X-Git-Url: https://harrygodden.com/git/?p=fishladder.git;a=blobdiff_plain;f=gl%2Fglad.c;fp=gl%2Fglad.c;h=0000000000000000000000000000000000000000;hp=6495d19dc5a1e58feaac009f20b0fbfc1101b9ed;hb=30490c4c08d5c0f811017a901aa9e25a95be7c40;hpb=3363633178b1eea582304742ad1202487af0feb1 diff --git a/gl/glad.c b/gl/glad.c deleted file mode 100644 index 6495d19..0000000 --- a/gl/glad.c +++ /dev/null @@ -1,3814 +0,0 @@ -/* - - OpenGL loader generated by glad 0.1.34 on Sun Jul 18 08:24:23 2021. - - Language/Generator: C/C++ Debug - Specification: gl - APIs: gl=3.3 - Profile: core - Extensions: - - Loader: True - Local files: False - Omit khrplatform: False - Reproducible: False - - Commandline: - --profile="core" --api="gl=3.3" --generator="c-debug" --spec="gl" --extensions="" - Online: - https://glad.dav1d.de/#profile=core&language=c-debug&specification=gl&loader=on&api=gl%3D3.3 -*/ - -#include -#include -#include -#include "gl/glad/glad.h" - -void _pre_call_callback_default(const char *name, void *funcptr, int len_args, ...) { - (void) name; - (void) funcptr; - (void) len_args; -} -void _post_call_callback_default(const char *name, void *funcptr, int len_args, ...) { - GLenum error_code; - - (void) funcptr; - (void) len_args; - - error_code = glad_glGetError(); - - if (error_code != GL_NO_ERROR) { - fprintf(stderr, "ERROR %d in %s\n", error_code, name); - } -} - -static GLADcallback _pre_call_callback = _pre_call_callback_default; -void glad_set_pre_callback(GLADcallback cb) { - _pre_call_callback = cb; -} - -static GLADcallback _post_call_callback = _post_call_callback_default; -void glad_set_post_callback(GLADcallback cb) { - _post_call_callback = cb; -} - -static void* get_proc(const char *namez); - -#if defined(_WIN32) || defined(__CYGWIN__) -#ifndef _WINDOWS_ -#undef APIENTRY -#endif -#include -static HMODULE libGL; - -typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; - -#ifdef _MSC_VER -#ifdef __has_include - #if __has_include() - #define HAVE_WINAPIFAMILY 1 - #endif -#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ - #define HAVE_WINAPIFAMILY 1 -#endif -#endif - -#ifdef HAVE_WINAPIFAMILY - #include - #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) - #define IS_UWP 1 - #endif -#endif - -static -int open_gl(void) { -#ifndef IS_UWP - libGL = LoadLibraryW(L"opengl32.dll"); - if(libGL != NULL) { - void (* tmp)(void); - tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress"); - gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp; - return gladGetProcAddressPtr != NULL; - } -#endif - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - FreeLibrary((HMODULE) libGL); - libGL = NULL; - } -} -#else -#include -static void* libGL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) -typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); -static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; -#endif - -static -int open_gl(void) { -#ifdef __APPLE__ - static const char *NAMES[] = { - "../Frameworks/OpenGL.framework/OpenGL", - "/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/OpenGL", - "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL" - }; -#else - static const char *NAMES[] = {"libGL.so.1", "libGL.so"}; -#endif - - unsigned int index = 0; - for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { - libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); - - if(libGL != NULL) { -#if defined(__APPLE__) || defined(__HAIKU__) - return 1; -#else - gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, - "glXGetProcAddressARB"); - return gladGetProcAddressPtr != NULL; -#endif - } - } - - return 0; -} - -static -void close_gl(void) { - if(libGL != NULL) { - dlclose(libGL); - libGL = NULL; - } -} -#endif - -static -void* get_proc(const char *namez) { - void* result = NULL; - if(libGL == NULL) return NULL; - -#if !defined(__APPLE__) && !defined(__HAIKU__) - if(gladGetProcAddressPtr != NULL) { - result = gladGetProcAddressPtr(namez); - } -#endif - if(result == NULL) { -#if defined(_WIN32) || defined(__CYGWIN__) - result = (void*)GetProcAddress((HMODULE) libGL, namez); -#else - result = dlsym(libGL, namez); -#endif - } - - return result; -} - -int gladLoadGL(void) { - int status = 0; - - if(open_gl()) { - status = gladLoadGLLoader(&get_proc); - close_gl(); - } - - return status; -} - -struct gladGLversionStruct GLVersion = { 0, 0 }; - -#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) -#define _GLAD_IS_SOME_NEW_VERSION 1 -#endif - -static int max_loaded_major; -static int max_loaded_minor; - -static const char *exts = NULL; -static int num_exts_i = 0; -static char **exts_i = NULL; - -static int get_exts(void) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - exts = (const char *)glGetString(GL_EXTENSIONS); -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - unsigned int index; - - num_exts_i = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); - if (num_exts_i > 0) { - exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i)); - } - - if (exts_i == NULL) { - return 0; - } - - for(index = 0; index < (unsigned)num_exts_i; index++) { - const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); - size_t len = strlen(gl_str_tmp); - - char *local_str = (char*)malloc((len+1) * sizeof(char)); - if(local_str != NULL) { - memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char)); - } - exts_i[index] = local_str; - } - } -#endif - return 1; -} - -static void free_exts(void) { - if (exts_i != NULL) { - int index; - for(index = 0; index < num_exts_i; index++) { - free((char *)exts_i[index]); - } - free((void *)exts_i); - exts_i = NULL; - } -} - -static int has_ext(const char *ext) { -#ifdef _GLAD_IS_SOME_NEW_VERSION - if(max_loaded_major < 3) { -#endif - const char *extensions; - const char *loc; - const char *terminator; - extensions = exts; - if(extensions == NULL || ext == NULL) { - return 0; - } - - while(1) { - loc = strstr(extensions, ext); - if(loc == NULL) { - return 0; - } - - terminator = loc + strlen(ext); - if((loc == extensions || *(loc - 1) == ' ') && - (*terminator == ' ' || *terminator == '\0')) { - return 1; - } - extensions = terminator; - } -#ifdef _GLAD_IS_SOME_NEW_VERSION - } else { - int index; - if(exts_i == NULL) return 0; - for(index = 0; index < num_exts_i; index++) { - const char *e = exts_i[index]; - - if(exts_i[index] != NULL && strcmp(e, ext) == 0) { - return 1; - } - } - } -#endif - - return 0; -} -int GLAD_GL_VERSION_1_0 = 0; -int GLAD_GL_VERSION_1_1 = 0; -int GLAD_GL_VERSION_1_2 = 0; -int GLAD_GL_VERSION_1_3 = 0; -int GLAD_GL_VERSION_1_4 = 0; -int GLAD_GL_VERSION_1_5 = 0; -int GLAD_GL_VERSION_2_0 = 0; -int GLAD_GL_VERSION_2_1 = 0; -int GLAD_GL_VERSION_3_0 = 0; -int GLAD_GL_VERSION_3_1 = 0; -int GLAD_GL_VERSION_3_2 = 0; -int GLAD_GL_VERSION_3_3 = 0; -PFNGLACTIVETEXTUREPROC glad_glActiveTexture; -void APIENTRY glad_debug_impl_glActiveTexture(GLenum arg0) { - _pre_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); - glad_glActiveTexture(arg0); - _post_call_callback("glActiveTexture", (void*)glActiveTexture, 1, arg0); - -} -PFNGLACTIVETEXTUREPROC glad_debug_glActiveTexture = glad_debug_impl_glActiveTexture; -PFNGLATTACHSHADERPROC glad_glAttachShader; -void APIENTRY glad_debug_impl_glAttachShader(GLuint arg0, GLuint arg1) { - _pre_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); - glad_glAttachShader(arg0, arg1); - _post_call_callback("glAttachShader", (void*)glAttachShader, 2, arg0, arg1); - -} -PFNGLATTACHSHADERPROC glad_debug_glAttachShader = glad_debug_impl_glAttachShader; -PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; -void APIENTRY glad_debug_impl_glBeginConditionalRender(GLuint arg0, GLenum arg1) { - _pre_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); - glad_glBeginConditionalRender(arg0, arg1); - _post_call_callback("glBeginConditionalRender", (void*)glBeginConditionalRender, 2, arg0, arg1); - -} -PFNGLBEGINCONDITIONALRENDERPROC glad_debug_glBeginConditionalRender = glad_debug_impl_glBeginConditionalRender; -PFNGLBEGINQUERYPROC glad_glBeginQuery; -void APIENTRY glad_debug_impl_glBeginQuery(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); - glad_glBeginQuery(arg0, arg1); - _post_call_callback("glBeginQuery", (void*)glBeginQuery, 2, arg0, arg1); - -} -PFNGLBEGINQUERYPROC glad_debug_glBeginQuery = glad_debug_impl_glBeginQuery; -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; -void APIENTRY glad_debug_impl_glBeginTransformFeedback(GLenum arg0) { - _pre_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); - glad_glBeginTransformFeedback(arg0); - _post_call_callback("glBeginTransformFeedback", (void*)glBeginTransformFeedback, 1, arg0); - -} -PFNGLBEGINTRANSFORMFEEDBACKPROC glad_debug_glBeginTransformFeedback = glad_debug_impl_glBeginTransformFeedback; -PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; -void APIENTRY glad_debug_impl_glBindAttribLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { - _pre_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); - glad_glBindAttribLocation(arg0, arg1, arg2); - _post_call_callback("glBindAttribLocation", (void*)glBindAttribLocation, 3, arg0, arg1, arg2); - -} -PFNGLBINDATTRIBLOCATIONPROC glad_debug_glBindAttribLocation = glad_debug_impl_glBindAttribLocation; -PFNGLBINDBUFFERPROC glad_glBindBuffer; -void APIENTRY glad_debug_impl_glBindBuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); - glad_glBindBuffer(arg0, arg1); - _post_call_callback("glBindBuffer", (void*)glBindBuffer, 2, arg0, arg1); - -} -PFNGLBINDBUFFERPROC glad_debug_glBindBuffer = glad_debug_impl_glBindBuffer; -PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; -void APIENTRY glad_debug_impl_glBindBufferBase(GLenum arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); - glad_glBindBufferBase(arg0, arg1, arg2); - _post_call_callback("glBindBufferBase", (void*)glBindBufferBase, 3, arg0, arg1, arg2); - -} -PFNGLBINDBUFFERBASEPROC glad_debug_glBindBufferBase = glad_debug_impl_glBindBufferBase; -PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; -void APIENTRY glad_debug_impl_glBindBufferRange(GLenum arg0, GLuint arg1, GLuint arg2, GLintptr arg3, GLsizeiptr arg4) { - _pre_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); - glad_glBindBufferRange(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glBindBufferRange", (void*)glBindBufferRange, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLBINDBUFFERRANGEPROC glad_debug_glBindBufferRange = glad_debug_impl_glBindBufferRange; -PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; -void APIENTRY glad_debug_impl_glBindFragDataLocation(GLuint arg0, GLuint arg1, const GLchar * arg2) { - _pre_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); - glad_glBindFragDataLocation(arg0, arg1, arg2); - _post_call_callback("glBindFragDataLocation", (void*)glBindFragDataLocation, 3, arg0, arg1, arg2); - -} -PFNGLBINDFRAGDATALOCATIONPROC glad_debug_glBindFragDataLocation = glad_debug_impl_glBindFragDataLocation; -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; -void APIENTRY glad_debug_impl_glBindFragDataLocationIndexed(GLuint arg0, GLuint arg1, GLuint arg2, const GLchar * arg3) { - _pre_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); - glad_glBindFragDataLocationIndexed(arg0, arg1, arg2, arg3); - _post_call_callback("glBindFragDataLocationIndexed", (void*)glBindFragDataLocationIndexed, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_debug_glBindFragDataLocationIndexed = glad_debug_impl_glBindFragDataLocationIndexed; -PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; -void APIENTRY glad_debug_impl_glBindFramebuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); - glad_glBindFramebuffer(arg0, arg1); - _post_call_callback("glBindFramebuffer", (void*)glBindFramebuffer, 2, arg0, arg1); - -} -PFNGLBINDFRAMEBUFFERPROC glad_debug_glBindFramebuffer = glad_debug_impl_glBindFramebuffer; -PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; -void APIENTRY glad_debug_impl_glBindRenderbuffer(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); - glad_glBindRenderbuffer(arg0, arg1); - _post_call_callback("glBindRenderbuffer", (void*)glBindRenderbuffer, 2, arg0, arg1); - -} -PFNGLBINDRENDERBUFFERPROC glad_debug_glBindRenderbuffer = glad_debug_impl_glBindRenderbuffer; -PFNGLBINDSAMPLERPROC glad_glBindSampler; -void APIENTRY glad_debug_impl_glBindSampler(GLuint arg0, GLuint arg1) { - _pre_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); - glad_glBindSampler(arg0, arg1); - _post_call_callback("glBindSampler", (void*)glBindSampler, 2, arg0, arg1); - -} -PFNGLBINDSAMPLERPROC glad_debug_glBindSampler = glad_debug_impl_glBindSampler; -PFNGLBINDTEXTUREPROC glad_glBindTexture; -void APIENTRY glad_debug_impl_glBindTexture(GLenum arg0, GLuint arg1) { - _pre_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); - glad_glBindTexture(arg0, arg1); - _post_call_callback("glBindTexture", (void*)glBindTexture, 2, arg0, arg1); - -} -PFNGLBINDTEXTUREPROC glad_debug_glBindTexture = glad_debug_impl_glBindTexture; -PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; -void APIENTRY glad_debug_impl_glBindVertexArray(GLuint arg0) { - _pre_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); - glad_glBindVertexArray(arg0); - _post_call_callback("glBindVertexArray", (void*)glBindVertexArray, 1, arg0); - -} -PFNGLBINDVERTEXARRAYPROC glad_debug_glBindVertexArray = glad_debug_impl_glBindVertexArray; -PFNGLBLENDCOLORPROC glad_glBlendColor; -void APIENTRY glad_debug_impl_glBlendColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); - glad_glBlendColor(arg0, arg1, arg2, arg3); - _post_call_callback("glBlendColor", (void*)glBlendColor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBLENDCOLORPROC glad_debug_glBlendColor = glad_debug_impl_glBlendColor; -PFNGLBLENDEQUATIONPROC glad_glBlendEquation; -void APIENTRY glad_debug_impl_glBlendEquation(GLenum arg0) { - _pre_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); - glad_glBlendEquation(arg0); - _post_call_callback("glBlendEquation", (void*)glBlendEquation, 1, arg0); - -} -PFNGLBLENDEQUATIONPROC glad_debug_glBlendEquation = glad_debug_impl_glBlendEquation; -PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; -void APIENTRY glad_debug_impl_glBlendEquationSeparate(GLenum arg0, GLenum arg1) { - _pre_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); - glad_glBlendEquationSeparate(arg0, arg1); - _post_call_callback("glBlendEquationSeparate", (void*)glBlendEquationSeparate, 2, arg0, arg1); - -} -PFNGLBLENDEQUATIONSEPARATEPROC glad_debug_glBlendEquationSeparate = glad_debug_impl_glBlendEquationSeparate; -PFNGLBLENDFUNCPROC glad_glBlendFunc; -void APIENTRY glad_debug_impl_glBlendFunc(GLenum arg0, GLenum arg1) { - _pre_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); - glad_glBlendFunc(arg0, arg1); - _post_call_callback("glBlendFunc", (void*)glBlendFunc, 2, arg0, arg1); - -} -PFNGLBLENDFUNCPROC glad_debug_glBlendFunc = glad_debug_impl_glBlendFunc; -PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; -void APIENTRY glad_debug_impl_glBlendFuncSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { - _pre_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); - glad_glBlendFuncSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glBlendFuncSeparate", (void*)glBlendFuncSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBLENDFUNCSEPARATEPROC glad_debug_glBlendFuncSeparate = glad_debug_impl_glBlendFuncSeparate; -PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; -void APIENTRY glad_debug_impl_glBlitFramebuffer(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLint arg7, GLbitfield arg8, GLenum arg9) { - _pre_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - glad_glBlitFramebuffer(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - _post_call_callback("glBlitFramebuffer", (void*)glBlitFramebuffer, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - -} -PFNGLBLITFRAMEBUFFERPROC glad_debug_glBlitFramebuffer = glad_debug_impl_glBlitFramebuffer; -PFNGLBUFFERDATAPROC glad_glBufferData; -void APIENTRY glad_debug_impl_glBufferData(GLenum arg0, GLsizeiptr arg1, const void * arg2, GLenum arg3) { - _pre_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); - glad_glBufferData(arg0, arg1, arg2, arg3); - _post_call_callback("glBufferData", (void*)glBufferData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBUFFERDATAPROC glad_debug_glBufferData = glad_debug_impl_glBufferData; -PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; -void APIENTRY glad_debug_impl_glBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const void * arg3) { - _pre_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); - glad_glBufferSubData(arg0, arg1, arg2, arg3); - _post_call_callback("glBufferSubData", (void*)glBufferSubData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLBUFFERSUBDATAPROC glad_debug_glBufferSubData = glad_debug_impl_glBufferSubData; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; -GLenum APIENTRY glad_debug_impl_glCheckFramebufferStatus(GLenum arg0) { - GLenum ret; - _pre_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); - ret = glad_glCheckFramebufferStatus(arg0); - _post_call_callback("glCheckFramebufferStatus", (void*)glCheckFramebufferStatus, 1, arg0); - return ret; -} -PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_debug_glCheckFramebufferStatus = glad_debug_impl_glCheckFramebufferStatus; -PFNGLCLAMPCOLORPROC glad_glClampColor; -void APIENTRY glad_debug_impl_glClampColor(GLenum arg0, GLenum arg1) { - _pre_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); - glad_glClampColor(arg0, arg1); - _post_call_callback("glClampColor", (void*)glClampColor, 2, arg0, arg1); - -} -PFNGLCLAMPCOLORPROC glad_debug_glClampColor = glad_debug_impl_glClampColor; -PFNGLCLEARPROC glad_glClear; -void APIENTRY glad_debug_impl_glClear(GLbitfield arg0) { - _pre_call_callback("glClear", (void*)glClear, 1, arg0); - glad_glClear(arg0); - _post_call_callback("glClear", (void*)glClear, 1, arg0); - -} -PFNGLCLEARPROC glad_debug_glClear = glad_debug_impl_glClear; -PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; -void APIENTRY glad_debug_impl_glClearBufferfi(GLenum arg0, GLint arg1, GLfloat arg2, GLint arg3) { - _pre_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); - glad_glClearBufferfi(arg0, arg1, arg2, arg3); - _post_call_callback("glClearBufferfi", (void*)glClearBufferfi, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCLEARBUFFERFIPROC glad_debug_glClearBufferfi = glad_debug_impl_glClearBufferfi; -PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; -void APIENTRY glad_debug_impl_glClearBufferfv(GLenum arg0, GLint arg1, const GLfloat * arg2) { - _pre_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); - glad_glClearBufferfv(arg0, arg1, arg2); - _post_call_callback("glClearBufferfv", (void*)glClearBufferfv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERFVPROC glad_debug_glClearBufferfv = glad_debug_impl_glClearBufferfv; -PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; -void APIENTRY glad_debug_impl_glClearBufferiv(GLenum arg0, GLint arg1, const GLint * arg2) { - _pre_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); - glad_glClearBufferiv(arg0, arg1, arg2); - _post_call_callback("glClearBufferiv", (void*)glClearBufferiv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERIVPROC glad_debug_glClearBufferiv = glad_debug_impl_glClearBufferiv; -PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; -void APIENTRY glad_debug_impl_glClearBufferuiv(GLenum arg0, GLint arg1, const GLuint * arg2) { - _pre_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); - glad_glClearBufferuiv(arg0, arg1, arg2); - _post_call_callback("glClearBufferuiv", (void*)glClearBufferuiv, 3, arg0, arg1, arg2); - -} -PFNGLCLEARBUFFERUIVPROC glad_debug_glClearBufferuiv = glad_debug_impl_glClearBufferuiv; -PFNGLCLEARCOLORPROC glad_glClearColor; -void APIENTRY glad_debug_impl_glClearColor(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); - glad_glClearColor(arg0, arg1, arg2, arg3); - _post_call_callback("glClearColor", (void*)glClearColor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCLEARCOLORPROC glad_debug_glClearColor = glad_debug_impl_glClearColor; -PFNGLCLEARDEPTHPROC