X-Git-Url: https://harrygodden.com/git/?p=csRadar.git;a=blobdiff_plain;f=csrMath.h;h=31891f8cd682758faa0c897a6eb758f4f5584c2a;hp=9149bfb9abba65d219b3455d780b51c40875d7a9;hb=1d2752b69b6285d5eb6436728c6cf84228a9ccde;hpb=1bdd02062cda9b107c4d66586d3c036ea15f6ae2 diff --git a/csrMath.h b/csrMath.h index 9149bfb..31891f8 100644 --- a/csrMath.h +++ b/csrMath.h @@ -63,9 +63,29 @@ void v2_maxv( v2f a, v2f b, v2f dest ) dest[1] = csr_maxf(a[1], b[1]); } +void v2_sub( v2f a, v2f b, v2f d ) +{ + d[0] = a[0]-b[0]; d[1] = a[1]-b[1]; +} + +float v2_cross( v2f a, v2f b ) +{ + return a[0] * b[1] - a[1] * b[0]; +} + +void v2_add( v2f a, v2f b, v2f d ) +{ + d[0] = a[0]+b[0]; d[1] = a[1]+b[1]; +} + // Vector 3 // ================================================================================================================== +void v3_zero( v3f a ) +{ + a[0] = 0.f; a[1] = 0.f; a[2] = 0.f; +} + void v3_copy( v3f a, v3f b ) { b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; @@ -188,6 +208,12 @@ void v3_fill( v3f a, float v ) a[2] = v; } +// Vector 4 +void v4_copy( v4f a, v4f b ) +{ + b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; b[3] = a[3]; +} + // Matrix 3x3 //====================================================================================================== @@ -354,6 +380,45 @@ void m4x3_rotate_z( m4x3f m, float angle ) m4x3_mul( m, t, m ); } +// Warning: These functions are unoptimized.. +void m4x3_expand_aabb_point( m4x3f m, boxf box, v3f point ) +{ + v3f v; + m4x3_mulv( m, point, v ); + + v3_minv( box[0], v, box[0] ); + v3_maxv( box[1], v, box[1] ); +} + +void box_concat( boxf a, boxf b ) +{ + v3_minv( a[0], b[0], a[0] ); + v3_maxv( a[1], b[1], a[1] ); +} + +void box_copy( boxf a, boxf b ) +{ + v3_copy( a[0], b[0] ); + v3_copy( a[1], b[1] ); +} + +void m4x3_transform_aabb( m4x3f m, boxf box ) +{ + v3f a; v3f b; + + v3_copy( box[0], a ); + v3_copy( box[1], b ); + + m4x3_expand_aabb_point( m, box, a ); + m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], a[2] } ); + m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], a[2] } ); + m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], a[2] } ); + m4x3_expand_aabb_point( m, box, b ); + m4x3_expand_aabb_point( m, box, (v3f){ a[0], b[1], b[2] } ); + m4x3_expand_aabb_point( m, box, (v3f){ b[0], a[1], b[2] } ); + m4x3_expand_aabb_point( m, box, (v3f){ b[0], b[1], b[2] } ); +} + // Planes (double precision) // ================================================================================================================== @@ -446,7 +511,7 @@ int csr_slabs( v3f box[2], v3f o, v3f id ) float csr_ray_tri( v3f o, v3f d, v3f v0, v3f v1, v3f v2, float *u, float *v ) { - float const k_cullEpsilon = 0.0001f; + float const k_cullEpsilon = 0.000001f; v3f v0v1; v3f v0v2;