X-Git-Url: https://harrygodden.com/git/?p=csRadar.git;a=blobdiff_plain;f=csrDraw.h;fp=csrDraw.h;h=97fd8a54553966b80b7f94ac210c6e4001ef5857;hp=00346e444491d36e736ec116242787d3613b25c9;hb=8382aed7f0cdc38bc5c58832d4a15277cf56d4be;hpb=0bd8697a99ced50789a5d41b84a4b87f39cb1653 diff --git a/csrDraw.h b/csrDraw.h index 00346e4..97fd8a5 100644 --- a/csrDraw.h +++ b/csrDraw.h @@ -1,9 +1,95 @@ -typedef struct csr_frag csr_frag; +// Copyright (C) 2021 Harry Godden (hgn) + +// Extremely simple software renderer. Only supports orthographic +//======================================================================================================================= + typedef struct csr_target csr_target; typedef struct csr_filter csr_filter; +typedef struct csr_shader csr_shader; typedef enum EMSAA EMSAA; -typedef void (* csr_frag_shader)( v4f, vmf_vert[3], float, float, float ); +typedef void (* csr_frag_program)( void *, vmf_vert[3], float, float, float ); +typedef void (* csr_frag_clear)( void * ); + +// API +//======================================================================================================================= + +// Create a render target. Resolution, msaa, and shader must be known at this point! +void csr_create_target( csr_target *rt, u32 x, u32 y, EMSAA aa, csr_shader *shader ); +void csr_rt_clear( csr_target *rt ); +void csr_rt_free( csr_target *rt ); + +// Refit bounds so that it is square, and crops to center with padding +void csr_auto_fit( csr_target *rt, float padding ); + +// Run this after bounds have been adjusted on the RT to update the size of the msaa +// Auto fit will call this. +void csr_update_subsamples( csr_target *rt ); + +// Write CS:GO radar txt +void csr_write_txt( char const *path, const char *name, csr_target *rt ); + +// Render calls +// ------------ + +// Render a finalzied triangle into target. Coordinates are world space +void simple_raster( csr_target *rt, vmf_vert tri[3] ); + +// Draw a batch of triangles with an affine world transformation +void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f transform ); + +// Draw VMF with filtering options. Will automatically branch into instances +// You should call this with the last two recursive arguments (prev,inst), set to NULL +// +// Filter is optional, it can be st to NULL to just render everything. +void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst ); + +// Obsolete +void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname ); + +// Implementation +//======================================================================================================================= + +struct csr_shader +{ + u32 stride; + csr_frag_program frag; + csr_frag_clear clear; +}; + +struct csr_target +{ + void *colour; + float *depth; + + u32 x, y; + boxf bounds; + float scale; + + v2f subsamples[ 8 ]; + int num_samples; + v2f *sample_src; + + csr_shader *shader; +}; + +struct csr_filter +{ + const char *visgroup; // Limit to this visgroup only + const char *classname; // Limit to this exact classname. will not draw world + + int compute_bounds_only; +}; + +enum EMSAA +{ + k_EMSAA_none, + k_EMSAA_2x2, + k_EMSAA_RGSS, + k_EMSAA_8R +}; + +#ifdef CSR_EXECUTABLE // MSAA patterns v2f csr_msaa_1[] = @@ -53,49 +139,8 @@ v2f csr_msaa_8rook[] = { -0x0.3p0f, 0x0.5p0f } }; -struct csr_frag -{ - v4f colour; - float depth; -}; - -struct csr_target -{ - csr_frag *fragments; - - u32 x, y; - boxf bounds; - float scale; - - v2f subsamples[ 8 ]; - int num_samples; - v2f *sample_src; - - csr_frag_shader shader; -}; - -void csr_use_program( csr_target *rt, csr_frag_shader shader ) -{ - rt->shader = shader; -} -struct csr_filter -{ - const char *visgroup; // Limit to this visgroup only - const char *classname; // Limit to this exact classname. will not draw world - - int compute_bounds_only; -}; - -enum EMSAA -{ - k_EMSAA_none, - k_EMSAA_2x2, - k_EMSAA_RGSS, - k_EMSAA_8R -}; - -void csr_create_target( csr_target *rt, u32 x, u32 y, EMSAA aa ) +void