height filtering
[csRadar.git] / ext_csr_substance.c
diff --git a/ext_csr_substance.c b/ext_csr_substance.c
new file mode 100644 (file)
index 0000000..4dd2627
--- /dev/null
@@ -0,0 +1,132 @@
+// Copyright (C) 2021 Harry Godden (hgn)
+
+// Basic buffers-only version of csRadar
+//=======================================================================================================================
+
+#include "csRadar.h"
+
+float min_height = 0.f;
+v4f remapping_range;
+
+// GBuffer shader
+void frag_gbuffer( void *dest, vmf_vert tri[3], float bca, float bcb, float bcc );
+void frag_gbuffer_clear( void *dest );
+
+csr_shader shader_gbuffer =
+{
+       .stride = sizeof(float)*8, // (origin) x,y, (actual height) z
+       .frag = frag_gbuffer,
+       .clear = frag_gbuffer_clear
+};
+
+// Main drawing function
+void draw_buffers( csr_api *api, int bounds_only );
+
+// Extension implementation
+// =========================================================================================================
+
+// API ENTRY
+void csr_ext_main( csr_api *api )
+{
+       if( !csr_init( api ) )
+               return;
+       
+       csr_create_target( &api->target, api->resolution, api->resolution, api->sampling_mode, &shader_gbuffer );
+       csr_rt_clear( &api->target );
+       
+       // Compute bounds, collect models
+       draw_buffers( api, 1 );
+       csr_auto_fit( &api->target, api->padding );
+       vmf_load_models( api->map );
+       
+       min_height = api->target.bounds[0][2];
+       v2_copy( api->target.bounds[0], remapping_range );
+       v2_sub( api->target.bounds[1], api->target.bounds[0], &remapping_range[2] );
+       
+       api->target.bounds[0][2] = api->min_z;
+       api->target.bounds[1][2] = api->max_z;
+       
+       // Draw everything
+       draw_buffers( api, 0 ); 
+}
+
+void csr_ext_exit( csr_api *api )
+{
+       csr_rt_free( &api->target );
+}
+
+void draw_buffers( csr_api *api, int bounds_only )
+{
+       csr_filter filter = { .compute_bounds_only = bounds_only };
+       vmf_map *map = api->map;
+
+       if( api->num_strings == 1 )
+       {
+               // Draw everything
+               csr_vmf_render( &api->target, map, map->root, &filter, NULL, NULL );
+               
+               if( !bounds_only )
+               {
+                       csr_rt_save_buffers( &api->target, api->output_path, "all" );
+                       csr_rt_save_tga( &api->target, "test_test_test.tga", 3*sizeof(float), 4 );
+               }
+       }
+       else
+       {
+               // Draw groups
+               for( int i = 1; i < api->num_strings; i ++ )
+               {
+                       csr_filter_update_from_strings( &filter, &api->strings[i] );
+                       
+                       csr_vmf_render( &api->target, map, map->root, &filter, NULL, NULL );
+
+                       if( !bounds_only )
+                       {
+                               csr_rt_save_buffers( &api->target, api->output_path, api->strings[i].str );                     
+                               //csr_rt_save_c32f( ... );
+                               //csr_rt_save_tga( ... );
+                               
+                               // tar_write_dds( ... );
+                               csr_rt_save_tga( &api->target, "test_test_test.tga", 3*sizeof(float), 4 );
+                               
+                               csr_rt_clear( &api->target );
+                       }
+               }
+       }
+}
+
+void frag_gbuffer( void *dest, vmf_vert tri[3], float bca, float bcb, float bcc )
+{
+       float *dest_colour = (float *)dest;
+
+       // Position
+       v2_sub( tri[0].origin, remapping_range, dest_colour );
+       v2_div( dest_colour, &remapping_range[2], dest_colour );
+
+       dest_colour[2] = tri[0].co[2]*bca + tri[1].co[2]*bcb + tri[2].co[2]*bcc;
+       
+       // Normals
+       v3_muls( tri[0].nrm, bca, dest_colour+3 );
+       v3_muladds( dest_colour+3, tri[1].nrm, bcb, dest_colour+3 );
+       v3_muladds( dest_colour+3, tri[2].nrm, bcc, dest_colour+3 );
+       
+       v3_muls( dest_colour+3, 0.5f, dest_colour+3 );
+       v3_add( (v3f){0.5f,0.5f,0.5f}, dest_colour+3, dest_colour+3 );
+       
+       // Mask
+       dest_colour[6] = 1.f;
+}
+
+void frag_gbuffer_clear( void *dest )
+{
+       float *dest_colour = (float *)dest;
+       dest_colour[0] = 0.f;
+       dest_colour[1] = 0.f;
+       dest_colour[2] = min_height;
+       
+       dest_colour[3] = 0.5f;
+       dest_colour[4] = 0.5f;
+       dest_colour[5] = 1.0f;
+       
+       dest_colour[6] = 0.f;
+}