X-Git-Url: https://harrygodden.com/git/?p=csRadar.git;a=blobdiff_plain;f=csrMath.h;h=9149bfb9abba65d219b3455d780b51c40875d7a9;hp=c758afca1f66fa96f1e1615df7dc371282c8f29d;hb=1bdd02062cda9b107c4d66586d3c036ea15f6ae2;hpb=a97099abba0a239e20929f04ece9d6839c96ac14 diff --git a/csrMath.h b/csrMath.h index c758afc..9149bfb 100644 --- a/csrMath.h +++ b/csrMath.h @@ -1,6 +1,8 @@ // Util // ================================================================================================================== +#define CSR_PIf 3.14159265358979323846264338327950288f + float csr_minf( float a, float b ) { if( a < b ) @@ -36,6 +38,11 @@ void v3d_v3f( double a[3], float b[3] ) b[2] = a[2]; } +float csr_rad( float deg ) +{ + return deg * CSR_PIf / 180.0f; +} + // Vector 2 // ================================================================================================================== @@ -181,7 +188,41 @@ void v3_fill( v3f a, float v ) a[2] = v; } +// Matrix 3x3 +//====================================================================================================== +void m3x3_inv_transpose( m3x3f src, m3x3f dest ) +{ + float a = src[0][0], b = src[0][1], c = src[0][2], + d = src[1][0], e = src[1][1], f = src[1][2], + g = src[2][0], h = src[2][1], i = src[2][2]; + + float det = 1.f / + (+a*(e*i-h*f) + -b*(d*i-f*g) + +c*(d*h-e*g)); + + dest[0][0] = (e*i-h*f)*det; + dest[1][0] = -(b*i-c*h)*det; + dest[2][0] = (b*f-c*e)*det; + dest[0][1] = -(d*i-f*g)*det; + dest[1][1] = (a*i-c*g)*det; + dest[2][1] = -(a*f-d*c)*det; + dest[0][2] = (d*h-g*e)*det; + dest[1][2] = -(a*h-g*b)*det; + dest[2][2] = (a*e-d*b)*det; +} + +void m3x3_mulv( m3x3f m, v3f v, v3f d ) +{ + v3f res; + + res[0] = m[0][0]*v[0] + m[1][0]*v[1] + m[2][0]*v[2]; + res[1] = m[0][1]*v[0] + m[1][1]*v[1] + m[2][1]*v[2]; + res[2] = m[0][2]*v[0] + m[1][2]*v[1] + m[2][2]*v[2]; + + v3_copy( res, d ); +} // Matrix 4x3 // ================================================================================================================== @@ -191,6 +232,27 @@ void v3_fill( v3f a, float v ) { 0.0f, 0.0f, 1.0f, },\ { 0.0f, 0.0f, 0.0f }} +void m4x3_to_3x3( m4x3f a, m3x3f b ) +{ + v3_copy( a[0], b[0] ); + v3_copy( a[1], b[1] ); + v3_copy( a[2], b[2] ); +} + +void m4x3_copy( m4x3f a, m4x3f b ) +{ + v3_copy( a[0], b[0] ); + v3_copy( a[1], b[1] ); + v3_copy( a[2], b[2] ); + v3_copy( a[3], b[3] ); +} + +void m4x3_identity( m4x3f a ) +{ + m4x3f id = M4X3_IDENTITY; + m4x3_copy( id, a ); +} + void m4x3_mul( m4x3f a, m4x3f b, m4x3f d ) { float @@ -202,16 +264,16 @@ void m4x3_mul( m4x3f a, m4x3f b, m4x3f d ) b10 = b[1][0], b11 = b[1][1], b12 = b[1][2], b20 = b[2][0], b21 = b[2][1], b22 = b[2][2], b30 = b[3][0], b31 = b[3][1], b32 = b[3][2]; - - d[0][0] = a00*b00 + a10*b01 + a20*b02 + a30; - d[0][1] = a01*b00 + a11*b01 + a21*b02 + a31; - d[0][2] = a02*b00 + a12*b01 + a22*b02 + a32; - d[1][0] = a00*b10 + a10*b11 + a20*b12 + a30; - d[1][1] = a01*b10 + a11*b11 + a21*b12 + a31; - d[1][2] = a02*b10 + a12*b11 + a22*b12 + a32; - d[2][0] = a00*b20 + a10*b21 + a20*b22 + a30; - d[2][1] = a01*b20 + a11*b21 + a21*b22 + a31; - d[2][2] = a02*b20 + a12*b21 + a22*b22 + a32; + + d[0][0] = a00*b00 + a10*b01 + a20*b02; + d[0][1] = a01*b00 + a11*b01 + a21*b02; + d[0][2] = a02*b00 + a12*b01 + a22*b02; + d[1][0] = a00*b10 + a10*b11 + a20*b12; + d[1][1] = a01*b10 + a11*b11 + a21*b12; + d[1][2] = a02*b10 + a12*b11 + a22*b12; + d[2][0] = a00*b20 + a10*b21 + a20*b22; + d[2][1] = a01*b20 + a11*b21 + a21*b22; + d[2][2] = a02*b20 + a12*b21 + a22*b22; d[3][0] = a00*b30 + a10*b31 + a20*b32 + a30; d[3][1] = a01*b30 + a11*b31 + a21*b32 + a31; d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32; @@ -400,19 +462,19 @@ float csr_ray_tri( v3f o, v3f d, v3f v0, v3f v1, v3f v2, float *u, float *v ) det = v3_dot( v0v1, p ); - if( det < k_cullEpsilon ) return INFINITY; + if( det < k_cullEpsilon ) return -INFINITY; inv = 1.f / det; v3_sub( o, v0, tv ); *u = v3_dot( tv, p ) * inv; - if( *u < 0.f || *u > 1.f ) return INFINITY; + if( *u < 0.f || *u > 1.f ) return -INFINITY; v3_cross( tv, v0v1, qv ); *v = v3_dot( d, qv ) * inv; - if( *v < 0.f || *u + *v > 1.f ) return INFINITY; + if( *v < 0.f || *u + *v > 1.f ) return -INFINITY; return v3_dot( v0v2, qv ) * inv; }