csr_create_target( csr_target *rt, u32 x, u32 y, EMSAA aa, csr_shader *shader ) { rt->x = x; rt->y = y; @@ -124,7 +169,9 @@ void csr_create_target( csr_target *rt, u32 x, u32 y, EMSAA aa ) break; } - rt->fragments = (csr_frag *)csr_malloc( x*y*sizeof(csr_frag)*rt->num_samples ); + rt->shader = shader; + rt->depth = (float *)csr_malloc( x*y*rt->num_samples * sizeof(float) ); + rt->colour = csr_malloc( x * y * rt->shader->stride * rt->num_samples ); v3_fill( rt->bounds[0], INFINITY ); v3_fill( rt->bounds[1], -INFINITY ); @@ -145,15 +192,16 @@ void csr_update_subsamples( csr_target *rt ) void csr_rt_free( csr_target *rt ) { - free( rt->fragments ); + free( rt->depth ); + free( rt->colour ); } void csr_rt_clear( csr_target *rt ) { for( u32 i = 0; i < rt->x*rt->y*rt->num_samples; i ++ ) { - v4_zero( rt->fragments[ i ].colour ); - rt->fragments[i].depth = 0.f; + rt->shader->clear( rt->colour + i * rt->shader->stride ); + rt->depth[i] = 0.f; } } @@ -161,6 +209,7 @@ void csr_auto_fit( csr_target *rt, float padding ) { // Correct aspect ratio to be square float dx, dy, l, cx, cy; + dx = rt->bounds[1][0] - rt->bounds[0][0]; dy = rt->bounds[1][1] - rt->bounds[0][1]; @@ -195,13 +244,6 @@ void csr_write_txt( char const *path, const char *name, csr_target *rt ) fclose( write_ptr ); } -void frag_gbuffer( v4f frag_colour, vmf_vert tri[3], float bca, float bcb, float bcc ) -{ - v3_muls( tri[0].co, bca, frag_colour ); - v3_muladds( frag_colour, tri[1].co, bcb, frag_colour ); - v3_muladds( frag_colour, tri[2].co, bcc, frag_colour ); -} - void simple_raster( csr_target *rt, vmf_vert tri[3] ) { // Very very simplified rasterizing algorithm @@ -242,7 +284,10 @@ void simple_raster( csr_target *rt, vmf_vert tri[3] ) for( u32 px = start_x; px <= end_x; px ++ ) { - csr_frag *frag = &rt->fragments[ (py * rt->y + px) * rt->num_samples ]; + u32 sample_index = (py * rt->y + px) * rt->num_samples; + + void *frag = rt->colour + sample_index*rt->shader->stride; + float *depth = &rt->depth[ sample_index ]; trace_origin[0] = csr_lerpf( rt->bounds[0][0], rt->bounds[1][0], (float)px/(float)rt->x ); @@ -271,10 +316,10 @@ void simple_raster( csr_target *rt, vmf_vert tri[3] ) float hit = (tri[0].co[2] * bca + tri[1].co[2] * bcb + tri[2].co[2] * bcc) +16385.f; - if( hit > frag[i].depth ) + if( hit > depth[i] ) { - frag[i].depth = hit; - rt->shader( frag[i].colour, tri, bca, bcb, bcc ); + depth[i] = hit; + rt->shader->frag( frag+i*rt->shader->stride, tri, bca, bcb, bcc ); } } } @@ -307,7 +352,7 @@ void csr_draw( csr_target *rt, vmf_vert *triangles, u32 triangle_count, m4x3f tr } } -void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst ) +void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst ) { m4x3f transform = M4X3_IDENTITY; vmf_solid solid; @@ -405,7 +450,7 @@ void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *f m4x3_identity( model ); vmf_entity_transform( ent, model ); - draw_vmf_group( rt, map, map->cache[ ent->user1 ].root, filter, transform, model ); + csr_vmf_render( rt, map, map->cache[ ent->user1 ].root, filter, transform, model ); } else { @@ -442,6 +487,7 @@ void draw_vmf_group( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *f solidgen_ctx_free( &solid ); } +// Obsolete void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname ) { char output[ 512 ]; @@ -455,14 +501,13 @@ void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subn for( int x = 0; x < rt->y; x ++ ) { float *dst = &image[ (l*1024+x)*3 ]; - csr_frag *src = &rt->fragments[ ((1023-l)*1024+x)*rt->num_samples ]; + void *src = rt->colour + ((1023-l)*1024+x) * rt->num_samples * rt->shader->stride; - v3_zero( dst ); - v3_muls( src[0].colour, contrib, dst ); + v3_muls( (float *)src, contrib, dst ); for( int j = 1; j < rt->num_samples; j ++ ) { - v3_muladds( dst, src[j].colour, contrib, dst ); + v3_muladds( dst, (float *)(src + j*rt->shader->stride), contrib, dst ); } } } @@ -476,3 +521,5 @@ void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subn free( image ); } + +#endif