glad_glClearDepth; -void APIENTRY glad_debug_impl_glClearDepth(GLdouble arg0) { - _pre_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); - glad_glClearDepth(arg0); - _post_call_callback("glClearDepth", (void*)glClearDepth, 1, arg0); - -} -PFNGLCLEARDEPTHPROC glad_debug_glClearDepth = glad_debug_impl_glClearDepth; -PFNGLCLEARSTENCILPROC glad_glClearStencil; -void APIENTRY glad_debug_impl_glClearStencil(GLint arg0) { - _pre_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); - glad_glClearStencil(arg0); - _post_call_callback("glClearStencil", (void*)glClearStencil, 1, arg0); - -} -PFNGLCLEARSTENCILPROC glad_debug_glClearStencil = glad_debug_impl_glClearStencil; -PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; -GLenum APIENTRY glad_debug_impl_glClientWaitSync(GLsync arg0, GLbitfield arg1, GLuint64 arg2) { - GLenum ret; - _pre_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); - ret = glad_glClientWaitSync(arg0, arg1, arg2); - _post_call_callback("glClientWaitSync", (void*)glClientWaitSync, 3, arg0, arg1, arg2); - return ret; -} -PFNGLCLIENTWAITSYNCPROC glad_debug_glClientWaitSync = glad_debug_impl_glClientWaitSync; -PFNGLCOLORMASKPROC glad_glColorMask; -void APIENTRY glad_debug_impl_glColorMask(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) { - _pre_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); - glad_glColorMask(arg0, arg1, arg2, arg3); - _post_call_callback("glColorMask", (void*)glColorMask, 4, arg0, arg1, arg2, arg3); - -} -PFNGLCOLORMASKPROC glad_debug_glColorMask = glad_debug_impl_glColorMask; -PFNGLCOLORMASKIPROC glad_glColorMaski; -void APIENTRY glad_debug_impl_glColorMaski(GLuint arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3, GLboolean arg4) { - _pre_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); - glad_glColorMaski(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glColorMaski", (void*)glColorMaski, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLCOLORMASKIPROC glad_debug_glColorMaski = glad_debug_impl_glColorMaski; -PFNGLCOLORP3UIPROC glad_glColorP3ui; -void APIENTRY glad_debug_impl_glColorP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); - glad_glColorP3ui(arg0, arg1); - _post_call_callback("glColorP3ui", (void*)glColorP3ui, 2, arg0, arg1); - -} -PFNGLCOLORP3UIPROC glad_debug_glColorP3ui = glad_debug_impl_glColorP3ui; -PFNGLCOLORP3UIVPROC glad_glColorP3uiv; -void APIENTRY glad_debug_impl_glColorP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); - glad_glColorP3uiv(arg0, arg1); - _post_call_callback("glColorP3uiv", (void*)glColorP3uiv, 2, arg0, arg1); - -} -PFNGLCOLORP3UIVPROC glad_debug_glColorP3uiv = glad_debug_impl_glColorP3uiv; -PFNGLCOLORP4UIPROC glad_glColorP4ui; -void APIENTRY glad_debug_impl_glColorP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); - glad_glColorP4ui(arg0, arg1); - _post_call_callback("glColorP4ui", (void*)glColorP4ui, 2, arg0, arg1); - -} -PFNGLCOLORP4UIPROC glad_debug_glColorP4ui = glad_debug_impl_glColorP4ui; -PFNGLCOLORP4UIVPROC glad_glColorP4uiv; -void APIENTRY glad_debug_impl_glColorP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); - glad_glColorP4uiv(arg0, arg1); - _post_call_callback("glColorP4uiv", (void*)glColorP4uiv, 2, arg0, arg1); - -} -PFNGLCOLORP4UIVPROC glad_debug_glColorP4uiv = glad_debug_impl_glColorP4uiv; -PFNGLCOMPILESHADERPROC glad_glCompileShader; -void APIENTRY glad_debug_impl_glCompileShader(GLuint arg0) { - _pre_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); - glad_glCompileShader(arg0); - _post_call_callback("glCompileShader", (void*)glCompileShader, 1, arg0); - -} -PFNGLCOMPILESHADERPROC glad_debug_glCompileShader = glad_debug_impl_glCompileShader; -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; -void APIENTRY glad_debug_impl_glCompressedTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLint arg4, GLsizei arg5, const void * arg6) { - _pre_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCompressedTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCompressedTexImage1D", (void*)glCompressedTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_debug_glCompressedTexImage1D = glad_debug_impl_glCompressedTexImage1D; -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; -void APIENTRY glad_debug_impl_glCompressedTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const void * arg7) { - _pre_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCompressedTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCompressedTexImage2D", (void*)glCompressedTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_debug_glCompressedTexImage2D = glad_debug_impl_glCompressedTexImage2D; -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; -void APIENTRY glad_debug_impl_glCompressedTexImage3D(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLsizei arg7, const void * arg8) { - _pre_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCompressedTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCompressedTexImage3D", (void*)glCompressedTexImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_debug_glCompressedTexImage3D = glad_debug_impl_glCompressedTexImage3D; -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLsizei arg5, const void * arg6) { - _pre_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCompressedTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCompressedTexSubImage1D", (void*)glCompressedTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_debug_glCompressedTexSubImage1D = glad_debug_impl_glCompressedTexSubImage1D; -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const void * arg8) { - _pre_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCompressedTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_debug_glCompressedTexSubImage2D = glad_debug_impl_glCompressedTexSubImage2D; -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; -void APIENTRY glad_debug_impl_glCompressedTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLsizei arg9, const void * arg10) { - _pre_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - glad_glCompressedTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - _post_call_callback("glCompressedTexSubImage3D", (void*)glCompressedTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - -} -PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_debug_glCompressedTexSubImage3D = glad_debug_impl_glCompressedTexSubImage3D; -PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; -void APIENTRY glad_debug_impl_glCopyBufferSubData(GLenum arg0, GLenum arg1, GLintptr arg2, GLintptr arg3, GLsizeiptr arg4) { - _pre_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); - glad_glCopyBufferSubData(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glCopyBufferSubData", (void*)glCopyBufferSubData, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLCOPYBUFFERSUBDATAPROC glad_debug_glCopyBufferSubData = glad_debug_impl_glCopyBufferSubData; -PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; -void APIENTRY glad_debug_impl_glCopyTexImage1D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLint arg6) { - _pre_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glCopyTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glCopyTexImage1D", (void*)glCopyTexImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLCOPYTEXIMAGE1DPROC glad_debug_glCopyTexImage1D = glad_debug_impl_glCopyTexImage1D; -PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; -void APIENTRY glad_debug_impl_glCopyTexImage2D(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) { - _pre_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCopyTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCopyTexImage2D", (void*)glCopyTexImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOPYTEXIMAGE2DPROC glad_debug_glCopyTexImage2D = glad_debug_impl_glCopyTexImage2D; -PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; -void APIENTRY glad_debug_impl_glCopyTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5) { - _pre_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glCopyTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glCopyTexSubImage1D", (void*)glCopyTexSubImage1D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLCOPYTEXSUBIMAGE1DPROC glad_debug_glCopyTexSubImage1D = glad_debug_impl_glCopyTexSubImage1D; -PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; -void APIENTRY glad_debug_impl_glCopyTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) { - _pre_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glCopyTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glCopyTexSubImage2D", (void*)glCopyTexSubImage2D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLCOPYTEXSUBIMAGE2DPROC glad_debug_glCopyTexSubImage2D = glad_debug_impl_glCopyTexSubImage2D; -PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; -void APIENTRY glad_debug_impl_glCopyTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLint arg6, GLsizei arg7, GLsizei arg8) { - _pre_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glCopyTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glCopyTexSubImage3D", (void*)glCopyTexSubImage3D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLCOPYTEXSUBIMAGE3DPROC glad_debug_glCopyTexSubImage3D = glad_debug_impl_glCopyTexSubImage3D; -PFNGLCREATEPROGRAMPROC glad_glCreateProgram; -GLuint APIENTRY glad_debug_impl_glCreateProgram(void) { - GLuint ret; - _pre_call_callback("glCreateProgram", (void*)glCreateProgram, 0); - ret = glad_glCreateProgram(); - _post_call_callback("glCreateProgram", (void*)glCreateProgram, 0); - return ret; -} -PFNGLCREATEPROGRAMPROC glad_debug_glCreateProgram = glad_debug_impl_glCreateProgram; -PFNGLCREATESHADERPROC glad_glCreateShader; -GLuint APIENTRY glad_debug_impl_glCreateShader(GLenum arg0) { - GLuint ret; - _pre_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); - ret = glad_glCreateShader(arg0); - _post_call_callback("glCreateShader", (void*)glCreateShader, 1, arg0); - return ret; -} -PFNGLCREATESHADERPROC glad_debug_glCreateShader = glad_debug_impl_glCreateShader; -PFNGLCULLFACEPROC glad_glCullFace; -void APIENTRY glad_debug_impl_glCullFace(GLenum arg0) { - _pre_call_callback("glCullFace", (void*)glCullFace, 1, arg0); - glad_glCullFace(arg0); - _post_call_callback("glCullFace", (void*)glCullFace, 1, arg0); - -} -PFNGLCULLFACEPROC glad_debug_glCullFace = glad_debug_impl_glCullFace; -PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; -void APIENTRY glad_debug_impl_glDeleteBuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); - glad_glDeleteBuffers(arg0, arg1); - _post_call_callback("glDeleteBuffers", (void*)glDeleteBuffers, 2, arg0, arg1); - -} -PFNGLDELETEBUFFERSPROC glad_debug_glDeleteBuffers = glad_debug_impl_glDeleteBuffers; -PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; -void APIENTRY glad_debug_impl_glDeleteFramebuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); - glad_glDeleteFramebuffers(arg0, arg1); - _post_call_callback("glDeleteFramebuffers", (void*)glDeleteFramebuffers, 2, arg0, arg1); - -} -PFNGLDELETEFRAMEBUFFERSPROC glad_debug_glDeleteFramebuffers = glad_debug_impl_glDeleteFramebuffers; -PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; -void APIENTRY glad_debug_impl_glDeleteProgram(GLuint arg0) { - _pre_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); - glad_glDeleteProgram(arg0); - _post_call_callback("glDeleteProgram", (void*)glDeleteProgram, 1, arg0); - -} -PFNGLDELETEPROGRAMPROC glad_debug_glDeleteProgram = glad_debug_impl_glDeleteProgram; -PFNGLDELETEQUERIESPROC glad_glDeleteQueries; -void APIENTRY glad_debug_impl_glDeleteQueries(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); - glad_glDeleteQueries(arg0, arg1); - _post_call_callback("glDeleteQueries", (void*)glDeleteQueries, 2, arg0, arg1); - -} -PFNGLDELETEQUERIESPROC glad_debug_glDeleteQueries = glad_debug_impl_glDeleteQueries; -PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; -void APIENTRY glad_debug_impl_glDeleteRenderbuffers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); - glad_glDeleteRenderbuffers(arg0, arg1); - _post_call_callback("glDeleteRenderbuffers", (void*)glDeleteRenderbuffers, 2, arg0, arg1); - -} -PFNGLDELETERENDERBUFFERSPROC glad_debug_glDeleteRenderbuffers = glad_debug_impl_glDeleteRenderbuffers; -PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; -void APIENTRY glad_debug_impl_glDeleteSamplers(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); - glad_glDeleteSamplers(arg0, arg1); - _post_call_callback("glDeleteSamplers", (void*)glDeleteSamplers, 2, arg0, arg1); - -} -PFNGLDELETESAMPLERSPROC glad_debug_glDeleteSamplers = glad_debug_impl_glDeleteSamplers; -PFNGLDELETESHADERPROC glad_glDeleteShader; -void APIENTRY glad_debug_impl_glDeleteShader(GLuint arg0) { - _pre_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); - glad_glDeleteShader(arg0); - _post_call_callback("glDeleteShader", (void*)glDeleteShader, 1, arg0); - -} -PFNGLDELETESHADERPROC glad_debug_glDeleteShader = glad_debug_impl_glDeleteShader; -PFNGLDELETESYNCPROC glad_glDeleteSync; -void APIENTRY glad_debug_impl_glDeleteSync(GLsync arg0) { - _pre_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); - glad_glDeleteSync(arg0); - _post_call_callback("glDeleteSync", (void*)glDeleteSync, 1, arg0); - -} -PFNGLDELETESYNCPROC glad_debug_glDeleteSync = glad_debug_impl_glDeleteSync; -PFNGLDELETETEXTURESPROC glad_glDeleteTextures; -void APIENTRY glad_debug_impl_glDeleteTextures(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); - glad_glDeleteTextures(arg0, arg1); - _post_call_callback("glDeleteTextures", (void*)glDeleteTextures, 2, arg0, arg1); - -} -PFNGLDELETETEXTURESPROC glad_debug_glDeleteTextures = glad_debug_impl_glDeleteTextures; -PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; -void APIENTRY glad_debug_impl_glDeleteVertexArrays(GLsizei arg0, const GLuint * arg1) { - _pre_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); - glad_glDeleteVertexArrays(arg0, arg1); - _post_call_callback("glDeleteVertexArrays", (void*)glDeleteVertexArrays, 2, arg0, arg1); - -} -PFNGLDELETEVERTEXARRAYSPROC glad_debug_glDeleteVertexArrays = glad_debug_impl_glDeleteVertexArrays; -PFNGLDEPTHFUNCPROC glad_glDepthFunc; -void APIENTRY glad_debug_impl_glDepthFunc(GLenum arg0) { - _pre_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); - glad_glDepthFunc(arg0); - _post_call_callback("glDepthFunc", (void*)glDepthFunc, 1, arg0); - -} -PFNGLDEPTHFUNCPROC glad_debug_glDepthFunc = glad_debug_impl_glDepthFunc; -PFNGLDEPTHMASKPROC glad_glDepthMask; -void APIENTRY glad_debug_impl_glDepthMask(GLboolean arg0) { - _pre_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); - glad_glDepthMask(arg0); - _post_call_callback("glDepthMask", (void*)glDepthMask, 1, arg0); - -} -PFNGLDEPTHMASKPROC glad_debug_glDepthMask = glad_debug_impl_glDepthMask; -PFNGLDEPTHRANGEPROC glad_glDepthRange; -void APIENTRY glad_debug_impl_glDepthRange(GLdouble arg0, GLdouble arg1) { - _pre_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); - glad_glDepthRange(arg0, arg1); - _post_call_callback("glDepthRange", (void*)glDepthRange, 2, arg0, arg1); - -} -PFNGLDEPTHRANGEPROC glad_debug_glDepthRange = glad_debug_impl_glDepthRange; -PFNGLDETACHSHADERPROC glad_glDetachShader; -void APIENTRY glad_debug_impl_glDetachShader(GLuint arg0, GLuint arg1) { - _pre_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); - glad_glDetachShader(arg0, arg1); - _post_call_callback("glDetachShader", (void*)glDetachShader, 2, arg0, arg1); - -} -PFNGLDETACHSHADERPROC glad_debug_glDetachShader = glad_debug_impl_glDetachShader; -PFNGLDISABLEPROC glad_glDisable; -void APIENTRY glad_debug_impl_glDisable(GLenum arg0) { - _pre_call_callback("glDisable", (void*)glDisable, 1, arg0); - glad_glDisable(arg0); - _post_call_callback("glDisable", (void*)glDisable, 1, arg0); - -} -PFNGLDISABLEPROC glad_debug_glDisable = glad_debug_impl_glDisable; -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; -void APIENTRY glad_debug_impl_glDisableVertexAttribArray(GLuint arg0) { - _pre_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); - glad_glDisableVertexAttribArray(arg0); - _post_call_callback("glDisableVertexAttribArray", (void*)glDisableVertexAttribArray, 1, arg0); - -} -PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_debug_glDisableVertexAttribArray = glad_debug_impl_glDisableVertexAttribArray; -PFNGLDISABLEIPROC glad_glDisablei; -void APIENTRY glad_debug_impl_glDisablei(GLenum arg0, GLuint arg1) { - _pre_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); - glad_glDisablei(arg0, arg1); - _post_call_callback("glDisablei", (void*)glDisablei, 2, arg0, arg1); - -} -PFNGLDISABLEIPROC glad_debug_glDisablei = glad_debug_impl_glDisablei; -PFNGLDRAWARRAYSPROC glad_glDrawArrays; -void APIENTRY glad_debug_impl_glDrawArrays(GLenum arg0, GLint arg1, GLsizei arg2) { - _pre_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); - glad_glDrawArrays(arg0, arg1, arg2); - _post_call_callback("glDrawArrays", (void*)glDrawArrays, 3, arg0, arg1, arg2); - -} -PFNGLDRAWARRAYSPROC glad_debug_glDrawArrays = glad_debug_impl_glDrawArrays; -PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; -void APIENTRY glad_debug_impl_glDrawArraysInstanced(GLenum arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); - glad_glDrawArraysInstanced(arg0, arg1, arg2, arg3); - _post_call_callback("glDrawArraysInstanced", (void*)glDrawArraysInstanced, 4, arg0, arg1, arg2, arg3); - -} -PFNGLDRAWARRAYSINSTANCEDPROC glad_debug_glDrawArraysInstanced = glad_debug_impl_glDrawArraysInstanced; -PFNGLDRAWBUFFERPROC glad_glDrawBuffer; -void APIENTRY glad_debug_impl_glDrawBuffer(GLenum arg0) { - _pre_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); - glad_glDrawBuffer(arg0); - _post_call_callback("glDrawBuffer", (void*)glDrawBuffer, 1, arg0); - -} -PFNGLDRAWBUFFERPROC glad_debug_glDrawBuffer = glad_debug_impl_glDrawBuffer; -PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; -void APIENTRY glad_debug_impl_glDrawBuffers(GLsizei arg0, const GLenum * arg1) { - _pre_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); - glad_glDrawBuffers(arg0, arg1); - _post_call_callback("glDrawBuffers", (void*)glDrawBuffers, 2, arg0, arg1); - -} -PFNGLDRAWBUFFERSPROC glad_debug_glDrawBuffers = glad_debug_impl_glDrawBuffers; -PFNGLDRAWELEMENTSPROC glad_glDrawElements; -void APIENTRY glad_debug_impl_glDrawElements(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3) { - _pre_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); - glad_glDrawElements(arg0, arg1, arg2, arg3); - _post_call_callback("glDrawElements", (void*)glDrawElements, 4, arg0, arg1, arg2, arg3); - -} -PFNGLDRAWELEMENTSPROC glad_debug_glDrawElements = glad_debug_impl_glDrawElements; -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; -void APIENTRY glad_debug_impl_glDrawElementsBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLint arg4) { - _pre_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); - glad_glDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glDrawElementsBaseVertex", (void*)glDrawElementsBaseVertex, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLDRAWELEMENTSBASEVERTEXPROC glad_debug_glDrawElementsBaseVertex = glad_debug_impl_glDrawElementsBaseVertex; -PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; -void APIENTRY glad_debug_impl_glDrawElementsInstanced(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4) { - _pre_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); - glad_glDrawElementsInstanced(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glDrawElementsInstanced", (void*)glDrawElementsInstanced, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLDRAWELEMENTSINSTANCEDPROC glad_debug_glDrawElementsInstanced = glad_debug_impl_glDrawElementsInstanced; -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; -void APIENTRY glad_debug_impl_glDrawElementsInstancedBaseVertex(GLenum arg0, GLsizei arg1, GLenum arg2, const void * arg3, GLsizei arg4, GLint arg5) { - _pre_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glDrawElementsInstancedBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glDrawElementsInstancedBaseVertex", (void*)glDrawElementsInstancedBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_debug_glDrawElementsInstancedBaseVertex = glad_debug_impl_glDrawElementsInstancedBaseVertex; -PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; -void APIENTRY glad_debug_impl_glDrawRangeElements(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5) { - _pre_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glDrawRangeElements(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glDrawRangeElements", (void*)glDrawRangeElements, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLDRAWRANGEELEMENTSPROC glad_debug_glDrawRangeElements = glad_debug_impl_glDrawRangeElements; -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; -void APIENTRY glad_debug_impl_glDrawRangeElementsBaseVertex(GLenum arg0, GLuint arg1, GLuint arg2, GLsizei arg3, GLenum arg4, const void * arg5, GLint arg6) { - _pre_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glDrawRangeElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glDrawRangeElementsBaseVertex", (void*)glDrawRangeElementsBaseVertex, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_debug_glDrawRangeElementsBaseVertex = glad_debug_impl_glDrawRangeElementsBaseVertex; -PFNGLENABLEPROC glad_glEnable; -void APIENTRY glad_debug_impl_glEnable(GLenum arg0) { - _pre_call_callback("glEnable", (void*)glEnable, 1, arg0); - glad_glEnable(arg0); - _post_call_callback("glEnable", (void*)glEnable, 1, arg0); - -} -PFNGLENABLEPROC glad_debug_glEnable = glad_debug_impl_glEnable; -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; -void APIENTRY glad_debug_impl_glEnableVertexAttribArray(GLuint arg0) { - _pre_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); - glad_glEnableVertexAttribArray(arg0); - _post_call_callback("glEnableVertexAttribArray", (void*)glEnableVertexAttribArray, 1, arg0); - -} -PFNGLENABLEVERTEXATTRIBARRAYPROC glad_debug_glEnableVertexAttribArray = glad_debug_impl_glEnableVertexAttribArray; -PFNGLENABLEIPROC glad_glEnablei; -void APIENTRY glad_debug_impl_glEnablei(GLenum arg0, GLuint arg1) { - _pre_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); - glad_glEnablei(arg0, arg1); - _post_call_callback("glEnablei", (void*)glEnablei, 2, arg0, arg1); - -} -PFNGLENABLEIPROC glad_debug_glEnablei = glad_debug_impl_glEnablei; -PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; -void APIENTRY glad_debug_impl_glEndConditionalRender(void) { - _pre_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); - glad_glEndConditionalRender(); - _post_call_callback("glEndConditionalRender", (void*)glEndConditionalRender, 0); - -} -PFNGLENDCONDITIONALRENDERPROC glad_debug_glEndConditionalRender = glad_debug_impl_glEndConditionalRender; -PFNGLENDQUERYPROC glad_glEndQuery; -void APIENTRY glad_debug_impl_glEndQuery(GLenum arg0) { - _pre_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); - glad_glEndQuery(arg0); - _post_call_callback("glEndQuery", (void*)glEndQuery, 1, arg0); - -} -PFNGLENDQUERYPROC glad_debug_glEndQuery = glad_debug_impl_glEndQuery; -PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; -void APIENTRY glad_debug_impl_glEndTransformFeedback(void) { - _pre_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); - glad_glEndTransformFeedback(); - _post_call_callback("glEndTransformFeedback", (void*)glEndTransformFeedback, 0); - -} -PFNGLENDTRANSFORMFEEDBACKPROC glad_debug_glEndTransformFeedback = glad_debug_impl_glEndTransformFeedback; -PFNGLFENCESYNCPROC glad_glFenceSync; -GLsync APIENTRY glad_debug_impl_glFenceSync(GLenum arg0, GLbitfield arg1) { - GLsync ret; - _pre_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); - ret = glad_glFenceSync(arg0, arg1); - _post_call_callback("glFenceSync", (void*)glFenceSync, 2, arg0, arg1); - return ret; -} -PFNGLFENCESYNCPROC glad_debug_glFenceSync = glad_debug_impl_glFenceSync; -PFNGLFINISHPROC glad_glFinish; -void APIENTRY glad_debug_impl_glFinish(void) { - _pre_call_callback("glFinish", (void*)glFinish, 0); - glad_glFinish(); - _post_call_callback("glFinish", (void*)glFinish, 0); - -} -PFNGLFINISHPROC glad_debug_glFinish = glad_debug_impl_glFinish; -PFNGLFLUSHPROC glad_glFlush; -void APIENTRY glad_debug_impl_glFlush(void) { - _pre_call_callback("glFlush", (void*)glFlush, 0); - glad_glFlush(); - _post_call_callback("glFlush", (void*)glFlush, 0); - -} -PFNGLFLUSHPROC glad_debug_glFlush = glad_debug_impl_glFlush; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; -void APIENTRY glad_debug_impl_glFlushMappedBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2) { - _pre_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); - glad_glFlushMappedBufferRange(arg0, arg1, arg2); - _post_call_callback("glFlushMappedBufferRange", (void*)glFlushMappedBufferRange, 3, arg0, arg1, arg2); - -} -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_debug_glFlushMappedBufferRange = glad_debug_impl_glFlushMappedBufferRange; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; -void APIENTRY glad_debug_impl_glFramebufferRenderbuffer(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) { - _pre_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); - glad_glFramebufferRenderbuffer(arg0, arg1, arg2, arg3); - _post_call_callback("glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer, 4, arg0, arg1, arg2, arg3); - -} -PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_debug_glFramebufferRenderbuffer = glad_debug_impl_glFramebufferRenderbuffer; -PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; -void APIENTRY glad_debug_impl_glFramebufferTexture(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3) { - _pre_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); - glad_glFramebufferTexture(arg0, arg1, arg2, arg3); - _post_call_callback("glFramebufferTexture", (void*)glFramebufferTexture, 4, arg0, arg1, arg2, arg3); - -} -PFNGLFRAMEBUFFERTEXTUREPROC glad_debug_glFramebufferTexture = glad_debug_impl_glFramebufferTexture; -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; -void APIENTRY glad_debug_impl_glFramebufferTexture1D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTexture1D(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTexture1D", (void*)glFramebufferTexture1D, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURE1DPROC glad_debug_glFramebufferTexture1D = glad_debug_impl_glFramebufferTexture1D; -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; -void APIENTRY glad_debug_impl_glFramebufferTexture2D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTexture2D(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTexture2D", (void*)glFramebufferTexture2D, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURE2DPROC glad_debug_glFramebufferTexture2D = glad_debug_impl_glFramebufferTexture2D; -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; -void APIENTRY glad_debug_impl_glFramebufferTexture3D(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4, GLint arg5) { - _pre_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glFramebufferTexture3D(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glFramebufferTexture3D", (void*)glFramebufferTexture3D, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLFRAMEBUFFERTEXTURE3DPROC glad_debug_glFramebufferTexture3D = glad_debug_impl_glFramebufferTexture3D; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; -void APIENTRY glad_debug_impl_glFramebufferTextureLayer(GLenum arg0, GLenum arg1, GLuint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); - glad_glFramebufferTextureLayer(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glFramebufferTextureLayer", (void*)glFramebufferTextureLayer, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_debug_glFramebufferTextureLayer = glad_debug_impl_glFramebufferTextureLayer; -PFNGLFRONTFACEPROC glad_glFrontFace; -void APIENTRY glad_debug_impl_glFrontFace(GLenum arg0) { - _pre_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); - glad_glFrontFace(arg0); - _post_call_callback("glFrontFace", (void*)glFrontFace, 1, arg0); - -} -PFNGLFRONTFACEPROC glad_debug_glFrontFace = glad_debug_impl_glFrontFace; -PFNGLGENBUFFERSPROC glad_glGenBuffers; -void APIENTRY glad_debug_impl_glGenBuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); - glad_glGenBuffers(arg0, arg1); - _post_call_callback("glGenBuffers", (void*)glGenBuffers, 2, arg0, arg1); - -} -PFNGLGENBUFFERSPROC glad_debug_glGenBuffers = glad_debug_impl_glGenBuffers; -PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; -void APIENTRY glad_debug_impl_glGenFramebuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); - glad_glGenFramebuffers(arg0, arg1); - _post_call_callback("glGenFramebuffers", (void*)glGenFramebuffers, 2, arg0, arg1); - -} -PFNGLGENFRAMEBUFFERSPROC glad_debug_glGenFramebuffers = glad_debug_impl_glGenFramebuffers; -PFNGLGENQUERIESPROC glad_glGenQueries; -void APIENTRY glad_debug_impl_glGenQueries(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); - glad_glGenQueries(arg0, arg1); - _post_call_callback("glGenQueries", (void*)glGenQueries, 2, arg0, arg1); - -} -PFNGLGENQUERIESPROC glad_debug_glGenQueries = glad_debug_impl_glGenQueries; -PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; -void APIENTRY glad_debug_impl_glGenRenderbuffers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); - glad_glGenRenderbuffers(arg0, arg1); - _post_call_callback("glGenRenderbuffers", (void*)glGenRenderbuffers, 2, arg0, arg1); - -} -PFNGLGENRENDERBUFFERSPROC glad_debug_glGenRenderbuffers = glad_debug_impl_glGenRenderbuffers; -PFNGLGENSAMPLERSPROC glad_glGenSamplers; -void APIENTRY glad_debug_impl_glGenSamplers(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); - glad_glGenSamplers(arg0, arg1); - _post_call_callback("glGenSamplers", (void*)glGenSamplers, 2, arg0, arg1); - -} -PFNGLGENSAMPLERSPROC glad_debug_glGenSamplers = glad_debug_impl_glGenSamplers; -PFNGLGENTEXTURESPROC glad_glGenTextures; -void APIENTRY glad_debug_impl_glGenTextures(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); - glad_glGenTextures(arg0, arg1); - _post_call_callback("glGenTextures", (void*)glGenTextures, 2, arg0, arg1); - -} -PFNGLGENTEXTURESPROC glad_debug_glGenTextures = glad_debug_impl_glGenTextures; -PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; -void APIENTRY glad_debug_impl_glGenVertexArrays(GLsizei arg0, GLuint * arg1) { - _pre_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); - glad_glGenVertexArrays(arg0, arg1); - _post_call_callback("glGenVertexArrays", (void*)glGenVertexArrays, 2, arg0, arg1); - -} -PFNGLGENVERTEXARRAYSPROC glad_debug_glGenVertexArrays = glad_debug_impl_glGenVertexArrays; -PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; -void APIENTRY glad_debug_impl_glGenerateMipmap(GLenum arg0) { - _pre_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); - glad_glGenerateMipmap(arg0); - _post_call_callback("glGenerateMipmap", (void*)glGenerateMipmap, 1, arg0); - -} -PFNGLGENERATEMIPMAPPROC glad_debug_glGenerateMipmap = glad_debug_impl_glGenerateMipmap; -PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; -void APIENTRY glad_debug_impl_glGetActiveAttrib(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetActiveAttrib(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetActiveAttrib", (void*)glGetActiveAttrib, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETACTIVEATTRIBPROC glad_debug_glGetActiveAttrib = glad_debug_impl_glGetActiveAttrib; -PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; -void APIENTRY glad_debug_impl_glGetActiveUniform(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetActiveUniform(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetActiveUniform", (void*)glGetActiveUniform, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETACTIVEUNIFORMPROC glad_debug_glGetActiveUniform = glad_debug_impl_glGetActiveUniform; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; -void APIENTRY glad_debug_impl_glGetActiveUniformBlockName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { - _pre_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetActiveUniformBlockName(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetActiveUniformBlockName", (void*)glGetActiveUniformBlockName, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_debug_glGetActiveUniformBlockName = glad_debug_impl_glGetActiveUniformBlockName; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; -void APIENTRY glad_debug_impl_glGetActiveUniformBlockiv(GLuint arg0, GLuint arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); - glad_glGetActiveUniformBlockiv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetActiveUniformBlockiv", (void*)glGetActiveUniformBlockiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_debug_glGetActiveUniformBlockiv = glad_debug_impl_glGetActiveUniformBlockiv; -PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; -void APIENTRY glad_debug_impl_glGetActiveUniformName(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLchar * arg4) { - _pre_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetActiveUniformName(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetActiveUniformName", (void*)glGetActiveUniformName, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETACTIVEUNIFORMNAMEPROC glad_debug_glGetActiveUniformName = glad_debug_impl_glGetActiveUniformName; -PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; -void APIENTRY glad_debug_impl_glGetActiveUniformsiv(GLuint arg0, GLsizei arg1, const GLuint * arg2, GLenum arg3, GLint * arg4) { - _pre_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetActiveUniformsiv(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetActiveUniformsiv", (void*)glGetActiveUniformsiv, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETACTIVEUNIFORMSIVPROC glad_debug_glGetActiveUniformsiv = glad_debug_impl_glGetActiveUniformsiv; -PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; -void APIENTRY glad_debug_impl_glGetAttachedShaders(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLuint * arg3) { - _pre_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); - glad_glGetAttachedShaders(arg0, arg1, arg2, arg3); - _post_call_callback("glGetAttachedShaders", (void*)glGetAttachedShaders, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETATTACHEDSHADERSPROC glad_debug_glGetAttachedShaders = glad_debug_impl_glGetAttachedShaders; -PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; -GLint APIENTRY glad_debug_impl_glGetAttribLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); - ret = glad_glGetAttribLocation(arg0, arg1); - _post_call_callback("glGetAttribLocation", (void*)glGetAttribLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETATTRIBLOCATIONPROC glad_debug_glGetAttribLocation = glad_debug_impl_glGetAttribLocation; -PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; -void APIENTRY glad_debug_impl_glGetBooleani_v(GLenum arg0, GLuint arg1, GLboolean * arg2) { - _pre_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); - glad_glGetBooleani_v(arg0, arg1, arg2); - _post_call_callback("glGetBooleani_v", (void*)glGetBooleani_v, 3, arg0, arg1, arg2); - -} -PFNGLGETBOOLEANI_VPROC glad_debug_glGetBooleani_v = glad_debug_impl_glGetBooleani_v; -PFNGLGETBOOLEANVPROC glad_glGetBooleanv; -void APIENTRY glad_debug_impl_glGetBooleanv(GLenum arg0, GLboolean * arg1) { - _pre_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); - glad_glGetBooleanv(arg0, arg1); - _post_call_callback("glGetBooleanv", (void*)glGetBooleanv, 2, arg0, arg1); - -} -PFNGLGETBOOLEANVPROC glad_debug_glGetBooleanv = glad_debug_impl_glGetBooleanv; -PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; -void APIENTRY glad_debug_impl_glGetBufferParameteri64v(GLenum arg0, GLenum arg1, GLint64 * arg2) { - _pre_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); - glad_glGetBufferParameteri64v(arg0, arg1, arg2); - _post_call_callback("glGetBufferParameteri64v", (void*)glGetBufferParameteri64v, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPARAMETERI64VPROC glad_debug_glGetBufferParameteri64v = glad_debug_impl_glGetBufferParameteri64v; -PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; -void APIENTRY glad_debug_impl_glGetBufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); - glad_glGetBufferParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetBufferParameteriv", (void*)glGetBufferParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPARAMETERIVPROC glad_debug_glGetBufferParameteriv = glad_debug_impl_glGetBufferParameteriv; -PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; -void APIENTRY glad_debug_impl_glGetBufferPointerv(GLenum arg0, GLenum arg1, void ** arg2) { - _pre_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); - glad_glGetBufferPointerv(arg0, arg1, arg2); - _post_call_callback("glGetBufferPointerv", (void*)glGetBufferPointerv, 3, arg0, arg1, arg2); - -} -PFNGLGETBUFFERPOINTERVPROC glad_debug_glGetBufferPointerv = glad_debug_impl_glGetBufferPointerv; -PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; -void APIENTRY glad_debug_impl_glGetBufferSubData(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, void * arg3) { - _pre_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); - glad_glGetBufferSubData(arg0, arg1, arg2, arg3); - _post_call_callback("glGetBufferSubData", (void*)glGetBufferSubData, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETBUFFERSUBDATAPROC glad_debug_glGetBufferSubData = glad_debug_impl_glGetBufferSubData; -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; -void APIENTRY glad_debug_impl_glGetCompressedTexImage(GLenum arg0, GLint arg1, void * arg2) { - _pre_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); - glad_glGetCompressedTexImage(arg0, arg1, arg2); - _post_call_callback("glGetCompressedTexImage", (void*)glGetCompressedTexImage, 3, arg0, arg1, arg2); - -} -PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_debug_glGetCompressedTexImage = glad_debug_impl_glGetCompressedTexImage; -PFNGLGETDOUBLEVPROC glad_glGetDoublev; -void APIENTRY glad_debug_impl_glGetDoublev(GLenum arg0, GLdouble * arg1) { - _pre_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); - glad_glGetDoublev(arg0, arg1); - _post_call_callback("glGetDoublev", (void*)glGetDoublev, 2, arg0, arg1); - -} -PFNGLGETDOUBLEVPROC glad_debug_glGetDoublev = glad_debug_impl_glGetDoublev; -PFNGLGETERRORPROC glad_glGetError; -GLenum APIENTRY glad_debug_impl_glGetError(void) { - GLenum ret; - _pre_call_callback("glGetError", (void*)glGetError, 0); - ret = glad_glGetError(); - _post_call_callback("glGetError", (void*)glGetError, 0); - return ret; -} -PFNGLGETERRORPROC glad_debug_glGetError = glad_debug_impl_glGetError; -PFNGLGETFLOATVPROC glad_glGetFloatv; -void APIENTRY glad_debug_impl_glGetFloatv(GLenum arg0, GLfloat * arg1) { - _pre_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); - glad_glGetFloatv(arg0, arg1); - _post_call_callback("glGetFloatv", (void*)glGetFloatv, 2, arg0, arg1); - -} -PFNGLGETFLOATVPROC glad_debug_glGetFloatv = glad_debug_impl_glGetFloatv; -PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; -GLint APIENTRY glad_debug_impl_glGetFragDataIndex(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); - ret = glad_glGetFragDataIndex(arg0, arg1); - _post_call_callback("glGetFragDataIndex", (void*)glGetFragDataIndex, 2, arg0, arg1); - return ret; -} -PFNGLGETFRAGDATAINDEXPROC glad_debug_glGetFragDataIndex = glad_debug_impl_glGetFragDataIndex; -PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; -GLint APIENTRY glad_debug_impl_glGetFragDataLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); - ret = glad_glGetFragDataLocation(arg0, arg1); - _post_call_callback("glGetFragDataLocation", (void*)glGetFragDataLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETFRAGDATALOCATIONPROC glad_debug_glGetFragDataLocation = glad_debug_impl_glGetFragDataLocation; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; -void APIENTRY glad_debug_impl_glGetFramebufferAttachmentParameteriv(GLenum arg0, GLenum arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); - glad_glGetFramebufferAttachmentParameteriv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_debug_glGetFramebufferAttachmentParameteriv = glad_debug_impl_glGetFramebufferAttachmentParameteriv; -PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; -void