vg2 port: build script and resource loading
[fishladder.git] / sprites_autocombine.h
1 enum sprites_auto_combine_index
2 {
3 k_sprite_brk_d,
4 k_sprite_brk_l,
5 k_sprite_brk_r,
6 k_sprite_brk_u,
7 k_sprite_flare_b,
8 k_sprite_flare_w,
9 k_sprite_flare_y,
10 k_sprite_jack_1,
11 k_sprite_jack_2,
12 k_sprite_peg,
13 };
14
15 static struct vg_sprite sprites_auto_combine[] =
16 {
17 {{ 0.000000, 0.000000, 0.156250, 0.156250 }},
18 {{ 0.156250, 0.000000, 0.156250, 0.156250 }},
19 {{ 0.312500, 0.000000, 0.156250, 0.156250 }},
20 {{ 0.468750, 0.000000, 0.156250, 0.156250 }},
21 {{ 0.625000, 0.000000, 0.125000, 0.125000 }},
22 {{ 0.750000, 0.000000, 0.125000, 0.125000 }},
23 {{ 0.875000, 0.000000, 0.125000, 0.125000 }},
24 {{ 0.000000, 0.156250, 0.062500, 0.062500 }},
25 {{ 0.062500, 0.156250, 0.062500, 0.062500 }},
26 {{ 0.125000, 0.156250, 0.062500, 0.062500 }}
27 };