X-Git-Url: https://harrygodden.com/git/?p=csRadar.git;a=blobdiff_plain;f=csrDraw.h;fp=csrDraw.h;h=f2b007fdd92bd13b0f1b65defa3602916e92fe54;hp=14c91c23fd1f1504902f5eeb1f7429239a7e84d2;hb=3e1642e28847218d89d1bec2f8b035c10359ac91;hpb=a53095e1511fecb8cc83c692e7ce7b23852fff16 diff --git a/csrDraw.h b/csrDraw.h index 14c91c2..f2b007f 100644 --- a/csrDraw.h +++ b/csrDraw.h @@ -2,6 +2,25 @@ typedef struct csr_frag csr_frag; typedef struct csr_target csr_target; typedef struct csr_filter csr_filter; +// MSAA patterns +v2f csr_msaa_1[] = +{ + {0.f, 0.f} +}; + +v2f csr_msaa_2x2[] = +{ + { 0.25f, 0.25f }, + { 0.25f, -0.25f }, + { -0.25f, -0.25f }, + { -0.25f, 0.25f } +}; + +v2f csr_msaa_2x2rgss[] = +{ + +}; + struct csr_frag { v3f co; @@ -202,6 +221,8 @@ void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f tr // Derive normal matrix m4x3_to_3x3( transform, normal ); + + // NOTE: This isn't strictly necessary since CS:GO only uses uniform scaling. m3x3_inv_transpose( normal, normal ); for( u32 i = 0; i < triangle_count; i ++ ) @@ -263,6 +284,7 @@ void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *f if( filter_visgroups && !vmf_visgroup_match( brush, group_id ) ) continue; + // TODO: heap-use-after-free solidgen_push( &solid, brush ); } }