APIENTRY glad_debug_impl_glGetInteger64i_v(GLenum arg0, GLuint arg1, GLint64 * arg2) { - _pre_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); - glad_glGetInteger64i_v(arg0, arg1, arg2); - _post_call_callback("glGetInteger64i_v", (void*)glGetInteger64i_v, 3, arg0, arg1, arg2); - -} -PFNGLGETINTEGER64I_VPROC glad_debug_glGetInteger64i_v = glad_debug_impl_glGetInteger64i_v; -PFNGLGETINTEGER64VPROC glad_glGetInteger64v; -void APIENTRY glad_debug_impl_glGetInteger64v(GLenum arg0, GLint64 * arg1) { - _pre_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); - glad_glGetInteger64v(arg0, arg1); - _post_call_callback("glGetInteger64v", (void*)glGetInteger64v, 2, arg0, arg1); - -} -PFNGLGETINTEGER64VPROC glad_debug_glGetInteger64v = glad_debug_impl_glGetInteger64v; -PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; -void APIENTRY glad_debug_impl_glGetIntegeri_v(GLenum arg0, GLuint arg1, GLint * arg2) { - _pre_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); - glad_glGetIntegeri_v(arg0, arg1, arg2); - _post_call_callback("glGetIntegeri_v", (void*)glGetIntegeri_v, 3, arg0, arg1, arg2); - -} -PFNGLGETINTEGERI_VPROC glad_debug_glGetIntegeri_v = glad_debug_impl_glGetIntegeri_v; -PFNGLGETINTEGERVPROC glad_glGetIntegerv; -void APIENTRY glad_debug_impl_glGetIntegerv(GLenum arg0, GLint * arg1) { - _pre_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); - glad_glGetIntegerv(arg0, arg1); - _post_call_callback("glGetIntegerv", (void*)glGetIntegerv, 2, arg0, arg1); - -} -PFNGLGETINTEGERVPROC glad_debug_glGetIntegerv = glad_debug_impl_glGetIntegerv; -PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; -void APIENTRY glad_debug_impl_glGetMultisamplefv(GLenum arg0, GLuint arg1, GLfloat * arg2) { - _pre_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); - glad_glGetMultisamplefv(arg0, arg1, arg2); - _post_call_callback("glGetMultisamplefv", (void*)glGetMultisamplefv, 3, arg0, arg1, arg2); - -} -PFNGLGETMULTISAMPLEFVPROC glad_debug_glGetMultisamplefv = glad_debug_impl_glGetMultisamplefv; -PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; -void APIENTRY glad_debug_impl_glGetProgramInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); - glad_glGetProgramInfoLog(arg0, arg1, arg2, arg3); - _post_call_callback("glGetProgramInfoLog", (void*)glGetProgramInfoLog, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETPROGRAMINFOLOGPROC glad_debug_glGetProgramInfoLog = glad_debug_impl_glGetProgramInfoLog; -PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; -void APIENTRY glad_debug_impl_glGetProgramiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); - glad_glGetProgramiv(arg0, arg1, arg2); - _post_call_callback("glGetProgramiv", (void*)glGetProgramiv, 3, arg0, arg1, arg2); - -} -PFNGLGETPROGRAMIVPROC glad_debug_glGetProgramiv = glad_debug_impl_glGetProgramiv; -PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; -void APIENTRY glad_debug_impl_glGetQueryObjecti64v(GLuint arg0, GLenum arg1, GLint64 * arg2) { - _pre_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); - glad_glGetQueryObjecti64v(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjecti64v", (void*)glGetQueryObjecti64v, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTI64VPROC glad_debug_glGetQueryObjecti64v = glad_debug_impl_glGetQueryObjecti64v; -PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; -void APIENTRY glad_debug_impl_glGetQueryObjectiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); - glad_glGetQueryObjectiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectiv", (void*)glGetQueryObjectiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTIVPROC glad_debug_glGetQueryObjectiv = glad_debug_impl_glGetQueryObjectiv; -PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; -void APIENTRY glad_debug_impl_glGetQueryObjectui64v(GLuint arg0, GLenum arg1, GLuint64 * arg2) { - _pre_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); - glad_glGetQueryObjectui64v(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectui64v", (void*)glGetQueryObjectui64v, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTUI64VPROC glad_debug_glGetQueryObjectui64v = glad_debug_impl_glGetQueryObjectui64v; -PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; -void APIENTRY glad_debug_impl_glGetQueryObjectuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); - glad_glGetQueryObjectuiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryObjectuiv", (void*)glGetQueryObjectuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYOBJECTUIVPROC glad_debug_glGetQueryObjectuiv = glad_debug_impl_glGetQueryObjectuiv; -PFNGLGETQUERYIVPROC glad_glGetQueryiv; -void APIENTRY glad_debug_impl_glGetQueryiv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); - glad_glGetQueryiv(arg0, arg1, arg2); - _post_call_callback("glGetQueryiv", (void*)glGetQueryiv, 3, arg0, arg1, arg2); - -} -PFNGLGETQUERYIVPROC glad_debug_glGetQueryiv = glad_debug_impl_glGetQueryiv; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; -void APIENTRY glad_debug_impl_glGetRenderbufferParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); - glad_glGetRenderbufferParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_debug_glGetRenderbufferParameteriv = glad_debug_impl_glGetRenderbufferParameteriv; -PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; -void APIENTRY glad_debug_impl_glGetSamplerParameterIiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterIiv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterIiv", (void*)glGetSamplerParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERIIVPROC glad_debug_glGetSamplerParameterIiv = glad_debug_impl_glGetSamplerParameterIiv; -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; -void APIENTRY glad_debug_impl_glGetSamplerParameterIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterIuiv", (void*)glGetSamplerParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERIUIVPROC glad_debug_glGetSamplerParameterIuiv = glad_debug_impl_glGetSamplerParameterIuiv; -PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; -void APIENTRY glad_debug_impl_glGetSamplerParameterfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameterfv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameterfv", (void*)glGetSamplerParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERFVPROC glad_debug_glGetSamplerParameterfv = glad_debug_impl_glGetSamplerParameterfv; -PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; -void APIENTRY glad_debug_impl_glGetSamplerParameteriv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); - glad_glGetSamplerParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetSamplerParameteriv", (void*)glGetSamplerParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETSAMPLERPARAMETERIVPROC glad_debug_glGetSamplerParameteriv = glad_debug_impl_glGetSamplerParameteriv; -PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; -void APIENTRY glad_debug_impl_glGetShaderInfoLog(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); - glad_glGetShaderInfoLog(arg0, arg1, arg2, arg3); - _post_call_callback("glGetShaderInfoLog", (void*)glGetShaderInfoLog, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETSHADERINFOLOGPROC glad_debug_glGetShaderInfoLog = glad_debug_impl_glGetShaderInfoLog; -PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; -void APIENTRY glad_debug_impl_glGetShaderSource(GLuint arg0, GLsizei arg1, GLsizei * arg2, GLchar * arg3) { - _pre_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); - glad_glGetShaderSource(arg0, arg1, arg2, arg3); - _post_call_callback("glGetShaderSource", (void*)glGetShaderSource, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETSHADERSOURCEPROC glad_debug_glGetShaderSource = glad_debug_impl_glGetShaderSource; -PFNGLGETSHADERIVPROC glad_glGetShaderiv; -void APIENTRY glad_debug_impl_glGetShaderiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); - glad_glGetShaderiv(arg0, arg1, arg2); - _post_call_callback("glGetShaderiv", (void*)glGetShaderiv, 3, arg0, arg1, arg2); - -} -PFNGLGETSHADERIVPROC glad_debug_glGetShaderiv = glad_debug_impl_glGetShaderiv; -PFNGLGETSTRINGPROC glad_glGetString; -const GLubyte * APIENTRY glad_debug_impl_glGetString(GLenum arg0) { - const GLubyte * ret; - _pre_call_callback("glGetString", (void*)glGetString, 1, arg0); - ret = glad_glGetString(arg0); - _post_call_callback("glGetString", (void*)glGetString, 1, arg0); - return ret; -} -PFNGLGETSTRINGPROC glad_debug_glGetString = glad_debug_impl_glGetString; -PFNGLGETSTRINGIPROC glad_glGetStringi; -const GLubyte * APIENTRY glad_debug_impl_glGetStringi(GLenum arg0, GLuint arg1) { - const GLubyte * ret; - _pre_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); - ret = glad_glGetStringi(arg0, arg1); - _post_call_callback("glGetStringi", (void*)glGetStringi, 2, arg0, arg1); - return ret; -} -PFNGLGETSTRINGIPROC glad_debug_glGetStringi = glad_debug_impl_glGetStringi; -PFNGLGETSYNCIVPROC glad_glGetSynciv; -void APIENTRY glad_debug_impl_glGetSynciv(GLsync arg0, GLenum arg1, GLsizei arg2, GLsizei * arg3, GLint * arg4) { - _pre_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetSynciv(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetSynciv", (void*)glGetSynciv, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETSYNCIVPROC glad_debug_glGetSynciv = glad_debug_impl_glGetSynciv; -PFNGLGETTEXIMAGEPROC glad_glGetTexImage; -void APIENTRY glad_debug_impl_glGetTexImage(GLenum arg0, GLint arg1, GLenum arg2, GLenum arg3, void * arg4) { - _pre_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); - glad_glGetTexImage(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glGetTexImage", (void*)glGetTexImage, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLGETTEXIMAGEPROC glad_debug_glGetTexImage = glad_debug_impl_glGetTexImage; -PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; -void APIENTRY glad_debug_impl_glGetTexLevelParameterfv(GLenum arg0, GLint arg1, GLenum arg2, GLfloat * arg3) { - _pre_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); - glad_glGetTexLevelParameterfv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetTexLevelParameterfv", (void*)glGetTexLevelParameterfv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETTEXLEVELPARAMETERFVPROC glad_debug_glGetTexLevelParameterfv = glad_debug_impl_glGetTexLevelParameterfv; -PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; -void APIENTRY glad_debug_impl_glGetTexLevelParameteriv(GLenum arg0, GLint arg1, GLenum arg2, GLint * arg3) { - _pre_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); - glad_glGetTexLevelParameteriv(arg0, arg1, arg2, arg3); - _post_call_callback("glGetTexLevelParameteriv", (void*)glGetTexLevelParameteriv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETTEXLEVELPARAMETERIVPROC glad_debug_glGetTexLevelParameteriv = glad_debug_impl_glGetTexLevelParameteriv; -PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; -void APIENTRY glad_debug_impl_glGetTexParameterIiv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); - glad_glGetTexParameterIiv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterIiv", (void*)glGetTexParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIIVPROC glad_debug_glGetTexParameterIiv = glad_debug_impl_glGetTexParameterIiv; -PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; -void APIENTRY glad_debug_impl_glGetTexParameterIuiv(GLenum arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); - glad_glGetTexParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterIuiv", (void*)glGetTexParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIUIVPROC glad_debug_glGetTexParameterIuiv = glad_debug_impl_glGetTexParameterIuiv; -PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; -void APIENTRY glad_debug_impl_glGetTexParameterfv(GLenum arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); - glad_glGetTexParameterfv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameterfv", (void*)glGetTexParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERFVPROC glad_debug_glGetTexParameterfv = glad_debug_impl_glGetTexParameterfv; -PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; -void APIENTRY glad_debug_impl_glGetTexParameteriv(GLenum arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); - glad_glGetTexParameteriv(arg0, arg1, arg2); - _post_call_callback("glGetTexParameteriv", (void*)glGetTexParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLGETTEXPARAMETERIVPROC glad_debug_glGetTexParameteriv = glad_debug_impl_glGetTexParameteriv; -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; -void APIENTRY glad_debug_impl_glGetTransformFeedbackVarying(GLuint arg0, GLuint arg1, GLsizei arg2, GLsizei * arg3, GLsizei * arg4, GLenum * arg5, GLchar * arg6) { - _pre_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glGetTransformFeedbackVarying(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glGetTransformFeedbackVarying", (void*)glGetTransformFeedbackVarying, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_debug_glGetTransformFeedbackVarying = glad_debug_impl_glGetTransformFeedbackVarying; -PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; -GLuint APIENTRY glad_debug_impl_glGetUniformBlockIndex(GLuint arg0, const GLchar * arg1) { - GLuint ret; - _pre_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); - ret = glad_glGetUniformBlockIndex(arg0, arg1); - _post_call_callback("glGetUniformBlockIndex", (void*)glGetUniformBlockIndex, 2, arg0, arg1); - return ret; -} -PFNGLGETUNIFORMBLOCKINDEXPROC glad_debug_glGetUniformBlockIndex = glad_debug_impl_glGetUniformBlockIndex; -PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; -void APIENTRY glad_debug_impl_glGetUniformIndices(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLuint * arg3) { - _pre_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); - glad_glGetUniformIndices(arg0, arg1, arg2, arg3); - _post_call_callback("glGetUniformIndices", (void*)glGetUniformIndices, 4, arg0, arg1, arg2, arg3); - -} -PFNGLGETUNIFORMINDICESPROC glad_debug_glGetUniformIndices = glad_debug_impl_glGetUniformIndices; -PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; -GLint APIENTRY glad_debug_impl_glGetUniformLocation(GLuint arg0, const GLchar * arg1) { - GLint ret; - _pre_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); - ret = glad_glGetUniformLocation(arg0, arg1); - _post_call_callback("glGetUniformLocation", (void*)glGetUniformLocation, 2, arg0, arg1); - return ret; -} -PFNGLGETUNIFORMLOCATIONPROC glad_debug_glGetUniformLocation = glad_debug_impl_glGetUniformLocation; -PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; -void APIENTRY glad_debug_impl_glGetUniformfv(GLuint arg0, GLint arg1, GLfloat * arg2) { - _pre_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); - glad_glGetUniformfv(arg0, arg1, arg2); - _post_call_callback("glGetUniformfv", (void*)glGetUniformfv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMFVPROC glad_debug_glGetUniformfv = glad_debug_impl_glGetUniformfv; -PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; -void APIENTRY glad_debug_impl_glGetUniformiv(GLuint arg0, GLint arg1, GLint * arg2) { - _pre_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); - glad_glGetUniformiv(arg0, arg1, arg2); - _post_call_callback("glGetUniformiv", (void*)glGetUniformiv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMIVPROC glad_debug_glGetUniformiv = glad_debug_impl_glGetUniformiv; -PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; -void APIENTRY glad_debug_impl_glGetUniformuiv(GLuint arg0, GLint arg1, GLuint * arg2) { - _pre_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); - glad_glGetUniformuiv(arg0, arg1, arg2); - _post_call_callback("glGetUniformuiv", (void*)glGetUniformuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETUNIFORMUIVPROC glad_debug_glGetUniformuiv = glad_debug_impl_glGetUniformuiv; -PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; -void APIENTRY glad_debug_impl_glGetVertexAttribIiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribIiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribIiv", (void*)glGetVertexAttribIiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIIVPROC glad_debug_glGetVertexAttribIiv = glad_debug_impl_glGetVertexAttribIiv; -PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; -void APIENTRY glad_debug_impl_glGetVertexAttribIuiv(GLuint arg0, GLenum arg1, GLuint * arg2) { - _pre_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribIuiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribIuiv", (void*)glGetVertexAttribIuiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIUIVPROC glad_debug_glGetVertexAttribIuiv = glad_debug_impl_glGetVertexAttribIuiv; -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; -void APIENTRY glad_debug_impl_glGetVertexAttribPointerv(GLuint arg0, GLenum arg1, void ** arg2) { - _pre_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribPointerv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBPOINTERVPROC glad_debug_glGetVertexAttribPointerv = glad_debug_impl_glGetVertexAttribPointerv; -PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; -void APIENTRY glad_debug_impl_glGetVertexAttribdv(GLuint arg0, GLenum arg1, GLdouble * arg2) { - _pre_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribdv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribdv", (void*)glGetVertexAttribdv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBDVPROC glad_debug_glGetVertexAttribdv = glad_debug_impl_glGetVertexAttribdv; -PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; -void APIENTRY glad_debug_impl_glGetVertexAttribfv(GLuint arg0, GLenum arg1, GLfloat * arg2) { - _pre_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribfv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribfv", (void*)glGetVertexAttribfv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBFVPROC glad_debug_glGetVertexAttribfv = glad_debug_impl_glGetVertexAttribfv; -PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; -void APIENTRY glad_debug_impl_glGetVertexAttribiv(GLuint arg0, GLenum arg1, GLint * arg2) { - _pre_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); - glad_glGetVertexAttribiv(arg0, arg1, arg2); - _post_call_callback("glGetVertexAttribiv", (void*)glGetVertexAttribiv, 3, arg0, arg1, arg2); - -} -PFNGLGETVERTEXATTRIBIVPROC glad_debug_glGetVertexAttribiv = glad_debug_impl_glGetVertexAttribiv; -PFNGLHINTPROC glad_glHint; -void APIENTRY glad_debug_impl_glHint(GLenum arg0, GLenum arg1) { - _pre_call_callback("glHint", (void*)glHint, 2, arg0, arg1); - glad_glHint(arg0, arg1); - _post_call_callback("glHint", (void*)glHint, 2, arg0, arg1); - -} -PFNGLHINTPROC glad_debug_glHint = glad_debug_impl_glHint; -PFNGLISBUFFERPROC glad_glIsBuffer; -GLboolean APIENTRY glad_debug_impl_glIsBuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); - ret = glad_glIsBuffer(arg0); - _post_call_callback("glIsBuffer", (void*)glIsBuffer, 1, arg0); - return ret; -} -PFNGLISBUFFERPROC glad_debug_glIsBuffer = glad_debug_impl_glIsBuffer; -PFNGLISENABLEDPROC glad_glIsEnabled; -GLboolean APIENTRY glad_debug_impl_glIsEnabled(GLenum arg0) { - GLboolean ret; - _pre_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); - ret = glad_glIsEnabled(arg0); - _post_call_callback("glIsEnabled", (void*)glIsEnabled, 1, arg0); - return ret; -} -PFNGLISENABLEDPROC glad_debug_glIsEnabled = glad_debug_impl_glIsEnabled; -PFNGLISENABLEDIPROC glad_glIsEnabledi; -GLboolean APIENTRY glad_debug_impl_glIsEnabledi(GLenum arg0, GLuint arg1) { - GLboolean ret; - _pre_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); - ret = glad_glIsEnabledi(arg0, arg1); - _post_call_callback("glIsEnabledi", (void*)glIsEnabledi, 2, arg0, arg1); - return ret; -} -PFNGLISENABLEDIPROC glad_debug_glIsEnabledi = glad_debug_impl_glIsEnabledi; -PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; -GLboolean APIENTRY glad_debug_impl_glIsFramebuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); - ret = glad_glIsFramebuffer(arg0); - _post_call_callback("glIsFramebuffer", (void*)glIsFramebuffer, 1, arg0); - return ret; -} -PFNGLISFRAMEBUFFERPROC glad_debug_glIsFramebuffer = glad_debug_impl_glIsFramebuffer; -PFNGLISPROGRAMPROC glad_glIsProgram; -GLboolean APIENTRY glad_debug_impl_glIsProgram(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); - ret = glad_glIsProgram(arg0); - _post_call_callback("glIsProgram", (void*)glIsProgram, 1, arg0); - return ret; -} -PFNGLISPROGRAMPROC glad_debug_glIsProgram = glad_debug_impl_glIsProgram; -PFNGLISQUERYPROC glad_glIsQuery; -GLboolean APIENTRY glad_debug_impl_glIsQuery(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); - ret = glad_glIsQuery(arg0); - _post_call_callback("glIsQuery", (void*)glIsQuery, 1, arg0); - return ret; -} -PFNGLISQUERYPROC glad_debug_glIsQuery = glad_debug_impl_glIsQuery; -PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; -GLboolean APIENTRY glad_debug_impl_glIsRenderbuffer(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); - ret = glad_glIsRenderbuffer(arg0); - _post_call_callback("glIsRenderbuffer", (void*)glIsRenderbuffer, 1, arg0); - return ret; -} -PFNGLISRENDERBUFFERPROC glad_debug_glIsRenderbuffer = glad_debug_impl_glIsRenderbuffer; -PFNGLISSAMPLERPROC glad_glIsSampler; -GLboolean APIENTRY glad_debug_impl_glIsSampler(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); - ret = glad_glIsSampler(arg0); - _post_call_callback("glIsSampler", (void*)glIsSampler, 1, arg0); - return ret; -} -PFNGLISSAMPLERPROC glad_debug_glIsSampler = glad_debug_impl_glIsSampler; -PFNGLISSHADERPROC glad_glIsShader; -GLboolean APIENTRY glad_debug_impl_glIsShader(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsShader", (void*)glIsShader, 1, arg0); - ret = glad_glIsShader(arg0); - _post_call_callback("glIsShader", (void*)glIsShader, 1, arg0); - return ret; -} -PFNGLISSHADERPROC glad_debug_glIsShader = glad_debug_impl_glIsShader; -PFNGLISSYNCPROC glad_glIsSync; -GLboolean APIENTRY glad_debug_impl_glIsSync(GLsync arg0) { - GLboolean ret; - _pre_call_callback("glIsSync", (void*)glIsSync, 1, arg0); - ret = glad_glIsSync(arg0); - _post_call_callback("glIsSync", (void*)glIsSync, 1, arg0); - return ret; -} -PFNGLISSYNCPROC glad_debug_glIsSync = glad_debug_impl_glIsSync; -PFNGLISTEXTUREPROC glad_glIsTexture; -GLboolean APIENTRY glad_debug_impl_glIsTexture(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); - ret = glad_glIsTexture(arg0); - _post_call_callback("glIsTexture", (void*)glIsTexture, 1, arg0); - return ret; -} -PFNGLISTEXTUREPROC glad_debug_glIsTexture = glad_debug_impl_glIsTexture; -PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; -GLboolean APIENTRY glad_debug_impl_glIsVertexArray(GLuint arg0) { - GLboolean ret; - _pre_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); - ret = glad_glIsVertexArray(arg0); - _post_call_callback("glIsVertexArray", (void*)glIsVertexArray, 1, arg0); - return ret; -} -PFNGLISVERTEXARRAYPROC glad_debug_glIsVertexArray = glad_debug_impl_glIsVertexArray; -PFNGLLINEWIDTHPROC glad_glLineWidth; -void APIENTRY glad_debug_impl_glLineWidth(GLfloat arg0) { - _pre_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); - glad_glLineWidth(arg0); - _post_call_callback("glLineWidth", (void*)glLineWidth, 1, arg0); - -} -PFNGLLINEWIDTHPROC glad_debug_glLineWidth = glad_debug_impl_glLineWidth; -PFNGLLINKPROGRAMPROC glad_glLinkProgram; -void APIENTRY glad_debug_impl_glLinkProgram(GLuint arg0) { - _pre_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); - glad_glLinkProgram(arg0); - _post_call_callback("glLinkProgram", (void*)glLinkProgram, 1, arg0); - -} -PFNGLLINKPROGRAMPROC glad_debug_glLinkProgram = glad_debug_impl_glLinkProgram; -PFNGLLOGICOPPROC glad_glLogicOp; -void APIENTRY glad_debug_impl_glLogicOp(GLenum arg0) { - _pre_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); - glad_glLogicOp(arg0); - _post_call_callback("glLogicOp", (void*)glLogicOp, 1, arg0); - -} -PFNGLLOGICOPPROC glad_debug_glLogicOp = glad_debug_impl_glLogicOp; -PFNGLMAPBUFFERPROC glad_glMapBuffer; -void * APIENTRY glad_debug_impl_glMapBuffer(GLenum arg0, GLenum arg1) { - void * ret; - _pre_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); - ret = glad_glMapBuffer(arg0, arg1); - _post_call_callback("glMapBuffer", (void*)glMapBuffer, 2, arg0, arg1); - return ret; -} -PFNGLMAPBUFFERPROC glad_debug_glMapBuffer = glad_debug_impl_glMapBuffer; -PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; -void * APIENTRY glad_debug_impl_glMapBufferRange(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, GLbitfield arg3) { - void * ret; - _pre_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); - ret = glad_glMapBufferRange(arg0, arg1, arg2, arg3); - _post_call_callback("glMapBufferRange", (void*)glMapBufferRange, 4, arg0, arg1, arg2, arg3); - return ret; -} -PFNGLMAPBUFFERRANGEPROC glad_debug_glMapBufferRange = glad_debug_impl_glMapBufferRange; -PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; -void APIENTRY glad_debug_impl_glMultiDrawArrays(GLenum arg0, const GLint * arg1, const GLsizei * arg2, GLsizei arg3) { - _pre_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); - glad_glMultiDrawArrays(arg0, arg1, arg2, arg3); - _post_call_callback("glMultiDrawArrays", (void*)glMultiDrawArrays, 4, arg0, arg1, arg2, arg3); - -} -PFNGLMULTIDRAWARRAYSPROC glad_debug_glMultiDrawArrays = glad_debug_impl_glMultiDrawArrays; -PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; -void APIENTRY glad_debug_impl_glMultiDrawElements(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4) { - _pre_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); - glad_glMultiDrawElements(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glMultiDrawElements", (void*)glMultiDrawElements, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLMULTIDRAWELEMENTSPROC glad_debug_glMultiDrawElements = glad_debug_impl_glMultiDrawElements; -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; -void APIENTRY glad_debug_impl_glMultiDrawElementsBaseVertex(GLenum arg0, const GLsizei * arg1, GLenum arg2, const void *const* arg3, GLsizei arg4, const GLint * arg5) { - _pre_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glMultiDrawElementsBaseVertex(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glMultiDrawElementsBaseVertex", (void*)glMultiDrawElementsBaseVertex, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_debug_glMultiDrawElementsBaseVertex = glad_debug_impl_glMultiDrawElementsBaseVertex; -PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP1ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP1ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP1ui", (void*)glMultiTexCoordP1ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP1UIPROC glad_debug_glMultiTexCoordP1ui = glad_debug_impl_glMultiTexCoordP1ui; -PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP1uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP1uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP1uiv", (void*)glMultiTexCoordP1uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP1UIVPROC glad_debug_glMultiTexCoordP1uiv = glad_debug_impl_glMultiTexCoordP1uiv; -PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP2ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP2ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP2ui", (void*)glMultiTexCoordP2ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP2UIPROC glad_debug_glMultiTexCoordP2ui = glad_debug_impl_glMultiTexCoordP2ui; -PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP2uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP2uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP2uiv", (void*)glMultiTexCoordP2uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP2UIVPROC glad_debug_glMultiTexCoordP2uiv = glad_debug_impl_glMultiTexCoordP2uiv; -PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP3ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP3ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP3ui", (void*)glMultiTexCoordP3ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP3UIPROC glad_debug_glMultiTexCoordP3ui = glad_debug_impl_glMultiTexCoordP3ui; -PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP3uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP3uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP3uiv", (void*)glMultiTexCoordP3uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP3UIVPROC glad_debug_glMultiTexCoordP3uiv = glad_debug_impl_glMultiTexCoordP3uiv; -PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; -void APIENTRY glad_debug_impl_glMultiTexCoordP4ui(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP4ui(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP4ui", (void*)glMultiTexCoordP4ui, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP4UIPROC glad_debug_glMultiTexCoordP4ui = glad_debug_impl_glMultiTexCoordP4ui; -PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; -void APIENTRY glad_debug_impl_glMultiTexCoordP4uiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); - glad_glMultiTexCoordP4uiv(arg0, arg1, arg2); - _post_call_callback("glMultiTexCoordP4uiv", (void*)glMultiTexCoordP4uiv, 3, arg0, arg1, arg2); - -} -PFNGLMULTITEXCOORDP4UIVPROC glad_debug_glMultiTexCoordP4uiv = glad_debug_impl_glMultiTexCoordP4uiv; -PFNGLNORMALP3UIPROC glad_glNormalP3ui; -void APIENTRY glad_debug_impl_glNormalP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); - glad_glNormalP3ui(arg0, arg1); - _post_call_callback("glNormalP3ui", (void*)glNormalP3ui, 2, arg0, arg1); - -} -PFNGLNORMALP3UIPROC glad_debug_glNormalP3ui = glad_debug_impl_glNormalP3ui; -PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; -void APIENTRY glad_debug_impl_glNormalP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); - glad_glNormalP3uiv(arg0, arg1); - _post_call_callback("glNormalP3uiv", (void*)glNormalP3uiv, 2, arg0, arg1); - -} -PFNGLNORMALP3UIVPROC glad_debug_glNormalP3uiv = glad_debug_impl_glNormalP3uiv; -PFNGLPIXELSTOREFPROC glad_glPixelStoref; -void APIENTRY glad_debug_impl_glPixelStoref(GLenum arg0, GLfloat arg1) { - _pre_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); - glad_glPixelStoref(arg0, arg1); - _post_call_callback("glPixelStoref", (void*)glPixelStoref, 2, arg0, arg1); - -} -PFNGLPIXELSTOREFPROC glad_debug_glPixelStoref = glad_debug_impl_glPixelStoref; -PFNGLPIXELSTOREIPROC glad_glPixelStorei; -void APIENTRY glad_debug_impl_glPixelStorei(GLenum arg0, GLint arg1) { - _pre_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); - glad_glPixelStorei(arg0, arg1); - _post_call_callback("glPixelStorei", (void*)glPixelStorei, 2, arg0, arg1); - -} -PFNGLPIXELSTOREIPROC glad_debug_glPixelStorei = glad_debug_impl_glPixelStorei; -PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; -void APIENTRY glad_debug_impl_glPointParameterf(GLenum arg0, GLfloat arg1) { - _pre_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); - glad_glPointParameterf(arg0, arg1); - _post_call_callback("glPointParameterf", (void*)glPointParameterf, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERFPROC glad_debug_glPointParameterf = glad_debug_impl_glPointParameterf; -PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; -void APIENTRY glad_debug_impl_glPointParameterfv(GLenum arg0, const GLfloat * arg1) { - _pre_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); - glad_glPointParameterfv(arg0, arg1); - _post_call_callback("glPointParameterfv", (void*)glPointParameterfv, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERFVPROC glad_debug_glPointParameterfv = glad_debug_impl_glPointParameterfv; -PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; -void APIENTRY glad_debug_impl_glPointParameteri(GLenum arg0, GLint arg1) { - _pre_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); - glad_glPointParameteri(arg0, arg1); - _post_call_callback("glPointParameteri", (void*)glPointParameteri, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERIPROC glad_debug_glPointParameteri = glad_debug_impl_glPointParameteri; -PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; -void APIENTRY glad_debug_impl_glPointParameteriv(GLenum arg0, const GLint * arg1) { - _pre_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); - glad_glPointParameteriv(arg0, arg1); - _post_call_callback("glPointParameteriv", (void*)glPointParameteriv, 2, arg0, arg1); - -} -PFNGLPOINTPARAMETERIVPROC glad_debug_glPointParameteriv = glad_debug_impl_glPointParameteriv; -PFNGLPOINTSIZEPROC glad_glPointSize; -void APIENTRY glad_debug_impl_glPointSize(GLfloat arg0) { - _pre_call_callback("glPointSize", (void*)glPointSize, 1, arg0); - glad_glPointSize(arg0); - _post_call_callback("glPointSize", (void*)glPointSize, 1, arg0); - -} -PFNGLPOINTSIZEPROC glad_debug_glPointSize = glad_debug_impl_glPointSize; -PFNGLPOLYGONMODEPROC glad_glPolygonMode; -void APIENTRY glad_debug_impl_glPolygonMode(GLenum arg0, GLenum arg1) { - _pre_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); - glad_glPolygonMode(arg0, arg1); - _post_call_callback("glPolygonMode", (void*)glPolygonMode, 2, arg0, arg1); - -} -PFNGLPOLYGONMODEPROC glad_debug_glPolygonMode = glad_debug_impl_glPolygonMode; -PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; -void APIENTRY glad_debug_impl_glPolygonOffset(GLfloat arg0, GLfloat arg1) { - _pre_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); - glad_glPolygonOffset(arg0, arg1); - _post_call_callback("glPolygonOffset", (void*)glPolygonOffset, 2, arg0, arg1); - -} -PFNGLPOLYGONOFFSETPROC glad_debug_glPolygonOffset = glad_debug_impl_glPolygonOffset; -PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; -void APIENTRY glad_debug_impl_glPrimitiveRestartIndex(GLuint arg0) { - _pre_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); - glad_glPrimitiveRestartIndex(arg0); - _post_call_callback("glPrimitiveRestartIndex", (void*)glPrimitiveRestartIndex, 1, arg0); - -} -PFNGLPRIMITIVERESTARTINDEXPROC glad_debug_glPrimitiveRestartIndex = glad_debug_impl_glPrimitiveRestartIndex; -PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; -void APIENTRY glad_debug_impl_glProvokingVertex(GLenum arg0) { - _pre_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); - glad_glProvokingVertex(arg0); - _post_call_callback("glProvokingVertex", (void*)glProvokingVertex, 1, arg0); - -} -PFNGLPROVOKINGVERTEXPROC glad_debug_glProvokingVertex = glad_debug_impl_glProvokingVertex; -PFNGLQUERYCOUNTERPROC glad_glQueryCounter; -void APIENTRY glad_debug_impl_glQueryCounter(GLuint arg0, GLenum arg1) { - _pre_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); - glad_glQueryCounter(arg0, arg1); - _post_call_callback("glQueryCounter", (void*)glQueryCounter, 2, arg0, arg1); - -} -PFNGLQUERYCOUNTERPROC glad_debug_glQueryCounter = glad_debug_impl_glQueryCounter; -PFNGLREADBUFFERPROC glad_glReadBuffer; -void APIENTRY glad_debug_impl_glReadBuffer(GLenum arg0) { - _pre_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); - glad_glReadBuffer(arg0); - _post_call_callback("glReadBuffer", (void*)glReadBuffer, 1, arg0); - -} -PFNGLREADBUFFERPROC glad_debug_glReadBuffer = glad_debug_impl_glReadBuffer; -PFNGLREADPIXELSPROC glad_glReadPixels; -void APIENTRY glad_debug_impl_glReadPixels(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, void * arg6) { - _pre_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glReadPixels(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glReadPixels", (void*)glReadPixels, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLREADPIXELSPROC glad_debug_glReadPixels = glad_debug_impl_glReadPixels; -PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; -void APIENTRY glad_debug_impl_glRenderbufferStorage(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); - glad_glRenderbufferStorage(arg0, arg1, arg2, arg3); - _post_call_callback("glRenderbufferStorage", (void*)glRenderbufferStorage, 4, arg0, arg1, arg2, arg3); - -} -PFNGLRENDERBUFFERSTORAGEPROC glad_debug_glRenderbufferStorage = glad_debug_impl_glRenderbufferStorage; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; -void APIENTRY glad_debug_impl_glRenderbufferStorageMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4) { - _pre_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); - glad_glRenderbufferStorageMultisample(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glRenderbufferStorageMultisample", (void*)glRenderbufferStorageMultisample, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_debug_glRenderbufferStorageMultisample = glad_debug_impl_glRenderbufferStorageMultisample; -PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; -void APIENTRY glad_debug_impl_glSampleCoverage(GLfloat arg0, GLboolean arg1) { - _pre_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); - glad_glSampleCoverage(arg0, arg1); - _post_call_callback("glSampleCoverage", (void*)glSampleCoverage, 2, arg0, arg1); - -} -PFNGLSAMPLECOVERAGEPROC glad_debug_glSampleCoverage = glad_debug_impl_glSampleCoverage; -PFNGLSAMPLEMASKIPROC glad_glSampleMaski; -void APIENTRY glad_debug_impl_glSampleMaski(GLuint arg0, GLbitfield arg1) { - _pre_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); - glad_glSampleMaski(arg0, arg1); - _post_call_callback("glSampleMaski", (void*)glSampleMaski, 2, arg0, arg1); - -} -PFNGLSAMPLEMASKIPROC glad_debug_glSampleMaski = glad_debug_impl_glSampleMaski; -PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; -void APIENTRY glad_debug_impl_glSamplerParameterIiv(GLuint arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); - glad_glSamplerParameterIiv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterIiv", (void*)glSamplerParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIIVPROC glad_debug_glSamplerParameterIiv = glad_debug_impl_glSamplerParameterIiv; -PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; -void APIENTRY glad_debug_impl_glSamplerParameterIuiv(GLuint arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); - glad_glSamplerParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterIuiv", (void*)glSamplerParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIUIVPROC glad_debug_glSamplerParameterIuiv = glad_debug_impl_glSamplerParameterIuiv; -PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; -void APIENTRY glad_debug_impl_glSamplerParameterf(GLuint arg0, GLenum arg1, GLfloat arg2) { - _pre_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); - glad_glSamplerParameterf(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterf", (void*)glSamplerParameterf, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERFPROC glad_debug_glSamplerParameterf = glad_debug_impl_glSamplerParameterf; -PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; -void APIENTRY glad_debug_impl_glSamplerParameterfv(GLuint arg0, GLenum arg1, const GLfloat * arg2) { - _pre_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); - glad_glSamplerParameterfv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameterfv", (void*)glSamplerParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERFVPROC glad_debug_glSamplerParameterfv = glad_debug_impl_glSamplerParameterfv; -PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; -void APIENTRY glad_debug_impl_glSamplerParameteri(GLuint arg0, GLenum arg1, GLint arg2) { - _pre_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); - glad_glSamplerParameteri(arg0, arg1, arg2); - _post_call_callback("glSamplerParameteri", (void*)glSamplerParameteri, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIPROC glad_debug_glSamplerParameteri = glad_debug_impl_glSamplerParameteri; -PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; -void APIENTRY glad_debug_impl_glSamplerParameteriv(GLuint arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); - glad_glSamplerParameteriv(arg0, arg1, arg2); - _post_call_callback("glSamplerParameteriv", (void*)glSamplerParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLSAMPLERPARAMETERIVPROC glad_debug_glSamplerParameteriv = glad_debug_impl_glSamplerParameteriv; -PFNGLSCISSORPROC glad_glScissor; -void APIENTRY glad_debug_impl_glScissor(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) { - _pre_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); - glad_glScissor(arg0, arg1, arg2, arg3); - _post_call_callback("glScissor", (void*)glScissor, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSCISSORPROC glad_debug_glScissor = glad_debug_impl_glScissor; -PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; -void