{
if( !csr_init( api ) )
return;
+
+ // Setup shader variants
+ if( api->write_origins )
+ {
+ // Use origin fragment variant
+ }
+
+ if( api->write_normals )
+ {
+ // Increase stride
+ }
csr_create_target( &api->target, api->resolution, api->resolution, api->sampling_mode, &shader_gbuffer );
csr_rt_clear( &api->target );