In case we dont want to spam the steam servers - -char *__str_sw_unlinked = "__NO_STEAMWORKS__"; - -#define SW_BLANK_RETURN 0 - -#define sw_init( x ) 1 -#define sw_exit() -#define sw_runcallbacks() -#define sw_get_persona_name() __str_sw_unlinked -#define sw_get_steamid() SW_BLANK_RETURN -#define sw_get_friend_smallavatar( x ) SW_BLANK_RETURN -#define sw_get_friend_mediumavatar( x ) SW_BLANK_RETURN -#define sw_get_friend_largeavatar( x ) SW_BLANK_RETURN - -#define sw_get_image_size( x, y, z ) -#define sw_get_image_rgba( x, y, z ) -#define sw_set_achievement( x ) - -#endif - -#endif -