APIENTRY glad_debug_impl_glSecondaryColorP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); - glad_glSecondaryColorP3ui(arg0, arg1); - _post_call_callback("glSecondaryColorP3ui", (void*)glSecondaryColorP3ui, 2, arg0, arg1); - -} -PFNGLSECONDARYCOLORP3UIPROC glad_debug_glSecondaryColorP3ui = glad_debug_impl_glSecondaryColorP3ui; -PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; -void APIENTRY glad_debug_impl_glSecondaryColorP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); - glad_glSecondaryColorP3uiv(arg0, arg1); - _post_call_callback("glSecondaryColorP3uiv", (void*)glSecondaryColorP3uiv, 2, arg0, arg1); - -} -PFNGLSECONDARYCOLORP3UIVPROC glad_debug_glSecondaryColorP3uiv = glad_debug_impl_glSecondaryColorP3uiv; -PFNGLSHADERSOURCEPROC glad_glShaderSource; -void APIENTRY glad_debug_impl_glShaderSource(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, const GLint * arg3) { - _pre_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); - glad_glShaderSource(arg0, arg1, arg2, arg3); - _post_call_callback("glShaderSource", (void*)glShaderSource, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSHADERSOURCEPROC glad_debug_glShaderSource = glad_debug_impl_glShaderSource; -PFNGLSTENCILFUNCPROC glad_glStencilFunc; -void APIENTRY glad_debug_impl_glStencilFunc(GLenum arg0, GLint arg1, GLuint arg2) { - _pre_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); - glad_glStencilFunc(arg0, arg1, arg2); - _post_call_callback("glStencilFunc", (void*)glStencilFunc, 3, arg0, arg1, arg2); - -} -PFNGLSTENCILFUNCPROC glad_debug_glStencilFunc = glad_debug_impl_glStencilFunc; -PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; -void APIENTRY glad_debug_impl_glStencilFuncSeparate(GLenum arg0, GLenum arg1, GLint arg2, GLuint arg3) { - _pre_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); - glad_glStencilFuncSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glStencilFuncSeparate", (void*)glStencilFuncSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSTENCILFUNCSEPARATEPROC glad_debug_glStencilFuncSeparate = glad_debug_impl_glStencilFuncSeparate; -PFNGLSTENCILMASKPROC glad_glStencilMask; -void APIENTRY glad_debug_impl_glStencilMask(GLuint arg0) { - _pre_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); - glad_glStencilMask(arg0); - _post_call_callback("glStencilMask", (void*)glStencilMask, 1, arg0); - -} -PFNGLSTENCILMASKPROC glad_debug_glStencilMask = glad_debug_impl_glStencilMask; -PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; -void APIENTRY glad_debug_impl_glStencilMaskSeparate(GLenum arg0, GLuint arg1) { - _pre_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); - glad_glStencilMaskSeparate(arg0, arg1); - _post_call_callback("glStencilMaskSeparate", (void*)glStencilMaskSeparate, 2, arg0, arg1); - -} -PFNGLSTENCILMASKSEPARATEPROC glad_debug_glStencilMaskSeparate = glad_debug_impl_glStencilMaskSeparate; -PFNGLSTENCILOPPROC glad_glStencilOp; -void APIENTRY glad_debug_impl_glStencilOp(GLenum arg0, GLenum arg1, GLenum arg2) { - _pre_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); - glad_glStencilOp(arg0, arg1, arg2); - _post_call_callback("glStencilOp", (void*)glStencilOp, 3, arg0, arg1, arg2); - -} -PFNGLSTENCILOPPROC glad_debug_glStencilOp = glad_debug_impl_glStencilOp; -PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; -void APIENTRY glad_debug_impl_glStencilOpSeparate(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) { - _pre_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); - glad_glStencilOpSeparate(arg0, arg1, arg2, arg3); - _post_call_callback("glStencilOpSeparate", (void*)glStencilOpSeparate, 4, arg0, arg1, arg2, arg3); - -} -PFNGLSTENCILOPSEPARATEPROC glad_debug_glStencilOpSeparate = glad_debug_impl_glStencilOpSeparate; -PFNGLTEXBUFFERPROC glad_glTexBuffer; -void APIENTRY glad_debug_impl_glTexBuffer(GLenum arg0, GLenum arg1, GLuint arg2) { - _pre_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); - glad_glTexBuffer(arg0, arg1, arg2); - _post_call_callback("glTexBuffer", (void*)glTexBuffer, 3, arg0, arg1, arg2); - -} -PFNGLTEXBUFFERPROC glad_debug_glTexBuffer = glad_debug_impl_glTexBuffer; -PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; -void APIENTRY glad_debug_impl_glTexCoordP1ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); - glad_glTexCoordP1ui(arg0, arg1); - _post_call_callback("glTexCoordP1ui", (void*)glTexCoordP1ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP1UIPROC glad_debug_glTexCoordP1ui = glad_debug_impl_glTexCoordP1ui; -PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; -void APIENTRY glad_debug_impl_glTexCoordP1uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); - glad_glTexCoordP1uiv(arg0, arg1); - _post_call_callback("glTexCoordP1uiv", (void*)glTexCoordP1uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP1UIVPROC glad_debug_glTexCoordP1uiv = glad_debug_impl_glTexCoordP1uiv; -PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; -void APIENTRY glad_debug_impl_glTexCoordP2ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); - glad_glTexCoordP2ui(arg0, arg1); - _post_call_callback("glTexCoordP2ui", (void*)glTexCoordP2ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP2UIPROC glad_debug_glTexCoordP2ui = glad_debug_impl_glTexCoordP2ui; -PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; -void APIENTRY glad_debug_impl_glTexCoordP2uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); - glad_glTexCoordP2uiv(arg0, arg1); - _post_call_callback("glTexCoordP2uiv", (void*)glTexCoordP2uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP2UIVPROC glad_debug_glTexCoordP2uiv = glad_debug_impl_glTexCoordP2uiv; -PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; -void APIENTRY glad_debug_impl_glTexCoordP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); - glad_glTexCoordP3ui(arg0, arg1); - _post_call_callback("glTexCoordP3ui", (void*)glTexCoordP3ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP3UIPROC glad_debug_glTexCoordP3ui = glad_debug_impl_glTexCoordP3ui; -PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; -void APIENTRY glad_debug_impl_glTexCoordP3uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); - glad_glTexCoordP3uiv(arg0, arg1); - _post_call_callback("glTexCoordP3uiv", (void*)glTexCoordP3uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP3UIVPROC glad_debug_glTexCoordP3uiv = glad_debug_impl_glTexCoordP3uiv; -PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; -void APIENTRY glad_debug_impl_glTexCoordP4ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); - glad_glTexCoordP4ui(arg0, arg1); - _post_call_callback("glTexCoordP4ui", (void*)glTexCoordP4ui, 2, arg0, arg1); - -} -PFNGLTEXCOORDP4UIPROC glad_debug_glTexCoordP4ui = glad_debug_impl_glTexCoordP4ui; -PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; -void APIENTRY glad_debug_impl_glTexCoordP4uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); - glad_glTexCoordP4uiv(arg0, arg1); - _post_call_callback("glTexCoordP4uiv", (void*)glTexCoordP4uiv, 2, arg0, arg1); - -} -PFNGLTEXCOORDP4UIVPROC glad_debug_glTexCoordP4uiv = glad_debug_impl_glTexCoordP4uiv; -PFNGLTEXIMAGE1DPROC glad_glTexImage1D; -void APIENTRY glad_debug_impl_glTexImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLint arg4, GLenum arg5, GLenum arg6, const void * arg7) { - _pre_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - glad_glTexImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - _post_call_callback("glTexImage1D", (void*)glTexImage1D, 8, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7); - -} -PFNGLTEXIMAGE1DPROC glad_debug_glTexImage1D = glad_debug_impl_glTexImage1D; -PFNGLTEXIMAGE2DPROC glad_glTexImage2D; -void APIENTRY glad_debug_impl_glTexImage2D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const void * arg8) { - _pre_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glTexImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glTexImage2D", (void*)glTexImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLTEXIMAGE2DPROC glad_debug_glTexImage2D = glad_debug_impl_glTexImage2D; -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; -void APIENTRY glad_debug_impl_glTexImage2DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLboolean arg5) { - _pre_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glTexImage2DMultisample(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glTexImage2DMultisample", (void*)glTexImage2DMultisample, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_debug_glTexImage2DMultisample = glad_debug_impl_glTexImage2DMultisample; -PFNGLTEXIMAGE3DPROC glad_glTexImage3D; -void APIENTRY glad_debug_impl_glTexImage3D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLint arg6, GLenum arg7, GLenum arg8, const void * arg9) { - _pre_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - glad_glTexImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - _post_call_callback("glTexImage3D", (void*)glTexImage3D, 10, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9); - -} -PFNGLTEXIMAGE3DPROC glad_debug_glTexImage3D = glad_debug_impl_glTexImage3D; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; -void APIENTRY glad_debug_impl_glTexImage3DMultisample(GLenum arg0, GLsizei arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLsizei arg5, GLboolean arg6) { - _pre_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glTexImage3DMultisample(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glTexImage3DMultisample", (void*)glTexImage3DMultisample, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_debug_glTexImage3DMultisample = glad_debug_impl_glTexImage3DMultisample; -PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; -void APIENTRY glad_debug_impl_glTexParameterIiv(GLenum arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); - glad_glTexParameterIiv(arg0, arg1, arg2); - _post_call_callback("glTexParameterIiv", (void*)glTexParameterIiv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIIVPROC glad_debug_glTexParameterIiv = glad_debug_impl_glTexParameterIiv; -PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; -void APIENTRY glad_debug_impl_glTexParameterIuiv(GLenum arg0, GLenum arg1, const GLuint * arg2) { - _pre_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); - glad_glTexParameterIuiv(arg0, arg1, arg2); - _post_call_callback("glTexParameterIuiv", (void*)glTexParameterIuiv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIUIVPROC glad_debug_glTexParameterIuiv = glad_debug_impl_glTexParameterIuiv; -PFNGLTEXPARAMETERFPROC glad_glTexParameterf; -void APIENTRY glad_debug_impl_glTexParameterf(GLenum arg0, GLenum arg1, GLfloat arg2) { - _pre_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); - glad_glTexParameterf(arg0, arg1, arg2); - _post_call_callback("glTexParameterf", (void*)glTexParameterf, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERFPROC glad_debug_glTexParameterf = glad_debug_impl_glTexParameterf; -PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; -void APIENTRY glad_debug_impl_glTexParameterfv(GLenum arg0, GLenum arg1, const GLfloat * arg2) { - _pre_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); - glad_glTexParameterfv(arg0, arg1, arg2); - _post_call_callback("glTexParameterfv", (void*)glTexParameterfv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERFVPROC glad_debug_glTexParameterfv = glad_debug_impl_glTexParameterfv; -PFNGLTEXPARAMETERIPROC glad_glTexParameteri; -void APIENTRY glad_debug_impl_glTexParameteri(GLenum arg0, GLenum arg1, GLint arg2) { - _pre_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); - glad_glTexParameteri(arg0, arg1, arg2); - _post_call_callback("glTexParameteri", (void*)glTexParameteri, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIPROC glad_debug_glTexParameteri = glad_debug_impl_glTexParameteri; -PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; -void APIENTRY glad_debug_impl_glTexParameteriv(GLenum arg0, GLenum arg1, const GLint * arg2) { - _pre_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); - glad_glTexParameteriv(arg0, arg1, arg2); - _post_call_callback("glTexParameteriv", (void*)glTexParameteriv, 3, arg0, arg1, arg2); - -} -PFNGLTEXPARAMETERIVPROC glad_debug_glTexParameteriv = glad_debug_impl_glTexParameteriv; -PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; -void APIENTRY glad_debug_impl_glTexSubImage1D(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLenum arg4, GLenum arg5, const void * arg6) { - _pre_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - glad_glTexSubImage1D(arg0, arg1, arg2, arg3, arg4, arg5, arg6); - _post_call_callback("glTexSubImage1D", (void*)glTexSubImage1D, 7, arg0, arg1, arg2, arg3, arg4, arg5, arg6); - -} -PFNGLTEXSUBIMAGE1DPROC glad_debug_glTexSubImage1D = glad_debug_impl_glTexSubImage1D; -PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; -void APIENTRY glad_debug_impl_glTexSubImage2D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const void * arg8) { - _pre_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - glad_glTexSubImage2D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - _post_call_callback("glTexSubImage2D", (void*)glTexSubImage2D, 9, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); - -} -PFNGLTEXSUBIMAGE2DPROC glad_debug_glTexSubImage2D = glad_debug_impl_glTexSubImage2D; -PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; -void APIENTRY glad_debug_impl_glTexSubImage3D(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLsizei arg7, GLenum arg8, GLenum arg9, const void * arg10) { - _pre_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - glad_glTexSubImage3D(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - _post_call_callback("glTexSubImage3D", (void*)glTexSubImage3D, 11, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10); - -} -PFNGLTEXSUBIMAGE3DPROC glad_debug_glTexSubImage3D = glad_debug_impl_glTexSubImage3D; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; -void APIENTRY glad_debug_impl_glTransformFeedbackVaryings(GLuint arg0, GLsizei arg1, const GLchar *const* arg2, GLenum arg3) { - _pre_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); - glad_glTransformFeedbackVaryings(arg0, arg1, arg2, arg3); - _post_call_callback("glTransformFeedbackVaryings", (void*)glTransformFeedbackVaryings, 4, arg0, arg1, arg2, arg3); - -} -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_debug_glTransformFeedbackVaryings = glad_debug_impl_glTransformFeedbackVaryings; -PFNGLUNIFORM1FPROC glad_glUniform1f; -void APIENTRY glad_debug_impl_glUniform1f(GLint arg0, GLfloat arg1) { - _pre_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); - glad_glUniform1f(arg0, arg1); - _post_call_callback("glUniform1f", (void*)glUniform1f, 2, arg0, arg1); - -} -PFNGLUNIFORM1FPROC glad_debug_glUniform1f = glad_debug_impl_glUniform1f; -PFNGLUNIFORM1FVPROC glad_glUniform1fv; -void APIENTRY glad_debug_impl_glUniform1fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); - glad_glUniform1fv(arg0, arg1, arg2); - _post_call_callback("glUniform1fv", (void*)glUniform1fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1FVPROC glad_debug_glUniform1fv = glad_debug_impl_glUniform1fv; -PFNGLUNIFORM1IPROC glad_glUniform1i; -void APIENTRY glad_debug_impl_glUniform1i(GLint arg0, GLint arg1) { - _pre_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); - glad_glUniform1i(arg0, arg1); - _post_call_callback("glUniform1i", (void*)glUniform1i, 2, arg0, arg1); - -} -PFNGLUNIFORM1IPROC glad_debug_glUniform1i = glad_debug_impl_glUniform1i; -PFNGLUNIFORM1IVPROC glad_glUniform1iv; -void APIENTRY glad_debug_impl_glUniform1iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); - glad_glUniform1iv(arg0, arg1, arg2); - _post_call_callback("glUniform1iv", (void*)glUniform1iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1IVPROC glad_debug_glUniform1iv = glad_debug_impl_glUniform1iv; -PFNGLUNIFORM1UIPROC glad_glUniform1ui; -void APIENTRY glad_debug_impl_glUniform1ui(GLint arg0, GLuint arg1) { - _pre_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); - glad_glUniform1ui(arg0, arg1); - _post_call_callback("glUniform1ui", (void*)glUniform1ui, 2, arg0, arg1); - -} -PFNGLUNIFORM1UIPROC glad_debug_glUniform1ui = glad_debug_impl_glUniform1ui; -PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; -void APIENTRY glad_debug_impl_glUniform1uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); - glad_glUniform1uiv(arg0, arg1, arg2); - _post_call_callback("glUniform1uiv", (void*)glUniform1uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM1UIVPROC glad_debug_glUniform1uiv = glad_debug_impl_glUniform1uiv; -PFNGLUNIFORM2FPROC glad_glUniform2f; -void APIENTRY glad_debug_impl_glUniform2f(GLint arg0, GLfloat arg1, GLfloat arg2) { - _pre_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); - glad_glUniform2f(arg0, arg1, arg2); - _post_call_callback("glUniform2f", (void*)glUniform2f, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2FPROC glad_debug_glUniform2f = glad_debug_impl_glUniform2f; -PFNGLUNIFORM2FVPROC glad_glUniform2fv; -void APIENTRY glad_debug_impl_glUniform2fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); - glad_glUniform2fv(arg0, arg1, arg2); - _post_call_callback("glUniform2fv", (void*)glUniform2fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2FVPROC glad_debug_glUniform2fv = glad_debug_impl_glUniform2fv; -PFNGLUNIFORM2IPROC glad_glUniform2i; -void APIENTRY glad_debug_impl_glUniform2i(GLint arg0, GLint arg1, GLint arg2) { - _pre_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); - glad_glUniform2i(arg0, arg1, arg2); - _post_call_callback("glUniform2i", (void*)glUniform2i, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2IPROC glad_debug_glUniform2i = glad_debug_impl_glUniform2i; -PFNGLUNIFORM2IVPROC glad_glUniform2iv; -void APIENTRY glad_debug_impl_glUniform2iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); - glad_glUniform2iv(arg0, arg1, arg2); - _post_call_callback("glUniform2iv", (void*)glUniform2iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2IVPROC glad_debug_glUniform2iv = glad_debug_impl_glUniform2iv; -PFNGLUNIFORM2UIPROC glad_glUniform2ui; -void APIENTRY glad_debug_impl_glUniform2ui(GLint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); - glad_glUniform2ui(arg0, arg1, arg2); - _post_call_callback("glUniform2ui", (void*)glUniform2ui, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2UIPROC glad_debug_glUniform2ui = glad_debug_impl_glUniform2ui; -PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; -void APIENTRY glad_debug_impl_glUniform2uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); - glad_glUniform2uiv(arg0, arg1, arg2); - _post_call_callback("glUniform2uiv", (void*)glUniform2uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM2UIVPROC glad_debug_glUniform2uiv = glad_debug_impl_glUniform2uiv; -PFNGLUNIFORM3FPROC glad_glUniform3f; -void APIENTRY glad_debug_impl_glUniform3f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); - glad_glUniform3f(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3f", (void*)glUniform3f, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORM3FPROC glad_debug_glUniform3f = glad_debug_impl_glUniform3f; -PFNGLUNIFORM3FVPROC glad_glUniform3fv; -void APIENTRY glad_debug_impl_glUniform3fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); - glad_glUniform3fv(arg0, arg1, arg2); - _post_call_callback("glUniform3fv", (void*)glUniform3fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3FVPROC glad_debug_glUniform3fv = glad_debug_impl_glUniform3fv; -PFNGLUNIFORM3IPROC glad_glUniform3i; -void APIENTRY glad_debug_impl_glUniform3i(GLint arg0, GLint arg1, GLint arg2, GLint arg3) { - _pre_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); - glad_glUniform3i(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3i", (void*)glUniform3i, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORM3IPROC glad_debug_glUniform3i = glad_debug_impl_glUniform3i; -PFNGLUNIFORM3IVPROC glad_glUniform3iv; -void APIENTRY glad_debug_impl_glUniform3iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); - glad_glUniform3iv(arg0, arg1, arg2); - _post_call_callback("glUniform3iv", (void*)glUniform3iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3IVPROC glad_debug_glUniform3iv = glad_debug_impl_glUniform3iv; -PFNGLUNIFORM3UIPROC glad_glUniform3ui; -void APIENTRY glad_debug_impl_glUniform3ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { - _pre_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); - glad_glUniform3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glUniform3ui", (void*)glUniform3ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORM3UIPROC glad_debug_glUniform3ui = glad_debug_impl_glUniform3ui; -PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; -void APIENTRY glad_debug_impl_glUniform3uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); - glad_glUniform3uiv(arg0, arg1, arg2); - _post_call_callback("glUniform3uiv", (void*)glUniform3uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM3UIVPROC glad_debug_glUniform3uiv = glad_debug_impl_glUniform3uiv; -PFNGLUNIFORM4FPROC glad_glUniform4f; -void APIENTRY glad_debug_impl_glUniform4f(GLint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { - _pre_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4f(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4f", (void*)glUniform4f, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4FPROC glad_debug_glUniform4f = glad_debug_impl_glUniform4f; -PFNGLUNIFORM4FVPROC glad_glUniform4fv; -void APIENTRY glad_debug_impl_glUniform4fv(GLint arg0, GLsizei arg1, const GLfloat * arg2) { - _pre_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); - glad_glUniform4fv(arg0, arg1, arg2); - _post_call_callback("glUniform4fv", (void*)glUniform4fv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4FVPROC glad_debug_glUniform4fv = glad_debug_impl_glUniform4fv; -PFNGLUNIFORM4IPROC glad_glUniform4i; -void APIENTRY glad_debug_impl_glUniform4i(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4i(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4i", (void*)glUniform4i, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4IPROC glad_debug_glUniform4i = glad_debug_impl_glUniform4i; -PFNGLUNIFORM4IVPROC glad_glUniform4iv; -void APIENTRY glad_debug_impl_glUniform4iv(GLint arg0, GLsizei arg1, const GLint * arg2) { - _pre_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); - glad_glUniform4iv(arg0, arg1, arg2); - _post_call_callback("glUniform4iv", (void*)glUniform4iv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4IVPROC glad_debug_glUniform4iv = glad_debug_impl_glUniform4iv; -PFNGLUNIFORM4UIPROC glad_glUniform4ui; -void APIENTRY glad_debug_impl_glUniform4ui(GLint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { - _pre_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); - glad_glUniform4ui(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glUniform4ui", (void*)glUniform4ui, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLUNIFORM4UIPROC glad_debug_glUniform4ui = glad_debug_impl_glUniform4ui; -PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; -void APIENTRY glad_debug_impl_glUniform4uiv(GLint arg0, GLsizei arg1, const GLuint * arg2) { - _pre_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); - glad_glUniform4uiv(arg0, arg1, arg2); - _post_call_callback("glUniform4uiv", (void*)glUniform4uiv, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORM4UIVPROC glad_debug_glUniform4uiv = glad_debug_impl_glUniform4uiv; -PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; -void APIENTRY glad_debug_impl_glUniformBlockBinding(GLuint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); - glad_glUniformBlockBinding(arg0, arg1, arg2); - _post_call_callback("glUniformBlockBinding", (void*)glUniformBlockBinding, 3, arg0, arg1, arg2); - -} -PFNGLUNIFORMBLOCKBINDINGPROC glad_debug_glUniformBlockBinding = glad_debug_impl_glUniformBlockBinding; -PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; -void APIENTRY glad_debug_impl_glUniformMatrix2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2fv", (void*)glUniformMatrix2fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX2FVPROC glad_debug_glUniformMatrix2fv = glad_debug_impl_glUniformMatrix2fv; -PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; -void APIENTRY glad_debug_impl_glUniformMatrix2x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2x3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2x3fv", (void*)glUniformMatrix2x3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX2X3FVPROC glad_debug_glUniformMatrix2x3fv = glad_debug_impl_glUniformMatrix2x3fv; -PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; -void APIENTRY glad_debug_impl_glUniformMatrix2x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix2x4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix2x4fv", (void*)glUniformMatrix2x4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX2X4FVPROC glad_debug_glUniformMatrix2x4fv = glad_debug_impl_glUniformMatrix2x4fv; -PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; -void APIENTRY glad_debug_impl_glUniformMatrix3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3fv", (void*)glUniformMatrix3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3FVPROC glad_debug_glUniformMatrix3fv = glad_debug_impl_glUniformMatrix3fv; -PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; -void APIENTRY glad_debug_impl_glUniformMatrix3x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3x2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3x2fv", (void*)glUniformMatrix3x2fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3X2FVPROC glad_debug_glUniformMatrix3x2fv = glad_debug_impl_glUniformMatrix3x2fv; -PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; -void APIENTRY glad_debug_impl_glUniformMatrix3x4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix3x4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix3x4fv", (void*)glUniformMatrix3x4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX3X4FVPROC glad_debug_glUniformMatrix3x4fv = glad_debug_impl_glUniformMatrix3x4fv; -PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; -void APIENTRY glad_debug_impl_glUniformMatrix4fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4fv", (void*)glUniformMatrix4fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4FVPROC glad_debug_glUniformMatrix4fv = glad_debug_impl_glUniformMatrix4fv; -PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; -void APIENTRY glad_debug_impl_glUniformMatrix4x2fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4x2fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4x2fv", (void*)glUniformMatrix4x2fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4X2FVPROC glad_debug_glUniformMatrix4x2fv = glad_debug_impl_glUniformMatrix4x2fv; -PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; -void APIENTRY glad_debug_impl_glUniformMatrix4x3fv(GLint arg0, GLsizei arg1, GLboolean arg2, const GLfloat * arg3) { - _pre_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); - glad_glUniformMatrix4x3fv(arg0, arg1, arg2, arg3); - _post_call_callback("glUniformMatrix4x3fv", (void*)glUniformMatrix4x3fv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLUNIFORMMATRIX4X3FVPROC glad_debug_glUniformMatrix4x3fv = glad_debug_impl_glUniformMatrix4x3fv; -PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; -GLboolean APIENTRY glad_debug_impl_glUnmapBuffer(GLenum arg0) { - GLboolean ret; - _pre_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); - ret = glad_glUnmapBuffer(arg0); - _post_call_callback("glUnmapBuffer", (void*)glUnmapBuffer, 1, arg0); - return ret; -} -PFNGLUNMAPBUFFERPROC glad_debug_glUnmapBuffer = glad_debug_impl_glUnmapBuffer; -PFNGLUSEPROGRAMPROC glad_glUseProgram; -void APIENTRY glad_debug_impl_glUseProgram(GLuint arg0) { - _pre_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); - glad_glUseProgram(arg0); - _post_call_callback("glUseProgram", (void*)glUseProgram, 1, arg0); - -} -PFNGLUSEPROGRAMPROC glad_debug_glUseProgram = glad_debug_impl_glUseProgram; -PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; -void APIENTRY glad_debug_impl_glValidateProgram(GLuint arg0) { - _pre_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); - glad_glValidateProgram(arg0); - _post_call_callback("glValidateProgram", (void*)glValidateProgram, 1, arg0); - -} -PFNGLVALIDATEPROGRAMPROC glad_debug_glValidateProgram = glad_debug_impl_glValidateProgram; -PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; -void APIENTRY glad_debug_impl_glVertexAttrib1d(GLuint arg0, GLdouble arg1) { - _pre_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); - glad_glVertexAttrib1d(arg0, arg1); - _post_call_callback("glVertexAttrib1d", (void*)glVertexAttrib1d, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1DPROC glad_debug_glVertexAttrib1d = glad_debug_impl_glVertexAttrib1d; -PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; -void APIENTRY glad_debug_impl_glVertexAttrib1dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); - glad_glVertexAttrib1dv(arg0, arg1); - _post_call_callback("glVertexAttrib1dv", (void*)glVertexAttrib1dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1DVPROC glad_debug_glVertexAttrib1dv = glad_debug_impl_glVertexAttrib1dv; -PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; -void APIENTRY glad_debug_impl_glVertexAttrib1f(GLuint arg0, GLfloat arg1) { - _pre_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); - glad_glVertexAttrib1f(arg0, arg1); - _post_call_callback("glVertexAttrib1f", (void*)glVertexAttrib1f, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1FPROC glad_debug_glVertexAttrib1f = glad_debug_impl_glVertexAttrib1f; -PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; -void APIENTRY glad_debug_impl_glVertexAttrib1fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); - glad_glVertexAttrib1fv(arg0, arg1); - _post_call_callback("glVertexAttrib1fv", (void*)glVertexAttrib1fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1FVPROC glad_debug_glVertexAttrib1fv = glad_debug_impl_glVertexAttrib1fv; -PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; -void APIENTRY glad_debug_impl_glVertexAttrib1s(GLuint arg0, GLshort arg1) { - _pre_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); - glad_glVertexAttrib1s(arg0, arg1); - _post_call_callback("glVertexAttrib1s", (void*)glVertexAttrib1s, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1SPROC glad_debug_glVertexAttrib1s = glad_debug_impl_glVertexAttrib1s; -PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; -void APIENTRY glad_debug_impl_glVertexAttrib1sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); - glad_glVertexAttrib1sv(arg0, arg1); - _post_call_callback("glVertexAttrib1sv", (void*)glVertexAttrib1sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB1SVPROC glad_debug_glVertexAttrib1sv = glad_debug_impl_glVertexAttrib1sv; -PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; -void APIENTRY glad_debug_impl_glVertexAttrib2d(GLuint arg0, GLdouble arg1, GLdouble arg2) { - _pre_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); - glad_glVertexAttrib2d(arg0, arg1, arg2); - _post_call_callback("glVertexAttrib2d", (void*)glVertexAttrib2d, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIB2DPROC glad_debug_glVertexAttrib2d = glad_debug_impl_glVertexAttrib2d; -PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; -void APIENTRY glad_debug_impl_glVertexAttrib2dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); - glad_glVertexAttrib2dv(arg0, arg1); - _post_call_callback("glVertexAttrib2dv", (void*)glVertexAttrib2dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2DVPROC glad_debug_glVertexAttrib2dv = glad_debug_impl_glVertexAttrib2dv; -PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; -void APIENTRY glad_debug_impl_glVertexAttrib2f(GLuint arg0, GLfloat arg1, GLfloat arg2) { - _pre_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); - glad_glVertexAttrib2f(arg0, arg1, arg2); - _post_call_callback("glVertexAttrib2f", (void*)glVertexAttrib2f, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIB2FPROC glad_debug_glVertexAttrib2f = glad_debug_impl_glVertexAttrib2f; -PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; -void APIENTRY glad_debug_impl_glVertexAttrib2fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); - glad_glVertexAttrib2fv(arg0, arg1); - _post_call_callback("glVertexAttrib2fv", (void*)glVertexAttrib2fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2FVPROC glad_debug_glVertexAttrib2fv = glad_debug_impl_glVertexAttrib2fv; -PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; -void APIENTRY glad_debug_impl_glVertexAttrib2s(GLuint arg0, GLshort arg1, GLshort arg2) { - _pre_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); - glad_glVertexAttrib2s(arg0, arg1, arg2); - _post_call_callback("glVertexAttrib2s", (void*)glVertexAttrib2s, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIB2SPROC glad_debug_glVertexAttrib2s = glad_debug_impl_glVertexAttrib2s; -PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; -void APIENTRY glad_debug_impl_glVertexAttrib2sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); - glad_glVertexAttrib2sv(arg0, arg1); - _post_call_callback("glVertexAttrib2sv", (void*)glVertexAttrib2sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB2SVPROC glad_debug_glVertexAttrib2sv = glad_debug_impl_glVertexAttrib2sv; -PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; -void APIENTRY glad_debug_impl_glVertexAttrib3d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3) { - _pre_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3d(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3d", (void*)glVertexAttrib3d, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3DPROC glad_debug_glVertexAttrib3d = glad_debug_impl_glVertexAttrib3d; -PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; -void APIENTRY glad_debug_impl_glVertexAttrib3dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); - glad_glVertexAttrib3dv(arg0, arg1); - _post_call_callback("glVertexAttrib3dv", (void*)glVertexAttrib3dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3DVPROC glad_debug_glVertexAttrib3dv = glad_debug_impl_glVertexAttrib3dv; -PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; -void APIENTRY glad_debug_impl_glVertexAttrib3f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) { - _pre_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3f(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3f", (void*)glVertexAttrib3f, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3FPROC glad_debug_glVertexAttrib3f = glad_debug_impl_glVertexAttrib3f; -PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; -void APIENTRY glad_debug_impl_glVertexAttrib3fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); - glad_glVertexAttrib3fv(arg0, arg1); - _post_call_callback("glVertexAttrib3fv", (void*)glVertexAttrib3fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3FVPROC glad_debug_glVertexAttrib3fv = glad_debug_impl_glVertexAttrib3fv; -PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; -void APIENTRY glad_debug_impl_glVertexAttrib3s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3) { - _pre_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttrib3s(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttrib3s", (void*)glVertexAttrib3s, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIB3SPROC glad_debug_glVertexAttrib3s = glad_debug_impl_glVertexAttrib3s; -PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; -void APIENTRY glad_debug_impl_glVertexAttrib3sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); - glad_glVertexAttrib3sv(arg0, arg1); - _post_call_callback("glVertexAttrib3sv", (void*)glVertexAttrib3sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB3SVPROC glad_debug_glVertexAttrib3sv = glad_debug_impl_glVertexAttrib3sv; -PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nbv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); - glad_glVertexAttrib4Nbv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nbv", (void*)glVertexAttrib4Nbv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NBVPROC glad_debug_glVertexAttrib4Nbv = glad_debug_impl_glVertexAttrib4Nbv; -PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; -void APIENTRY glad_debug_impl_glVertexAttrib4Niv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); - glad_glVertexAttrib4Niv(arg0, arg1); - _post_call_callback("glVertexAttrib4Niv", (void*)glVertexAttrib4Niv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NIVPROC glad_debug_glVertexAttrib4Niv = glad_debug_impl_glVertexAttrib4Niv; -PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nsv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); - glad_glVertexAttrib4Nsv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nsv", (void*)glVertexAttrib4Nsv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NSVPROC glad_debug_glVertexAttrib4Nsv = glad_debug_impl_glVertexAttrib4Nsv; -PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; -void APIENTRY glad_debug_impl_glVertexAttrib4Nub(GLuint arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3, GLubyte arg4) { - _pre_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4Nub(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4Nub", (void*)glVertexAttrib4Nub, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4NUBPROC glad_debug_glVertexAttrib4Nub = glad_debug_impl_glVertexAttrib4Nub; -PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); - glad_glVertexAttrib4Nubv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nubv", (void*)glVertexAttrib4Nubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NUBVPROC glad_debug_glVertexAttrib4Nubv = glad_debug_impl_glVertexAttrib4Nubv; -PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nuiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); - glad_glVertexAttrib4Nuiv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nuiv", (void*)glVertexAttrib4Nuiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NUIVPROC glad_debug_glVertexAttrib4Nuiv = glad_debug_impl_glVertexAttrib4Nuiv; -PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; -void APIENTRY glad_debug_impl_glVertexAttrib4Nusv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); - glad_glVertexAttrib4Nusv(arg0, arg1); - _post_call_callback("glVertexAttrib4Nusv", (void*)glVertexAttrib4Nusv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4NUSVPROC glad_debug_glVertexAttrib4Nusv = glad_debug_impl_glVertexAttrib4Nusv; -PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; -void APIENTRY glad_debug_impl_glVertexAttrib4bv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); - glad_glVertexAttrib4bv(arg0, arg1); - _post_call_callback("glVertexAttrib4bv", (void*)glVertexAttrib4bv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4BVPROC glad_debug_glVertexAttrib4bv = glad_debug_impl_glVertexAttrib4bv; -PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; -void APIENTRY glad_debug_impl_glVertexAttrib4d(GLuint arg0, GLdouble arg1, GLdouble arg2, GLdouble arg3, GLdouble arg4) { - _pre_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4d(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4d", (void*)glVertexAttrib4d, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4DPROC glad_debug_glVertexAttrib4d = glad_debug_impl_glVertexAttrib4d; -PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; -void APIENTRY glad_debug_impl_glVertexAttrib4dv(GLuint arg0, const GLdouble * arg1) { - _pre_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); - glad_glVertexAttrib4dv(arg0, arg1); - _post_call_callback("glVertexAttrib4dv", (void*)glVertexAttrib4dv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4DVPROC glad_debug_glVertexAttrib4dv = glad_debug_impl_glVertexAttrib4dv; -PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; -void APIENTRY glad_debug_impl_glVertexAttrib4f(GLuint arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) { - _pre_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4f(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4f", (void*)glVertexAttrib4f, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4FPROC glad_debug_glVertexAttrib4f = glad_debug_impl_glVertexAttrib4f; -PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; -void APIENTRY glad_debug_impl_glVertexAttrib4fv(GLuint arg0, const GLfloat * arg1) { - _pre_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); - glad_glVertexAttrib4fv(arg0, arg1); - _post_call_callback("glVertexAttrib4fv", (void*)glVertexAttrib4fv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4FVPROC glad_debug_glVertexAttrib4fv = glad_debug_impl_glVertexAttrib4fv; -PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; -void APIENTRY glad_debug_impl_glVertexAttrib4iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); - glad_glVertexAttrib4iv(arg0, arg1); - _post_call_callback("glVertexAttrib4iv", (void*)glVertexAttrib4iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4IVPROC glad_debug_glVertexAttrib4iv = glad_debug_impl_glVertexAttrib4iv; -PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; -void APIENTRY glad_debug_impl_glVertexAttrib4s(GLuint arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) { - _pre_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttrib4s(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttrib4s", (void*)glVertexAttrib4s, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIB4SPROC glad_debug_glVertexAttrib4s = glad_debug_impl_glVertexAttrib4s; -PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; -void APIENTRY glad_debug_impl_glVertexAttrib4sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); - glad_glVertexAttrib4sv(arg0, arg1); - _post_call_callback("glVertexAttrib4sv", (void*)glVertexAttrib4sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4SVPROC glad_debug_glVertexAttrib4sv = glad_debug_impl_glVertexAttrib4sv; -PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; -void APIENTRY glad_debug_impl_glVertexAttrib4ubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); - glad_glVertexAttrib4ubv(arg0, arg1); - _post_call_callback("glVertexAttrib4ubv", (void*)glVertexAttrib4ubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4UBVPROC glad_debug_glVertexAttrib4ubv = glad_debug_impl_glVertexAttrib4ubv; -PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; -void APIENTRY glad_debug_impl_glVertexAttrib4uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); - glad_glVertexAttrib4uiv(arg0, arg1); - _post_call_callback("glVertexAttrib4uiv", (void*)glVertexAttrib4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4UIVPROC glad_debug_glVertexAttrib4uiv = glad_debug_impl_glVertexAttrib4uiv; -PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; -void APIENTRY glad_debug_impl_glVertexAttrib4usv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); - glad_glVertexAttrib4usv(arg0, arg1); - _post_call_callback("glVertexAttrib4usv", (void*)glVertexAttrib4usv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIB4USVPROC glad_debug_glVertexAttrib4usv = glad_debug_impl_glVertexAttrib4usv; -PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; -void APIENTRY glad_debug_impl_glVertexAttribDivisor(GLuint arg0, GLuint arg1) { - _pre_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); - glad_glVertexAttribDivisor(arg0, arg1); - _post_call_callback("glVertexAttribDivisor", (void*)glVertexAttribDivisor, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBDIVISORPROC glad_debug_glVertexAttribDivisor = glad_debug_impl_glVertexAttribDivisor; -PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; -void APIENTRY glad_debug_impl_glVertexAttribI1i(GLuint arg0, GLint arg1) { - _pre_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); - glad_glVertexAttribI1i(arg0, arg1); - _post_call_callback("glVertexAttribI1i", (void*)glVertexAttribI1i, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1IPROC glad_debug_glVertexAttribI1i = glad_debug_impl_glVertexAttribI1i; -PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; -void APIENTRY glad_debug_impl_glVertexAttribI1iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); - glad_glVertexAttribI1iv(arg0, arg1); - _post_call_callback("glVertexAttribI1iv", (void*)glVertexAttribI1iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1IVPROC glad_debug_glVertexAttribI1iv = glad_debug_impl_glVertexAttribI1iv; -PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; -void APIENTRY glad_debug_impl_glVertexAttribI1ui(GLuint arg0, GLuint arg1) { - _pre_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); - glad_glVertexAttribI1ui(arg0, arg1); - _post_call_callback("glVertexAttribI1ui", (void*)glVertexAttribI1ui, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1UIPROC glad_debug_glVertexAttribI1ui = glad_debug_impl_glVertexAttribI1ui; -PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; -void APIENTRY glad_debug_impl_glVertexAttribI1uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); - glad_glVertexAttribI1uiv(arg0, arg1); - _post_call_callback("glVertexAttribI1uiv", (void*)glVertexAttribI1uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI1UIVPROC glad_debug_glVertexAttribI1uiv = glad_debug_impl_glVertexAttribI1uiv; -PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; -void APIENTRY glad_debug_impl_glVertexAttribI2i(GLuint arg0, GLint arg1, GLint arg2) { - _pre_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); - glad_glVertexAttribI2i(arg0, arg1, arg2); - _post_call_callback("glVertexAttribI2i", (void*)glVertexAttribI2i, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIBI2IPROC glad_debug_glVertexAttribI2i = glad_debug_impl_glVertexAttribI2i; -PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; -void APIENTRY glad_debug_impl_glVertexAttribI2iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); - glad_glVertexAttribI2iv(arg0, arg1); - _post_call_callback("glVertexAttribI2iv", (void*)glVertexAttribI2iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI2IVPROC glad_debug_glVertexAttribI2iv = glad_debug_impl_glVertexAttribI2iv; -PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; -void APIENTRY glad_debug_impl_glVertexAttribI2ui(GLuint arg0, GLuint arg1, GLuint arg2) { - _pre_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); - glad_glVertexAttribI2ui(arg0, arg1, arg2); - _post_call_callback("glVertexAttribI2ui", (void*)glVertexAttribI2ui, 3, arg0, arg1, arg2); - -} -PFNGLVERTEXATTRIBI2UIPROC glad_debug_glVertexAttribI2ui = glad_debug_impl_glVertexAttribI2ui; -PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; -void APIENTRY glad_debug_impl_glVertexAttribI2uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); - glad_glVertexAttribI2uiv(arg0, arg1); - _post_call_callback("glVertexAttribI2uiv", (void*)glVertexAttribI2uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI2UIVPROC glad_debug_glVertexAttribI2uiv = glad_debug_impl_glVertexAttribI2uiv; -PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; -void APIENTRY glad_debug_impl_glVertexAttribI3i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3) { - _pre_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribI3i(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribI3i", (void*)glVertexAttribI3i, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBI3IPROC glad_debug_glVertexAttribI3i = glad_debug_impl_glVertexAttribI3i; -PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; -void APIENTRY glad_debug_impl_glVertexAttribI3iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); - glad_glVertexAttribI3iv(arg0, arg1); - _post_call_callback("glVertexAttribI3iv", (void*)glVertexAttribI3iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI3IVPROC glad_debug_glVertexAttribI3iv = glad_debug_impl_glVertexAttribI3iv; -PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; -void APIENTRY glad_debug_impl_glVertexAttribI3ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribI3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribI3ui", (void*)glVertexAttribI3ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBI3UIPROC glad_debug_glVertexAttribI3ui = glad_debug_impl_glVertexAttribI3ui; -PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; -void APIENTRY glad_debug_impl_glVertexAttribI3uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); - glad_glVertexAttribI3uiv(arg0, arg1); - _post_call_callback("glVertexAttribI3uiv", (void*)glVertexAttribI3uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI3UIVPROC glad_debug_glVertexAttribI3uiv = glad_debug_impl_glVertexAttribI3uiv; -PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; -void APIENTRY glad_debug_impl_glVertexAttribI4bv(GLuint arg0, const GLbyte * arg1) { - _pre_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); - glad_glVertexAttribI4bv(arg0, arg1); - _post_call_callback("glVertexAttribI4bv", (void*)glVertexAttribI4bv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4BVPROC glad_debug_glVertexAttribI4bv = glad_debug_impl_glVertexAttribI4bv; -PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; -void APIENTRY glad_debug_impl_glVertexAttribI4i(GLuint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) { - _pre_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribI4i(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribI4i", (void*)glVertexAttribI4i, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIBI4IPROC glad_debug_glVertexAttribI4i = glad_debug_impl_glVertexAttribI4i; -PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; -void APIENTRY glad_debug_impl_glVertexAttribI4iv(GLuint arg0, const GLint * arg1) { - _pre_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); - glad_glVertexAttribI4iv(arg0, arg1); - _post_call_callback("glVertexAttribI4iv", (void*)glVertexAttribI4iv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4IVPROC glad_debug_glVertexAttribI4iv = glad_debug_impl_glVertexAttribI4iv; -PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; -void APIENTRY glad_debug_impl_glVertexAttribI4sv(GLuint arg0, const GLshort * arg1) { - _pre_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); - glad_glVertexAttribI4sv(arg0, arg1); - _post_call_callback("glVertexAttribI4sv", (void*)glVertexAttribI4sv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4SVPROC glad_debug_glVertexAttribI4sv = glad_debug_impl_glVertexAttribI4sv; -PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; -void APIENTRY glad_debug_impl_glVertexAttribI4ubv(GLuint arg0, const GLubyte * arg1) { - _pre_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); - glad_glVertexAttribI4ubv(arg0, arg1); - _post_call_callback("glVertexAttribI4ubv", (void*)glVertexAttribI4ubv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4UBVPROC glad_debug_glVertexAttribI4ubv = glad_debug_impl_glVertexAttribI4ubv; -PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; -void APIENTRY glad_debug_impl_glVertexAttribI4ui(GLuint arg0, GLuint arg1, GLuint arg2, GLuint arg3, GLuint arg4) { - _pre_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribI4ui(arg0, arg1, arg2, arg3, arg4); - _post_call_callback("glVertexAttribI4ui", (void*)glVertexAttribI4ui, 5, arg0, arg1, arg2, arg3, arg4); - -} -PFNGLVERTEXATTRIBI4UIPROC glad_debug_glVertexAttribI4ui = glad_debug_impl_glVertexAttribI4ui; -PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; -void APIENTRY glad_debug_impl_glVertexAttribI4uiv(GLuint arg0, const GLuint * arg1) { - _pre_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); - glad_glVertexAttribI4uiv(arg0, arg1); - _post_call_callback("glVertexAttribI4uiv", (void*)glVertexAttribI4uiv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4UIVPROC glad_debug_glVertexAttribI4uiv = glad_debug_impl_glVertexAttribI4uiv; -PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; -void APIENTRY glad_debug_impl_glVertexAttribI4usv(GLuint arg0, const GLushort * arg1) { - _pre_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); - glad_glVertexAttribI4usv(arg0, arg1); - _post_call_callback("glVertexAttribI4usv", (void*)glVertexAttribI4usv, 2, arg0, arg1); - -} -PFNGLVERTEXATTRIBI4USVPROC glad_debug_glVertexAttribI4usv = glad_debug_impl_glVertexAttribI4usv; -PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; -void APIENTRY glad_debug_impl_glVertexAttribIPointer(GLuint arg0, GLint arg1, GLenum arg2, GLsizei arg3, const void * arg4) { - _pre_call_callback("glVertexAttribIPointer", (void*)glVertexAttribIPointer, 5, arg0, arg1, arg2, arg3, arg4); - glad_glVertexAttribIPointer(arg0, arg1, arg2, arg3, arg4); 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- glad_glVertexAttribP1uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP1uiv", (void*)glVertexAttribP1uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP1UIVPROC glad_debug_glVertexAttribP1uiv = glad_debug_impl_glVertexAttribP1uiv; -PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; -void APIENTRY glad_debug_impl_glVertexAttribP2ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP2ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP2ui", (void*)glVertexAttribP2ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP2UIPROC glad_debug_glVertexAttribP2ui = glad_debug_impl_glVertexAttribP2ui; -PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; -void APIENTRY glad_debug_impl_glVertexAttribP2uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP2uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP2uiv", (void*)glVertexAttribP2uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP2UIVPROC glad_debug_glVertexAttribP2uiv = glad_debug_impl_glVertexAttribP2uiv; -PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; -void APIENTRY glad_debug_impl_glVertexAttribP3ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP3ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP3ui", (void*)glVertexAttribP3ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP3UIPROC glad_debug_glVertexAttribP3ui = glad_debug_impl_glVertexAttribP3ui; -PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; -void APIENTRY glad_debug_impl_glVertexAttribP3uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP3uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP3uiv", (void*)glVertexAttribP3uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP3UIVPROC glad_debug_glVertexAttribP3uiv = glad_debug_impl_glVertexAttribP3uiv; -PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; -void APIENTRY glad_debug_impl_glVertexAttribP4ui(GLuint arg0, GLenum arg1, GLboolean arg2, GLuint arg3) { - _pre_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP4ui(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP4ui", (void*)glVertexAttribP4ui, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP4UIPROC glad_debug_glVertexAttribP4ui = glad_debug_impl_glVertexAttribP4ui; -PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; -void APIENTRY glad_debug_impl_glVertexAttribP4uiv(GLuint arg0, GLenum arg1, GLboolean arg2, const GLuint * arg3) { - _pre_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); - glad_glVertexAttribP4uiv(arg0, arg1, arg2, arg3); - _post_call_callback("glVertexAttribP4uiv", (void*)glVertexAttribP4uiv, 4, arg0, arg1, arg2, arg3); - -} -PFNGLVERTEXATTRIBP4UIVPROC glad_debug_glVertexAttribP4uiv = glad_debug_impl_glVertexAttribP4uiv; -PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; -void APIENTRY glad_debug_impl_glVertexAttribPointer(GLuint arg0, GLint arg1, GLenum arg2, GLboolean arg3, GLsizei arg4, const void * arg5) { - _pre_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); - glad_glVertexAttribPointer(arg0, arg1, arg2, arg3, arg4, arg5); - _post_call_callback("glVertexAttribPointer", (void*)glVertexAttribPointer, 6, arg0, arg1, arg2, arg3, arg4, arg5); - -} -PFNGLVERTEXATTRIBPOINTERPROC glad_debug_glVertexAttribPointer = glad_debug_impl_glVertexAttribPointer; -PFNGLVERTEXP2UIPROC glad_glVertexP2ui; -void APIENTRY glad_debug_impl_glVertexP2ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); - glad_glVertexP2ui(arg0, arg1); - _post_call_callback("glVertexP2ui", (void*)glVertexP2ui, 2, arg0, arg1); - -} -PFNGLVERTEXP2UIPROC glad_debug_glVertexP2ui = glad_debug_impl_glVertexP2ui; -PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; -void APIENTRY glad_debug_impl_glVertexP2uiv(GLenum arg0, const GLuint * arg1) { - _pre_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); - glad_glVertexP2uiv(arg0, arg1); - _post_call_callback("glVertexP2uiv", (void*)glVertexP2uiv, 2, arg0, arg1); - -} -PFNGLVERTEXP2UIVPROC glad_debug_glVertexP2uiv = glad_debug_impl_glVertexP2uiv; -PFNGLVERTEXP3UIPROC glad_glVertexP3ui; -void APIENTRY glad_debug_impl_glVertexP3ui(GLenum arg0, GLuint arg1) { - _pre_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); - glad_glVertexP3ui(arg0, arg1); - _post_call_callback("glVertexP3ui", (void*)glVertexP3ui, 2, arg0, arg1); - -} -PFNGLVERTEXP3UIPROC glad_debug_glVertexP3ui = glad_debug_impl_glVertexP3ui; -PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; 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- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); - glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); - glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); - glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); - glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); - glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); - glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); - glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); - glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); - glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); - glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); - glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); - glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); - glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); - glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); - glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); - glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); - glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); -} -static int find_extensionsGL(void) { - if (!get_exts()) return 0; - (void)&has_ext; - free_exts(); - return 1; -} - -static void find_coreGL(void) { - - /* Thank you @elmindreda - * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 - * https://github.com/glfw/glfw/blob/master/src/context.c#L36 - */ - int i, major, minor; - - const char* version; - const char* prefixes[] = { - "OpenGL ES-CM ", - "OpenGL ES-CL ", - "OpenGL ES ", - NULL - }; - - version = (const char*) glGetString(GL_VERSION); - if (!version) return; - - for (i = 0; prefixes[i]; i++) { - const size_t length = strlen(prefixes[i]); - if (strncmp(version, prefixes[i], length) == 0) { - version += length; - break; - } - } - -/* PR #18 */ -#ifdef _MSC_VER - sscanf_s(version, "%d.%d", &major, &minor); -#else - sscanf(version, "%d.%d", &major, &minor); -#endif - - GLVersion.major = major; GLVersion.minor = minor; - max_loaded_major = major; max_loaded_minor = minor; - GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; - GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; - GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; - GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; - GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; - GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; - GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; - GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; - GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; - GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; - GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; - GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; - if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { - max_loaded_major = 3; - max_loaded_minor = 3; - } -} - -int gladLoadGLLoader(GLADloadproc load) { - GLVersion.major = 0; GLVersion.minor = 0; - glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); - if(glGetString == NULL) return 0; - if(glGetString(GL_VERSION) == NULL) return 0; - find_coreGL(); - load_GL_VERSION_1_0(load); - load_GL_VERSION_1_1(load); - load_GL_VERSION_1_2(load); - load_GL_VERSION_1_3(load); - load_GL_VERSION_1_4(load); - load_GL_VERSION_1_5(load); - load_GL_VERSION_2_0(load); - load_GL_VERSION_2_1(load); - load_GL_VERSION_3_0(load); - load_GL_VERSION_3_1(load); - load_GL_VERSION_3_2(load); - load_GL_VERSION_3_3(load); - - if (!find_extensionsGL()) return 0; - return GLVersion.major != 0 || GLVersion.minor != 0; -} -